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#  [The Workshop](https://www.realm667.com/forum/the-workshop "View Category 'The Workshop'")  208 topics

 | A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin! |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/203-pyro-succubus-question) | [Pyro Succubus question](https://www.realm667.com/forum/the-workshop/203-pyro-succubus-question "I have a question about the submitted demon, Pyro Succubus: did it previously have nipples (probably yellow-coloured) during development by YuraOfTheHairFan? or am I mistaking it for some other...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by printz       [Last Post](https://www.realm667.com/forum/the-workshop/203-pyro-succubus-question#1355 "Here this should be faster here is a link to the full sprite set on my DA page...") 11 years 6 months ago     by yuraofthehairfan | Replies:3  Views:6063 | [Last Post](https://www.realm667.com/forum/the-workshop/203-pyro-succubus-question#1355 "Here this should be faster here is a link to the full sprite set on my DA page...") by yuraofthehairfan      11 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/101-monster-design-contest-spriting-has-started) | [monster design contest! spriting has started](https://www.realm667.com/forum/the-workshop/101-monster-design-contest-spriting-has-started "Next semester is going to be my last in college, as part of one of the classes I plan on starting a YouTube channel about doom style spriting. I will have a tutorial video series detailing and...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by raymoohawk       [Last Post](https://www.realm667.com/forum/the-workshop/101-monster-design-contest-spriting-has-started#1057 "i have started spriting the entries for the contest. i have started with capj, i have taken liberties in the design to make it more doom friendly  so some good news and bad ones  first the good, all the entries will get one whole rotation sprited. this will be done because a monsters design can change widely from a single 2d representation to a a 3d rotation. a single sprite would be misleading  the bad, the project will continue at an even slower pace than it has so far. in part because of my many compromises. also no more submissions. all the ones already submitted will be sprited, but if someone submitted many they will be combined to reduce number of submissions, the same applies to desings with similarities  expect more soon, and im really sorry for being so of schedule") 11 years 7 months ago     by raymoohawk | Replies:4  Views:7091 | [Last Post](https://www.realm667.com/forum/the-workshop/101-monster-design-contest-spriting-has-started#1057 "i have started spriting the entries for the contest. i have started with capj, i have taken liberties in the design to make it more doom friendly  so some good news and bad ones  first the good, all the entries will get one whole rotation sprited. this will be done because a monsters design can change widely from a single 2d representation to a a 3d rotation. a single sprite would be misleading  the bad, the project will continue at an even slower pace than it has so far. in part because of my many compromises. also no more submissions. all the ones already submitted will be sprited, but if someone submitted many they will be combined to reduce number of submissions, the same applies to desings with similarities  expect more soon, and im really sorry for being so of schedule") by raymoohawk      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/171-problems-with-my-new-monster) | [Problems with my new monster?](https://www.realm667.com/forum/the-workshop/171-problems-with-my-new-monster "I have 2 new monsters made up already and I need some help with him. I already have the functions and his properties. I don't know how to make his voice, speech and how to word it?  I kinda need too show you guys 2 picture of what the monsters looks like first so you can tell me what kind of voice it needs.  If its OK can I post the 2 picture on here for now or is there a different area that I can post the images too?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by Hellsmith1       [Last Post](https://www.realm667.com/forum/the-workshop/171-problems-with-my-new-monster#1042 "I need a l little help about the voice command to my 2 new characters and I'm just wounding how long does the speech has to be.  For example: the hellsmith his speech link is about I think 30sec long maybe? I don't know.  Does it matter how long the speech link is?") 11 years 7 months ago     by Hellsmith1 | Replies:4  Views:5371 | [Last Post](https://www.realm667.com/forum/the-workshop/171-problems-with-my-new-monster#1042 "I need a l little help about the voice command to my 2 new characters and I'm just wounding how long does the speech has to be.  For example: the hellsmith his speech link is about I think 30sec long maybe? I don't know.  