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#  [The Workshop](https://www.realm667.com/forum/the-workshop "View Category 'The Workshop'")  208 topics

 | A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin! |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/the-workshop/1933-chainsaw-with-side-swipe) | [Chainsaw with Side Swipe](https://www.realm667.com/forum/the-workshop/1933-chainsaw-with-side-swipe "In Brutal Doom, the chainsaw has an alt-fire that lets you swipe it from side-to-side in a wide arc. I always thought that was really cool. Can someone port that feature into vanilla? Doom Guy might...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 2 years 10 months ago, by DoctorBleed       [Last Post](https://www.realm667.com/forum/the-workshop/1933-chainsaw-with-side-swipe#11040 "Cool, so like, do that") 2 years 10 months ago     by DoctorBleed | Replies:3  Views:1035 | [Last Post](https://www.realm667.com/forum/the-workshop/1933-chainsaw-with-side-swipe#11040 "Cool, so like, do that") by DoctorBleed      2 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1918-kingdom-of-the-blood-lord) | [Kingdom of the Blood Lord](https://www.realm667.com/forum/the-workshop/1918-kingdom-of-the-blood-lord "Hi there! I've just started thinking of going on with my single level that I created some time ago, but it's not finished yet (about 90%). Could you please help me with some ideas? Critics and suggestions are also welcome! https://www.doomworld.com/forum/topic/112979-single-level-kingdom-of-the-blood-lord/")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 1 day ago, by VKDemon       [Last Post](https://www.realm667.com/forum/the-workshop/1918-kingdom-of-the-blood-lord#10890 "You're not actually supposed to post mods here, but I will try it. Realm667 is more about custom monsters and weapons than mappacks.  If the post gets deleted before I post my feedback you can talk to me on Discord: greenyofficial") 3 years 7 hours ago     by YourAverageMoron | Replies:1  Views:1018 | [Last Post](https://www.realm667.com/forum/the-workshop/1918-kingdom-of-the-blood-lord#10890 "You're not actually supposed to post mods here, but I will try it. Realm667 is more about custom monsters and weapons than mappacks.  If the post gets deleted before I post my feedback you can talk to me on Discord: greenyofficial") by YourAverageMoron      3 years 7 hours ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1913-help-with-vanilla-bridge) | [Help with Vanilla Bridge](https://www.realm667.com/forum/the-workshop/1913-help-with-vanilla-bridge "I have beem reading up on and watching tutorials on Vanilla bridges. This is something specific that I would like to incorporate into Slipgate.wad (a D2 remake of Quake e1m1.I'm so effing close to...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 6 days ago, by OKgo5555       [Last Post](https://www.realm667.com/forum/the-workshop/1913-help-with-vanilla-bridge#10867 "I have beem reading up on and watching tutorials on Vanilla bridges. This is something specific that I would like to incorporate into Slipgate.wad (a D2 remake of Quake e1m1.I'm so effing close to...") 3 years 6 days ago     by OKgo5555 | Replies:0  Views:897 | [Last Post](https://www.realm667.com/forum/the-workshop/1913-help-with-vanilla-bridge#10867 "I have beem reading up on and watching tutorials on Vanilla bridges. This is something specific that I would like to incorporate into Slipgate.wad (a D2 remake of Quake e1m1.I'm so effing close to...") by OKgo5555      3 years 6 days ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/hot.png)](https://www.realm667.com/forum/the-workshop/1878-request-who-can-make-sprites-created-via-blender-less-messy-less-noisy) | [\[Request\] Who can make sprites created via blender less messy/less noisy?](https://www.realm667.com/forum/the-workshop/1878-request-who-can-make-sprites-created-via-blender-less-messy-less-noisy "Who can make sprites created via blender less messy/less noisy? Not model, sprite itself. Thank you in advance.  