#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) \[UPDATE\] Zombie Plasma Tank

##

- **inkoalawetrust**
- ![inkoalawetrust's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11669.jpg?1718890853) Topic Author
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 254
-
-

   4 years 5 months ago - 4 years 5 months ago [\#9715](#9715) by inkoalawetrust  *[\[UPDATE\] Zombie Plasma Tank](https://www.realm667.com/forum/the-edge-of-chaos/1746-update-zombie-plasma-tank#9715 "I took too long to respond to to this submission with a suggested change, and Gothic came online and updated it before I sent my response. So I just put it up as a new update instead.

Updates:

* The tank now spawns a friendly chaingunner after being destroyed. If it was friendly before being destroyed. This uses an ACS script, so it maintains Zandronum compatibility.

Info
Name: Zombie Plasma Tank
Difficulty: Medium
Connection: None
Summon: ZombiePlasmaTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanic
ACS: Yes

Credits
Submitted: Xim
Code: Xim, Enjay, inkoalawetrust
GLDEFs: Dreadopp, Xim
Sounds: Id Software, 3DRealms
Sprites: Id Software, 3DRealms
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D

Sprite

File
 ")* was created by *inkoalawetrust*

 I took too long to respond to [ the first update](https://www.realm667.com/index.php/en/forum-board/closed-submissions/1745-update-zombie-plasma-tank) to this submission with a suggested change, and Gothic came online and updated it before I sent my response. So I just put it up as a new update instead.

**Updates**: - The tank now spawns a friendly chaingunner after being destroyed. If it was friendly before being destroyed. This uses an ACS script, so it maintains Zandronum compatibility.

**Info**
Name: Zombie Plasma Tank
Difficulty: Medium
Connection: None
Summon: ZombiePlasmaTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanic
ACS: Yes

**Credits**
Submitted: Xim
Code: Xim, Enjay, inkoalawetrust
GLDEFs: Dreadopp, Xim
Sounds: Id Software, 3DRealms
Sprites: Id Software, 3DRealms
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D

**Sprite**
 [ ![[img](https://i.imgur.com/FovvLdg.png) ](https://i.imgur.com/FovvLdg.png "[img")

**File**

####  File Attachment:

 File Name: [ ZombiePlasmaTank.zip](https://www.realm667.com/forum/attachment/1192 "ZombiePlasmaTank.zip")
 File Size:205.47 KB

 Last edit: 4 years 5 months ago by inkoalawetrust.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS1lZGdlLW9mLWNoYW9zLzE3NDYtdXBkYXRlLXpvbWJpZS1wbGFzbWEtdGFuaw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 1329
-
-
-

   4 years 5 months ago [\#9717](#9717) by Gothic  Replied by *Gothic* on topic *[\[UPDATE\] Zombie Plasma Tank](https://www.realm667.com/forum/the-edge-of-chaos/1746-update-zombie-plasma-tank#9717 "I took too long to respond to to this submission with a suggested change, and Gothic came online and updated it before I sent my response. So I just put it up as a new update instead.

Updates:

* The tank now spawns a friendly chaingunner after being destroyed. If it was friendly before being destroyed. This uses an ACS script, so it maintains Zandronum compatibility.

Info
Name: Zombie Plasma Tank
Difficulty: Medium
Connection: None
Summon: ZombiePlasmaTank
Melee: No
Distance: Projectile
Type: Human, Undead, Mechanic
ACS: Yes

Credits
Submitted: Xim
Code: Xim, Enjay, inkoalawetrust
GLDEFs: Dreadopp, Xim
Sounds: Id Software, 3DRealms
Sprites: Id Software, 3DRealms
Sprite Edit: Xim, Enjay
Idea Base: Pig Tank from Duke Nukem 3D

Sprite

File
 ")*

 I reopened the old thread, so maybe you'd want to close/delete this one?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS1lZGdlLW9mLWNoYW9zLzE3NDYtdXBkYXRlLXpvbWJpZS1wbGFzbWEtdGFuaw==&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