Does it matter how long the speech link is?") by Hellsmith1      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/177-raven-software-stuff) | [Raven Software Stuff](https://www.realm667.com/forum/the-workshop/177-raven-software-stuff "There's a lot of interesting stuff there which just should be sliced and decorated :)")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by Tormentor667       [Last Post](https://www.realm667.com/forum/the-workshop/177-raven-software-stuff#1026 "It's something wrong with that page? The download suddenly stops after 2 minutes while trying to download anything from there..  And it's not a problem with my internet connection. I tried downloading heavier archives from /idgames or Mediafire and that doesn't happen.") 11 years 7 months ago     by Gothic | Replies:1  Views:5073 | [Last Post](https://www.realm667.com/forum/the-workshop/177-raven-software-stuff#1026 "It's something wrong with that page? The download suddenly stops after 2 minutes while trying to download anything from there..  And it's not a problem with my internet connection. I tried downloading heavier archives from /idgames or Mediafire and that doesn't happen.") by Gothic      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/172-help-request-resident-evil-style-status-bar) | [Help Request: Resident Evil-Style Status Bar](https://www.realm667.com/forum/the-workshop/172-help-request-resident-evil-style-status-bar "Good Mourning Doomers,  I did post this last night, but I don't know if it went through or not. However I'm asking for help on how to create, a Status Bar, in the style of Resident Evil: Director's Cut.  I'm trying to create a Survival-Horror Mod for Doom. Which combines between Doom 3, and Resident Evil: Director's Cut. Furthermore, this status bar would have a small screen . Displaying what the player is carrying in their inventory . Also the health will be under the small screen as I've mentioned. Plus there won't be a number of how much health you have, but tells you if you're good, fine, or in danger.  For the inventory [which is on the right side], it will vary on how much slots will be, per skill level. For example, Beginner Mode will have Eight Slots. Original will have Six Slots, and Arrange Mode will have Four Slots. You don't have to stick with these items throughout an entire level. Instead, I'm in favour for having the ability to take in/out items, power-ups, weapons, ammo, medikits, etc. Basically you have control over your arsenal. Rather than coping with what you have, per se, in the six slots which may not help you survive.  For further references, I'd recommend checking out BlackFox2240's walkthrough of Resident Evil: Director's Cut. He goes through every skill level, per character. Even though my mod has one, but it will help you get the idea of what I'm seeking for. I'm not asking someone to bust their ass to make this status bar for me. I'm only asking if someone could guide me with creating this kind of status bar please. SBARINFO, per se, with Slade is what I'd be comfortable working with. Because I have the two.  Thank you for taking the time to read this, and I hope someone could help me with this.  Stay Doomed! George Doomson")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by george doomson       [Last Post](https://www.realm667.com/forum/the-workshop/172-help-request-resident-evil-style-status-bar#976 ", but it was moved from Tutorial to Workshop, as this is not the right forum to post such topics.") 11 years 7 months ago     by Blue Shadow | Replies:1  Views:5823 | [Last Post](https://www.realm667.com/forum/the-workshop/172-help-request-resident-evil-style-status-bar#976 ", but it was moved from Tutorial to Workshop, as this is not the right forum to post such topics.") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/170-help-request-resident-evil-style-status-bar) | [Help Request: Resident Evil-Style Status Bar](https://www.realm667.com/forum/the-workshop/170-help-request-resident-evil-style-status-bar "Good Mourning Doomers, :)  I'm asking for help on how to create, a Status Bar, in the style of Resident Evil: Director's Cut.  I'm trying to create a Survival-Horror Mod for Doom. Which combines between Doom 3, and Resident Evil: Director's Cut. Furthermore, this status bar would have a small screen . Displaying what the player is carrying in their inventory . Also the health will be under the small screen as I've mentioned. Plus there won't be a number of how much health you have, but tells you if you're good, fine, or in danger.  For the inventory [which is on the right side], it will vary on how much slots will be, per skill level. For example, Beginner Mode will have Eight Slots. Original will have Six Slots, and Arrange Mode will have Four Slots. You don't have to stick with these items throughout an entire level. Instead, I'm in favour for having the ability to take in/out items, power-ups, weapons, ammo, medikits, etc. Basically you have control over your arsenal. Rather than coping with what you have, per se, in the six slots which may not help you survive.  