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#  [The Workshop](https://www.realm667.com/forum/the-workshop "View Category 'The Workshop'")  208 topics

 | A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin! |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/796-item-activation-question) | [Item activation question](https://www.realm667.com/forum/the-workshop/796-item-activation-question "I am trying to get a usable item to 'activate' when an enemy walks over it but cannot figure out how to make something 'activate' when an enemy makes contact. I have been looking at the Land Mine...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 10 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/796-item-activation-question#4831 "I bet that doomedarchviledemon will need to check tricks.") 9 years 10 months ago     by ozymandias81 | Replies:5  Views:6881 | [Last Post](https://www.realm667.com/forum/the-workshop/796-item-activation-question#4831 "I bet that doomedarchviledemon will need to check tricks.") by ozymandias81      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split) | [\[WIP\] No name yet (split)](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split "Meh... Not a fan of rail-based weapons since you can't autoaim with them. I recently played a mapset which offers one. I never used it, not even once.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 10 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split?start=10#4821 "Autoaim CAN be done with a little acs wizardry  https://www.dropbox.com/s/lvpujk7vaa22df0/RIFLE-WITH-AUTOAIM.zip?dl=0  Here is the link to the thread that made this possible: http://forum.zdoom.org/viewtopic.php?f=37&t=47102") 9 years 10 months ago     by BadMojo   - [1](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split?start=10 "Page:2") | Replies:11  Views:13.8k | [Last Post](https://www.realm667.com/forum/the-workshop/797-wip-no-name-yet-split?start=10#4821 "Autoaim CAN be done with a little acs wizardry  https://www.dropbox.com/s/lvpujk7vaa22df0/RIFLE-WITH-AUTOAIM.zip?dl=0  Here is the link to the thread that made this possible: http://forum.zdoom.org/viewtopic.php?f=37&t=47102") by BadMojo      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/780-wip-no-name-yet) | [\[WIP\] No name yet](https://www.realm667.com/forum/the-workshop/780-wip-no-name-yet "Now that my other 2 submissions are done (hopefully), heres a start on my next project.. I dont know what this will be yet, I think id like it to fire bullets this time, like a kind of "doom style"...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/the-workshop/780-wip-no-name-yet#4803 "I've split the rail discussion that I'd started .") 9 years 10 months ago     by Blue Shadow | Replies:9  Views:6582 | [Last Post](https://www.realm667.com/forum/the-workshop/780-wip-no-name-yet#4803 "I've split the rail discussion that I'd started .") by Blue Shadow      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/795-doom-map-with-green-criss-cross-lines) | [Doom Map with green criss cross lines?](https://www.realm667.com/forum/the-workshop/795-doom-map-with-green-criss-cross-lines "Hi, I new to Doom Builder; I was wondering what engines are used to make this type of map? How do you edit them? Thanks.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 10 months ago, by SirBruce       [Last Post](https://www.realm667.com/forum/the-workshop/795-doom-map-with-green-criss-cross-lines#4796 "I'm not exactly sure what you mean by "Doom Map with green criss cross lines", or exactly how that relates to the question in the post. You might need to add a bit more detail to make it clear what...") 9 years 10 months ago     by MagicWazard | Replies:1  Views:6128 | [Last Post](https://www.realm667.com/forum/the-workshop/795-doom-map-with-green-criss-cross-lines#4796 "I'm not exactly sure what you mean by "Doom Map with green criss cross lines", or exactly how that relates to the question in the post. You might need to add a bit more detail to make it clear what...") by MagicWazard      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/794-request-weapon-sprite-for-spawn-sequence) | [Request: weapon sprite for spawn sequence](https://www.realm667.com/forum/the-workshop/794-request-weapon-sprite-for-spawn-sequence "Hello guys,  I wonder if someone can take that request ?  https://www.doomworld.com/vb/doom-editing/90855-does-anyone-taking-request-for-weapon-sprite/  Thanks :)")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 10 months ago, by Mewdoom       [Last Post](https://www.realm667.com/forum/the-workshop/794-request-weapon-sprite-for-spawn-sequence#4791 "Hello guys,  I wonder if someone can take that request ?  