#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) The WIP Thread

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- **raymoohawk**
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   11 years 9 months ago [\#438](#438) by raymoohawk  Replied by *raymoohawk* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#438 "Decided to recreate this thread. What are you guys working on? :)")*

 hehe, yeah, i havent touched those sprites in a while, but i think i could do them a little better now, so hopefully when i continue them ill be able to give them a more natural look

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- **Krome**
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   11 years 9 months ago [\#440](#440) by Krome  Replied by *Krome* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#440 "Decided to recreate this thread. What are you guys working on? :)")*

 Hello everybody
This is my new project:
https://www.youtube.com/watch?v=ttYPNKxBq6M

Old school 8bit feeling doom2 mod.

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- **doomedarchviledemon**
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   11 years 8 months ago - 11 years 8 months ago [\#470](#470) by doomedarchviledemon  Replied by *doomedarchviledemon* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#470 "Decided to recreate this thread. What are you guys working on? :)")*

 I am currently working on making a simple Diameter Reference for myself and I figured I might share it with everyone as well. It's pretty simple and basically just displays where certain sfx or other things that the player, or monster, may spawn around them in game. Simply give yourself the weapon and press fire in an empty map.

[ Diameter Reference](https://www.dropbox.com/s/cqbrx02focx41wf/DiameterReference.wad?dl=0)

A little spoiler, I am using this to make a new weapon that is magic based for Hexen which involves summoning symbols around the player while they chant the spell. Might take a while to make... but I have big plans for it. :cool:

Update:

I have included more points in the Diameter Reference which goes in between the points that have already been established. Hopefully with this everyone can get a better idea of where things will spawn around the player/monster. I also made the Height reference show via the AltFire because it was getting a bit too crowded with the circles.

Also, just curious, is this useful to anyone? Or is it just useful to me? If it is useful to others let me know and I might go ahead and make more Visual In-Game Reference Points... VIGRP! :haha:

The link has been updated.

 [ ![[img](http://s12.postimg.org/6tsg1kf5p/Screenshot_Doom_20141117_232535.png) ](http://s12.postimg.org/6tsg1kf5p/Screenshot_Doom_20141117_232535.png "[img")

 [ ![[img](http://s29.postimg.org/i46irq94n/Screenshot_Doom_20141117_232553.png) ](http://s29.postimg.org/i46irq94n/Screenshot_Doom_20141117_232553.png "[img")

 [ ![[img](http://s13.postimg.org/kqrsanuav/Screenshot_Doom_20141117_232611.png) ](http://s13.postimg.org/kqrsanuav/Screenshot_Doom_20141117_232611.png "[img")

 Last edit: 11 years 8 months ago by doomedarchviledemon.

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- **Guardsoul**
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   11 years 8 months ago - 11 years 8 months ago [\#678](#678) by Guardsoul  Replied by *Guardsoul* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#678 "Decided to recreate this thread. What are you guys working on? :)")*

 Made a remake from Speed of Doom Map03 "Constrained base"
 Warning: Spoiler!

 Original version:
 [ ![[img](http://i.imgur.com/VKxA6Fu.png) ](http://i.imgur.com/VKxA6Fu.png "[img")

 [ ![[img](http://i.imgur.com/chV57Dl.png) ](http://i.imgur.com/chV57Dl.png "[img")

REMAKE
 [ ![[img](http://i.imgur.com/pOvidBp.png) ](http://i.imgur.com/pOvidBp.png "[img")

 [ ![[img](http://i.imgur.com/j85nfvF.png) ](http://i.imgur.com/j85nfvF.png "[img")

 Last edit: 11 years 8 months ago by Guardsoul.

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- **raymoohawk**
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   11 years 7 months ago - 11 years 7 months ago [\#995](#995) by raymoohawk  Replied by *raymoohawk* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#995 "Decided to recreate this thread. What are you guys working on? :)")*

 my first attempts at editing textures

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/rw7se.png) ](http://www.majhost.com/gallery/raymoohawk/sprites/rw7se.png "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/randsxze3.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/randsxze3.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/conqueror4.png) ](http://www.majhost.com/gallery/raymoohawk/sprites/conqueror4.png "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/mwall4_2574.png) ](http://www.majhost.com/gallery/raymoohawk/sprites/mwall4_2574.png "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/asasd.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/asasd.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/randomxzxsre4.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/randomxzxsre4.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/wssxzxxxzxsf1.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/wssxzxxxzxsf1.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/wallbug.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/wallbug.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/tentaclewall.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/tentaclewall.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/dinowallll1x.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/dinowallll1x.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/defe.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/defe.gif "[img")

 [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/shittyrustything.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/shittyrustything.gif "[img")

feel free to use or improve them ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 11 years 7 months ago by raymoohawk.

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- **NeuralStunner**
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   11 years 7 months ago [\#996](#996) by NeuralStunner  Replied by *NeuralStunner* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#996 "Decided to recreate this thread. What are you guys working on? :)")*

 The changing shadows make no sense to me. If anything, shadows would *shrink* when lights are turned on.

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- **raymoohawk**
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   11 years 7 months ago [\#997](#997) by raymoohawk  Replied by *raymoohawk* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#997 "Decided to recreate this thread. What are you guys working on? :)")*

 guess your right :![XD](https://www.realm667.com/laugh.gif "XD"): was thinking the light in the front projeted a shadow to the back, but that probably isn right

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- **MagicWazard**
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   11 years 7 months ago [\#998](#998) by MagicWazard  Replied by *MagicWazard* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#998 "Decided to recreate this thread. What are you guys working on? :)")*

> raymoohawk wrote: planing on doing textures, heres some previews
> feel free to use or improve them ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

Apart from what NeuralStunner already said about the shadows, that's some good stuff! I'd love to see a whole pack of stuff like that.

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- **Gez**
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   11 years 7 months ago [\#999](#999) by Gez  Replied by *Gez* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#999 "Decided to recreate this thread. What are you guys working on? :)")*

> raymoohawk wrote:
>
>  [ ![[img](http://www.majhost.com/gallery/raymoohawk/sprites/dinowallll1x.gif) ](http://www.majhost.com/gallery/raymoohawk/sprites/dinowallll1x.gif "[img")

Evil dolphin!
> NeuralStunner wrote: The changing shadows make no sense to me. If anything, shadows would *shrink* when lights are turned on.

It's dynamic range! ![:P](https://www.realm667.com/tongue.gif ":P")

Strong light makes unlit places appear darker.

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- **raymoohawk**
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   11 years 7 months ago - 11 years 7 months ago [\#1058](#1058) by raymoohawk  Replied by *raymoohawk* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=30#1058 "Decided to recreate this thread. What are you guys working on? :)")*

 here is a pack with the texture ive done, i dont know much about how they must be formatted and because most of them are meant to light up i dont have enough to submit a pack (i have 55 i think, but i only got half of that when you consider the lighitng up) im not going to do any textures any time soon so i can focus on my many spriting compromises, but if anyone wants to take this and work on them or incorporate them into their own pack, feel free to do so. there all open content (mbsd for freedoom derived ones and cc0 for ones from scratch) except for the joke ditzy one.

hope you like it ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

[url]http://www.m*diafire.com/download/7akq7ox8ekxe9wx/RHTP1.rar[/url]

 Last edit: 11 years 7 months ago by raymoohawk.

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