For further references, I'd recommend checking out BlackFox2240's walkthrough of Resident Evil: Director's Cut. He goes through every skill level, per character. Even though my mod has one, but it will help you get the idea of what I'm seeking for. I'm not asking someone to bust their ass to make this status bar for me. I'm only asking if someone could guide me with creating this kind of status bar please. SBARINFO, per se, with Slade is what I'd be comfortable working with. Because I have the two. :XD:  Thank you for taking the time to read this, and I hope someone could help me with this. :D  Stay Doomed! :grin: George Doomson")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by george doomson       [Last Post](https://www.realm667.com/forum/the-workshop/170-help-request-resident-evil-style-status-bar#969 "Good Mourning Doomers, :)  I'm asking for help on how to create, a Status Bar, in the style of Resident Evil: Director's Cut.  I'm trying to create a Survival-Horror Mod for Doom. Which combines between Doom 3, and Resident Evil: Director's Cut. Furthermore, this status bar would have a small screen . Displaying what the player is carrying in their inventory . Also the health will be under the small screen as I've mentioned. Plus there won't be a number of how much health you have, but tells you if you're good, fine, or in danger.  For the inventory [which is on the right side], it will vary on how much slots will be, per skill level. For example, Beginner Mode will have Eight Slots. Original will have Six Slots, and Arrange Mode will have Four Slots. You don't have to stick with these items throughout an entire level. Instead, I'm in favour for having the ability to take in/out items, power-ups, weapons, ammo, medikits, etc. Basically you have control over your arsenal. Rather than coping with what you have, per se, in the six slots which may not help you survive.  For further references, I'd recommend checking out BlackFox2240's walkthrough of Resident Evil: Director's Cut. He goes through every skill level, per character. Even though my mod has one, but it will help you get the idea of what I'm seeking for. I'm not asking someone to bust their ass to make this status bar for me. I'm only asking if someone could guide me with creating this kind of status bar please. SBARINFO, per se, with Slade is what I'd be comfortable working with. Because I have the two. :XD:  Thank you for taking the time to read this, and I hope someone could help me with this. :D  Stay Doomed! :grin: George Doomson") 11 years 7 months ago     by george doomson | Replies:0  Views:5825 | [Last Post](https://www.realm667.com/forum/the-workshop/170-help-request-resident-evil-style-status-bar#969 "Good Mourning Doomers, :)  I'm asking for help on how to create, a Status Bar, in the style of Resident Evil: Director's Cut.  I'm trying to create a Survival-Horror Mod for Doom. Which combines between Doom 3, and Resident Evil: Director's Cut. Furthermore, this status bar would have a small screen . Displaying what the player is carrying in their inventory . Also the health will be under the small screen as I've mentioned. Plus there won't be a number of how much health you have, but tells you if you're good, fine, or in danger.  For the inventory [which is on the right side], it will vary on how much slots will be, per skill level. For example, Beginner Mode will have Eight Slots. Original will have Six Slots, and Arrange Mode will have Four Slots. You don't have to stick with these items throughout an entire level. Instead, I'm in favour for having the ability to take in/out items, power-ups, weapons, ammo, medikits, etc. Basically you have control over your arsenal. Rather than coping with what you have, per se, in the six slots which may not help you survive.  For further references, I'd recommend checking out BlackFox2240's walkthrough of Resident Evil: Director's Cut. He goes through every skill level, per character. Even though my mod has one, but it will help you get the idea of what I'm seeking for. I'm not asking someone to bust their ass to make this status bar for me. I'm only asking if someone could guide me with creating this kind of status bar please. SBARINFO, per se, with Slade is what I'd be comfortable working with. Because I have the two. :XD:  Thank you for taking the time to read this, and I hope someone could help me with this. :D  Stay Doomed! :grin: George Doomson") by george doomson      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/134-giving-thinks) | [giving thinks](https://www.realm667.com/forum/the-workshop/134-giving-thinks "To all of the realm 667 team have a good Happy Thanksgiving tomorrow. :)")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/134-giving-thinks?start=10#932 "I would have to agree. We need a proper PM system; we just don't have enough volume of simultaneous users to make a live chat system all that useful (I pretty much never see anyone online), and it's not as logistically practical as PMs anyways. And a shoutbox would be perfect for little stuff like this.") 11 years 7 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/the-workshop/134-giving-thinks?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/134-giving-thinks?start=10 "Page:2") | Replies:11  Views:13.3k | [Last Post](https://www.realm667.com/forum/the-workshop/134-giving-thinks?start=10#932 "I would have to agree. We need a proper PM system; we just don't have enough volume of simultaneous users to make a live chat system all that useful (I pretty much never see anyone online), and it's not as logistically practical as PMs anyways. And a shoutbox would be perfect for little stuff like this.") by MagicWazard      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/162-quiz-challenge) | [Quiz challenge.](https://www.realm667.com/forum/the-workshop/162-quiz-challenge "I know this not the place for this but I just want to know how smart you really are. You don't have to answer the question but I want to see you if you can get it right.  