Sprite example:  ZIP With Sprites:")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 1 month ago, by Il Str       [Last Post](https://www.realm667.com/forum/the-workshop/1878-request-who-can-make-sprites-created-via-blender-less-messy-less-noisy#10737 "If you're using Cycles, set the sample rate higher, it'll go over the image more times, destroying the noise. If you're using eeve, it shouldn't do that...") 3 years 3 weeks ago     by YourAverageMoron | Replies:1  Views:1044 | [Last Post](https://www.realm667.com/forum/the-workshop/1878-request-who-can-make-sprites-created-via-blender-less-messy-less-noisy#10737 "If you're using Cycles, set the sample rate higher, it'll go over the image more times, destroying the noise. If you're using eeve, it shouldn't do that...") by YourAverageMoron      3 years 3 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/hot.png)](https://www.realm667.com/forum/the-workshop/1874-request-hell-forged-enemies) | [Request: Hell-Forged Enemies](https://www.realm667.com/forum/the-workshop/1874-request-hell-forged-enemies "Since we had updated the Devil and Blood Fiend sprites, would be possible if we can get an updated Guardian and Sentinel? As well as having the Hell Duke, Director, Behemoth, and (Updated) Hell Smith?  I could try to port them, but I have been busy with other projects, and also the fact that I don't port things very well.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 1 month ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/the-workshop/1874-request-hell-forged-enemies#10652 "Here are some WIP I did trying to port them.") 3 years 1 month ago     by Ganbare-Lucifer | Replies:3  Views:1223 | [Last Post](https://www.realm667.com/forum/the-workshop/1874-request-hell-forged-enemies#10652 "Here are some WIP I did trying to port them.") by Ganbare-Lucifer      3 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/soulsphere.png)](https://www.realm667.com/forum/the-workshop/1872-doom-i-ii-rpg-monsters-sounds) | [Doom I &amp; II RPG Monsters Sounds](https://www.realm667.com/forum/the-workshop/1872-doom-i-ii-rpg-monsters-sounds "I managed to extract the Doom II RPG exclusive monsters also adding custom active sounds for them, I also managed to do custom sounds for Kronos, and as a bonus I added the canine sounds from the Doom...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 2 months ago, by Ganbare-Lucifer       [Last Post](https://www.realm667.com/forum/the-workshop/1872-doom-i-ii-rpg-monsters-sounds#10599 "I managed to extract the Doom II RPG exclusive monsters also adding custom active sounds for them, I also managed to do custom sounds for Kronos, and as a bonus I added the canine sounds from the Doom...") 3 years 2 months ago     by Ganbare-Lucifer | Replies:0  Views:1063 | [Last Post](https://www.realm667.com/forum/the-workshop/1872-doom-i-ii-rpg-monsters-sounds#10599 "I managed to extract the Doom II RPG exclusive monsters also adding custom active sounds for them, I also managed to do custom sounds for Kronos, and as a bonus I added the canine sounds from the Doom...") by Ganbare-Lucifer      3 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/hot.png)](https://www.realm667.com/forum/the-workshop/1869-request-gore-nest-doom-2016) | [Request: Gore Nest (Doom 2016)](https://www.realm667.com/forum/the-workshop/1869-request-gore-nest-doom-2016 "Today, I'm here to request someone recreate the Gore Nests from Doom 2016 in Doom. They're some of my favorite "chess pieces" from the newer Doom games, but so far I've been unable to find a standalone version anywhere.  The way they're meant to work is this:  1) It's completely stationary, has no attack and doesn't summon anything while its alive. Its almost like a destructible decoration, but the next two points make it very different. 2) It serves as barrier to your progress. It needs to be destroyed so you can continue the level. This could mean killing it opens a door, drops a key, or raises a bridge. All of this can be done in Doom Builder, so it isn't a concern. 3) When it dies, it summons a bunch of demons into the room, usually in a big circle. This is a lot like the usual mapping trick of opening a monster closet when you pick up a key card, but with a bit more flare and presentation.  Here's a video demonstrating how they work: https://www.youtube.com/watch?v=UfyZ3aXXdts  For an example of how I'd like them to work, you can look at how they function in the Zion or Death Foretold mods.  The creator of Doom 4 Vanilla made some great sprites and he's apparently okay with people using them in other things, so I forked them from his mod into this wad. Sadly, it has no code. I'm hoping someone will be able to use this as a basis for building a functioning enemy. Good luck, and thank you!")