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#  [Prop Stop](https://www.realm667.com/forum/prop-stop "View Category 'Prop Stop'")  9 topics

 | The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/prop-stop/7-read-this-prop-stop-submission-rules) | [\[READ THIS\] Prop Stop Submission Rules](https://www.realm667.com/forum/prop-stop/7-read-this-prop-stop-submission-rules "If you are submitting a decoration to the Realm667 Prop Stop, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 11 years 10 months ago, by Tormentor667       [Last Post](https://www.realm667.com/forum/prop-stop/7-read-this-prop-stop-submission-rules#7 "If you are submitting a decoration to the Realm667 Prop Stop, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...") 11 years 10 months ago     by Tormentor667 | Replies:0  Views:10.7k | [Last Post](https://www.realm667.com/forum/prop-stop/7-read-this-prop-stop-submission-rules#7 "If you are submitting a decoration to the Realm667 Prop Stop, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission doesn't...") by Tormentor667      11 years 10 months ago |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_submission.png)](https://www.realm667.com/forum/prop-stop/2218-submission-civilians) | [\[SUBMISSION\] civilians](https://www.realm667.com/forum/prop-stop/2218-submission-civilians "Name: unarmed  civilians Difficulty: None Connections: None Summon: male_citizen_spawner, female_citizen_spawner, general_citizen_spawner Melee: none Distance: none Type: friendly npc Brightmaps: No Actor modification: No ACS: No  Credits: Code: softwardia Sounds: Sound Ideas Sprites: osjclatchford, Craneo Idea base: the civilian npc from blood  Description: a pack of various harlmess civilian npcs with various shirt, hair and skin colors that run and scream in terror to help your maps feel more lived in and chaotic, it even includes 3 randomized spawners 1 that spawns male civilians only, 1 that spawns female civilians only, and 1 that spawns both male and female civilians  (update: fixed download link and make it a proper pk3 and converted sprites to png) download: ")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 1 year 3 months ago, by softwardia       [Last Post](https://www.realm667.com/forum/prop-stop/2218-submission-civilians?start=10#12957 "i fixed it") 6 months 2 weeks ago     by softwardia   - [1](https://www.realm667.com/forum/prop-stop/2218-submission-civilians?start=0 "Page:1") - [2](https://www.realm667.com/forum/prop-stop/2218-submission-civilians?start=10 "Page:2") | Replies:14  Views:1820 | [Last Post](https://www.realm667.com/forum/prop-stop/2218-submission-civilians?start=10#12957 "i fixed it") by softwardia      6 months 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/prop-stop/2232-submission-banners) | [\[Submission\] Banners](https://www.realm667.com/forum/prop-stop/2232-submission-banners "I made a few banner props for a level I was working on, thought I'd make some more color variants and share it. The banners are based on the Doom 2 textures PANBLACK, PANBLUE and PANRED. The pk3 also...")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 11 months 3 days ago, by DeVloek       [Last Post](https://www.realm667.com/forum/prop-stop/2232-submission-banners#12939 "Approval pending") 6 months 4 weeks ago     by Gothic | Replies:3  Views:461 | [Last Post](https://www.realm667.com/forum/prop-stop/2232-submission-banners#12939 "Approval pending") by Gothic      6 months 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/prop-stop/2312-update-squirrel) | [\[Update\] Squirrel](https://www.realm667.com/forum/prop-stop/2312-update-squirrel "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm, Castlevania: SotN Sounds: FreeSounds (corsica) Sprite Edits: TheDoomedArchvile GLDEFS: TheDoomedArchvile Idea Base: Population animal  Updates: -Added new sprites     -Standing     -Gore death     -Fire death -Added GLDEFS -The squirrel now gets the zoomies -Updated sound variations -Upon fire death, small chance to leave behind a cooked squirrel meat that heals the player for a tiny amount -Updated credits -Converted .wad to .PK3 -Converted Decorate to ZScript")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 7 months 1 week ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/prop-stop/2312-update-squirrel#12883 "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm, Castlevania: SotN Sounds: FreeSounds (corsica) Sprite Edits: TheDoomedArchvile GLDEFS: TheDoomedArchvile Idea Base: Population animal  Updates: -Added new sprites     -Standing     -Gore death     -Fire death -Added GLDEFS -The squirrel now gets the zoomies -Updated sound variations -Upon fire death, small chance to leave behind a cooked squirrel meat that heals the player for a tiny amount -Updated credits -Converted .wad to .PK3 -Converted Decorate to ZScript") 7 months 1 week ago     by doomedarchviledemon | Replies:0  Views:207 | [Last Post](https://www.realm667.com/forum/prop-stop/2312-update-squirrel#12883 "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm, Castlevania: SotN Sounds: FreeSounds (corsica) Sprite Edits: TheDoomedArchvile GLDEFS: TheDoomedArchvile Idea Base: Population animal  Updates: -Added new sprites     -Standing     -Gore death     -Fire death -Added GLDEFS -The squirrel now gets the zoomies -Updated sound variations -Upon fire death, small chance to leave behind a cooked squirrel meat that heals the player for a tiny amount -Updated credits -Converted .wad to .PK3 -Converted Decorate to ZScript") by doomedarchviledemon      7 months 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/prop-stop/2303-update-sheep) | [\[Update\] Sheep](https://www.realm667.com/forum/prop-stop/2303-update-sheep "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm Sprite Edits: TheDoomedArchvile Sounds: FreeSounds (franciscopadilla, reinsamba), Pixabay (freesound_community) Idea Base: Population animal  Updates: -Added sleeping, laying, looking, and chewing sprites --Added more states to include     -Looking around while standing     -Looking around while laying down     -Sleeping -Adjusted chance rates of going into each state -Adjusted speed -Added death sound -Converted