#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/mugshot.png) Zombie Update Project?

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- **Gez**
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   11 years 8 months ago [\#880](#880) by Gez  *[Zombie Update Project?](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#880 "Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available,...")* was created by *Gez*

 Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available, maybe it could be possible to get our talented frankenspriters to create rotations for all the custom zombies that don't have them already?

First step would be to find out which zombies don't have them already, of course...

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- **MagicWazard**
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   11 years 8 months ago [\#883](#883) by MagicWazard  Replied by *MagicWazard* on topic *[Zombie Update Project?](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#883 "Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available,...")*

 That would be sweet! Though I do see that taking a while due to how many there are. In the meantime, if they haven't already, someone should compile all the new rotation frames for the stock actors into an autoload file (like I did with the [ Alpha Imp attack rotations](https://www.dropbox.com/s/woleox911ihuhkw/ImpAttackRotations.wad?dl=0) a while back).

And did you say new *Commando* rotations? I thought it already had full rotations for movement, firing, and pain. Did new frames surface for him too? (I obviously need to look at the archive to see what's in it.)

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- **Gez**
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   11 years 8 months ago [\#884](#884) by Gez  Replied by *Gez* on topic *[Zombie Update Project?](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#884 "Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available,...")*

 Well they weren't missing, but Romero actually included them anyway.

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- **Blue Shadow**
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   11 years 8 months ago [\#885](#885) by Blue Shadow  Replied by *Blue Shadow* on topic *[Zombie Update Project?](https://www.realm667.com/forum/the-workshop/161-zombie-update-project#885 "Given that the fabled and mythical Missing Rotations for former humans (aka zombiemen), sergeants (aka shotgun guys), commandos (aka heavy weapon dudes) and marines (aka our heroes) are now available,...")*

> MagicWazard wrote: In the meantime, if they haven't already, someone should compile all the new rotation frames for the stock actors into an autoload file

You can find them [ here](http://www.doomworld.com/vb/wads-mods/71131-1993res-wad/), along with other stuff.

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