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 2 months ago, by DoctorBleed       [Last Post](https://www.realm667.com/forum/the-workshop/1869-request-gore-nest-doom-2016#10581 "I do agree, it would be nice to have gory stuff being thrown around when it explodes, as well as giving it GLDEFS with dynamic lights and brightmaps. Though, like I said, I was aiming just to code what you requested, not to make the entire thing x)") 3 years 2 months ago     by Kan3 | Replies:7  Views:1229 | [Last Post](https://www.realm667.com/forum/the-workshop/1869-request-gore-nest-doom-2016#10581 "I do agree, it would be nice to have gory stuff being thrown around when it explodes, as well as giving it GLDEFS with dynamic lights and brightmaps. Though, like I said, I was aiming just to code what you requested, not to make the entire thing x)") by Kan3      3 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/the-workshop/1858-tf2-style-sticky-bomb-launcher) | [TF2-Style Sticky Bomb Launcher](https://www.realm667.com/forum/the-workshop/1858-tf2-style-sticky-bomb-launcher "The Sticky Bomb launcher from Team Fortress 2 is one my favorite weapons in the game. The basic idea behind it is you can shoot a bunch of projectiles that will stick to surfaces (and maybe people?)...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 3 months ago, by DoctorBleed       [Last Post](https://www.realm667.com/forum/the-workshop/1858-tf2-style-sticky-bomb-launcher#10543 "its not a submission though") 3 years 3 months ago     by BFG Major Mike | Replies:6  Views:1323 | [Last Post](https://www.realm667.com/forum/the-workshop/1858-tf2-style-sticky-bomb-launcher#10543 "its not a submission though") by BFG Major Mike      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/218-kdizd-grenade-launcher-smoothed) | [KDiZD Grenade Launcher smoothed](https://www.realm667.com/forum/the-workshop/218-kdizd-grenade-launcher-smoothed "For those who wanted enhanced KDIZD Grenade Launcher to use it in any mod, use this one, don't worry, the original is here, so you won't download original manually  Information and Credits: See in WAD  I was wandering around Armory in respository, but after i saw about the grenade launcher, i thought that would be cool, but then. Theres crappy weapons, im not the one who wants crappy ones, i want the smoother ones XD so i made up a test for the weapon, also tweaked it to make as selectable and making the grenade bouncy alittle bit.  Changes: KDiZDGrenadeLauncher changed to GrenadeLauncher in Decorate making the grenade bouncy alittle bit and of course making it smooth.  Download: https://drive.google.com/open?id=0B6KNGdGG49RUSDBiSFNoTHozT2s&authuser=0  Update: Smoothed reloading alittle bit")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 7 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/the-workshop/218-kdizd-grenade-launcher-smoothed#10466 "I NEED THIS, but the google drive is not unblocked") 3 years 3 months ago     by BFG Major Mike | Replies:3  Views:5859 | [Last Post](https://www.realm667.com/forum/the-workshop/218-kdizd-grenade-launcher-smoothed#10466 "I NEED THIS, but the google drive is not unblocked") by BFG Major Mike      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/240-skulltag-railgun-enhanced) | [Skulltag Railgun Enhanced](https://www.realm667.com/forum/the-workshop/240-skulltag-railgun-enhanced "Note: There's a keyconf bug that i had give up with it, so i replaced it with Normal Railgun. You need Zandronum and Skulltag datas.  I was bored so i made the enhanced version of Skulltag Railgun  Informaion and Credits: See WAD  Link: https://drive.google.com/open?id=0B6KNGdGG49RUeERnNjB6Z255VG8&authuser=0  Changes:  Smoothed Railgun Fire and Reload... seems relaxing than Perk Railgun one :P Added Flash to Railgun in firing mode Added some little seconds to Reload, but thats obvious for 4 firing rails XD Changed STRailgun to Railgun")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 6 months ago, by NourPrince       [Last Post](https://www.realm667.com/forum/the-workshop/240-skulltag-railgun-enhanced#10465 "The google drive is not unlocked") 3 years 3 months ago     by BFG Major Mike | Replies:1  Views:6186 | [Last Post](https://www.realm667.com/forum/the-workshop/240-skulltag-railgun-enhanced#10465 "The google drive is not unlocked") by BFG Major Mike      3 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1840-need-code-for-a-custom-enemy-anybody-willing-to-help) | [Need code for a custom enemy, anybody willing to help?](https://www.realm667.com/forum/the-workshop/1840-need-code-for-a-custom-enemy-anybody-willing-to-help "Hello, i'm making a custom cacodemon-style enemy for some of my Doom/Doom II PWADs and I need someone to do the scripting for me. The sprites have been finished and enclosed in a WAD file, along with...