#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Brightmaps for Existing Submissions

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- **MagicWazard**
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   11 years 7 months ago [\#1032](#1032) by MagicWazard  *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#1032 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")* was created by *MagicWazard*

 Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

[ Super Shotgunner](https://www.dropbox.com/s/8z53j4trclwqmsp/SuperShotgunZombie.zip?dl=0)
[ Sawed-Off Zombie](https://www.dropbox.com/s/8emf4cqcfl6z6xe/SawedOffZombie.zip?dl=0)
[ Zombie Railgunner](https://www.dropbox.com/s/3haur65otujrjwj/ZombieRailgunner.zip?dl=0)
[ Field Kit](https://www.dropbox.com/s/jafmwm38h0d9enj/FieldKit.zip?dl=0)
[ Stim Bonus](https://www.dropbox.com/s/l1ciau528cb0rw8/StimBonus.zip?dl=0)

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS13b3Jrc2hvcC8xODAtYnJpZ2h0bWFwcy1mb3ItZXhpc3Rpbmctc3VibWlzc2lvbnM=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **MagicWazard**
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   11 years 1 month ago [\#2594](#2594) by MagicWazard  Replied by *MagicWazard* on topic *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#2594 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")*

 Hey, so I notice that none of the actors have been updated with the brightmaps. On the previous site's thread, the process was pretty informal, and actors would get updated as the thread progressed, without having to create an update thread for each actor. Do we want to go the formal submission update thread route for each actor now?

Please [Log in](https://www.realm667.com/component/users/login?return=aHR0cHM6Ly93d3cucmVhbG02NjcuY29tL2ZvcnVtL3RoZS13b3Jrc2hvcC8xODAtYnJpZ2h0bWFwcy1mb3ItZXhpc3Rpbmctc3VibWlzc2lvbnM=&Itemid=2662) or [Create an account](https://www.realm667.com/component/users/registration?Itemid=2662) to join the conversation.

- **Blue Shadow**
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   11 years 1 month ago [\#2597](#2597) by Blue Shadow  Replied by *Blue Shadow* on topic *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#2597 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")*

 I'd say we keep it formal.

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- **MagicWazard**
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   11 years 1 month ago [\#2600](#2600) by MagicWazard  Replied by *MagicWazard* on topic *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#2600 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")*

> Blue Shadow wrote: I'd say we keep it formal.

I can do that if you prefer. Nobody else is really using this thread anyways, so might as well. I'll make formal update threads before this weekend is over.

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- **ozymandias81**
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   11 years 1 month ago - 11 years 1 month ago [\#2605](#2605) by ozymandias81  Replied by *ozymandias81* on topic *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#2605 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")*

 Just to fast a bit your works with bmaps, I did plenty of 'em for my freezed project (for now) Gore.
I improved/redone from scratch some existent ones + many many new ones for following creatures:

CyberBaron
CyberFiend
Dark Cardinal
Diabloist (or Diabolist?)
Hell's Fury
Hellion
Hellstorm Archon
Hierophant
Horn Beast
Imp Warlord
Lord Of Heresy
Mauler Demon
Nightmare Demon
Poison Soul
Pyro Imp
Quad-Shot Zombie
Roach
SSG Zombie
Snake Imp
Time Imp
Warlord of Hell

[ Link's here, keep in mind that not all are done at their state of the Art, but in my eyes they worked very good for Gore.](https://www.dropbox.com/s/8nfs825cs9wuk6m/Ozy81%20Brightmaps%20for%20Gore.7z?dl=0)

Feel free to do whatever you want with them, credits are not strictly necessary anyway. :cool:

PS: Sprites went renamed because of 70+ monsters inside Gore, so I had to use different names than original ones for the purpose to avoid unnecessary warnings/conflicts.
So it's up to you to find which one belongs to which one (or I can do a somewhat list with clues later).

 Last edit: 11 years 1 month ago by ozymandias81.

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- **MagicWazard**
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   11 years 1 month ago [\#2606](#2606) by MagicWazard  Replied by *MagicWazard* on topic *[Brightmaps for Existing Submissions](https://www.realm667.com/forum/the-workshop/180-brightmaps-for-existing-submissions#2606 "Hey guys,

Basically I'm just restarting the thread we had on the old version of the site where we were collecting brightmaps for existing submissions. I wanted to kick things off with brightmaps for 5 different actors:

Note that I also took the liberty of adding muzzle flash illumination to the Zombie Railgunner's attack sprites, like I did with Ghastly's ZSpecOps a while back. Torm, you originally submitted the Zombie Railgunner; is that change OK with you?")*

 Cool, then I will have a look at that later. Obviously I'll be looking out first for creatures that don't already have existing brightmaps; those will be most valuable.

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