#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) The WIP Thread

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- **Blue Shadow**
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   11 years 9 months ago [\#398](#398) by Blue Shadow  Replied by *Blue Shadow* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#398 "Decided to recreate this thread. What are you guys working on? :)")*

> Infirnex wrote: I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.

This. But only on the textures and flats of E1M1. I'm wasn't too bored to apply that on all the textures and flats in the whole game. ![:P](https://www.realm667.com/tongue.gif ":P")

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- **idGamer**
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   11 years 9 months ago [\#399](#399) by idGamer  Replied by *idGamer* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#399 "Decided to recreate this thread. What are you guys working on? :)")*

> Blue Shadow wrote: Not exactly something I'm working on, but sometimes boredom hits hard and you find yourself doing silly things:
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>  Warning: Spoiler!
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>  [ ![[img](http://i.imgur.com/O9MI7SR.png) ](http://i.imgur.com/O9MI7SR.png "[img")
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> [ The rest of the album](http://imgur.com/a/PyflZ#KitspHV).

Woah, that looks nice. :huh:

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- **Blue Shadow**
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   11 years 9 months ago [\#400](#400) by Blue Shadow  Replied by *Blue Shadow* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#400 "Decided to recreate this thread. What are you guys working on? :)")*

 In case someone wants to check it out, download this:

####  File Attachment:

 File Name: [ warp.zip](https://www.realm667.com/forum/attachment/26 "warp.zip")
 File Size:1 KB

Inside, there are two files: warp.pk3 uses *warp*, and warp2.pk3 uses *warp2*. Load them in GZDoom with Doom 1 on the first level.

Unless you have a good stomach, I don't recommend checking out warp2.pk3. ![;)](https://www.realm667.com/wink.gif ";)")

- [ warp.zip ](https://www.realm667.com/forum/attachment/26?download=1 "warp.zip") [ ](https://www.realm667.com/forum/attachment/26?download=1 "warp.zip")

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- **MagicWazard**
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   11 years 9 months ago [\#402](#402) by MagicWazard  Replied by *MagicWazard* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#402 "Decided to recreate this thread. What are you guys working on? :)")*

> Blue Shadow wrote:
>
> > Infirnex wrote: I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.
>
> This. But only on the textures and flats of E1M1. I'm wasn't too bored to apply that on all the textures and flats in the whole game. ![:P](https://www.realm667.com/tongue.gif ":P")

Would it be theoretically possible to have a script that automatically does that for you so that you don't have to do it by hand? Or one that dynamically turns that sort of thing on and off?

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- **Gez**
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   11 years 9 months ago [\#404](#404) by Gez  Replied by *Gez* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#404 "Decided to recreate this thread. What are you guys working on? :)")*

 Of course it'd be possible. Relatively simple programming. Parse through the TEXTURE1 and TEXTURE2 lumps, print a warp line for each texture name.

For flats, parse through the IWAD's directory, and print a line for each lump name found between F_START and F_END.

But if you take it to programming, you can as well just edit ZDoom a bit so that it'll warp all the textures, all of them.

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- **MagicWazard**
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   11 years 9 months ago [\#406](#406) by MagicWazard  Replied by *MagicWazard* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#406 "Decided to recreate this thread. What are you guys working on? :)")*

> Gez wrote: Of course it'd be possible. Relatively simple programming. Parse through the TEXTURE1 and TEXTURE2 lumps, print a warp line for each texture name.
>
> For flats, parse through the IWAD's directory, and print a line for each lump name found between F\_START and F\_END.
>
> But if you take it to programming, you can as well just edit ZDoom a bit so that it'll warp all the textures, all of them.

Sorry, I probably wasn't clear, but I meant more like an ACS script, not something externally that actually writes to the TEXTURE(X/S) lumps. So the warp on/off could be done dynamically at run-time, so, for example, you could control it with a power-up of some sort.

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- **Blue Shadow**
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   11 years 9 months ago [\#412](#412) by Blue Shadow  Replied by *Blue Shadow* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#412 "Decided to recreate this thread. What are you guys working on? :)")*

 Create copies of all textures (and flats), applying the warp effect on them. From ACS you can then replace the original textures with the warped ones using [ ReplaceTextures](http://zdoom.org/wiki/ReplaceTextures) function.

Possible? Yes. Is it a good or easy way of doing it? No, not really.

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- **zrrion the insect**
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   11 years 9 months ago [\#430](#430) by zrrion the insect  Replied by *zrrion the insect* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#430 "Decided to recreate this thread. What are you guys working on? :)")*

 Some sort of laser gun I suppose. Feel free to use this however you want.
 [ ![[img](http://www.majhost.com/gallery/zrrion/SpritesAndTextures/animationtest.png) ](http://www.majhost.com/gallery/zrrion/SpritesAndTextures/animationtest.png "[img")

 [ ![[img](http://www.majhost.com/gallery/zrrion/SpritesAndTextures/somegunthing.png) ](http://www.majhost.com/gallery/zrrion/SpritesAndTextures/somegunthing.png "[img")

Aside from the hand this is from scratch.

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- **raymoohawk**
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   11 years 9 months ago [\#436](#436) by raymoohawk  Replied by *raymoohawk* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#436 "Decided to recreate this thread. What are you guys working on? :)")*

 my first attempt at a status bar face from scratch (well not really, my first attempts were just much too awful) thought id share it here

 [ ![[img](http://i1372.photobucket.com/albums/ag334/raymoohawk/hudfacefail_zpsemlvenkz.gif) ](http://i1372.photobucket.com/albums/ag334/raymoohawk/hudfacefail_zpsemlvenkz.gif "[img")

also an edit of the D64 cyberdemon i did a while ago

 [ ![[img](http://i1372.photobucket.com/albums/ag334/raymoohawk/adamandeve_zpsgmwffkue.gif) ](http://i1372.photobucket.com/albums/ag334/raymoohawk/adamandeve_zpsgmwffkue.gif "[img")

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- **Gez**
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   11 years 9 months ago [\#437](#437) by Gez  Replied by *Gez* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=20#437 "Decided to recreate this thread. What are you guys working on? :)")*

 Still say the boobs need to either be much flatter or sag more. (Independently of the question whether they should be there at all.)

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