#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) BulletPuff Accuracy Problem

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- **NourPrince**
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- Chaingunner
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   11 years 3 months ago [\#1958](#1958) by NourPrince  *[BulletPuff Accuracy Problem](https://www.realm667.com/forum/the-workshop/336-bulletpuff-accuracy-problem#1958 "Recently, I was delaying Blaster's Weapon Pack so i can make a weapon conversion. Duke Nukem 3D & 64 to Doom,

But some of 64 weapons aren't any of normal N64's.... weapons.... Like N64 Glock 18 for example, You have additional 3 clips to shoot but the reload is alittle slower. what about Dual UZIs? alittle faster than Chaingun Cannon, see? N64 Weapons is upgrades.

But let's go to the main problem, I tried to make the accuracy as random as possible but it ended up nerfed to 100% accuracy

Small patch of code: TNT1 A 0 A_FireBullets(5,3,1,5,"BulletPuff")

The 5 and 3 is for random accuracy, but still... making it 100% accuracy again without EVEN changing...

Any solutions? :oops:")* was created by *NourPrince*

 Recently, I was delaying Blaster's Weapon Pack so i can make a weapon conversion. Duke Nukem 3D &amp; 64 to Doom,

But some of 64 weapons aren't any of normal N64's.... weapons.... Like N64 Glock 18 for example, You have additional 3 clips to shoot but the reload is alittle slower. what about Dual UZIs? alittle faster than Chaingun Cannon, see? N64 Weapons is upgrades.

But let's go to the main problem, I tried to make the accuracy as random as possible but it ended up nerfed to 100% accuracy

Small patch of code: TNT1 A 0 A_FireBullets(5,3,1,5,"BulletPuff")

The 5 and 3 is for random accuracy, but still... making it 100% accuracy again without EVEN changing...

Any solutions? :oops:

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- **Blue Shadow**
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   11 years 3 months ago [\#1960](#1960) by Blue Shadow  Replied by *Blue Shadow* on topic *[BulletPuff Accuracy Problem](https://www.realm667.com/forum/the-workshop/336-bulletpuff-accuracy-problem#1960 "Recently, I was delaying Blaster's Weapon Pack so i can make a weapon conversion. Duke Nukem 3D & 64 to Doom,

But some of 64 weapons aren't any of normal N64's.... weapons.... Like N64 Glock 18 for example, You have additional 3 clips to shoot but the reload is alittle slower. what about Dual UZIs? alittle faster than Chaingun Cannon, see? N64 Weapons is upgrades.

But let's go to the main problem, I tried to make the accuracy as random as possible but it ended up nerfed to 100% accuracy

Small patch of code: TNT1 A 0 A_FireBullets(5,3,1,5,"BulletPuff")

The 5 and 3 is for random accuracy, but still... making it 100% accuracy again without EVEN changing...

Any solutions? :oops:")*

 From [ A\_FireBullets](http://zdoom.org/wiki/A_FireBullets):
> The first bullet fired in the Fire (not Hold) sequence normally ignores the spread and is always perfectly accurate. Setting *numbullets* to a negative value removes this effect.

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- **NourPrince**
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- Chaingunner
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   11 years 3 months ago - 11 years 3 months ago [\#1961](#1961) by NourPrince  Replied by *NourPrince* on topic *[BulletPuff Accuracy Problem](https://www.realm667.com/forum/the-workshop/336-bulletpuff-accuracy-problem#1961 "Recently, I was delaying Blaster's Weapon Pack so i can make a weapon conversion. Duke Nukem 3D & 64 to Doom,

But some of 64 weapons aren't any of normal N64's.... weapons.... Like N64 Glock 18 for example, You have additional 3 clips to shoot but the reload is alittle slower. what about Dual UZIs? alittle faster than Chaingun Cannon, see? N64 Weapons is upgrades.

But let's go to the main problem, I tried to make the accuracy as random as possible but it ended up nerfed to 100% accuracy

Small patch of code: TNT1 A 0 A_FireBullets(5,3,1,5,"BulletPuff")

The 5 and 3 is for random accuracy, but still... making it 100% accuracy again without EVEN changing...

Any solutions? :oops:")*

> Blue Shadow wrote: From [ A\_FireBullets](http://zdoom.org/wiki/A_FireBullets):
>
> > The first bullet fired in the Fire (not Hold) sequence normally ignores the spread and is always perfectly accurate. Setting *numbullets* to a negative value removes this effect.

Really thanks for getting this helpful paragraph! No sarcasam

 Last edit: 11 years 3 months ago by NourPrince.

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