https://www.doomworld.com/vb/doom-editing/90855-does-anyone-taking-request-for-weapon-sprite/  Thanks :)") 9 years 10 months ago     by Mewdoom | Replies:0  Views:6068 | [Last Post](https://www.realm667.com/forum/the-workshop/794-request-weapon-sprite-for-spawn-sequence#4791 "Hello guys,  I wonder if someone can take that request ?  https://www.doomworld.com/vb/doom-editing/90855-does-anyone-taking-request-for-weapon-sprite/  Thanks :)") by Mewdoom      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class) | [Making items spawn based on character class](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class "Hi. I am working on a Brutal Doom v20b meta-mod (I'll post the attachment to the thread when I get the chance. It's currently almost 10:00 in my time zone). Everything is done except for 1 thing: the...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by Ultimate Freedoomer       [Last Post](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class?start=10#4760 "Pretty much, yes. There is also an that checks whether you're playing single-player or multiplayer, or what type of multiplayer. So you can have your spawn function check to see which game mode is being played before it spawns an item. If single-player, then it spawns the appropriate weapon for the player's class. If multiplayer, it spawns an item which runs a script on pickup to see which player class is picking it up (probably using ) and gives that class the appropriate item (probably using ). Now, I've never done this before, so I don't have an exact example, but that should be something to work off of.") 9 years 10 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class?start=10 "Page:2") | Replies:11  Views:17.7k | [Last Post](https://www.realm667.com/forum/the-workshop/781-making-items-spawn-based-on-character-class?start=10#4760 "Pretty much, yes. There is also an that checks whether you're playing single-player or multiplayer, or what type of multiplayer. So you can have your spawn function check to see which game mode is being played before it spawns an item. If single-player, then it spawns the appropriate weapon for the player's class. If multiplayer, it spawns an item which runs a script on pickup to see which player class is picking it up (probably using ) and gives that class the appropriate item (probably using ). Now, I've never done this before, so I don't have an exact example, but that should be something to work off of.") by MagicWazard      9 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/773-wip-dual-action-laser-rifle) | [\[WIP\] Dual action laser rifle](https://www.realm667.com/forum/the-workshop/773-wip-dual-action-laser-rifle "Yea yea.. I know I've already got another work in progress... But here's another sprite I've pulled out of my rear today :P No need for any credits on this one so far.. done completely from scratch :grin:  Edit: Looks like I've started on the dual laser idea... anyway, this is not a submission yet, just a taste test  https://www.dropbox.com/s/zezy6pjt75rqvni/DUALLASERv3.zip?dl=0  Edit 2: v3 already... well I've made the animations, gun flash, recycled the gatlaser decals and gldefs as well as the laser sprites.. Also made the spawn sprite.. and fixed up the idle sprite.... this is probably almost ready to be moved to the submission forum.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/the-workshop/773-wip-dual-action-laser-rifle#4628 "This looks fine as hell! I'm not saying you're going to be the next Eriance, but I'm not NOT saying it, either. ;) I'm glad to see more custom sprites come through this way, rather than edits and...") 9 years 11 months ago     by MagicWazard | Replies:1  Views:5578 | [Last Post](https://www.realm667.com/forum/the-workshop/773-wip-dual-action-laser-rifle#4628 "This looks fine as hell! I'm not saying you're going to be the next Eriance, but I'm not NOT saying it, either. ;) I'm glad to see more custom sprites come through this way, rather than edits and...") by MagicWazard      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/759-wip-photonic-modulator) | [\[WIP\] Photonic Modulator](https://www.realm667.com/forum/the-workshop/759-wip-photonic-modulator "Here is the beginnings of something new... its rough, messy and the perspective is probably off... but I have a few ideas of where this could go. Thought Id share its progress.  