#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Items Help?

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- **NourPrince**
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   11 years 5 months ago [\#1490](#1490) by NourPrince  *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1490 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")* was created by *NourPrince*

 I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.

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   11 years 5 months ago [\#1492](#1492) by Blue Shadow  Replied by *Blue Shadow* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1492 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

 I'm not familiar with any of these mods, so I wouldn't know how their items float. What I do know, however, is that you can make things float up and down just like the artifacts from Heretic and Hexen. To do that, you use the FLOATBOB flag.

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- **NourPrince**
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   11 years 5 months ago [\#1495](#1495) by NourPrince  Replied by *NourPrince* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1495 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

 Well, It may not be exactly that i need, but thanks, I just need a floating item like.... jumping then getting down for some milliseconds and then jumping again.. like that

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- **ozymandias81**
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   11 years 5 months ago - 11 years 5 months ago [\#1497](#1497) by ozymandias81  Replied by *ozymandias81* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1497 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

 I think that you must use a combination of [ A\_ChangeFlag](http://zdoom.org/wiki/A_ChangeFlag) + sprite frames, like something as seen on Volacubi monsters.
While I don't know if this works, try also to implement [ FloatSpeed](http://zdoom.org/wiki/Actor_properties#FloatSpeed) flag to your items: maybe it's the most easy way to solve your problems.

 Last edit: 11 years 5 months ago by ozymandias81.

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- **MagicWazard**
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   11 years 5 months ago [\#1498](#1498) by MagicWazard  Replied by *MagicWazard* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1498 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

 If you mean an item that lies on the ground normally and then "hops" every so often, then I'm thinking you probably want to try [ ThrustThingZ](http://zdoom.org/wiki/ThrustThingZ). Ensure the item is subject to gravity (it should be normally), make sure the Spawn state loops, then have the item call this once in a while in its Spawn state and that should do it.

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- **NeuralStunner**
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   11 years 5 months ago [\#1502](#1502) by NeuralStunner  Replied by *NeuralStunner* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1502 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

> MagicWazard wrote: [ ThrustThingZ](http://zdoom.org/wiki/ThrustThingZ)

*[ Noooooooo.](http://zdoom.org/wiki/A_ChangeVelocity)* (Please click the preceding outcry for more information.)

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- **MagicWazard**
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   11 years 5 months ago [\#1504](#1504) by MagicWazard  Replied by *MagicWazard* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1504 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

> NeuralStunner wrote:
>
> > MagicWazard wrote: [ ThrustThingZ](http://zdoom.org/wiki/ThrustThingZ)
>
> *[ Noooooooo.](http://zdoom.org/wiki/A_ChangeVelocity)* (Please click the preceding outcry for more information.)

I'm not sure I get it. I see ThrustThingZ used for this general kind of thing fairly often; what's the advantage to using A_ChangeVelocity instead of ThrustThingZ to start its upward motion? The description on the wiki doesn't give me any obvious answers as to why; it just looks like the former has more parameters to fill in than the latter.

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- **ozymandias81**
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   11 years 5 months ago [\#1505](#1505) by ozymandias81  Replied by *ozymandias81* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1505 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

 I go for the ThrustThing stuff. I forgot that useful property, expecially if we had to make such jumpin' thing.

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- **zrrion the insect**
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   11 years 5 months ago [\#1507](#1507) by zrrion the insect  Replied by *zrrion the insect* on topic *[Items Help?](https://www.realm667.com/forum/the-workshop/281-items-help#1507 "I was working on a weapon pack called Blaster's Weapon Pack, but i had a problem, i can't make the items float like most of the games. and i mean float like.... Shadow Mavericks mod for example?

I just want an decorate example of this shit... please?.")*

> MagicWazard wrote: I'm not sure I get it. I see ThrustThingZ used for this general kind of thing fairly often; what's the advantage to using A\_ChangeVelocity instead of ThrustThingZ to start its upward motion? The description on the wiki doesn't give me any obvious answers as to why; it just looks like the former has more parameters to fill in than the latter.

A_ChangeVelocity is a new function that was put in to replace things like ThrustThingZ with a more flexible alternative. Because of that, ThrustThingZ is less likely to have continued support since there's a better, newer way to do what it does.

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