#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) How to make a animated weapon pickup icon

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- **CaptainManiac**
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   10 years 6 months ago [\#3083](#3083) by CaptainManiac  *[How to make a animated weapon pickup icon](https://www.realm667.com/forum/the-workshop/581-how-to-make-a-animated-weapon-pickup-icon#3083 "Hi,guys,i am new in modding and want to make a weapon,but i want to make its icon animated and separated the first three frames for the pickup.I worry about that it won't animate,because for the...")* was created by *CaptainManiac*

 Hi,guys,i am new in modding and want to make a weapon,but i want to make its icon animated and separated the first three frames for the pickup.I worry about that it won't animate,because for the pickup is separated only one frame by default.Can you tell me how to do it.I haven't included the weapon in pk3 file.I attached the first three frames and i want to know will be there a problem if i put them for the spawn stance of the weapon pickup

- [ HFSGA1.png ![HFSGA1.png](https://www.realm667.com/forum/attachment/218?download=1) ](https://www.realm667.com/forum/attachment/218?download=1 "HFSGA1.png") [ ](https://www.realm667.com/forum/attachment/218?download=1 "HFSGA1.png")
- [ HFSGA2.png ![HFSGA2.png](https://www.realm667.com/forum/attachment/219?download=1) ](https://www.realm667.com/forum/attachment/219?download=1 "HFSGA2.png") [ ](https://www.realm667.com/forum/attachment/219?download=1 "HFSGA2.png")
- [ HFSGA3.png ![HFSGA3.png](https://www.realm667.com/forum/attachment/220?download=1) ](https://www.realm667.com/forum/attachment/220?download=1 "HFSGA3.png") [ ](https://www.realm667.com/forum/attachment/220?download=1 "HFSGA3.png")

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   10 years 6 months ago [\#3095](#3095) by Blue Shadow  Replied by *Blue Shadow* on topic *[How to make a animated weapon pickup icon](https://www.realm667.com/forum/the-workshop/581-how-to-make-a-animated-weapon-pickup-icon#3095 "Hi,guys,i am new in modding and want to make a weapon,but i want to make its icon animated and separated the first three frames for the pickup.I worry about that it won't animate,because for the...")*

 It's simple: first you'd want to rename your [ sprites](http://zdoom.org/wiki/Sprite) like so: Code:

HFSGA0 HFSGB0 HFSGC0

And then, it's just a matter of writing the Spawn state sequence, like this: Code:

Spawn: HFSG ABC 6 // The "6" is how many tics each frame is displayed Loop

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