#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Bridge Generator Weapon

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- **Infirnex**
- ![Infirnex's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar89.png?1616236591) Topic Author
- Demon
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   11 years 9 months ago [\#198](#198) by Infirnex  Replied by *Infirnex* on topic *[Bridge Generator Weapon](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#198 "Information:

Name: Bridge Generator
Class: 0
Type: Utility
Palette: Well atm uses base game sprites. Doom?
Summon: BridgeGenerator
Ammo Type: Cell. Probably will be changed later.
Altfire: No
Powered Mode: No
Added States: No

I won't bother with Credits yet since it's literally just a Decorate Lump for the time being.

This is a WIP thread for a bridge generator. This weapon makes a straight bridge when shot. It's an idea I've had for a while since playing Mega Man. Specifically the Magnet Beam. After I made this Proof-of-Concept, I immediately thought of level designs and gameplay that could revolve around this little thing.

But as of now, the only thing about the weapon that is original is the function. All sprites are taken from the Plasma Gun (since in the video, I just wanted to demonstrate how it worked). This would obviously not go very far in submission as it currently stands.

I don't know of a sprite that could fit (for weapon or projectile). I imagine a flat, razer-like muzzle being mandatory. I kinda like the ball look of the bridge, but whatever. Sounds are different thing entirely.
I've thought about altfire too. Maybe make the bridge go straight for a while then kick up 45 degrees at some point.

I'm mainly looking for suggestions and, if needed, help with sprites. Otherwise, I'm looking for feedback on the little device. Both are appreciated.

Here's the link to the (very small) file:")*

 I think A_SpawnItemEx with the SXF_TRANSFERPITCH flag is a start. I don't know how to utilize it though.

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- **jdagenet**
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- Dark Imp
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   11 years 9 months ago [\#227](#227) by jdagenet  Replied by *jdagenet* on topic *[Bridge Generator Weapon](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#227 "Information:

Name: Bridge Generator
Class: 0
Type: Utility
Palette: Well atm uses base game sprites. Doom?
Summon: BridgeGenerator
Ammo Type: Cell. Probably will be changed later.
Altfire: No
Powered Mode: No
Added States: No

I won't bother with Credits yet since it's literally just a Decorate Lump for the time being.

This is a WIP thread for a bridge generator. This weapon makes a straight bridge when shot. It's an idea I've had for a while since playing Mega Man. Specifically the Magnet Beam. After I made this Proof-of-Concept, I immediately thought of level designs and gameplay that could revolve around this little thing.

But as of now, the only thing about the weapon that is original is the function. All sprites are taken from the Plasma Gun (since in the video, I just wanted to demonstrate how it worked). This would obviously not go very far in submission as it currently stands.

I don't know of a sprite that could fit (for weapon or projectile). I imagine a flat, razer-like muzzle being mandatory. I kinda like the ball look of the bridge, but whatever. Sounds are different thing entirely.
I've thought about altfire too. Maybe make the bridge go straight for a while then kick up 45 degrees at some point.

I'm mainly looking for suggestions and, if needed, help with sprites. Otherwise, I'm looking for feedback on the little device. Both are appreciated.

Here's the link to the (very small) file:")*

 Here's a firing sound that might fit in place:

####  File Attachment:

 File Name: [ SFX\_Bridge....wav.zip](https://www.realm667.com/forum/attachment/19 "SFX_BridgeGenerator_Shoot.wav.zip")
 File Size:94.7 KB

- [ SFX\_Bridge....wav.zip ](https://www.realm667.com/forum/attachment/19?download=1 "SFX_Bridge....wav.zip") [ ](https://www.realm667.com/forum/attachment/19?download=1 "..._Shoot.wav.zip")

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- **Infirnex**
- ![Infirnex's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar89.png?1616236591) Topic Author
- Demon
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   11 years 9 months ago - 11 years 9 months ago [\#282](#282) by Infirnex  Replied by *Infirnex* on topic *[Bridge Generator Weapon](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#282 "Information:

Name: Bridge Generator
Class: 0
Type: Utility
Palette: Well atm uses base game sprites. Doom?
Summon: BridgeGenerator
Ammo Type: Cell. Probably will be changed later.
Altfire: No
Powered Mode: No
Added States: No

I won't bother with Credits yet since it's literally just a Decorate Lump for the time being.