Let me know if I'm misusing the workshop by putting this here and Ill remove it :)")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by BadMojo       [Last Post](https://www.realm667.com/forum/the-workshop/759-wip-photonic-modulator#4571 "You could also have the weapon give actors an inventory item using A_RadiusGive, which causes them to shoot the gravity projectiles at the weapon, rather than the other way around. Something like this:") 9 years 11 months ago     by Skelegant | Replies:6  Views:5859 | [Last Post](https://www.realm667.com/forum/the-workshop/759-wip-photonic-modulator#4571 "You could also have the weapon give actors an inventory item using A_RadiusGive, which causes them to shoot the gravity projectiles at the weapon, rather than the other way around. Something like this:") by Skelegant      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/761-making-console-variables-apply-to-a-decorate-actor) | [Making console variables apply to a DECORATE actor](https://www.realm667.com/forum/the-workshop/761-making-console-variables-apply-to-a-decorate-actor "Hi. You know how, when it comes to modding, you can set a mod-specific custom console variable to automatically apply with that actor? I was wondering if it was possible to do the same trick with...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by Ultimate Freedoomer       [Last Post](https://www.realm667.com/forum/the-workshop/761-making-console-variables-apply-to-a-decorate-actor#4536 "Thanks. Ya know, we really need a default "enemy stats" powerup actor class base in Zdoom.") 9 years 11 months ago     by Ultimate Freedoomer | Replies:4  Views:6006 | [Last Post](https://www.realm667.com/forum/the-workshop/761-making-console-variables-apply-to-a-decorate-actor#4536 "Thanks. Ya know, we really need a default "enemy stats" powerup actor class base in Zdoom.") by Ultimate Freedoomer      9 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/barrel.png)](https://www.realm667.com/forum/the-workshop/756-ideas-for-maps-or-map-packs) | [Ideas for maps,or map packs?](https://www.realm667.com/forum/the-workshop/756-ideas-for-maps-or-map-packs "Hi,guys,i am s mapper and need some ideas of maps.I dont know much about what people want in doom maps and will be glad to listen your ideas")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 1 week ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/756-ideas-for-maps-or-map-packs#4393 "I'm gonna be diplomatic about this and say that if you need ideas for maps, then you probably aren't ready to make any. Having a sense of self-inspiration is one of the most important things you can...") 10 years 1 week ago     by MagicWazard | Replies:4  Views:5967 | [Last Post](https://www.realm667.com/forum/the-workshop/756-ideas-for-maps-or-map-packs#4393 "I'm gonna be diplomatic about this and say that if you need ideas for maps, then you probably aren't ready to make any. Having a sense of self-inspiration is one of the most important things you can...") by MagicWazard      10 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/686-bloodyacids-item-sprite-edits) | [BloodyAcid's item sprite edits](https://www.realm667.com/forum/the-workshop/686-bloodyacids-item-sprite-edits "A fellow named BloodyAcid had posted a sheet of sprite edits a couple years ago; it got lost with the site rebuild. I wanted to repost it because there's some cool stuff in here.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 2 months ago, by MagicWazard       [Last Post](https://www.realm667.com/forum/the-workshop/686-bloodyacids-item-sprite-edits#4370 "The spritev edits are good.") 10 years 1 week ago     by CaptainManiac | Replies:3  Views:6825 | [Last Post](https://www.realm667.com/forum/the-workshop/686-bloodyacids-item-sprite-edits#4370 "The spritev edits are good.") by CaptainManiac      10 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/help.png)](https://www.realm667.com/forum/the-workshop/582-submission-tyrant) | [\[SUBMISSION\] Tyrant](https://www.realm667.com/forum/the-workshop/582-submission-tyrant "[INFO] Name: Tyrant Difficulty: Hard Connection: Archon of Hell Comet, Tyrant Soul Summon: Tyrant Melee: Yes Distance: Projectile Type: Demon Brightmaps: No  [CREDITS]  Submitted: TheMonstrosity Decorate: TheMonstrosity GLDefs: Yes Sounds: Id Software, Eriance, Vader, TheMonstrosity Sprites: Id Software, Eriance, Vader Sprite Edit: DoomNukem Idea Base: Eriance Archon of Hell, Vader Bruiserdemon, Doom Baron of Hell  [DESCRIPTION]  The Tyrant is a strong Hell Noble that has multiple attacks that can deal heavy/severe/moderate damage.  [PREVIEW]  [DOWNLOAD]")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by TheMonstrosity       [Last Post](https://www.realm667.com/forum/the-workshop/582-submission-tyrant#4278 "To the workshop it goes, then.") 10 years 4 weeks ago     by Blue Shadow | Replies:5  Views:7164 | [Last Post](https://www.realm667.com/forum/the-workshop/582-submission-tyrant#4278 "To the workshop it goes, then.") by Blue Shadow      10 years 4 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder) | [How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 2 months ago, by PinkyDemonPunky73       [Last Post](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4138 "You'd edit the file in SLADE3. Note that a MAPINFO file isn't generated automatically when you make a map in Doom Builder (or any other editor that I'm aware of). You have to make the MAPINFO file...") 10 years 1 month ago     by MagicWazard | Replies:5  Views:10k | [Last Post](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4138 "You'd edit the file in SLADE3. Note that a MAPINFO file isn't generated automatically when you make a map in Doom Builder (or any other editor that I'm aware of). You have to make the MAPINFO file...") by MagicWazard      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/718-l-a-city-map-and-beginner-problem) | [L.A city map and beginner problem](https://www.realm667.com/forum/the-workshop/718-l-a-city-map-and-beginner-problem "Hello to everyone, I'm new here :)  Guys I want make some level for Doom. I spend many times to make city tracks for NFS4:  https://www.youtube.com/user/superbravo666/featured  my channel and I want make this:  http://socialmediaweek.org/losangeles/files/2012/09/dolby_map1.jpg  I want make part of hollywood boulevard and want use textures from it:  https://youtu.be/XUSZZ-l5J0Y?t=194  http://farm4.staticflickr.com/3279/2526903916_f920c186d0_b.jpg  this part :) I try register to zdoom forum, but have some problem with login, I just wrote to admin but still can't login.  Because I'm beginner my question is, for bulding wall can I use what max size of textures??? 512x128??? or must be smaller than tilling, with palm trees can I use gif or png??? and crossing 2d that will be 3d effects like on my video ride?  I have simple problem how to add own textures to editor??? I must add it to own wad??? but how :(  Example I have from Nfs4 L.A track this textures: 128x256  https://lh3.googleusercontent.com/-NsPzXwG3yXY/V17rcuXPMvI/AAAAAAAAF8c/g83jpdCR7Cgu2nuiuuXmDoR-4JzSw8kggCCo/s256/Copy%2Bof%2B0171.BMP  Also question how to make nice open space (street)  I have gzdoom builder 2.3  Greetings Nfsfan83﻿")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 2 months ago, by Nfsfan83       [Last Post](https://www.realm667.com/forum/the-workshop/718-l-a-city-map-and-beginner-problem#4134 "Can I just add to wazards post, you may have trouble with high res textures using wad, for that sort of thing using a directory structure like /textures /sprites /flats and such in a pk3 file would...") 10 years 1 month ago     by BadMojo | Replies:2  Views:5948 | [Last Post](https://www.realm667.com/forum/the-workshop/718-l-a-city-map-and-beginner-problem#4134 "Can I just add to wazards post, you may have trouble with high res textures using wad, for that sort of thing using a directory structure like /textures /sprites /flats and such in a pk3 file would...") by BadMojo      10 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/644-request-swinging-door-sounds) | [\[REQUEST\] Swinging door sounds](https://www.realm667.com/forum/the-workshop/644-request-swinging-door-sounds "Hi, does anyone happen to have any swinging door sounds? The type I want is a wooden creaky door that swings.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by enderkevin13       [Last Post](https://www.realm667.com/forum/the-workshop/644-request-swinging-door-sounds#3457 "Or check these sounds from Thief 2.  http://forum.zdoom.org/viewtopic.php?f=37&t=51178&p=891441&hilit=swinging+doors#p891531") 10 years 4 months ago     by ozymandias81 | Replies:2  Views:5678 | [Last Post](https://www.realm667.com/forum/the-workshop/644-request-swinging-door-sounds#3457 "Or check these sounds from Thief 2.  http://forum.zdoom.org/viewtopic.php?f=37&t=51178&p=891441&hilit=swinging+doors#p891531") by ozymandias81      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/636-a-gold-ring) | [A gold ring](https://www.realm667.com/forum/the-workshop/636-a-gold-ring "Currently working on a gold ring, whose sprite is based on the Invincibility Ring from Heretic...  Which one?  If you want to know, the ring has a straight forward effect; it boosts the user's strength, defense and speed.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/the-workshop/636-a-gold-ring#3377 "Unlikely. But you never know...") 10 years 4 months ago     by Blue Shadow | Replies:3  Views:5558 | [Last Post](https://www.realm667.com/forum/the-workshop/636-a-gold-ring#3377 "Unlikely. But you never know...") by Blue Shadow      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/637-how-to-make-moving-boat-in-maps) | [How to make moving boat in maps?](https://www.realm667.com/forum/the-workshop/637-how-to-make-moving-boat-in-maps "Hi,guys,can someone tell me how to make a boat in a map(from sectors) and make it move from one point to another in the map and if collides with a wall or hit by a specified number of missiles to sink.How can do it?