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#  [The Workshop](https://www.realm667.com/forum/the-workshop "View Category 'The Workshop'")  208 topics

 | A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin! |
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 | <a id="forumtop"> </a> [ ](#forumbottom) | Subject | Replies / Views | Last Post |

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| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1619-how-to-use-wads-from-prop-stop) | [How to use .wads from prop stop](https://www.realm667.com/forum/the-workshop/1619-how-to-use-wads-from-prop-stop "Okay, so I am fairly new to doom map making and I was wondering how I use prop stop stuff since so far they have all been wads but if i add them to Ultimate Doom Builder they don't show up only .pk3 files do normally")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 2 months ago, by Koistrizer       [Last Post](https://www.realm667.com/forum/the-workshop/1619-how-to-use-wads-from-prop-stop#9021 "make sure you define editor numbers") 5 years 2 months ago     by KILLA DIO | Replies:1  Views:2999 | [Last Post](https://www.realm667.com/forum/the-workshop/1619-how-to-use-wads-from-prop-stop#9021 "make sure you define editor numbers") by KILLA DIO      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff) | [New sprite for the D'sparil Staff](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff "My first sprite made out of a 3D model, and I'd like to hear what do you guys think, and if you'd be ok with replacing the current one in the Armory  https://imgur.com/3ObaCZK  And yes, I'm aware that Neoworm made a much better sprite that will be released later. But for once I'd like to submit something made by myself.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 4 months ago, by Gothic       [Last Post](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff?start=10#9001 "This topic can be closed now.") 5 years 2 months ago     by Gothic   - [1](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff?start=10 "Page:2") | Replies:15  Views:9804 | [Last Post](https://www.realm667.com/forum/the-workshop/1448-new-sprite-for-the-dsparil-staff?start=10#9001 "This topic can be closed now.") by Gothic      5 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1572-smoll-enemy-tonk) | [Smoll enemy tonk](https://www.realm667.com/forum/the-workshop/1572-smoll-enemy-tonk "Name: Marnie Support Tank Difficulty: Easy-Medium Connection: None Summon: MSTank Melee: No Distance: Projectile Type: Machine Brightmaps: No Actor modification: No ACS: No  Credits:  Code: CrazyMoth00 Sounds: Wargaming West Sprites: SNK ( Edited by me )    --- First of all I'm new in the doom "modding" community, but might do something interesting ?   This is a tank from Metal Slug brought into doom. I'm planning to bring more vehicles into doom from MS.  Everything to make it work is done by me. Had to learn a lot to get it working x.x  It's still isn't fully completed yet, but soon it will be. Then I'll leave a link for download.   Thought might leave it here for a while, maybe someone likes the idea of metal slug stuff being brought into doom. ---  ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 4 months ago, by CrazyMoth00       [Last Post](https://www.realm667.com/forum/the-workshop/1572-smoll-enemy-tonk#8873 "A month later, and nothing to download still.  Moving this to the Workshop and changing the submission status to "Unfinished".") 5 years 3 months ago     by Blue Shadow | Replies:3  Views:3634 | [Last Post](https://www.realm667.com/forum/the-workshop/1572-smoll-enemy-tonk#8873 "A month later, and nothing to download still.  Moving this to the Workshop and changing the submission status to "Unfinished".") by Blue Shadow      5 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png)](https://www.realm667.com/forum/the-workshop/1577-glory-kills-brutal-doom-64) | [Glory kills brutal doom 64](https://www.realm667.com/forum/the-workshop/1577-glory-kills-brutal-doom-64 "Un pequeño proyecto de fan para que brutal doom 64 no se quede detras detras del propio brutal doom, la tarea sera sera tomar no solo las glory kills, sino todo lo que caracterisa a brutal doom del sargento mark V, caracteristicas como tomar y arrojar barriles o lost souls o incluso a los propios enemigos, usar los cañones del mancubus, y del revenant, incluso los del arachnotron, y tambien los screen efects.  ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 4 months ago, by LiBiG CoCo       [Last Post](https://www.realm667.com/forum/the-workshop/1577-glory-kills-brutal-doom-64#8812 "I'm not sure if this is an attempt at making a submission or a mod/project. So I moved the topic to the Workshop for now.") 5 years 4 months ago     by Blue Shadow | Replies:1  Views:7041 | [Last Post](https://www.realm667.com/forum/the-workshop/1577-glory-kills-brutal-doom-64#8812 "I'm not sure if this is an attempt at making a submission or a mod/project. So I moved the topic to the Workshop for now.") by Blue Shadow      5 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1575-guncaster-co-op) | [Guncaster co-op ?](https://www.realm667.com/forum/the-workshop/1575-guncaster-co-op "Heyo, I'm not so sure I've found the best suiting category to post this. But- I would really like to play Guncaster in co-op / lan but my knowledge of doom doesn't extend to make it work.  