#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Force Field Laser Beam issue

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- **Blue Shadow**
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   10 years 4 weeks ago [\#4289](#4289) by Blue Shadow  Replied by *Blue Shadow* on topic *[Force Field Laser Beam issue](https://www.realm667.com/forum/let-us-know/734-force-field-laser-beam-issue?start=10#4289 "I've tried the test map which comes with the Force Field but the lasers won't show, and I've tried using the switches but no luck. Is there something I missed or is it working no longer?")*

> Salahmander wrote: That's it! That's why it never showed! Thank you so much! ![:D](https://www.realm667.com/bigsmile.gif ":D")

Why were you testing with "no monsters" enabled? The demo map didn't have any.

> MagicWazard wrote: Well, in my opinion, that's a pretty serious oversight on the part of the designers, but kind of an understandable one.

This was around the time when only monsters could have master/child relationship. Now it's free for all, so to speak.

I'll look into updating the submission (for the second time) later.

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- **MagicWazard**
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   10 years 3 weeks ago - 10 years 3 weeks ago [\#4292](#4292) by MagicWazard  Replied by *MagicWazard* on topic *[Force Field Laser Beam issue](https://www.realm667.com/forum/let-us-know/734-force-field-laser-beam-issue?start=10#4292 "I've tried the test map which comes with the Force Field but the lasers won't show, and I've tried using the switches but no luck. Is there something I missed or is it working no longer?")*

> Blue Shadow wrote: Why were you testing with "no monsters" enabled? The demo map didn't have any.

In fairness, how could he have known it would make a difference?

> Blue Shadow wrote: This was around the time when only monsters could have master/child relationship. Now it's free for all, so to speak.

Is it? The [ wiki page](http://zdoom.org/wiki/A_KillChildren) implies it's still only usable by monsters. It does mention projectiles of monsters, but only in that it will kill them.

> Blue Shadow wrote: I'll look into updating the submission (for the second time) later.

I was going to myself, but if you want to, be my guest. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 10 years 3 weeks ago by MagicWazard.

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   10 years 3 weeks ago [\#4295](#4295) by Blue Shadow  Replied by *Blue Shadow* on topic *[Force Field Laser Beam issue](https://www.realm667.com/forum/let-us-know/734-force-field-laser-beam-issue?start=10#4295 "I've tried the test map which comes with the Force Field but the lasers won't show, and I've tried using the switches but no luck. Is there something I missed or is it working no longer?")*

> MagicWazard wrote: Is it? The [ wiki page](http://zdoom.org/wiki/A_KillChildren) implies it's still only usable by monsters. It does mention projectiles of monsters, but only in that it will kill them.

I didn't say anything about A_KillChildren. ![:P](https://www.realm667.com/tongue.gif ":P")

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   10 years 3 weeks ago [\#4296](#4296) by MagicWazard  Replied by *MagicWazard* on topic *[Force Field Laser Beam issue](https://www.realm667.com/forum/let-us-know/734-force-field-laser-beam-issue?start=10#4296 "I've tried the test map which comes with the Force Field but the lasers won't show, and I've tried using the switches but no luck. Is there something I missed or is it working no longer?")*

> Blue Shadow wrote: I didn't say anything about A\_KillChildren. ![:P](https://www.realm667.com/tongue.gif ":P")

Good point! I see what you did, and it's very clever. Seems to work fine for me, so I'm giving it the OK.

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- **Salahmander**
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   10 years 3 weeks ago [\#4301](#4301) by Salahmander  Replied by *Salahmander* on topic *[Force Field Laser Beam issue](https://www.realm667.com/forum/let-us-know/734-force-field-laser-beam-issue?start=10#4301 "I've tried the test map which comes with the Force Field but the lasers won't show, and I've tried using the switches but no luck. Is there something I missed or is it working no longer?")*

> Blue Shadow wrote: Why were you testing with "no monsters" enabled? The demo map didn't have any.

Basically I'd been testing my custom map with No Monsters enabled, never thought I'd need to switch it to enable monsters for the test map.

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