One more thing.( No CHEATING!!) Do not look up the answer online or (anywhere else).  READY!!  Here's your 1st question?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/162-quiz-challenge#894 "The correct answer is: This is not the Off-Topic forum.  We don't have one of those. Blue Shadow is correct, The chatbox is the closest thing to it. The Workshop is not.  And once again: What does this have to do with Realm667? This really wasn't worth chewing up server space with an attachment.") 11 years 7 months ago     by NeuralStunner | Replies:4  Views:5135 | [Last Post](https://www.realm667.com/forum/the-workshop/162-quiz-challenge#894 "The correct answer is: This is not the Off-Topic forum.  We don't have one of those. Blue Shadow is correct, The chatbox is the closest thing to it. The Workshop is not.  And once again: What does this have to do with Realm667? This really wasn't worth chewing up server space with an attachment.") by NeuralStunner      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/the-workshop/161-zombie-update-project) | [Zombie Update Project?](https://www.realm667.com/forum/the-workshop/161-zombie-update-project "Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available,...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Gez       [Last Post](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#885 "You can find them , along with other stuff.") 11 years 7 months ago     by Blue Shadow | Replies:3  Views:4938 | [Last Post](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#885 "You can find them , along with other stuff.") by Blue Shadow      11 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered) | [Chainmail delivered](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered "By NeuralStunner  Someone should code this :)")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Tormentor667       [Last Post](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered?start=10#820 "Well, I went ahead and made a submission for it. You can find it . :)") 11 years 8 months ago     by MagicWazard   - [1](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered?start=10 "Page:2") | Replies:10  Views:13k | [Last Post](https://www.realm667.com/forum/the-workshop/142-chainmail-delivered?start=10#820 "Well, I went ahead and made a submission for it. You can find it . :)") by MagicWazard      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon) | [Bridge Generator Weapon](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon "Information: Name: Bridge Generator Class: 0 Type: Utility Palette: Well atm uses base game sprites. Doom? Summon: BridgeGenerator Ammo Type: Cell. Probably will be changed later. Altfire: No Powered Mode: No Added States: No  I won't bother with Credits yet since it's literally just a Decorate Lump for the time being.  This is a WIP thread for a bridge generator. This weapon makes a straight bridge when shot. It's an idea I've had for a while since playing Mega Man. Specifically the Magnet Beam. After I made this Proof-of-Concept, I immediately thought of level designs and gameplay that could revolve around this little thing.  But as of now, the only thing about the weapon that is original is the function. All sprites are taken from the Plasma Gun (since in the video, I just wanted to demonstrate how it worked). This would obviously not go very far in submission as it currently stands.  I don't know of a sprite that could fit (for weapon or projectile). I imagine a flat, razer-like muzzle being mandatory. I kinda like the ball look of the bridge, but whatever. Sounds are different thing entirely. I've thought about altfire too. Maybe make the bridge go straight for a while then kick up 45 degrees at some point.  I'm mainly looking for suggestions and, if needed, help with sprites. Otherwise, I'm looking for feedback on the little device. Both are appreciated.  Here's the link to the (very small) file:")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Infirnex       [Last Post](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#739 "College is a bitch.  So I decided on the platform shot for Alt-Fire. It's mainly meant to stop your fall safely and continue your parkour-ing on laser bridges.  Here you go, current revision:") 11 years 8 months ago     by Infirnex   - [1](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10 "Page:2") | Replies:13  Views:13.2k | [Last Post](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#739 "College is a bitch.  So I decided on the platform shot for Alt-Fire. It's mainly meant to stop your fall safely and continue your parkour-ing on laser bridges.  