I tried to use Doomseeker with Zandronum but couldn't make it work.  I'm sure here I can find some answers- since you guys know more about this-  I'm new in the doom modding* community please dont hurt me c:  Thanks~ ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 4 months ago, by CrazyMoth00       [Last Post](https://www.realm667.com/forum/the-workshop/1575-guncaster-co-op#8800 "Let Us Know is for posts pertaining to the site itself. Since your post isn't one of those, the only place it can go is the , where I've moved it to.") 5 years 4 months ago     by Blue Shadow | Replies:2  Views:3731 | [Last Post](https://www.realm667.com/forum/the-workshop/1575-guncaster-co-op#8800 "Let Us Know is for posts pertaining to the site itself. Since your post isn't one of those, the only place it can go is the , where I've moved it to.") by Blue Shadow      5 years 4 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/help.png)](https://www.realm667.com/forum/the-workshop/1521-greatings-and-some-general-quations) | [Greatings and some general quations](https://www.realm667.com/forum/the-workshop/1521-greatings-and-some-general-quations "Hey you guys :)  First of all: greatings to everyone  Im pretty new to doom map development and since theres so much talent round here, i thought you guys might be able to help me a bit.  1. How can i modify the Players Speed, height, Speed and starting weapon ?  2. How do i create bended walls or ceelings ?  3. Is it possible to create distructable walls like in the build engine ?  4. How do i Import custom objects into my map using Slade ? I ve tried it multiple times. The map files were allway at the top of the map and everything was imported but when i load the map in to ultimate doom builder, an error Pops up which tells me that an Actor was missing.  Thats all for now. Id like to thank you in Advance and i wish all of you the best.  MrRosenberg")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 11 months ago, by MrRosenberg98       [Last Post](https://www.realm667.com/forum/the-workshop/1521-greatings-and-some-general-quations#8613 "There are things I can answer and things that I do not know.  Answer to #1. If you wish to change the character's height/speed. Take a giant look at https://zdoom.org/wiki/Classes:PlayerPawn  Answer to #4 I recommend you to review your decorate file and the content that you already imported from any resource. If it's like Replaces Shotgun to Shotgun, you may ignore that. Always be consistent by checking the DECORATE, GLDEFS, DECORATE, GAMEINFO, MAPiNFO or anything concerning the text format.  I yet do not know question #2 or #3 yet; in other words, you might have to make https://zdoom.org/wiki/Main_Page , or Youtubers like (LazyGamer, ChubzDoomer, Yuki Omegalore, Jandice Juan, or any other channels that have tutorials for map designing.  And also ask my friends from Realm667 to assist you. Like Gothic, Tormentor667, Blue Shadow, and many more for more help.  Thanks for bringing up the questions and good luck.") 5 years 10 months ago     by JohnCook1994 | Replies:1  Views:3328 | [Last Post](https://www.realm667.com/forum/the-workshop/1521-greatings-and-some-general-quations#8613 "There are things I can answer and things that I do not know.  Answer to #1. If you wish to change the character's height/speed. Take a giant look at https://zdoom.org/wiki/Classes:PlayerPawn  Answer to #4 I recommend you to review your decorate file and the content that you already imported from any resource. If it's like Replaces Shotgun to Shotgun, you may ignore that. Always be consistent by checking the DECORATE, GLDEFS, DECORATE, GAMEINFO, MAPiNFO or anything concerning the text format.  I yet do not know question #2 or #3 yet; in other words, you might have to make https://zdoom.org/wiki/Main_Page , or Youtubers like (LazyGamer, ChubzDoomer, Yuki Omegalore, Jandice Juan, or any other channels that have tutorials for map designing.  And also ask my friends from Realm667 to assist you. Like Gothic, Tormentor667, Blue Shadow, and many more for more help.  Thanks for bringing up the questions and good luck.") by JohnCook1994      5 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1525-doombuilder-question) | [DoomBuilder Question](https://www.realm667.com/forum/the-workshop/1525-doombuilder-question "I am trying to make a custom projectile that a cacodemon can fire using SLADE but I can't get it to work. I could really use some help with this.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 5 years 11 months ago, by dinkydoodle       [Last Post](https://www.realm667.com/forum/the-workshop/1525-doombuilder-question#8584 "Use to fire said projectile, since it allows you to choose which projectile actor you want your monster for fire.") 5 years 11 months ago     by Blue Shadow | Replies:1  Views:3197 | [Last Post](https://www.realm667.com/forum/the-workshop/1525-doombuilder-question#8584 "Use to fire said projectile, since it allows you to choose which projectile actor you want your monster for fire.") by Blue Shadow      5 years 11 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1502-doom-2016-eternal-monsters) | [Doom 2016/Eternal Monsters](https://www.realm667.com/forum/the-workshop/1502-doom-2016-eternal-monsters "Hi everyone,  About me: Random person out of the woodwork who has been developing a brutal doom style level for some time. I've been modifying a lot of code via slade to create custom powerups, balance monsters, and add or modify stats/attacks/abilities to monsters. In the case of the Arachnotron, simply making it a viable enemy as I felt their threat level was too low. Nothing crazy like making them god like, just raising them from F class to A/B class by tweaking behavior and adding lighting effects :).  