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 5 months ago, by GreatestDosFanEVAH       [Last Post](https://www.realm667.com/forum/the-workshop/1840-need-code-for-a-custom-enemy-anybody-willing-to-help#10318 "It floats around like a cacodemon and shoots you with cacodemon fireballs, but at a much faster rate. It's got less health though. It's also smaller, with the sprite size of an SS trooper. 4 images are below.") 3 years 5 months ago     by GreatestDosFanEVAH | Replies:2  Views:1044 | [Last Post](https://www.realm667.com/forum/the-workshop/1840-need-code-for-a-custom-enemy-anybody-willing-to-help#10318 "It floats around like a cacodemon and shoots you with cacodemon fireballs, but at a much faster rate. It's got less health though. It's also smaller, with the sprite size of an SS trooper. 4 images are below.") by GreatestDosFanEVAH      3 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1826-heart-of-lothar-lothar-themself) | [Heart of Lothar &amp; Lothar themself](https://www.realm667.com/forum/the-workshop/1826-heart-of-lothar-lothar-themself "So I wondered who the "Lothar" in "Heart of Lothar" (item in the Doom Bible) was, and I looked it up. While the answer was disappointing (it's a common german name), I found this entertaining piece of...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 7 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1826-heart-of-lothar-lothar-themself#10252 "So I wondered who the "Lothar" in "Heart of Lothar" (item in the Doom Bible) was, and I looked it up. While the answer was disappointing (it's a common german name), I found this entertaining piece of...") 3 years 7 months ago     by Margaret Thatcher | Replies:0  Views:1055 | [Last Post](https://www.realm667.com/forum/the-workshop/1826-heart-of-lothar-lothar-themself#10252 "So I wondered who the "Lothar" in "Heart of Lothar" (item in the Doom Bible) was, and I looked it up. While the answer was disappointing (it's a common german name), I found this entertaining piece of...") by Margaret Thatcher      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/the-workshop/1816-duke-nukem-sig) | [Duke Nukem SIG](https://www.realm667.com/forum/the-workshop/1816-duke-nukem-sig "So, i found this in grezzodue's code. I do not know where it came from so i cant really give it credit. But i worked the code and added in my own code. I hope you enjoy it.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 7 months ago, by Icws666oadw       [Last Post](https://www.realm667.com/forum/the-workshop/1816-duke-nukem-sig#10211 "1. This is more M16 than SiG 556 2. I guess those sprites are edited from Amuscaria(?)") 3 years 7 months ago     by TyrannotitanFan | Replies:1  Views:1346 | [Last Post](https://www.realm667.com/forum/the-workshop/1816-duke-nukem-sig#10211 "1. This is more M16 than SiG 556 2. I guess those sprites are edited from Amuscaria(?)") by TyrannotitanFan      3 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1809-kick-attack-sprite-holes) | [Kick Attack sprite holes](https://www.realm667.com/forum/the-workshop/1809-kick-attack-sprite-holes "Hi, I'm on a little quest to fix up the sprites in Kick Attack!, since there are holes in some of them.   Here's the Yellow Surfer normally...  ...and here's the Yellow Surfer after I fixed it.  Any qualms?  EDIT: Added .wad for Yellow Surfer")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 8 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1809-kick-attack-sprite-holes#10135 "Hi, I'm on a little quest to fix up the sprites in Kick Attack!, since there are holes in some of them.   Here's the Yellow Surfer normally...  ...and here's the Yellow Surfer after I fixed it.  Any qualms?  EDIT: Added .wad for Yellow Surfer") 3 years 8 months ago     by Margaret Thatcher | Replies:0  Views:1217 | [Last Post](https://www.realm667.com/forum/the-workshop/1809-kick-attack-sprite-holes#10135 "Hi, I'm on a little quest to fix up the sprites in Kick Attack!, since there are holes in some of them.   Here's the Yellow Surfer normally...  ...and here's the Yellow Surfer after I fixed it.  Any qualms?  EDIT: Added .wad for Yellow Surfer") by Margaret Thatcher      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1808-where-should-i-put-my-custom-hud) | [Where should I put my custom HUD?](https://www.realm667.com/forum/the-workshop/1808-where-should-i-put-my-custom-hud "I made a pretty cool STBAR replacement I call "Pool Table". However, I'm banned from Doomworld and I don't think this place takes STBARs. Any help?   