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/637-how-to-make-moving-boat-in-maps#3372 "Hi,guys,can someone tell me how to make a boat in a map(from sectors) and make it move from one point to another in the map and if collides with a wall or hit by a specified number of missiles to sink.How can do it?") 10 years 4 months ago     by CaptainManiac | Replies:0  Views:5357 | [Last Post](https://www.realm667.com/forum/the-workshop/637-how-to-make-moving-boat-in-maps#3372 "Hi,guys,can someone tell me how to make a boat in a map(from sectors) and make it move from one point to another in the map and if collides with a wall or hit by a specified number of missiles to sink.How can do it?") by CaptainManiac      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/633-is-there-a-way-of-posting-maps-or-other-big-mods) | [Is there a way of posting maps or other big mods?](https://www.realm667.com/forum/the-workshop/633-is-there-a-way-of-posting-maps-or-other-big-mods "Is there a way to upload maps or other content-based mods and how to publish in this site,make thread for them to keep them update?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/633-is-there-a-way-of-posting-maps-or-other-big-mods#3371 "Thanks,Blue Shadow,when i release my first mod i will send you link and screenies.If you want try it.It is not much than custom music,unfinished weapons and 1 new monster") 10 years 4 months ago     by CaptainManiac | Replies:2  Views:5868 | [Last Post](https://www.realm667.com/forum/the-workshop/633-is-there-a-way-of-posting-maps-or-other-big-mods#3371 "Thanks,Blue Shadow,when i release my first mod i will send you link and screenies.If you want try it.It is not much than custom music,unfinished weapons and 1 new monster") by CaptainManiac      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/607-new-icon-of-sin-wall-patches) | [New Icon of Sin Wall Patches](https://www.realm667.com/forum/the-workshop/607-new-icon-of-sin-wall-patches "HI.I am making a retexture of The Icon of Sin to look like The Devil.I want to make it more realistic with realistic blood and gory and horrible look.I want some professionals to evaluate my patches.I will post my first remapped textures to see my work.I will appreciate anyone who reply this post or make score of my creation")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/607-new-icon-of-sin-wall-patches#3341 "I think that is better,but i left more bloom in the final patches on everything,but thanks.(In my version it has bug in the colouring)") 10 years 4 months ago     by CaptainManiac | Replies:8  Views:7613 | [Last Post](https://www.realm667.com/forum/the-workshop/607-new-icon-of-sin-wall-patches#3341 "I think that is better,but i left more bloom in the final patches on everything,but thanks.(In my version it has bug in the colouring)") by CaptainManiac      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/630-i-need-help-with-a-fucking-decorate-problem) | [I need help with a fucking decorate problem.](https://www.realm667.com/forum/the-workshop/630-i-need-help-with-a-fucking-decorate-problem "I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself.The problem is: THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME! Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:  Thanks anyone who help me")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/630-i-need-help-with-a-fucking-decorate-problem#3340 "I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself.The problem is: THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME! Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:  Thanks anyone who help me") 10 years 4 months ago     by CaptainManiac | Replies:0  Views:5090 | [Last Post](https://www.realm667.com/forum/the-workshop/630-i-need-help-with-a-fucking-decorate-problem#3340 "I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself.The problem is: THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME! Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:  Thanks anyone who help me") by CaptainManiac      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/628-doom-remastered) | [Doom Remastered.](https://www.realm667.com/forum/the-workshop/628-doom-remastered "Greetings fellow Relm667 members :lol: how are ya? Um Im back now to let all of ya know about the news of the may 13th release of Doom Remastered. Basicly from viewing the trailers its probbly gonna...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 4 months ago, by baphomet69       [Last Post](https://www.realm667.com/forum/the-workshop/628-doom-remastered#3332 "Doom Remastered? Is that what they're calling the new Doom game?") 10 years 4 months ago     by Blue Shadow | Replies:1  Views:6126 | [Last Post](https://www.realm667.com/forum/the-workshop/628-doom-remastered#3332 "Doom Remastered? Is that what they're calling the new Doom game?") by Blue Shadow      10 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/613-how-to-make-boss-battle-map-ala-map30) | [How to make boss battle map ala map30?](https://www.realm667.com/forum/the-workshop/613-how-to-make-boss-battle-map-ala-map30 "Hi,guys,i am new to mapmaking,need some info of how Boss battle maps are made.I want to make map with final boss ala map30 of Doom2,but i dont know how to make the walls with textures properly.Can omeone give me tips?