#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) sparks effect

##

- **zaymonexus**
- ![zaymonexus's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
- Zombieman
- ![Zombieman](https://www.realm667.com/media/kunena/ranks/rank_2_zombie.png)

 Less More- Posts: 1
-
-

   8 years 7 months ago [\#6739](#6739) by zaymonexus  *[sparks effect](https://www.realm667.com/forum/the-workshop/1070-sparks-effect#6739 "Hello i am using the wad called"sparks" located in the elemental effects section but i dont know use it or activate it please help me")* was created by *zaymonexus*

 Hello i am using the wad called"sparks" located in the elemental effects section but i dont know use it or activate it please help me

- [ Captura.PNG ![Captura.PNG](https://www.realm667.com/forum/attachment/706?download=1) ](https://www.realm667.com/forum/attachment/706?download=1 "Captura.PNG") [ ](https://www.realm667.com/forum/attachment/706?download=1 "Captura.PNG")

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS13b3Jrc2hvcC8xMDcwLXNwYXJrcy1lZmZlY3Q=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
- ![MagicWazard's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar517.png)
- Moderator
- ![Moderator](https://www.realm667.com/media/kunena/ranks/rank_20_barrel.png)

 Less More- Posts: 808
-
-
-
-

   8 years 7 months ago [\#6746](#6746) by MagicWazard  Replied by *MagicWazard* on topic *[sparks effect](https://www.realm667.com/forum/the-workshop/1070-sparks-effect#6746 "Hello i am using the wad called"sparks" located in the elemental effects section but i dont know use it or activate it please help me")*

 First: are you using it with a ZDoom-compatible map format? ("Vanilla" map formats don't allow for extensibility.)

Second: Have you assigned map editor numbers to the spark spawners? If not, then they won't appear in the list of actors you can drop into a map.

Third: Once you've met the first and second criteria, since the spark spawners don't have a special category set, they'll appear in a generic unsorted category (called "Decorate" if using Doom Builder) for actors that don't have a category set.

Lastly, when dropping them into a map, you'll need to remember to set arguments ("args") in order to further control their behavior. There's a text file called "DOCUMENT" in the WAD which describes how to do this.

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS13b3Jrc2hvcC8xMDcwLXNwYXJrcy1lZmZlY3Q=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

[Powered by](https://www.realm667.com/forum/credits) [Kunena Forum](https://www.kunena.org)