Inquiry: I was wondering if anyone knew of a repository or mods that use Doom 2016/Eternal Monsters that could be easily extract/copied to the Decorate Format. Resources/Mods that I've found seem to replace existing doom monsters, such as the D4 vanilla mod, with these newer 2016/Eternal monsters. For an amateur such as myself, I could not figure out how to extract the monsters. Even the sprites seemed to elude me in most cases. If there were other 2016/Eternal monster assets I could get my hands on, it would allow to re-code them and incorporate assets that I think would add to what I've been making.  'Success': I was able to find sprites for the summoner and took on the task of coding the monster from the ground up via decorate to have the ability to teleport with lightning trails and lighting, projectiles, melee, summoning other monsters, creating brightmaps, etc. I feel my summoner is a good balance of a S class monster in brutal doom context (threat level equal to the Archvile, but not a basic reskin) and mirrors that of the 2016/Eternal summoner. At this stage, the summoner is complete and does not override any other assets. I've found it is much easier to modify existing monsters where the sprite animations for walking/projectiles have already been mapped out. The summoner project was fun, but too time consuming for myself to practically apply it to any other monster.  The attachment is a screen of bright-maps that I made, just for fun. If/when I complete my doom level, I'll look into releasing it for the community with the appropriate credits/permissions for the assets used. I would not hold your breath though as I've taken ~6month break and this post marks a potential resurgence to complete it.  Thanks!")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 1 month ago, by shadowedradiance       [Last Post](https://www.realm667.com/forum/the-workshop/1502-doom-2016-eternal-monsters#8340 "Moved it to there.") 6 years 1 month ago     by Blue Shadow | Replies:3  Views:5021 | [Last Post](https://www.realm667.com/forum/the-workshop/1502-doom-2016-eternal-monsters#8340 "Moved it to there.") by Blue Shadow      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1463-how-i-can-make-a-minecraft-if-the-doom-palette-harm-the-textures) | [How i can make a Minecraft if the Doom Palette harm the textures?](https://www.realm667.com/forum/the-workshop/1463-how-i-can-make-a-minecraft-if-the-doom-palette-harm-the-textures "I tried to make a Minecraft map importing the textures as Png and they function normal in Doom Builder X but when i play the map the textures have changed the colors and they look so very ugly.  I use Zandronum, the last version bundled with Doomseeker (I don't know if this info helps).")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 3 months ago, by Burning Leppard       [Last Post](https://www.realm667.com/forum/the-workshop/1463-how-i-can-make-a-minecraft-if-the-doom-palette-harm-the-textures#8308 "If you want, you can go to Slade 3 and change the png image to PNG TrueColor, it won't hurt the Pallete at all.") 6 years 1 month ago     by JohnCook1994 | Replies:2  Views:3999 | [Last Post](https://www.realm667.com/forum/the-workshop/1463-how-i-can-make-a-minecraft-if-the-doom-palette-harm-the-textures#8308 "If you want, you can go to Slade 3 and change the png image to PNG TrueColor, it won't hurt the Pallete at all.") by JohnCook1994      6 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1329-does-anyone-have-the-old-monsters-an-guns) | [Does anyone have the old monsters an guns](https://www.realm667.com/forum/the-workshop/1329-does-anyone-have-the-old-monsters-an-guns "Hi I'm new here I have been here for a long time downloading all the stuff that this site has I'm wondering if anyone has old monsters like Imps barrens hellknights Revenets etc plus guns too")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 9 months ago, by Haruko haruhara       [Last Post](https://www.realm667.com/forum/the-workshop/1329-does-anyone-have-the-old-monsters-an-guns#7788 "Go to the ZDoom wiki to look up the the original monster/weapon Decorate. Then you'll have to edit that into ZScript format if you need to.") 6 years 6 months ago     by DBJ87 | Replies:2  Views:5402 | [Last Post](https://www.realm667.com/forum/the-workshop/1329-does-anyone-have-the-old-monsters-an-guns#7788 "Go to the ZDoom wiki to look up the the original monster/weapon Decorate. Then you'll have to edit that into ZScript format if you need to.") by DBJ87      6 years 6 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1341-new-spider-mastermind-enemy-slam) | [New Spider Mastermind enemy: SLAM?](https://www.realm667.com/forum/the-workshop/1341-new-spider-mastermind-enemy-slam "Heya! I got a new enemy I've been working on for a while now. This time it's a Spider Mastermind that is riding a new mech, the SLAM. At least, that's the working name because I want it to be...