#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png) Weapons Resource Wad

##

- **DeVloek**
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   2 years 7 months ago - 2 years 7 months ago [\#11470](#11470) by DeVloek  Replied by *DeVloek* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11470 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 The Tazer is pretty much done. I actually didn't use the WRW Tazer as a base, but the Lameduke one which has one additional animation frame.
Also: - hitting monsters stuns them (stun doesn't work against bosses)
- no longer creates blood/puffs, but sparks instead (sprites by Laserraptor)
- doesn't work underwater
- new pickup sprite
- added Doomguy hand (cobbled together from various other hand sprites)
- added brightmaps
- added dynamic lights
- added/improved sounds

 [ ![VTAZB0.png](https://www.realm667.com/forum/attachment/1917) ](https://www.realm667.com/forum/attachment/1917 "VTAZB0.png")

DL:
https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing

edit: fixed a bug with the waterlevel check, forgot to add it to the hold state

 Last edit: 2 years 7 months ago by DeVloek.

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- **DeVloek**
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   2 years 7 months ago [\#11472](#11472) by DeVloek  Replied by *DeVloek* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11472 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 OK I found out what makes the thermonuker projectile act strangely. It's GZDoom's sprite clipping feature, I had it on "smarter", so the sprite z height is adjusted on the fly. Same with "always". If I turn it to "smart" or "never", everything looks fine.
Sorry for the confusion, I haven't touched that setting in years, but I remember trying to find the setting that looks best until I found out they all look kinda bad :ouch: So sad that the hardware renderer can't draw sprites like vanilla doom did.

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- **Gothic**
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   2 years 7 months ago [\#11476](#11476) by Gothic  Replied by *Gothic* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11476 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

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- **DeVloek**
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   2 years 7 months ago [\#11477](#11477) by DeVloek  Replied by *DeVloek* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11477 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 oooh, quotes are working now, nice.
> [ Gothic wrote: ](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11476)

>
>  The tazer is really well made, definitely better than what I had in mind. I found a bug where the blue light is still on the player when you force-deselect:

Thanks, but how did you manage to do that? In any case, I added A_Removelight to the deselect state, and to the ready state just to be sure.

https://drive.google.com/file/d/1XYliKKhOSGkgHATaL0iUCNV1-kk9Okip/view?usp=sharing
> [ Gothic wrote: ](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11476)

>
>  I wonder if you hold the bottle for too long and it explodes in your hand, should it insta-kill you like the TNT, or just damage you like the Aerosol Can in Blood?

Damage you like the Aerosol Can. Molotovs aren't really explosive, it's just a burning liquid. It should burn a while and the damage shouldn't be too high imo.

Speaking of damage, I still think the damage radius of the ground fire is a bit too large, you can easily kill yourself by standing next to the fire, not even in it. Maybe you can make the fire sprite a bit wider instead of making the radius smaller, or both?

Anyway, really impressive work on this one. Very satisfying to use mollies against groups of fodder monsters ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

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   2 years 6 months ago - 2 years 6 months ago [\#11494](#11494) by Gothic  Replied by *Gothic* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11494 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 1

 Last edit: 2 years 6 months ago by Gothic.

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   2 years 6 months ago - 2 years 6 months ago [\#11495](#11495) by Gothic  Replied by *Gothic* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11495 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 1

 Last edit: 2 years 6 months ago by Gothic.

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   2 years 6 months ago [\#11497](#11497) by DeVloek  Replied by *DeVloek* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11497 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

> [ Gothic wrote: ](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11495)

>
>  If I grabbed the wrong version of one of your weapons, let me know.

You got the wrong Thermonuker version, latest is from Jan 7 (when I fixed the overlay bug that you reported)
https://drive.google.com/file/d/10OzJ0v-5dixHXtZo6ayK3rOqbiXYPsrr/view?usp=sharing

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- **Gothic**
- ![Gothic's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar320.png?1619787674)
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   2 years 6 months ago [\#11498](#11498) by Gothic  Replied by *Gothic* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11498 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 My bad, added the latest version.

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- **DeVloek**
- ![DeVloek's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar11145.png?1542216928) Topic Author
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   2 years 6 months ago [\#11499](#11499) by DeVloek  Replied by *DeVloek* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11499 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

> [ Gothic wrote: ](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11495)

>
>  Should I make it use ammo? Even considering the recoil and the short range, it deals plenty of damage when you corner an enemy.

It still deals much less damage than a chainsaw and its usage is kinda situational, so unless the damage was higher I'd say no ammo. The defensive nature makes it more of an utility than a weapon anyway.

btw the recoil can be used to launch yourself across chasms or onto ledges, kinda like quake-style rocket jumping without the damage (and a much lower jump height at the current recoil value). With some clever leveldesign this could be a fun way to traverse the map, reach secrets etc.

