#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/soulsphere.png) Question with sprites

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- **aj505**
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   8 years 9 months ago [\#6597](#6597) by aj505  *[Question with sprites](https://www.realm667.com/forum/the-workshop/1033-question-with-sprites#6597 "I have a question

I am attempting to code a sprite sheet that has more frames than available frame letters.

In theory would coding each state as a seperite ACTOR work? : IDLE, WALK, ATTACK, ATTACK 2, PAIN, DEATH, X DEATH.

Maybe someone could explain or talk theory with me.

AJ505")* was created by *aj505*

 I have a question

I am attempting to code a sprite sheet that has more frames than available frame letters.

In theory would coding each state as a seperite ACTOR work? : IDLE, WALK, ATTACK, ATTACK 2, PAIN, DEATH, X DEATH.

Maybe someone could explain or talk theory with me.

AJ505

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   8 years 9 months ago [\#6599](#6599) by Blue Shadow  Replied by *Blue Shadow* on topic *[Question with sprites](https://www.realm667.com/forum/the-workshop/1033-question-with-sprites#6599 "I have a question

I am attempting to code a sprite sheet that has more frames than available frame letters.

In theory would coding each state as a seperite ACTOR work? : IDLE, WALK, ATTACK, ATTACK 2, PAIN, DEATH, X DEATH.

Maybe someone could explain or talk theory with me.

AJ505")*

 You're not restricted to the same sprite name per actor:

Code:

See: BLAH ABCD 3 A_Chase FOOB ABCD 3 A_Chase Loop

The above is fine.

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