#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Goblin submission for Doom

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- **Kontra\_Kommando**
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- Zombieman
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   11 years 5 months ago [\#1480](#1480) by Kontra\_Kommando  *[Goblin submission for Doom](https://www.realm667.com/forum/the-workshop/278-goblin-submission-for-doom#1480 "I would like to request for a submission of my original creation, the Goblin. I have attached a zip file of this custom monster I am using for my Doom mod, Occultic Doom.

http://forum.zdoom.org/viewtopic.php?f=19&t=47975

This monster was inspired by Germanic folklore pertaining to Imps, as lesser creatures to that of Goblins. Therefore, I have created the Goblins to be similar to the imps, with exception of being more aggressive with their projectile attack. Thus they are a somewhat stronger enemy.

Some people have mentioned that they would like to see this in Hexen, and Heritic as well. I have made it for doom, but I could submit versions for those other games, if that's allowed.")* was created by *Kontra\_Kommando*

 I would like to request for a submission of my original creation, the Goblin. I have attached a zip file of this custom monster I am using for my Doom mod, *Occultic Doom*.

http://forum.zdoom.org/viewtopic.php?f=19&amp;t=47975

This monster was inspired by Germanic folklore pertaining to Imps, as lesser creatures to that of Goblins. Therefore, I have created the Goblins to be similar to the imps, with exception of being more aggressive with their projectile attack. Thus they are a somewhat stronger enemy.

 [ ![[img](http://i.imgur.com/kxfvGex.png) ](http://i.imgur.com/kxfvGex.png "[img")

Some people have mentioned that they would like to see this in Hexen, and Heritic as well. I have made it for doom, but I could submit versions for those other games, if that's allowed.

- [ Goblin.zip ](https://www.realm667.com/forum/attachment/118?download=1 "Goblin.zip") [ ](https://www.realm667.com/forum/attachment/118?download=1 "Goblin.zip")

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- **Blue Shadow**
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   11 years 5 months ago [\#1484](#1484) by Blue Shadow  Replied by *Blue Shadow* on topic *[Goblin submission for Doom](https://www.realm667.com/forum/the-workshop/278-goblin-submission-for-doom#1484 "I would like to request for a submission of my original creation, the Goblin. I have attached a zip file of this custom monster I am using for my Doom mod, Occultic Doom.

http://forum.zdoom.org/viewtopic.php?f=19&t=47975

This monster was inspired by Germanic folklore pertaining to Imps, as lesser creatures to that of Goblins. Therefore, I have created the Goblins to be similar to the imps, with exception of being more aggressive with their projectile attack. Thus they are a somewhat stronger enemy.

Some people have mentioned that they would like to see this in Hexen, and Heritic as well. I have made it for doom, but I could submit versions for those other games, if that's allowed.")*

 Please, follow the [ submission rules](http://www.realm667.com/index.php/en/kunena/beastiary/3-beastiary-submission-rules-read-this).

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- **Gez**
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   11 years 5 months ago [\#1489](#1489) by Gez  Replied by *Gez* on topic *[Goblin submission for Doom](https://www.realm667.com/forum/the-workshop/278-goblin-submission-for-doom#1489 "I would like to request for a submission of my original creation, the Goblin. I have attached a zip file of this custom monster I am using for my Doom mod, Occultic Doom.

http://forum.zdoom.org/viewtopic.php?f=19&t=47975

This monster was inspired by Germanic folklore pertaining to Imps, as lesser creatures to that of Goblins. Therefore, I have created the Goblins to be similar to the imps, with exception of being more aggressive with their projectile attack. Thus they are a somewhat stronger enemy.

Some people have mentioned that they would like to see this in Hexen, and Heritic as well. I have made it for doom, but I could submit versions for those other games, if that's allowed.")*

 I think to use it in Heretic or Hexen it'd need more work to make it more fantasy (wear some ragged clothing, wield a weapon, maybe stand a bit more upright) so it's solidly Doom-style as-is.

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