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 9 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/1341-new-spider-mastermind-enemy-slam#7690 "Heya! I got a new enemy I've been working on for a while now. This time it's a Spider Mastermind that is riding a new mech, the SLAM. At least, that's the working name because I want it to be...") 6 years 9 months ago     by doomedarchviledemon | Replies:0  Views:4866 | [Last Post](https://www.realm667.com/forum/the-workshop/1341-new-spider-mastermind-enemy-slam#7690 "Heya! I got a new enemy I've been working on for a while now. This time it's a Spider Mastermind that is riding a new mech, the SLAM. At least, that's the working name because I want it to be...") by doomedarchviledemon      6 years 9 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png)](https://www.realm667.com/forum/the-workshop/333-where-is-the-bfg-spiderdemon) | [Where is the BFG Spiderdemon?](https://www.realm667.com/forum/the-workshop/333-where-is-the-bfg-spiderdemon "There used to be a bestiary submission with a complete sprite of the Spiderdemon with a BFG cannon. Unlike the Demolisher, it was really just a spider mastermind with a different gun from the default...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 11 years 3 months ago, by printz       [Last Post](https://www.realm667.com/forum/the-workshop/333-where-is-the-bfg-spiderdemon#7630 "BloodyAcid is the submitter of BFG Spiderdemon.") 6 years 10 months ago     by zsec5500 | Replies:8  Views:8625 | [Last Post](https://www.realm667.com/forum/the-workshop/333-where-is-the-bfg-spiderdemon#7630 "BloodyAcid is the submitter of BFG Spiderdemon.") by zsec5500      6 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1315-holy-snow-wip) | [Holy Snow WIP](https://www.realm667.com/forum/the-workshop/1315-holy-snow-wip "I have been working on a new additional ice-based weapon meant for the mage in Hexen. So far things are working out pretty well and I think it's near finishing stages, but there is one issue I am...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 6 years 10 months ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/1315-holy-snow-wip#7628 "The increase in projectile speed does make it much better now, yes.  As for the lag, not so much, but that's okay. By the way, it doesn't make it a slideshow, by any means, but the lag is still noticeable. Another contributing factor to the lag, which I neglected to test last time, is dynamic lights. These have much bigger impact on performance than the clouds. Whether to do something about them or not is up to you. I'm not going to ask you to remove them.") 6 years 10 months ago     by Blue Shadow | Replies:5  Views:5077 | [Last Post](https://www.realm667.com/forum/the-workshop/1315-holy-snow-wip#7628 "The increase in projectile speed does make it much better now, yes.  As for the lag, not so much, but that's okay. By the way, it doesn't make it a slideshow, by any means, but the lag is still noticeable. Another contributing factor to the lag, which I neglected to test last time, is dynamic lights. These have much bigger impact on performance than the clouds. Whether to do something about them or not is up to you. I'm not going to ask you to remove them.") by Blue Shadow      6 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links) | [\[REQUEST\] Monster DL Links](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links "I need the following monsters: 1. Annihilating Demolisher 2. BFG Mastermind 3. Monsters by DarkDemon 4. Baby Arachnophyte 5. All of Herculine's Rejected Monsters from this site 6. ToxicBruiserDemon (aka ToxinLord) 7. ArchonOfHell Variants 8. Alex Vargas' WarlordOfHell Variants 9. OmegaHectebus 10. DifferentMonsters and VariousMonsters etcetera  I love these monsters, but the DL Links are missing and no longer work. Please upload to Sentinel's Wad Host for time being.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 9 months ago, by mattbratt11       [Last Post](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=60#7619 "Because it was an inspiration of the Hell Champion actor from the "Hierarchy of Chaos" mod. I'll fix that in the next release.") 6 years 10 months ago     by mattbratt11   - [1](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=0 "Page:1") - [2](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=10 "Page:2") - [3](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=20 "Page:3") - <a class="disabled">...</a> - [7](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=60 "Page:7") | Replies:63  Views:38.2k | [Last Post](https://www.realm667.com/forum/the-workshop/1032-request-monster-dl-links?start=60#7619 "Because it was an inspiration of the Hell Champion actor from the "Hierarchy of Chaos" mod. I'll fix that in the next release.") by mattbratt11      6 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/758-nightmare-monster-pack) | [Nightmare Monster Pack](https://www.realm667.com/forum/the-workshop/758-nightmare-monster-pack "Greetings Doomers! I have made my first Monster Pack in ages. I present to you "Nightmare Monsters". Each Nightmare Monster is tougher than the common ones.  Link:  Hope this would be submitted to the Beastiary. Any positive comments or improvements are welcome.  Credits are located within the wad.  My mistake, can someone move this post to the WIP Thread please? I would appreciate it.