The STBAR in question:  And the STARMS:  ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 8 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1808-where-should-i-put-my-custom-hud#10108 "I feel like we should have one, we have custom textures and fonts, so why not STBARs?") 3 years 8 months ago     by Margaret Thatcher | Replies:3  Views:1358 | [Last Post](https://www.realm667.com/forum/the-workshop/1808-where-should-i-put-my-custom-hud#10108 "I feel like we should have one, we have custom textures and fonts, so why not STBARs?") by Margaret Thatcher      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/the-workshop/1805-weapon-concepts) | [Weapon concepts](https://www.realm667.com/forum/the-workshop/1805-weapon-concepts "These were concieved as replacing the base game's weapons, DeHackEd style. No idea how to code so need help. Please tell me if these ideas are terrible or not.                          Consumes 2 bullets and f  "   L    ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 8 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1805-weapon-concepts#10071 "I want this. Unreal Tournament Stinger. It's my wet dream. <3") 3 years 8 months ago     by Gunslahyer\_Pi | Replies:6  Views:1307 | [Last Post](https://www.realm667.com/forum/the-workshop/1805-weapon-concepts#10071 "I want this. Unreal Tournament Stinger. It's my wet dream. ") by Gunslahyer\_Pi      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites) | [Need code for enemy sprites](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites "Hi, I frankensprited together Kan3's and the Coolie Ghost from the Shadow Warrior prototypes, and made a monster I've codenamed "Lanky". Unfortunately, I don't know how to code in ZDoom. Can someone...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 9 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites?start=10#10052 "Wait, which one of us will submit it?  EDIT: Me, I guess.") 3 years 8 months ago     by Margaret Thatcher   - [1](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites?start=10 "Page:2") | Replies:13  Views:3220 | [Last Post](https://www.realm667.com/forum/the-workshop/1800-need-code-for-enemy-sprites?start=10#10052 "Wait, which one of us will submit it?  EDIT: Me, I guess.") by Margaret Thatcher      3 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1798-submission-ozmo) | [\[SUBMISSION\] Ozmo](https://www.realm667.com/forum/the-workshop/1798-submission-ozmo "          Someone please use my Ozmo I also made some frames from my 3d sculpt so you can program an animated terminal like it did :P  Sorry there's no logic to this file just the sprite. https://www.youtube.com/watch?v=EFGMsVqibh0  -Jake")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 9 months ago, by Caligula Jones       [Last Post](https://www.realm667.com/forum/the-workshop/1798-submission-ozmo#10017 "If you don't have code for your monster then it's not a submission. Moving to the workshop. If you want people to use your sprites, try posting them on the ZDoom forums, there's more people there.") 3 years 9 months ago     by Gothic | Replies:2  Views:1292 | [Last Post](https://www.realm667.com/forum/the-workshop/1798-submission-ozmo#10017 "If you don't have code for your monster then it's not a submission. Moving to the workshop. If you want people to use your sprites, try posting them on the ZDoom forums, there's more people there.") by Gothic      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1795-revenant-with-legs-separated-from-body) | [Revenant with legs separated from body](https://www.realm667.com/forum/the-workshop/1795-revenant-with-legs-separated-from-body "I used to play a lot of Complex Doom CF, and there was this one Revenant variant (Pestilence) who could fly and didn't have legs. That got me thinking. "Is there a set of Revenant legs with no body?...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 9 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1795-revenant-with-legs-separated-from-body#9998 "Here you go!  I wrote the code according to what I wanted, you can modify it if you wish. He has a melee attack, he's almost blind, totally deaf, he wanders randomly, he will react only on hits or if you get too close and he will randomly attack the air if his target is gone or been too far for too long.  I will probably also post this in submissions, but first I want to see if I can add something to his behaviour.") 3 years 9 months ago     by Kan3 | Replies:6  Views:1262 | [Last Post](https://www.realm667.com/forum/the-workshop/1795-revenant-with-legs-separated-from-body#9998 "Here you go!  