#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Request for Comments on Map

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- **qbradq**
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   8 years 4 months ago [\#6885](#6885) by qbradq  *[Request for Comments on Map](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map#6885 "Please find attached a work-in-progress wad for Doom 2. Right now map01 is a first draft. It is intended as a set piece map with light combat. I am working on a 5-map wad with three main maps, plus...")* was created by *qbradq*

 Please find attached a work-in-progress wad for Doom 2. Right now map01 is a first draft. It is intended as a set piece map with light combat. I am working on a 5-map wad with three main maps, plus this intro map and a finale map. The setting of this first map is the primary intake of a nuclear waste processing facility that is slowly draining a sea of waste.

I have never made a Doom map before. I started with Quake and stopped with Unreal. I am concerned I may be putting in too much detail in the line work. Also I really need to make the blue key room more interesting. And I haven't really tested the ammo / health balance yet. I did manage to figure out texture alignment ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)") Supports skill levels 1-4.

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 File Name: [ SLUDGE.zip](https://www.realm667.com/forum/attachment/720 "SLUDGE.zip")
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- [ SLUDGE.zip ](https://www.realm667.com/forum/attachment/720?download=1 "SLUDGE.zip") [ ](https://www.realm667.com/forum/attachment/720?download=1 "SLUDGE.zip")

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- **Blue Shadow**
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   8 years 3 months ago [\#6900](#6900) by Blue Shadow  Replied by *Blue Shadow* on topic *[Request for Comments on Map](https://www.realm667.com/forum/the-workshop/1122-request-for-comments-on-map#6900 "Please find attached a work-in-progress wad for Doom 2. Right now map01 is a first draft. It is intended as a set piece map with light combat. I am working on a 5-map wad with three main maps, plus...")*

 https://www.realm667.com/index.php/en/kunena/the-workshop/785-mods-don-t-go-here

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