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 11 months ago, by mattbratt11       [Last Post](https://www.realm667.com/forum/the-workshop/758-nightmare-monster-pack#7614 "Thank you.") 6 years 10 months ago     by zsec5500 | Replies:8  Views:10k | [Last Post](https://www.realm667.com/forum/the-workshop/758-nightmare-monster-pack#7614 "Thank you.") by zsec5500      6 years 10 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1277-questions-cyber-barons-sound-effect) | [\[Questions\] Cyber Baron's Sound Effect](https://www.realm667.com/forum/the-workshop/1277-questions-cyber-barons-sound-effect "I recently downloaded CyberBaron on this site and noticed by hearing it roar, it sounds like the BaronOfHell with a Cybernetic Sound Effect that makes me interested in Cybernating other monsters in...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 1 month ago, by mattbratt11       [Last Post](https://www.realm667.com/forum/the-workshop/1277-questions-cyber-barons-sound-effect#7425 "I recently downloaded CyberBaron on this site and noticed by hearing it roar, it sounds like the BaronOfHell with a Cybernetic Sound Effect that makes me interested in Cybernating other monsters in...") 7 years 1 month ago     by mattbratt11 | Replies:0  Views:5328 | [Last Post](https://www.realm667.com/forum/the-workshop/1277-questions-cyber-barons-sound-effect#7425 "I recently downloaded CyberBaron on this site and noticed by hearing it roar, it sounds like the BaronOfHell with a Cybernetic Sound Effect that makes me interested in Cybernating other monsters in...") by mattbratt11      7 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1236-gzdoom-bottles) | [GZDoom bottles?](https://www.realm667.com/forum/the-workshop/1236-gzdoom-bottles "What do the "piles of bottles" pickup in Kneed Deep in the ZDoom do?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 7 months ago, by akidd       [Last Post](https://www.realm667.com/forum/the-workshop/1236-gzdoom-bottles#7325 "If it's what I think you're talking about then it's ammo for the Rifle. A weapon that's in slot 7 for KDiZD") 7 years 7 months ago     by Salahmander | Replies:3  Views:5876 | [Last Post](https://www.realm667.com/forum/the-workshop/1236-gzdoom-bottles#7325 "If it's what I think you're talking about then it's ammo for the Rifle. A weapon that's in slot 7 for KDiZD") by Salahmander      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1240-the-refinery) | [the refinery](https://www.realm667.com/forum/the-workshop/1240-the-refinery "I know this is old... but this is one of the best SP Doom levels ever. wow. You guys do amazing work.  With GZDoom 3.6, 3.7, and 3.71 there are several missing textures throughout the level.  Thanks again.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 7 months ago, by akidd       [Last Post](https://www.realm667.com/forum/the-workshop/1240-the-refinery#7324 "Are you using the Doom 2 IWAD? If so, you need the original Doom IWAD.") 7 years 7 months ago     by Salahmander | Replies:1  Views:5266 | [Last Post](https://www.realm667.com/forum/the-workshop/1240-the-refinery#7324 "Are you using the Doom 2 IWAD? If so, you need the original Doom IWAD.") by Salahmander      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1230-thank-you-for-zdcmp2) | [Thank you for ZDCMP2](https://www.realm667.com/forum/the-workshop/1230-thank-you-for-zdcmp2 "Sorry if this is the wrong forum, couldn't figure out where to post gushing.  What a great experience. I want to thank everyone for putting it together. The giant map is such a great experience. No loading between levels changes everything. One of the very best Doom experiences I've ever had.  2 things:  Bug - I think there is a problem with GZDoom 3.6+ and the final boss area. Once the 3 robot things are defeated and the platform starts to sink the framerate goes to 1fps. It is a game breaking issue because you cannot maneuver to jump on the platforms over the lava. I tried many times and had to cheat to finish. I repro'd on 2 computers.  Suggestion - on giant maps the concept of a "portable teleporter" would be great. Perhaps you can only mark one place and the last is replaced? For Coop it would help in giant maps so you don't have to figure out how to get back to the action with others. Anyway - THANKS")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 7 months ago, by akidd       [Last Post](https://www.realm667.com/forum/the-workshop/1230-thank-you-for-zdcmp2#7300 "If you're unsure, the Workshop is the best option, to which I just moved the topic.") 7 years 7 months ago     by Blue Shadow | Replies:1  Views:5608 | [Last Post](https://www.realm667.com/forum/the-workshop/1230-thank-you-for-zdcmp2#7300 "If you're unsure, the Workshop is the best option, to which I just moved the topic.") by Blue Shadow      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1227-frankensprite-request) | [Frankensprite request](https://www.realm667.com/forum/the-workshop/1227-frankensprite-request "An Archon of Hell with the Lord of Heresy's wings. If anyone finishes this frankensprite then please send it to me in a .zip file.