Here you go, current revision:") by Infirnex      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/115-custom-monsters) | [Custom monsters](https://www.realm667.com/forum/the-workshop/115-custom-monsters "Hello guys i need little help with adding costum monsters is slade 3 only way to add tem cause slade 3 show me internal error at installation and xwe i dont know how to use if have any idea anybody how to help")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Rim123       [Last Post](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=140#708 "Rim 123 Did you get the soundtrack that I've gave you") 11 years 8 months ago     by Armstrong   - [1](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=10 "Page:2") - [3](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=20 "Page:3") - <a class="disabled">...</a> - [15](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=140 "Page:15") | Replies:141  Views:69.1k | [Last Post](https://www.realm667.com/forum/the-workshop/115-custom-monsters?start=140#708 "Rim 123 Did you get the soundtrack that I've gave you") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/132-textures) | [Textures](https://www.realm667.com/forum/the-workshop/132-textures "I can't find any Candy Crush Saga or nascar textures anywhere I need a little help finding some.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/132-textures#696 "I can't find any Candy Crush Saga or nascar textures anywhere I need a little help finding some.") 11 years 8 months ago     by Armstrong | Replies:0  Views:5251 | [Last Post](https://www.realm667.com/forum/the-workshop/132-textures#696 "I can't find any Candy Crush Saga or nascar textures anywhere I need a little help finding some.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/129-making-a-megawad-special) | [Making a megawad special?](https://www.realm667.com/forum/the-workshop/129-making-a-megawad-special "I am considering making my own megawad. After scrapping so many projects when I lost hope, I want to make something good for the community to enjoy. I wanted to make a megawad but I want it to be...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by dynomic       [Last Post](https://www.realm667.com/forum/the-workshop/129-making-a-megawad-special#689 "My first advice would be not to get fixated on "megawad" as a goal.  Harmony is a TC with 11 levels. Definitely special and remarkable, doesn't clear the "megawad threshold" (15 maps or more, according to the idgames archive requirement). Action Doom 2: Urban Brawl also has only 11 maps, and two of them are non-playable (TITLEMAP and CREDIT map). For more traditional gameplay, mods like Vanguard (13 maps) or Lunatic (5 maps), Arcadia (single map), Curse of D'Sparil (9 maps), Zen Dynamics (9 maps including two secret maps), etc. all have gotten awards and praise. So for a start, do focus on quality over quantity. It's not a problem if your mod ends up having just three maps if they're all good; but it is a problem if you have 32 maps and 29 of them are bad.") 11 years 8 months ago     by Gez | Replies:1  Views:5306 | [Last Post](https://www.realm667.com/forum/the-workshop/129-making-a-megawad-special#689 "My first advice would be not to get fixated on "megawad" as a goal.  Harmony is a TC with 11 levels. Definitely special and remarkable, doesn't clear the "megawad threshold" (15 maps or more, according to the idgames archive requirement). Action Doom 2: Urban Brawl also has only 11 maps, and two of them are non-playable (TITLEMAP and CREDIT map). For more traditional gameplay, mods like Vanguard (13 maps) or Lunatic (5 maps), Arcadia (single map), Curse of D'Sparil (9 maps), Zen Dynamics (9 maps including two secret maps), etc. all have gotten awards and praise. So for a start, do focus on quality over quantity. It's not a problem if your mod ends up having just three maps if they're all good; but it is a problem if you have 32 maps and 29 of them are bad.") by Gez      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/126-the-weapon-sprites-thread) | [The Weapon Sprites Thread!](https://www.realm667.com/forum/the-workshop/126-the-weapon-sprites-thread "Post Your WIP Weapon Sprites Down Below \| \/  please include if anyone has permission to use them")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Redxone       [Last Post](https://www.realm667.com/forum/the-workshop/126-the-weapon-sprites-thread#679 "Post Your WIP Weapon Sprites Down Below \| \/  please include if anyone has permission to use them") 11 years 8 months ago     by Redxone | Replies:0  Views:5383 | [Last Post](https://www.realm667.com/forum/the-workshop/126-the-weapon-sprites-thread#679 "Post Your WIP Weapon Sprites Down Below \| \/  please include if anyone has permission to use them") by Redxone      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record) | [Making 100 Levels a Record](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record "I am going to a temped to set a record. And I need some help doing it. If you do let me know and I will tell you what's its going be about.  That's what meant to say.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record?start=10#571 "Ok I'll stop then. :(") 11 years 8 months ago     by Armstrong   - [1](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record?start=10 "Page:2") | Replies:11  Views:12.2k | [Last Post](https://www.realm667.com/forum/the-workshop/106-making-100-levels-a-record?start=10#571 "Ok I'll stop then. :(") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/121-face-icons) | [face icons](https://www.realm667.com/forum/the-workshop/121-face-icons "Why do you make your :) icon so big for?