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- **Gothic**
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   2 years 6 months ago [\#11508](#11508) by Gothic  Replied by *Gothic* on topic *[Weapons Resource Wad](https://www.realm667.com/forum/the-workshop/1970-weapons-resource-wad?start=40#11508 "Earlier today Captain Toenail brought up this old weapon pack and asked if it might be worth updating some of the weapons for the R667 armory.

Now that I looked at each weapon and tried them out a bit I wanna share my thoughts.

Many sprites look kinda ugly and aren't worth considering. Most of the sprites that look good are rips from games like DN3D and Shadow Warrior. Nothing too exciting there either. Some other weapons are already in the repository, like the Sniper Rifle that was recently updated with new centered sprites. I won't go into balancing, it's all over the place and needs to be looked at individually if someone decides to update a weapon.

These are the weapons that stood out to me:

* Railgun (by Daniel)

Just a plain old railgun, but the sprite looks good and afaik hasn't been used for anything in the armory. Could be repurposed for another type of weapon if yet another railgun seems too boring.

* Seeker Missile Launcher (by NekroMage)

I think this weapon was ripped from Osiris.wad, like the sprite of the Freeze Rifle that is already in the Armory. In WRW it's what the name says, but the weapon's looks suggests something entirely different. Could be worth repurposing, maybe some kind of liquid sprayer.

* Tazer (by HellsBane)

Despite the name, it doesn't tase at all. It doesn't even lock the enemy in place like the chainsaw does. Also the sprite doesn't have Doomguy hands. But the rest isn't too shabby so might be worth turning into an actual taser.

* Blaster Pistol (by Inuyasha_989)

For some reason it has the same pickup sprite as the Plasma Bolter from the Armory. But the HUD sprites of both these weapons don't really look like the pickup sprite. Oh well. Anyway, it's a decent gun and might be worth updating if people want more energy based sidearms. Just needs Doomguy hands.

* Multi-Projectile Weapon (by TheDarkArchon)

Imo the best looking sprites in the whole pack. Not sure if they are an original work or ripped from another game. The way the weapon works is kinda neat too, and I quote the description:
"The projectile this fires out depends on how long you hold down the fire button. The more lights on the weapon that turn red, the more powerful the blast and the more ammo used. One light fires a strong green plasma ball and uses 10 cells, two lights sends fires three slightly-stronger homing yellow plasma balls and uses 30 cells, and three lights fires a powerful red blast and a energy shotgun spread for 50 cells."

The thing is, the 3rd projectile is basically a red BFG blast that kills everything in front of you, so there is no reason to use the other projectiles unless your only enemy is an imp or something. Also it simulates a blinding muzzle flash by coloring the whole screen yellow or red. Yikes!
So yeah this weapon needs some fixing but I think it's worth updating, or better yet, repurposing the sprites to make a mini-nuke launcher, kinda like the Fatman from Fallout 3. At least that's what I would do. But before I do anything I wanna hear other people's thoughts, especially Captain Toenail's who brought this wad up in the first place.

btw I think the version of WRW that I got is missing quite a few weapons from the final v2.2 release. I looked for a download link but the only one I could find is on DRD Team's site which doesn't work for me, the website throws a bunch of security risk errors. Doomworld only seems to host the older version that I got.")*

 Every weapon has been uploaded. Here's the updated list:

**Captain Toenail:**- [ Blaster Pistol](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2594-blaster-pistol)(done, uploaded)
- [ Ice Crystal Gun](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2600-ice-crystal-gun)(done, uploaded)
- [ Insanity Plasma Rifle/Insane Plasma Array](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2604-insane-plasma-array)(done, uploaded)

**Devloek:**- [ Thermo Nuker](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2607-thermonuker)(done, uploaded)
- [ Tazer](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2606-tazer)(done, uploaded)

**Gothic:**- [ Imp Claw](https://mega.nz/file/yQwg0DDJ#y3dyKQo7RbHhJ-r75V-XJIa2EmAQQqAQ1LOhcoxAzug)(done, not gonna upload)

- [ Dust Blower](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2602-dust-blower) (done, uploaded)
- - [ Gas Blower](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2603-gas-blower)(done, uploaded)
- [ Pipe Bombs](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/665-pipe-bombs)(done, uploaded)
- [ Rapid Lazer Rifle](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349/2605-lazer-rifle)(done, uploaded)
- [ Molotov Cocktail](https://www.realm667.com/en/repository-18489/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/2601-molotov-cocktail)(done, uploaded)

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