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 7 months ago, by DoomFan667       [Last Post](https://www.realm667.com/forum/the-workshop/1227-frankensprite-request#7288 "Oh...") 7 years 7 months ago     by DoomFan667 | Replies:2  Views:5075 | [Last Post](https://www.realm667.com/forum/the-workshop/1227-frankensprite-request#7288 "Oh...") by DoomFan667      7 years 7 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1215-my-first-zscript-monster) | [my first Zscript monster](https://www.realm667.com/forum/the-workshop/1215-my-first-zscript-monster "I tried to wrap my head around Zscript recently, and during the process I made a new monster. The initial that I read was about converting the Revenant from DECORATE to Zscript, so that's the base for this monster. When I started making this I was just playing around, and as I was digging thru the wiki for interesting and fun stuff, the monster became a boss/mini-boss type of Revenant with a variety of attacks and dodge moves. It is fast, deadly and able to fly :evil: It can even lift off and land at will... which means at random :XD:  I might turn this into a proper submission, thats why I'd like to ask for some feedback. The monster does work as intended but I guess there's room for improvement in the code. For now the sprites are just a basic recolor, I painted the armor green so translations are easily applied. The monster's name is Nekrodaemon but that may change depending on how far I can get with the sprites. So if anyone can help with that or has ideas and suggestions, please tell me :)  I made an arena to fight and test this monster, if you wanna give it a try here's the download: https://drive.google.com/open?id=1ifblyvoweOeFWPe4ndBzi7gJgPL6rZkQ  When you start a new game you can choose how many of these bastards you wanna fight. It's supposed to be a boss so I guess provoking infights is the only way to beat all five levels (I never made it past level 4). It's quite funny how they kick each others ass ;)  If you wanna test it in your own map just load NKRDMN.wad from the .pk3 and summon Nekrodaemon.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 7 years 8 months ago, by DeVloek       [Last Post](https://www.realm667.com/forum/the-workshop/1215-my-first-zscript-monster#7245 "I tried to wrap my head around Zscript recently, and during the process I made a new monster. The initial that I read was about converting the Revenant from DECORATE to Zscript, so that's the base for this monster. When I started making this I was just playing around, and as I was digging thru the wiki for interesting and fun stuff, the monster became a boss/mini-boss type of Revenant with a variety of attacks and dodge moves. It is fast, deadly and able to fly :evil: It can even lift off and land at will... which means at random :XD:  I might turn this into a proper submission, thats why I'd like to ask for some feedback. The monster does work as intended but I guess there's room for improvement in the code. For now the sprites are just a basic recolor, I painted the armor green so translations are easily applied. The monster's name is Nekrodaemon but that may change depending on how far I can get with the sprites. So if anyone can help with that or has ideas and suggestions, please tell me :)  I made an arena to fight and test this monster, if you wanna give it a try here's the download: https://drive.google.com/open?id=1ifblyvoweOeFWPe4ndBzi7gJgPL6rZkQ  When you start a new game you can choose how many of these bastards you wanna fight. It's supposed to be a boss so I guess provoking infights is the only way to beat all five levels (I never made it past level 4). It's quite funny how they kick each others ass ;)  If you wanna test it in your own map just load NKRDMN.wad from the .pk3 and summon Nekrodaemon.") 7 years 8 months ago     by DeVloek | Replies:0  Views:6356 | [Last Post](https://www.realm667.com/forum/the-workshop/1215-my-first-zscript-monster#7245 "I tried to wrap my head around Zscript recently, and during the process I made a new monster. The initial that I read was about converting the Revenant from DECORATE to Zscript, so that's the base for this monster. When I started making this I was just playing around, and as I was digging thru the wiki for interesting and fun stuff, the monster became a boss/mini-boss type of Revenant with a variety of attacks and dodge moves. It is fast, deadly and able to fly :evil: It can even lift off and land at will... which means at random :XD:  I might turn this into a proper submission, thats why I'd like to ask for some feedback. The monster does work as intended but I guess there's room for improvement in the code. For now the sprites are just a basic recolor, I painted the armor green so translations are easily applied. The monster's name is Nekrodaemon but that may change depending on how far I can get with the sprites. So if anyone can help with that or has ideas and suggestions, please tell me :)  I made an arena to fight and test this monster, if you wanna give it a try here's the download: https://drive.google.com/open?id=1ifblyvoweOeFWPe4ndBzi7gJgPL6rZkQ  When you start a new game you can choose how many of these bastards you wanna fight. It's supposed to be a boss so I guess provoking infights is the only way to beat all five levels (I never made it past level 4). It's quite funny how they kick each others ass ;)  If you wanna test it in your own map just load NKRDMN.wad from the .pk3 and summon Nekrodaemon.") by DeVloek      7 years 8 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1175-us-soldier-marine-sprites) | [US Soldier/Marine Sprites](https://www.realm667.com/forum/the-workshop/1175-us-soldier-marine-sprites "As the Title says I'm looking for sprites that fit the ww2/Vietnam US