Decorate into ZScript -Updated credits   ")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 8 months 2 days ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/prop-stop/2303-update-sheep#12869 "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm Sprite Edits: TheDoomedArchvile Sounds: FreeSounds (franciscopadilla, reinsamba), Pixabay (freesound_community) Idea Base: Population animal  Updates: -Added sleeping, laying, looking, and chewing sprites --Added more states to include     -Looking around while standing     -Looking around while laying down     -Sleeping -Adjusted chance rates of going into each state -Adjusted speed -Added death sound -Converted Decorate into ZScript -Updated credits   ") 8 months 2 days ago     by doomedarchviledemon | Replies:0  Views:222 | [Last Post](https://www.realm667.com/forum/prop-stop/2303-update-sheep#12869 "Decorate: Ghastly_dragon, TheDoomedArchvile Sprites: Raven Software, Neoworm Sprite Edits: TheDoomedArchvile Sounds: FreeSounds (franciscopadilla, reinsamba), Pixabay (freesound_community) Idea Base: Population animal  Updates: -Added sleeping, laying, looking, and chewing sprites --Added more states to include     -Looking around while standing     -Looking around while laying down     -Sleeping -Adjusted chance rates of going into each state -Adjusted speed -Added death sound -Converted Decorate into ZScript -Updated credits   ") by doomedarchviledemon      8 months 2 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/prop-stop/2300-update-rabbit) | [\[Update\] Rabbit](https://www.realm667.com/forum/prop-stop/2300-update-rabbit "Description: Doomguy's favorite animal and once beloved pet. It will look around, chew on some grass, wander around, get the zoomies, and even fall asleep. Who could harm such a cute cuddly little creature. ...don't you dare. >:C  Updates: -Added sleeping and head turning sprites -Added more states to include     -Looking around while standing     -Looking around while crouched     -Sleeping     -Rabbit has the zoomies! -Adjusted chance rates of going into each above-mentioned state -Converted Decorate into ZScript -Updated description   ")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 8 months 4 days ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/prop-stop/2300-update-rabbit#12862 "Description: Doomguy's favorite animal and once beloved pet. It will look around, chew on some grass, wander around, get the zoomies, and even fall asleep. Who could harm such a cute cuddly little creature. ...don't you dare. >:C  Updates: -Added sleeping and head turning sprites -Added more states to include     -Looking around while standing     -Looking around while crouched     -Sleeping     -Rabbit has the zoomies! -Adjusted chance rates of going into each above-mentioned state -Converted Decorate into ZScript -Updated description   ") 8 months 4 days ago     by doomedarchviledemon | Replies:0  Views:244 | [Last Post](https://www.realm667.com/forum/prop-stop/2300-update-rabbit#12862 "Description: Doomguy's favorite animal and once beloved pet. It will look around, chew on some grass, wander around, get the zoomies, and even fall asleep. Who could harm such a cute cuddly little creature. ...don't you dare. >:C  Updates: -Added sleeping and head turning sprites -Added more states to include     -Looking around while standing     -Looking around while crouched     -Sleeping     -Rabbit has the zoomies! -Adjusted chance rates of going into each above-mentioned state -Converted Decorate into ZScript -Updated description   ") by doomedarchviledemon      8 months 4 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/prop-stop/2294-update-tech-barrels) | [\[Update\] Tech Barrels](https://www.realm667.com/forum/prop-stop/2294-update-tech-barrels "Converted to ZScript, also added brightmaps.")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 8 months 6 days ago, by Salahmander       [Last Post](https://www.realm667.com/forum/prop-stop/2294-update-tech-barrels#12856 "Converted to ZScript, also added brightmaps.") 8 months 6 days ago     by Salahmander | Replies:0  Views:221 | [Last Post](https://www.realm667.com/forum/prop-stop/2294-update-tech-barrels#12856 "Converted to ZScript, also added brightmaps.") by Salahmander      8 months 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/prop-stop/2262-update-dead-scientists) | [\[Update\] Dead Scientists](https://www.realm667.com/forum/prop-stop/2262-update-dead-scientists "Converted to ZScript and PK3.")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 8 months 3 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/prop-stop/2262-update-dead-scientists#12817 "Converted to ZScript and PK3.") 8 months 3 weeks ago     by Salahmander | Replies:0  Views:268 | [Last Post](https://www.realm667.com/forum/prop-stop/2262-update-dead-scientists#12817 "Converted to ZScript and PK3.") by Salahmander      8 months 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_approved.png)](https://www.realm667.com/forum/prop-stop/2255-update-brown-scientist-carcass) | [\[Update\] Brown Scientist Carcass](https://www.realm667.com/forum/prop-stop/2255-update-brown-scientist-carcass "Simple ZScript and PK3 conversion. Fixed a typo in the coding that set the sprite frame to CRP3 instead of CRP4.")        Category: [Prop Stop](https://www.realm667.com/forum/prop-stop "The Prop Stop is the one place to go if you are in the need of specific decoration resources like trees, gore, tech-pillars, torches or whatever is needed to make your map settings more convincing.")     Topic started 8 months 4 weeks ago, by Salahmander       [Last Post](https://www.realm667.com/forum/prop-stop/2255-update-brown-scientist-carcass#12810 "Simple ZScript and PK3 conversion. Fixed a typo in the coding that set the sprite frame to CRP3 instead of CRP4.") 8 months 4 weeks ago     by Salahmander | Replies:0  Views:237 | [Last Post](https://www.realm667.com/forum/prop-stop/2255-update-brown-scientist-carcass#12810 "Simple ZScript and PK3 conversion. Fixed a typo in the coding that set the sprite frame to CRP3 instead of CRP4.") by Salahmander      8 months 4 weeks ago |

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