I wrote the code according to what I wanted, you can modify it if you wish. He has a melee attack, he's almost blind, totally deaf, he wanders randomly, he will react only on hits or if you get too close and he will randomly attack the air if his target is gone or been too far for too long.  I will probably also post this in submissions, but first I want to see if I can add something to his behaviour.") by Kan3      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1794-spawn-casings) | [Spawn casings](https://www.realm667.com/forum/the-workshop/1794-spawn-casings "Hello mates I really need help you are my last chance here. Forgive me if my topic is in wrong place. So I have made an M16 weapon with reload, sounds etc. I wanted to create some really HD sprites so in order to display right my weapon I used this code in textures lump just to know I'm using GZDoom UDFM format /////////////////////////////////////////////////////////TEXTURES///////////////////////////////// sprite M16GA0, 1000, 1000 // this is my sprite scales  { xscale 3 yscale 3 offset 30, 450 patch M16GA0, 1, 1 } So far so good, the big issue is that I can't properly spawn my casings I tried many, many ways but no luck this is the different code lines I tried  ///////////////////////////////////////////////////////////////////// DECORATE ///////////////////////////// TNT1 A 0 A_SpawnItemEx("CasingSpawner", CMF_AIMDIRECTION, CMF_AIMDIRECTION,5,0,10,10,45)     //M16F A 0 /*Offset (0,0)*/ A_FireCustomMissile("pistolCasingSpawner",-10,0,0,0,0,CMF_AIMDIRECTION)      //M16F A 0 A_customMissile("CasingSpawner", 32, 12, CMF_AIMDIRECTION,0, random(-1, 1)) //CMF_OFFSETPITCH     //M16F A 1 A_FireCustomMissile("CasingSpawner",30,450,CMF_AIMDIRECTION\|CMF_AIMDIRECTION)     //M16F A 0 Offset(0, 0) A_FireCustomMissile("CasingSpawner",350,0,0,-5,1,CMF_OFFSETPITCH\|CMF_AIMDIRECTION)     //M16F A 0 Offset(0, 0) A_FireCustomMissile("BulletChell",-90,0,10,10,FPF_NOAUTOAIM)     //M16F A 0 A_SpawnItemEx("CasingSpawner",5,10,CMF_AIMDIRECTION,5,0,5) Keep in mind my sprites size and position on screen; is any way guys to make that beautiful correct spawn casings like so many wads out there? By the way all that different ") " are several spawners I found from some wads ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 9 months ago, by DoomModer88       [Last Post](https://www.realm667.com/forum/the-workshop/1794-spawn-casings#9989 "You could ask about it on Workshop instead here") 3 years 9 months ago     by TyrannotitanFan | Replies:4  Views:1401 | [Last Post](https://www.realm667.com/forum/the-workshop/1794-spawn-casings#9989 "You could ask about it on Workshop instead here") by TyrannotitanFan      3 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/the-workshop/1781-looking-for-marine-sprites) | [Looking for Marine sprites](https://www.realm667.com/forum/the-workshop/1781-looking-for-marine-sprites "I'm looking to make some Marine gore, and I need some good sprites of the arms (so I can crucify them). Anyone know where I can look? Other marine sprites are also appreciated.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 10 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1781-looking-for-marine-sprites#9952 "The has a berserker marine which may be useful.") 3 years 10 months ago     by Gothic | Replies:1  Views:1287 | [Last Post](https://www.realm667.com/forum/the-workshop/1781-looking-for-marine-sprites#9952 "The has a berserker marine which may be useful.") by Gothic      3 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1768-reboot-doom) | [ReBoot DOOM](https://www.realm667.com/forum/the-workshop/1768-reboot-doom "Here is my tribute to ReBoot , CGI cartoon. I have made a Doom Adventure game. I made it during Covid Lockdown. I created all the sprites using Personal Paint on WinUAE. This is for anyone to play. I give you all permission to modify the game in any way. I created it for fun and to learn how to doom build.  BUILDER == GZ Doom Builder. FORMAT == UDMF. GAME == DOOM 2. ENGINE == GZDOOM.  I have included walkthrough and screen grabs  I hope you enjoy it.