soldier aesthetic. They will be used to replace the Zombieman, Shotgun Zombie, Chaingunner and Imp in my doomwad. ")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 1 week ago, by Mr.Rattlebones       [Last Post](https://www.realm667.com/forum/the-workshop/1175-us-soldier-marine-sprites#7117 "As the Title says I'm looking for sprites that fit the ww2/Vietnam US soldier aesthetic. They will be used to replace the Zombieman, Shotgun Zombie, Chaingunner and Imp in my doomwad. ") 8 years 1 week ago     by Mr.Rattlebones | Replies:0  Views:6585 | [Last Post](https://www.realm667.com/forum/the-workshop/1175-us-soldier-marine-sprites#7117 "As the Title says I'm looking for sprites that fit the ww2/Vietnam US soldier aesthetic. They will be used to replace the Zombieman, Shotgun Zombie, Chaingunner and Imp in my doomwad. ") by Mr.Rattlebones      8 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/bossbrain.png)](https://www.realm667.com/forum/the-workshop/1174-request-sprites-for-smooth-bfg-code) | [\[REQUEST\] Sprites for smooth BFG code](https://www.realm667.com/forum/the-workshop/1174-request-sprites-for-smooth-bfg-code "Hi. I have this finished smooth BFG code. I was wondering if anybody here would be able to be so kind as to provide sprites to go with it?")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 1 week ago, by Ultimate Freedoomer       [Last Post](https://www.realm667.com/forum/the-workshop/1174-request-sprites-for-smooth-bfg-code#7116 "Hi. I have this finished smooth BFG code. I was wondering if anybody here would be able to be so kind as to provide sprites to go with it?") 8 years 1 week ago     by Ultimate Freedoomer | Replies:0  Views:6068 | [Last Post](https://www.realm667.com/forum/the-workshop/1174-request-sprites-for-smooth-bfg-code#7116 "Hi. I have this finished smooth BFG code. I was wondering if anybody here would be able to be so kind as to provide sprites to go with it?") by Ultimate Freedoomer      8 years 1 week ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1171-cc4-tex-wad-blocks-iwad-brightmaps-pk3) | [CC4-Tex.wad blocks Iwad Brightmaps.pk3?](https://www.realm667.com/forum/the-workshop/1171-cc4-tex-wad-blocks-iwad-brightmaps-pk3 "I'm a bumbling idiot and don't understand why this is, cc4-tex likes to block any brightmaps for some reason (seems to be tied to texture1/pnames). Anybody got an easy fix for a codelet/wadlet?  Optimally speaking, it should INHERIT from these textures, not overwrite them, so that all textures read the original BM textures and say "ok hey yeah, the parent texture is brightmapped, copy it over to here"  Left = CC4-Tex active Right = No CC4-Tex  It carries over to textures seemingly not overwritten either.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 2 weeks ago, by SArais       [Last Post](https://www.realm667.com/forum/the-workshop/1171-cc4-tex-wad-blocks-iwad-brightmaps-pk3#7115 "yep.") 8 years 2 weeks ago     by SArais | Replies:2  Views:6718 | [Last Post](https://www.realm667.com/forum/the-workshop/1171-cc4-tex-wad-blocks-iwad-brightmaps-pk3#7115 "yep.") by SArais      8 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1169-actors-using-the-skulltag-hellhand-actor-gizmo-orb-variant-item-pedestals) | [Actors using the skulltag "hellhand" actor? (gizmo/orb variant?) Item Pedestals?](https://www.realm667.com/forum/the-workshop/1169-actors-using-the-skulltag-hellhand-actor-gizmo-orb-variant-item-pedestals "Just had a thought for variations on those holders. I have created mockups in one of my maps. Using the skulltag... skulltag-hands, I use them as item pedestals or alternates for the Hell Gizmos. Do...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 2 weeks ago, by SArais       [Last Post](https://www.realm667.com/forum/the-workshop/1169-actors-using-the-skulltag-hellhand-actor-gizmo-orb-variant-item-pedestals#7105 "Just had a thought for variations on those holders. I have created mockups in one of my maps. Using the skulltag... skulltag-hands, I use them as item pedestals or alternates for the Hell Gizmos. Do...") 8 years 2 weeks ago     by SArais | Replies:0  Views:5914 | [Last Post](https://www.realm667.com/forum/the-workshop/1169-actors-using-the-skulltag-hellhand-actor-gizmo-orb-variant-item-pedestals#7105 "Just had a thought for variations on those holders. I have created mockups in one of my maps. Using the skulltag... skulltag-hands, I use them as item pedestals or alternates for the Hell Gizmos. Do...") by SArais      8 years 2 weeks ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1156-cursed-sword-feedback) | [Cursed Sword Feedback](https://www.realm667.com/forum/the-workshop/1156-cursed-sword-feedback "I've been working on a new end-game kinda of weapon for Hexen, specifically for Baratus. I'm trying to go for a theme of it being a very powerful weapon but it having a slight negative effect on the...