#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Lighting On Weapons

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- **InterdimensionalInterloper**
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   8 years 8 months ago [\#6635](#6635) by InterdimensionalInterloper  *[Lighting On Weapons](https://www.realm667.com/forum/the-workshop/1036-lighting-on-weapons#6635 "What method could I use to make the digital readout on this rifle lite up? https://ibb.co/fiKv5w")* was created by *InterdimensionalInterloper*

 What method could I use to make the digital readout on this rifle lite up? https://ibb.co/fiKv5w

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- **Blue Shadow**
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   8 years 8 months ago [\#6636](#6636) by Blue Shadow  Replied by *Blue Shadow* on topic *[Lighting On Weapons](https://www.realm667.com/forum/the-workshop/1036-lighting-on-weapons#6636 "What method could I use to make the digital readout on this rifle lite up? https://ibb.co/fiKv5w")*

 So you're able to see it clearly in darkness? Well, for a start, the readout naturally needs to be in a lighter color instead of black. And then you need to apply a [ brightmap](http://zdoom.org/wiki/GLDEFS#Brightmaps) to it.

Keep in mind that the brightmaps feature is OpenGL only. This means you need to run GZDoom or Zandronum in GL/Hardware mode, not software mode.

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- **InterdimensionalInterloper**
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   8 years 8 months ago [\#6638](#6638) by InterdimensionalInterloper  Replied by *InterdimensionalInterloper* on topic *[Lighting On Weapons](https://www.realm667.com/forum/the-workshop/1036-lighting-on-weapons#6638 "What method could I use to make the digital readout on this rifle lite up? https://ibb.co/fiKv5w")*

 But how do I get the texture to stay on the weapon? I mean, I cant just tell my decorate file to put that little GL texture on top of the rifle while it has another texture that consists of the rifle itself right?

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