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 11 months ago, by Captain Mobius       [Last Post](https://www.realm667.com/forum/the-workshop/1768-reboot-doom#9892 "Here is the link to the Zip file REBOOT-DOOM  https://drive.google.com/file/d/1F_I5ueVtTkqkhg3q6rU_UktaCy12NGDA/view?usp=sharing") 3 years 11 months ago     by Captain Mobius | Replies:3  Views:1297 | [Last Post](https://www.realm667.com/forum/the-workshop/1768-reboot-doom#9892 "Here is the link to the Zip file REBOOT-DOOM  https://drive.google.com/file/d/1F_I5ueVtTkqkhg3q6rU_UktaCy12NGDA/view?usp=sharing") by Captain Mobius      3 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1767-dont-know-if-i-can-post-this-here-but-a-request) | [Don't know if I can post this here but a Request](https://www.realm667.com/forum/the-workshop/1767-dont-know-if-i-can-post-this-here-but-a-request "I was hoping someone could make a Battlelord Sentry from Duke Nukem 3D I would like to use them as choke point mini bosses in my project but to be honest I don't know how to make them *Sweatdrop*")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 3 years 11 months ago, by Vandorian117       [Last Post](https://www.realm667.com/forum/the-workshop/1767-dont-know-if-i-can-post-this-here-but-a-request#9888 "I was hoping someone could make a Battlelord Sentry from Duke Nukem 3D I would like to use them as choke point mini bosses in my project but to be honest I don't know how to make them *Sweatdrop*") 3 years 11 months ago     by Vandorian117 | Replies:0  Views:1170 | [Last Post](https://www.realm667.com/forum/the-workshop/1767-dont-know-if-i-can-post-this-here-but-a-request#9888 "I was hoping someone could make a Battlelord Sentry from Duke Nukem 3D I would like to use them as choke point mini bosses in my project but to be honest I don't know how to make them *Sweatdrop*") by Vandorian117      3 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/the-workshop/1744-m16-g) | [M16-G](https://www.realm667.com/forum/the-workshop/1744-m16-g "I made an m16 weapon for people to use in their doom mod. Make sure to properly credit me for this creation. The m16-G came from dm_inu and Doom Center.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 4 years 5 months ago, by Icws666oadw       [Last Post](https://www.realm667.com/forum/the-workshop/1744-m16-g#9709 "What exactly is your main goal? You're trying to remove certain elements? Gain certain elements?  Be a little more specific friend. Is it a new weapon you're coding?") 4 years 5 months ago     by Gunslahyer\_Pi | Replies:3  Views:2161 | [Last Post](https://www.realm667.com/forum/the-workshop/1744-m16-g#9709 "What exactly is your main goal? You're trying to remove certain elements? Gain certain elements?  Be a little more specific friend. Is it a new weapon you're coding?") by Gunslahyer\_Pi      4 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/hot.png)](https://www.realm667.com/forum/the-workshop/1742-how-do-i-rip-object-sprites-using-slade) | [How do I rip object sprites using SLADE?](https://www.realm667.com/forum/the-workshop/1742-how-do-i-rip-object-sprites-using-slade "I'm trying to get the "Skinned Corpse" deco from Hell To Pay, and I don't know how.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 4 years 5 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1742-how-do-i-rip-object-sprites-using-slade#9700 "I'm looking for the skinned corpse and sleeping human, but they won't show up.") 4 years 5 months ago     by Margaret Thatcher | Replies:3  Views:2408 | [Last Post](https://www.realm667.com/forum/the-workshop/1742-how-do-i-rip-object-sprites-using-slade#9700 "I'm looking for the skinned corpse and sleeping human, but they won't show up.") by Margaret Thatcher      4 years 5 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/the-workshop/1741-anyone-have-a-collection-of-doomguy-hands) | [Anyone have a collection of Doomguy Hands?](https://www.realm667.com/forum/the-workshop/1741-anyone-have-a-collection-of-doomguy-hands "I was just wondering if someone had a large number of hand positions for DG.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 4 years 6 months ago, by Margaret Thatcher       [Last Post](https://www.realm667.com/forum/the-workshop/1741-anyone-have-a-collection-of-doomguy-hands#9691 "i found them on ZDoom, but thanks anyway") 4 years 6 months ago     by TyrannotitanFan | Replies:3  Views:2278 | [Last Post](https://www.realm667.com/forum/the-workshop/1741-anyone-have-a-collection-of-doomguy-hands#9691 "i found them on ZDoom, but thanks anyway") by TyrannotitanFan      4 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1674-juggernaut-from-pb-hhhh) | [Juggernaut from pb hhhh](https://www.realm667.com/forum/the-workshop/1674-juggernaut-from-pb-hhhh "Hello it is the right place for this? I very need the "juggernaut" from pb please someone rip it for me The author is ok "https://www.fastpic.co.za/image/2021-09-02-23-19-13-greenshot.sPcH"  ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 4 years 11 months ago, by omxgamer127       [Last Post](https://www.realm667.com/forum/the-workshop/1674-juggernaut-from-pb-hhhh#9452 "I may be able to begin working on recreating the Juggernaut in ZScript as a standalone actor at around this week. Can't make any guarantees though, since I was unable to use my computer for a month...") 