#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Help with Vanilla Bridge

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- **OKgo5555**
- ![OKgo5555's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar12213.png?1691093068) Topic Author
- Dark Imp
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   3 years 6 days ago - 3 years 6 days ago [\#10867](#10867) by OKgo5555  *[Help with Vanilla Bridge](https://www.realm667.com/forum/the-workshop/1913-help-with-vanilla-bridge#10867 "I have beem reading up on and watching tutorials on Vanilla bridges. This is something specific that I would like to incorporate into Slipgate.wad (a D2 remake of Quake e1m1.I'm so effing close to...")* was created by *OKgo5555*

 I have beem reading up on and watching tutorials on Vanilla bridges. This is something specific that I would like to incorporate into Slipgate.wad (a D2 remake of Quake e1m1.I'm so effing close to getting it that I can taste it. Can someone here please explain to me exactly where I am going wrong? My bridge works totally fin until I put cross beam in it. Then it gets all weird and glitchy. Now I have it functional, but it does weird things with the texture and rendering bleed.

####  File Attachment:

 File Name: [ bridgetest.zip](https://www.realm667.com/forum/attachment/1568 "bridgetest.zip")
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 Last edit: 3 years 6 days ago by OKgo5555. Reason: Totally whiffed on the attachment

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