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/121-face-icons#504 "I'm just playing with you guys lol. :XD: but that is a good point though.") 11 years 8 months ago     by Armstrong | Replies:2  Views:5115 | [Last Post](https://www.realm667.com/forum/the-workshop/121-face-icons#504 "I'm just playing with you guys lol. :XD: but that is a good point though.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/110-slade-internal-error) | [Slade Internal error](https://www.realm667.com/forum/the-workshop/110-slade-internal-error "I need help with slade 3 i have to install Microsoft Visual Studio 2013 Runtimes but it show me internal error 1359 and i dont know how to fix it and i be happy if anybody can help me with problem")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Rim123       [Last Post](https://www.realm667.com/forum/the-workshop/110-slade-internal-error#472 "Okay, so it's the Visual Studio runtimes installer that has an error?  Try getting a development build, they don't need the VS 2013 runtimes. (They need the VS 2005 runtimes instead, which I think should be preinstalled.) http://devbuilds.drdteam.org/slade/") 11 years 8 months ago     by Gez | Replies:2  Views:5165 | [Last Post](https://www.realm667.com/forum/the-workshop/110-slade-internal-error#472 "Okay, so it's the Visual Studio runtimes installer that has an error?  Try getting a development build, they don't need the VS 2013 runtimes. (They need the VS 2005 runtimes instead, which I think should be preinstalled.) http://devbuilds.drdteam.org/slade/") by Gez      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/119-old-new-monsters) | [old/new monsters](https://www.realm667.com/forum/the-workshop/119-old-new-monsters "Dark vile, ice baron, nukage beast, solar demon, speed demon, sunhegor, and supremotaur. Can't find these zip file characters anywhere.  Is there another website that I can go to download them from?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/119-old-new-monsters#469 "Dark vile, ice baron, nukage beast, solar demon, speed demon, sunhegor, and supremotaur. Can't find these zip file characters anywhere.  Is there another website that I can go to download them from?") 11 years 8 months ago     by Armstrong | Replies:0  Views:5417 | [Last Post](https://www.realm667.com/forum/the-workshop/119-old-new-monsters#469 "Dark vile, ice baron, nukage beast, solar demon, speed demon, sunhegor, and supremotaur. Can't find these zip file characters anywhere.  Is there another website that I can go to download them from?") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/113-levels) | [Levels](https://www.realm667.com/forum/the-workshop/113-levels "In doombuilder2 you can only make 32 levels but if i would like to continue adding on more levels like for example 1-40 or 1-100?  How can I add more levels in doombuilder 2?  I don't know if this is the place to ask.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/113-levels#457 "Plus in doombuilder 2 I am trying to make my doors split open horizontality just like in rise of the triad.") 11 years 8 months ago     by Armstrong | Replies:2  Views:5022 | [Last Post](https://www.realm667.com/forum/the-workshop/113-levels#457 "Plus in doombuilder 2 I am trying to make my doors split open horizontality just like in rise of the triad.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/112-cybernetic-wad) | [cybernetic. wad](https://www.realm667.com/forum/the-workshop/112-cybernetic-wad "I am confused about this wad. The monsters and weapons are cool. The cybernetic story makes no since and why is there a hellsmith in the story. He's not a cyborg he's a Minotaur. It should be a cyborg or android to be the final boss. Plus the levels are too short and ends too quickly.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/112-cybernetic-wad#453 "I don't know. Still learning.") 11 years 8 months ago     by Armstrong | Replies:2  Views:4959 | [Last Post](https://www.realm667.com/forum/the-workshop/112-cybernetic-wad#453 "I don't know. Still learning.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/111-allies) | [Allies](https://www.realm667.com/forum/the-workshop/111-allies "I'm stuck on something. I am making the hellsmith an Alley but I am trying to make him to create the star to protect the player and build back his health. But I don't know if its possible or not to do that?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 8 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/111-allies#452 "SorryI wasn't paying attention.") 11 years 8 months ago     by Armstrong | Replies:2  Views:4939 | [Last Post](https://www.realm667.com/forum/the-workshop/111-allies#452 "SorryI wasn't paying attention.") by Armstrong      11 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/108-question-regarding-combo-implementations) | [Question regarding Combo Implementations](https://www.realm667.com/forum/the-workshop/108-question-regarding-combo-implementations "So my question is whether or not it would be acceptable to create weapons that have a Combo System implemented into it. What I mean by a Combo System is that when a player inputs a given pattern and...