4 years 9 months ago     by inkoalawetrust | Replies:3  Views:2741 | [Last Post](https://www.realm667.com/forum/the-workshop/1674-juggernaut-from-pb-hhhh#9452 "I may be able to begin working on recreating the Juggernaut in ZScript as a standalone actor at around this week. Can't make any guarantees though, since I was unable to use my computer for a month...") by inkoalawetrust      4 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1659-2nd-doombuilder-question) | [2nd DoomBuilder question](https://www.realm667.com/forum/the-workshop/1659-2nd-doombuilder-question "I am trying to create a new monster using DECORATE but I get an error when I try and test it out in gzdoom builder. I'm using SLADE 3 for this as well. The error message was " Script error, "Void Doom.wad:DECORATE" line 57: Unterminated string constant". I could really use some help with this.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 4 years 11 months ago, by dinkydoodle       [Last Post](https://www.realm667.com/forum/the-workshop/1659-2nd-doombuilder-question#9263 "You forgot to add a quote mark on line 57 at the end of the decals' name.  Also you are making a DECORATE file inside the Doom IWAD ? I don't see why you would do that, instead of making an external mod, plus if you make your mod inside the original Doom IWAD, you won't be able to legal distribute it.") 4 years 11 months ago     by inkoalawetrust | Replies:1  Views:2438 | [Last Post](https://www.realm667.com/forum/the-workshop/1659-2nd-doombuilder-question#9263 "You forgot to add a quote mark on line 57 at the end of the decals' name.  Also you are making a DECORATE file inside the Doom IWAD ? I don't see why you would do that, instead of making an external mod, plus if you make your mod inside the original Doom IWAD, you won't be able to legal distribute it.") by inkoalawetrust      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1546-whats-your-favorite-monster-from-realm667) | [What's your favorite monster from Realm667?](https://www.realm667.com/forum/the-workshop/1546-whats-your-favorite-monster-from-realm667 "Hello there, what is your favorite monster from the beastiary????  My favorite is the Tortured Soul, because it's a really unique and creepy pain elemental, I do love the sounds and the looks of him. even though it doesn't spit out lost souls. I consider him one of my favorite monsters  What's your favorite monster so far?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 8 months ago, by JohnCook1994       [Last Post](https://www.realm667.com/forum/the-workshop/1546-whats-your-favorite-monster-from-realm667#9227 "Probably the Doom 3 Wraith. Very simple and can be used in a lot of maps. I kind of wish they brought back Wraiths in the new doom games, they feel like they fit well with the classic roster of foes....") 4 years 11 months ago     by Xim | Replies:3  Views:3226 | [Last Post](https://www.realm667.com/forum/the-workshop/1546-whats-your-favorite-monster-from-realm667#9227 "Probably the Doom 3 Wraith. Very simple and can be used in a lot of maps. I kind of wish they brought back Wraiths in the new doom games, they feel like they fit well with the classic roster of foes....") by Xim      4 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1519-request-blood-tnt) | [Request: Blood TNT](https://www.realm667.com/forum/the-workshop/1519-request-blood-tnt "I'm currently making a mod that uses weapon from several build engine games and I am looking for the tnt from blood. I came here to ask as I could not find one by searching either dynamite, tnt or blood.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 11 months ago, by KILLA DIO       [Last Post](https://www.realm667.com/forum/the-workshop/1519-request-blood-tnt#9190 "https://drive.google.com/u/1/uc?id=16KV1MhhdHijh_5cEuwBHLg481JGOriVJ&export=download found no problem dude") 4 years 11 months ago     by TyrannotitanFan | Replies:2  Views:3483 | [Last Post](https://www.realm667.com/forum/the-workshop/1519-request-blood-tnt#9190 "https://drive.google.com/u/1/uc?id=16KV1MhhdHijh_5cEuwBHLg481JGOriVJ&export=download found no problem dude") by TyrannotitanFan      4 years 11 months ago |

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