#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) I need help with a fucking decorate problem.

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- **CaptainManiac**
- ![CaptainManiac's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar4791.png) Topic Author
- Cacodemon
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   10 years 4 months ago [\#3340](#3340) by CaptainManiac  *[I need help with a fucking decorate problem.](https://www.realm667.com/forum/the-workshop/630-i-need-help-with-a-fucking-decorate-problem#3340 "I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself.The problem is:

THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME!
Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care:

Thanks anyone who help me")* was created by *CaptainManiac*

 **I got a fucking decorate problem that fucks my 3d model monster that i rigged myself and imported into the game and made the decorates with attack and death corresponding to the animation rig i created myself**.The problem is:
**THE FUCKING MONSTER LOOKS INVISIBLE I THE GAME!**
Sorry if i talk like a moron,but i changed the code many times to make the monster visible and it is really getting on my nerves.Can someone help me on that?Please.Here are the codes if someone take care: Code:

modeldef: model Grim { path "models\grim" model 0 "grim.md2" skin 0 "body.png" scale 5.0 5.0 5.0 FrameIndex GRIM A 0 0 "Spawn" FrameIndex GRIM B 0 1 "Attack" FrameIndex GRIM C 0 2 "Attack" FrameIndex GRIM D 0 3 "Attack" FrameIndex GRIM E 0 4 "Death" FrameIndex GRIM F 0 5 "Death" FrameIndex GRIM G 0 6 "Death" } decorate: actor Grim 6007 { SpawnID 5 Obituary " %o's soul was brought to hell by The Grim reaper" health 1000000 height 10 mass 10 speed 70 PainChance 50 seesound "grunt/sight" painsound "grunt/pain" deathsound "grunt/death" activesound "grunt/active" DropItem "BerserkPack" 2 Monster +Floorclip +BOSS States { Spawn: GRIM A 2 A_Look GRIM A 2 A_Wander loop See: GRIM A 10 A_Chase loop Melee: GRIM B 2 A_FaceTarget GRIM D 2 A_CustomMeleeAttack(1000000000,0,0,"demon/attack",1) goto See Death: GRIM E 5 GRIM F 5 A_Scream GRIM F 5 A_BossDeath GRIM G 5 A_NoBlocking GRIM G -1 stop } }

Thanks anyone who help me

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