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/108-question-regarding-combo-implementations#435 "Seems fine to me.") 11 years 9 months ago     by Gez | Replies:1  Views:5003 | [Last Post](https://www.realm667.com/forum/the-workshop/108-question-regarding-combo-implementations#435 "Seems fine to me.") by Gez      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/63-can-i-submit-the-freedoom-monsters) | [can i submit the freedoom monsters?](https://www.realm667.com/forum/the-workshop/63-can-i-submit-the-freedoom-monsters "right now we are overhauling the freedoom sprites, over at doomworld i asked if it was okay to bring them here and they said i could, so i was thinking if you guys thougt they would be of use here?  it was done by urric and edited by me  it replaces the cyberemon. the idea is that as the monsters are completed to bring them here")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by raymoohawk       [Last Post](https://www.realm667.com/forum/the-workshop/63-can-i-submit-the-freedoom-monsters#367 "ill be properly submitting the assault tripod and zombies soon  SHAMELESS PLUG  if your interested in having me do a monster for you enter this contest") 11 years 9 months ago     by raymoohawk | Replies:8  Views:6691 | [Last Post](https://www.realm667.com/forum/the-workshop/63-can-i-submit-the-freedoom-monsters#367 "ill be properly submitting the assault tripod and zombies soon  SHAMELESS PLUG  if your interested in having me do a monster for you enter this contest") by raymoohawk      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/97-hellsmith-hell-apprentice) | [Hellsmith, Hell Apprentice](https://www.realm667.com/forum/the-workshop/97-hellsmith-hell-apprentice "Is hellsmith and hell apprentice the only to maulotaur on here?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/97-hellsmith-hell-apprentice#338 "Is hellsmith and hell apprentice the only to maulotaur on here?") 11 years 9 months ago     by Armstrong | Replies:0  Views:5046 | [Last Post](https://www.realm667.com/forum/the-workshop/97-hellsmith-hell-apprentice#338 "Is hellsmith and hell apprentice the only to maulotaur on here?") by Armstrong      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/95-jonsnascar-gmail-com) | [jonsnascar@gmail.com](https://www.realm667.com/forum/the-workshop/95-jonsnascar-gmail-com "I'm making rise of the triad level in doombuilder2 and I don't know how to make the walls move side to side. If any body knows how just write back to me at thank u")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Armstrong       [Last Post](https://www.realm667.com/forum/the-workshop/95-jonsnascar-gmail-com#333 "See this on the ZDoom Wiki.") 11 years 9 months ago     by Blue Shadow | Replies:2  Views:5264 | [Last Post](https://www.realm667.com/forum/the-workshop/95-jonsnascar-gmail-com#333 "See this on the ZDoom Wiki.") by Blue Shadow      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/79-feedback-fountain-of-rejuvenation) | [\[FEEDBACK\] Fountain of Rejuvenation](https://www.realm667.com/forum/the-workshop/79-feedback-fountain-of-rejuvenation "Yup, this has returned! But this time, with support for Heretic, Hexen and Strife, in addition to Doom.  Preview:  Download:  , to be loaded with the fountain.  The demo maps file contains two maps; one for Doom and another for Heretic. There is no need to extract or anything like that; the file should work for both games.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by Blue Shadow       [Last Post](https://www.realm667.com/forum/the-workshop/79-feedback-fountain-of-rejuvenation#263 "Dang it D:!") 11 years 9 months ago     by Guardsoul | Replies:3  Views:5199 | [Last Post](https://www.realm667.com/forum/the-workshop/79-feedback-fountain-of-rejuvenation#263 "Dang it D:!") by Guardsoul      11 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/74-help-request-a-sentinelbob) | [Help Request: A\_SentinelBob](https://www.realm667.com/forum/the-workshop/74-help-request-a-sentinelbob "I am trying to make a Fire Serpent monster and wish to give it the A_SentinelBob property like the Grell has. Of course it works just fine but I would like to make the wave pattern more specific, as...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/74-help-request-a-sentinelbob#252 "Because you didn't give it the flag.[/quote]  Aaaarrgh! Gosh I hate it when I forget one little thing that's so simple. Thank you lol now it is working just the way I want it to work. Now to get to work on the functions and sprite edits!") 11 years 9 months ago     by doomedarchviledemon | Replies:4  Views:5119 | [Last Post](https://www.realm667.com/forum/the-workshop/74-help-request-a-sentinelbob#252 "Because you didn't give it the flag.[/quote]  Aaaarrgh! Gosh I hate it when I forget one little thing that's so simple. Thank you lol now it is working just the way I want it to work. Now to get to work on the functions and sprite edits!") by doomedarchviledemon      11 years 9 months ago |

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