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 5 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/613-how-to-make-boss-battle-map-ala-map30#3267 "It's difficult to explain, but if you look at it in the map editor, you'll see that it's actually essentially a series of very thin steps, with the bottom textures (9, 5, and 7) placed on the lowest...") 10 years 5 months ago     by MagicWazard | Replies:1  Views:5474 | [Last Post](https://www.realm667.com/forum/the-workshop/613-how-to-make-boss-battle-map-ala-map30#3267 "It's difficult to explain, but if you look at it in the map editor, you'll see that it's actually essentially a series of very thin steps, with the bottom textures (9, 5, and 7) placed on the lowest...") by MagicWazard      10 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps) | [Looking for help adding mobs &amp; weaps](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps "Hi,  I am kinda new and discovered doom modding recently. I was looking to add some mobs to a map but after several hours of test, i am still wondering how i am supposed to do. I have tryed with XWE and looked for the "number" of the mobs like i saw on youtube tutorials but i don't find any.  Could you please help me?  Thank you.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by mikrani       [Last Post](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps?start=20#3263 "Just inherit the actor and replace all states with newer sprites sequences, I guess.") 10 years 5 months ago     by ozymandias81   - [1](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps?start=10 "Page:2") - [3](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps?start=20 "Page:3") | Replies:20  Views:19.8k | [Last Post](https://www.realm667.com/forum/the-workshop/598-looking-for-help-adding-mobs-weaps?start=20#3263 "Just inherit the actor and replace all states with newer sprites sequences, I guess.") by ozymandias81      10 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please) | [Help me on a script code,please](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please "That part f code returns me error when compiling that says: "missing )" I don't see any missing closeing brackets.Can someone help me how to fix it? I pre-thank you")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please?start=10#3200 "you were right. i used this to spawn the enemy: and was part of the previous script.Yes,the problem is there,cus of that the script does not detect the enemy 669(cus it does not exist) and runs away(and then terminates as an runaway script)") 10 years 6 months ago     by CaptainManiac   - [1](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please?start=10 "Page:2") | Replies:11  Views:13.3k | [Last Post](https://www.realm667.com/forum/the-workshop/600-help-me-on-a-script-code-please?start=10#3200 "you were right. i used this to spawn the enemy: and was part of the previous script.Yes,the problem is there,cus of that the script does not detect the enemy 669(cus it does not exist) and runs away(and then terminates as an runaway script)") by CaptainManiac      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/599-request-tesla-cannon) | [\[REQUEST\]Tesla Cannon](https://www.realm667.com/forum/the-workshop/599-request-tesla-cannon "I have request for a weapon,called Tesla Cannon.I need it to use the plasma cells for ammo,deal high damage,fire automatically like the plasma rifle,can be reloaded and to have altfire that unloads...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/599-request-tesla-cannon#3177 "I have request for a weapon,called Tesla Cannon.I need it to use the plasma cells for ammo,deal high damage,fire automatically like the plasma rifle,can be reloaded and to have altfire that unloads...") 10 years 6 months ago     by CaptainManiac | Replies:0  Views:5288 | [Last Post](https://www.realm667.com/forum/the-workshop/599-request-tesla-cannon#3177 "I have request for a weapon,called Tesla Cannon.I need it to use the plasma cells for ammo,deal high damage,fire automatically like the plasma rifle,can be reloaded and to have altfire that unloads...") by CaptainManiac      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/597-will-be-in-game-hud-in-wolfendoom) | [Will be in-game HUD in Wolfendoom?](https://www.realm667.com/forum/the-workshop/597-will-be-in-game-hud-in-wolfendoom "Can really is available to put in-game HUD in Doom 2?Will Wolfendoom have this feature?It will be great")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/597-will-be-in-game-hud-in-wolfendoom#3164 "Can really is available to put in-game HUD in Doom 2?Will Wolfendoom have this feature?It will be great") 10 years 6 months ago     by CaptainManiac | Replies:0  Views:5291 | [Last Post](https://www.realm667.com/forum/the-workshop/597-will-be-in-game-hud-in-wolfendoom#3164 "Can really is available to put in-game HUD in Doom 2?Will Wolfendoom have this feature?It will be great") by CaptainManiac      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/595-3d-model-does-not-view-in-the-proper-angle) | [3d model does not view in the proper angle](https://www.realm667.com/forum/the-workshop/595-3d-model-does-not-view-in-the-proper-angle "The 3d model was supposed to look straight forward(used like fireball),but is horisontal.How to change the angle of the model?How the model needs to be or it is from the texture?