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#  [Texture Stock](https://www.realm667.com/forum/texture-stock "View Category 'Texture Stock'")  2 topics

 | Sometimes the default Doom, Heretic, Hexen or Strife textures just aren't enough. In those cases, the Texture Stock fulfills all your needs and wishes. If you want to submit a pack, make sure to read the submission rules. |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/map.png)](https://www.realm667.com/forum/texture-stock/1947-read-this-texture-stock-submission-rules) | [\[READ THIS\] Texture Stock Submission Rules](https://www.realm667.com/forum/texture-stock/1947-read-this-texture-stock-submission-rules "If you are submitting a texture pack to the Realm667 Texture Stock, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission...")        Category: [Texture Stock](https://www.realm667.com/forum/texture-stock "Sometimes the default Doom, Heretic, Hexen or Strife textures just aren't enough. In those cases, the Texture Stock fulfills all your needs and wishes. If you want to submit a pack, make sure to read the submission rules.")     Topic started 2 years 9 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/texture-stock/1947-read-this-texture-stock-submission-rules#11093 "If you are submitting a texture pack to the Realm667 Texture Stock, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission...") 2 years 9 months ago     by Gothic | Replies:0  Views:1262 | [Last Post](https://www.realm667.com/forum/texture-stock/1947-read-this-texture-stock-submission-rules#11093 "If you are submitting a texture pack to the Realm667 Texture Stock, please read these rules, and follow the submission template. It makes the job of adding them so much easier, and if a submission...") by Gothic      2 years 9 months ago |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667_repo/user/rep_unfinished.png)](https://www.realm667.com/forum/texture-stock/2210-update-a-d-cop-textures) | [\[UPDATE\] A.D Cop Textures](https://www.realm667.com/forum/texture-stock/2210-update-a-d-cop-textures "   Source: A.D Cop, A.D Cop: Oveseas Missions Count: 814 (251 Flats, 563 Walls) Palette: Custom (Doom/Dark Forces derivative) Format: Textures and Flats folder Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Electronic Music and Animated Graphics CO., LTD. Submitted: PGE  Description: Textures from EMAG Co., Ltd.'s 1996 rail shooter "A.D Cop", and its sequel/expansion "A.D Cop: Overseas Mission".  Updated because the game's default palette is slightly darker than intended, so I used the palette found in the BITFONT.PCX file since it's the proper brightness.  ")        Category: [Texture Stock](https://www.realm667.com/forum/texture-stock "Sometimes the default Doom, Heretic, Hexen or Strife textures just aren't enough. In those cases, the Texture Stock fulfills all your needs and wishes. If you want to submit a pack, make sure to read the submission rules.")     Topic started 1 year 4 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/texture-stock/2210-update-a-d-cop-textures#12735 "   Source: A.D Cop, A.D Cop: Oveseas Missions Count: 814 (251 Flats, 563 Walls) Palette: Custom (Doom/Dark Forces derivative) Format: Textures and Flats folder Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Electronic Music and Animated Graphics CO., LTD. Submitted: PGE  Description: Textures from EMAG Co., Ltd.'s 1996 rail shooter "A.D Cop", and its sequel/expansion "A.D Cop: Overseas Mission".  Updated because the game's default palette is slightly darker than intended, so I used the palette found in the BITFONT.PCX file since it's the proper brightness.  ") 1 year 4 months ago     by Margaret Thatcher | Replies:0  Views:599 | [Last Post](https://www.realm667.com/forum/texture-stock/2210-update-a-d-cop-textures#12735 "   Source: A.D Cop, A.D Cop: Oveseas Missions Count: 814 (251 Flats, 563 Walls) Palette: Custom (Doom/Dark Forces derivative) Format: Textures and Flats folder Anims/Switches: Yes, ZDoom Compatible  Conversion: PGE Author: Electronic Music and Animated Graphics CO., LTD. Submitted: PGE  Description: Textures from EMAG Co., Ltd.'s 1996 rail shooter "A.D Cop", and its sequel/expansion "A.D Cop: Overseas Mission".  Updated because the game's default palette is slightly darker than intended, so I used the palette found in the BITFONT.PCX file since it's the proper brightness.  ") by Margaret Thatcher      1 year 4 months ago |

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