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 1 month ago, by doomedarchviledemon       [Last Post](https://www.realm667.com/forum/the-workshop/1156-cursed-sword-feedback#7057 "I've been working on a new end-game kinda of weapon for Hexen, specifically for Baratus. I'm trying to go for a theme of it being a very powerful weapon but it having a slight negative effect on the...") 8 years 1 month ago     by doomedarchviledemon | Replies:0  Views:5644 | [Last Post](https://www.realm667.com/forum/the-workshop/1156-cursed-sword-feedback#7057 "I've been working on a new end-game kinda of weapon for Hexen, specifically for Baratus. I'm trying to go for a theme of it being a very powerful weapon but it having a slight negative effect on the...") by doomedarchviledemon      8 years 1 month ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1148-the-inferno-looks-different) | [The Inferno looks different.](https://www.realm667.com/forum/the-workshop/1148-the-inferno-looks-different "Apparently, the Inferno that's in the 667 Shuffle looks like this. But on the Realm 667 website he looks like a green pain elemental with no arms. Why does the Inferno look different? I don't know.")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 2 months ago, by DoomFan667       [Last Post](https://www.realm667.com/forum/the-workshop/1148-the-inferno-looks-different#7017 "The monster originated from a mod which is called Demon Eclipse. At one point the mod was abandoned, and then was succeeded by . The monster can be found in there.") 8 years 2 months ago     by Blue Shadow | Replies:5  Views:6106 | [Last Post](https://www.realm667.com/forum/the-workshop/1148-the-inferno-looks-different#7017 "The monster originated from a mod which is called Demon Eclipse. At one point the mod was abandoned, and then was succeeded by . The monster can be found in there.") by Blue Shadow      8 years 2 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom) | [Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 9 years 6 months ago, by Salahmander       [Last Post](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6905 "I started working on updating this two days ago, and decided to leave it as it is in terms of what ammo types the item gives, and that was for two reasons:  * The idea of the item only works well with fantasy-themed weapons/ammo: it's really weird to get rockets or shotgun shells from this.  * Weapons with reload: it makes no sense to gain ammo for a weapon's clip or magazine.  Of course, one can disregard the above and have the item do whatever they want. But that's how I am going about it.") 8 years 3 months ago     by Blue Shadow | Replies:7  Views:8163 | [Last Post](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6905 "I started working on updating this two days ago, and decided to leave it as it is in terms of what ammo types the item gives, and that was for two reasons:  * The idea of the item only works well with fantasy-themed weapons/ammo: it's really weird to get rockets or shotgun shells from this.  * Weapons with reload: it makes no sense to gain ammo for a weapon's clip or magazine.  Of course, one can disregard the above and have the item do whatever they want. But that's how I am going about it.") by Blue Shadow      8 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png)](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map) | [Request for Comments on Map](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map "Please find attached a work-in-progress wad for Doom 2. Right now map01 is a first draft. It is intended as a set piece map with light combat. I am working on a 5-map wad with three main maps, plus...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 4 months ago, by qbradq       [Last Post](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map#6900 "https://www.realm667.com/index.php/en/kunena/the-workshop/785-mods-don-t-go-here") 8 years 3 months ago     by Blue Shadow | Replies:1  Views:5745 | [Last Post](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map#6900 "https://www.realm667.com/index.php/en/kunena/the-workshop/785-mods-don-t-go-here") by Blue Shadow      8 years 3 months ago |

| [![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/soulsphere.png)](https://www.realm667.com/forum/the-workshop/1120-megawad-demo-site-content-used) | [Megawad Demo &amp; Site Content used](https://www.realm667.com/forum/the-workshop/1120-megawad-demo-site-content-used "I'm currently working on a huge project in which i have used a bunch of resources from this site, I assumed that as long as i didin't claim them as my own everything would be fine but i suppose i...")        Category: [The Workshop](https://www.realm667.com/forum/the-workshop "A place for modders to request resources, or collaborate on submissions. If you have something unfinished and need support, this is the place to go and find help. But also feel free to post stuff that you do not intend to finish yourself - we are your recycle bin!")     Topic started 8 years 4 months ago, by InterdimensionalInterloper       [Last Post](https://www.realm667.com/forum/the-workshop/1120-megawad-demo-site-content-used#6899 "You don't need explicit permission from the contents' creators to use their stuff. Including the credits in the mod is good enough.  Also, a reminder: https://www.realm667.com/index.php/en/kunena/the-workshop/785-mods-don-t-go-here") 8 years 3 months ago     by Blue Shadow | Replies:2  Views:6311 | [Last Post](https://www.realm667.com/forum/the-workshop/1120-megawad-demo-site-content-used#6899 "You don't need explicit permission from the contents' creators to use their stuff. Including the credits in the mod is good enough.  Also, a reminder: https://www.realm667.com/index.php/en/kunena/the-workshop/785-mods-don-t-go-here") by Blue Shadow      8 years 3 months ago |

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