#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) The WIP Thread

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- **DizzyDillo**
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   6 years 8 months ago - 6 years 8 months ago [\#7702](#7702) by DizzyDillo  Replied by *DizzyDillo* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#7702 "Decided to recreate this thread. What are you guys working on? :)")*

 Dizzy here. Been working on a monster in Decorate with a charge up "beam" attack that allows the player some time to try to move out of the way. I use the CMF_AIMDIRECTION flag for 35 1-tic frames to allow the "beam" to come from the monster and keep facing one direction rather than 35 tics of "gotta keep moving" spray. The problem with CMF_AIMDIRECTION is while it works laterally, the monster cannot aim upwards at higher elevations (cacodemons, flying players, imps on ledges, you get the idea). Any suggestions on how to achieve the "beam" I'm looking to make? A_CustomRailgun seemed like a logical choice, but it also has aiming problems. ![:/](https://www.realm667.com/irritated.gif ":/")

 Last edit: 6 years 8 months ago by DizzyDillo. Reason: Grammar and spelling

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- **Blue Shadow**
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   6 years 8 months ago [\#7707](#7707) by Blue Shadow  Replied by *Blue Shadow* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#7707 "Decided to recreate this thread. What are you guys working on? :)")*

> DizzyDillo wrote: The problem with CMF\_AIMDIRECTION is while it works laterally, the monster cannot aim upwards at higher elevations (cacodemons, flying players, imps on ledges, you get the idea). Any suggestions on how to achieve the "beam" I'm looking to make?

Try passing the monster's own angle to the *angle* parameter in addition to using the CMF_ABSOLUTEANGLE flag. The idea here is that the monster shoots based on its own angle, and it'll still be able to aim up and down. Example:

Code:

A_SpawnProjectile("BaronBall", 32, 0, angle, CMF_ABSOLUTEANGLE)

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- **DizzyDillo**
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- Shotgunner
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   6 years 8 months ago [\#7711](#7711) by DizzyDillo  Replied by *DizzyDillo* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#7711 "Decided to recreate this thread. What are you guys working on? :)")*

 Blue! You're a genius! That worked. Thank you.

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- **JohnCook1994**
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   6 years 1 month ago [\#8179](#8179) by JohnCook1994  Replied by *JohnCook1994* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8179 "Decided to recreate this thread. What are you guys working on? :)")*

 @ The Damager That's actually a great collaboration for this big boy.

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- **Caligula Jones**
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   6 years 1 month ago [\#8279](#8279) by Caligula Jones  Replied by *Caligula Jones* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8279 "Decided to recreate this thread. What are you guys working on? :)")*

 This is a mod I've been working on for the past few months. Looking for help if anyone's interested.

disclaimer : I am nasally and obnoxiously narrating this video.

https://youtu.be/YaoL10b4Jd0

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- **JohnCook1994**
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   6 years 2 weeks ago [\#8453](#8453) by JohnCook1994  Replied by *JohnCook1994* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8453 "Decided to recreate this thread. What are you guys working on? :)")*

 Hello, I am working on a mod that is private to me at the moment. It's called Johnnie the Space Rogue, and could you rate my mapping? Is there any tips for me to be better. MAP01 is linear, I hope everything would go alright.

https://www.youtube.com/watch?v=DWcG-kzhR6M&amp;t=419s

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- **Salahmander**
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- Wicked
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   6 years 2 weeks ago - 6 years 2 weeks ago [\#8454](#8454) by Salahmander  Replied by *Salahmander* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8454 "Decided to recreate this thread. What are you guys working on? :)")*

 Just a little something I'm working on for an addon for Golden Souls. Sega meets Nintendo!  [ ![Screenshot_Doom_20200723_231332XX.png](https://www.realm667.com/forum/attachment/894) ](https://www.realm667.com/forum/attachment/894 "...3_231332XX.png")

 Last edit: 6 years 2 weeks ago by Salahmander.

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- **JohnCook1994**
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   6 years 2 weeks ago [\#8455](#8455) by JohnCook1994  Replied by *JohnCook1994* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8455 "Decided to recreate this thread. What are you guys working on? :)")*

 @Salahmander

I cannot wait to see this addon.

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- **Salahmander**
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- Wicked
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   6 years 2 weeks ago [\#8456](#8456) by Salahmander  Replied by *Salahmander* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8456 "Decided to recreate this thread. What are you guys working on? :)")*

 @JohnCook1994, I'm literally working on it as we speak. I did have a playable version out last year, but I went back to polish it, and to finish off a map I had started along with a new one.

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- **JohnCook1994**
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   6 years 1 week ago [\#8459](#8459) by JohnCook1994  Replied by *JohnCook1994* on topic *[The WIP Thread](https://www.realm667.com/forum/the-workshop/59-the-wip-thread?start=80#8459 "Decided to recreate this thread. What are you guys working on? :)")*

 @Salahmander That is fine, take your time on polishing it. Also, I love your idea for the Sega-Themed map for The Golden Souls.

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