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/595-3d-model-does-not-view-in-the-proper-angle#3162 "Ahh,that roattion options did not help,nor the pitch options") 10 years 6 months ago     by CaptainManiac | Replies:3  Views:5552 | [Last Post](https://www.realm667.com/forum/the-workshop/595-3d-model-does-not-view-in-the-proper-angle#3162 "Ahh,that roattion options did not help,nor the pitch options") by CaptainManiac      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/593-why-texture-of-a-3d-model-is-not-found) | [Why texture of a 3d model is not found?](https://www.realm667.com/forum/the-workshop/593-why-texture-of-a-3d-model-is-not-found "I have put a 3d model with a texture,but the skin is still not found.Model name:hellfireball.md2 Texture name:fire_blast1.bmp,i have put it,defined in modeldef,but in game the skin is not foundWhy?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/593-why-texture-of-a-3d-model-is-not-found#3145 "If the texture's in .BMP format, that's probably why. ZDoom/GZDoom doesn't support .BMP. Try saving it as a .PNG instead.") 10 years 6 months ago     by MagicWazard | Replies:1  Views:5300 | [Last Post](https://www.realm667.com/forum/the-workshop/593-why-texture-of-a-3d-model-is-not-found#3145 "If the texture's in .BMP format, that's probably why. ZDoom/GZDoom doesn't support .BMP. Try saving it as a .PNG instead.") by MagicWazard      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/589-i-need-a-custom-missile-but-i-not-fast-as-hell) | [I need a custom missile,but i not fast as hell](https://www.realm667.com/forum/the-workshop/589-i-need-a-custom-missile-but-i-not-fast-as-hell "Hi i made the shotgun i mentioned before and made it fire custom missile type "FATSHOT".But it fires 3 missiles simulateansously and AS FAST AS HELL.I want to fire slowly,not fast")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by CaptainManiac       [Last Post](https://www.realm667.com/forum/the-workshop/589-i-need-a-custom-missile-but-i-not-fast-as-hell#3130 "Try this to kill a boss,it is still in beta,because it will use a custom 3d model projectile.Until it comes final,you will be hard to kill sometthing with it and hard to aim :oops: https://drive.google.com/file/d/0B_Wvig29UmsBRTUwcVlGUjhUWlE/view?usp=sharing") 10 years 6 months ago     by CaptainManiac | Replies:5  Views:5629 | [Last Post](https://www.realm667.com/forum/the-workshop/589-i-need-a-custom-missile-but-i-not-fast-as-hell#3130 "Try this to kill a boss,it is still in beta,because it will use a custom 3d model projectile.Until it comes final,you will be hard to kill sometthing with it and hard to aim :oops: https://drive.google.com/file/d/0B_Wvig29UmsBRTUwcVlGUjhUWlE/view?usp=sharing") by CaptainManiac      10 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/587-submitting-new-wads-to-site) | [Submitting new WADS to site](https://www.realm667.com/forum/the-workshop/587-submitting-new-wads-to-site "I've just finished making a couple of WADS- both working and would like submit one them to this website, for everyone else to use. Bit of a stupid question to some, but there's no actual way explained on how or who does it...  WAD is for Doom & contains a set of predefined allied Marines with different weapons, stats and sound effects... If I have to attach it here, let me know and I'll submit it here...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 10 years 6 months ago, by DBJ87       [Last Post](https://www.realm667.com/forum/the-workshop/587-submitting-new-wads-to-site#3122 "Don't worry about it. Seeing as you are one of the Administrators on the website, I thought it'd be best to let you & everyone know a bit about what I am doing and why I'm sharing the items that I am...") 10 years 6 months ago     by DBJ87 | Replies:4  Views:5205 | [Last Post](https://www.realm667.com/forum/the-workshop/587-submitting-new-wads-to-site#3122 "Don't worry about it. Seeing as you are one of the Administrators on the website, I thought it'd be best to let you & everyone know a bit about what I am doing and why I'm sharing the items that I am...") by DBJ87      10 years 6 months ago |

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