This is a WIP thread for a bridge generator. This weapon makes a straight bridge when shot. It's an idea I've had for a while since playing Mega Man. Specifically the Magnet Beam. After I made this Proof-of-Concept, I immediately thought of level designs and gameplay that could revolve around this little thing.

But as of now, the only thing about the weapon that is original is the function. All sprites are taken from the Plasma Gun (since in the video, I just wanted to demonstrate how it worked). This would obviously not go very far in submission as it currently stands.

I don't know of a sprite that could fit (for weapon or projectile). I imagine a flat, razer-like muzzle being mandatory. I kinda like the ball look of the bridge, but whatever. Sounds are different thing entirely.
I've thought about altfire too. Maybe make the bridge go straight for a while then kick up 45 degrees at some point.

I'm mainly looking for suggestions and, if needed, help with sprites. Otherwise, I'm looking for feedback on the little device. Both are appreciated.

Here's the link to the (very small) file:")*

 The sound fits nicely. Thank you very much. You will be credited when release comes.

As for alt-fire...well, I have a couple ideas. - Arc Shot. That is, a projectile that is affected by gravity. While visually impressive, it doesn't have much use versus the normal shot.
- Vertical Spread. Instead of three shots horizontal, there would be three vertical. It can act as a wall, but is restricted otherwise (and the wall doesn't really work well like this).
- Recharge. If this were the case, the weapon's ammo would be a chargeable weapon, and you would have to hold down Alt-fire to recharge it.
- Platform shot. Now, to be clear, I haven't tried this yet. The idea is to make a projectile shoot out, and then die quickly, releasing a flat platform (thinking 5x5 balls). This could be useful to make a platform under you.

 Last edit: 11 years 9 months ago by Infirnex.

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- **Infirnex**
- ![Infirnex's Avatar](https://www.realm667.com/media/kunena/avatars/resized/size144/users/avatar89.png?1616236591) Topic Author
- Demon
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   11 years 8 months ago [\#739](#739) by Infirnex  Replied by *Infirnex* on topic *[Bridge Generator Weapon](https://www.realm667.com/forum/the-workshop/68-bridge-generator-weapon?start=10#739 "Information:

Name: Bridge Generator
Class: 0
Type: Utility
Palette: Well atm uses base game sprites. Doom?
Summon: BridgeGenerator
Ammo Type: Cell. Probably will be changed later.
Altfire: No
Powered Mode: No
Added States: No

I won't bother with Credits yet since it's literally just a Decorate Lump for the time being.

This is a WIP thread for a bridge generator. This weapon makes a straight bridge when shot. It's an idea I've had for a while since playing Mega Man. Specifically the Magnet Beam. After I made this Proof-of-Concept, I immediately thought of level designs and gameplay that could revolve around this little thing.

But as of now, the only thing about the weapon that is original is the function. All sprites are taken from the Plasma Gun (since in the video, I just wanted to demonstrate how it worked). This would obviously not go very far in submission as it currently stands.

I don't know of a sprite that could fit (for weapon or projectile). I imagine a flat, razer-like muzzle being mandatory. I kinda like the ball look of the bridge, but whatever. Sounds are different thing entirely.
I've thought about altfire too. Maybe make the bridge go straight for a while then kick up 45 degrees at some point.

I'm mainly looking for suggestions and, if needed, help with sprites. Otherwise, I'm looking for feedback on the little device. Both are appreciated.

Here's the link to the (very small) file:")*

 College is a bitch.

So I decided on the platform shot for Alt-Fire. It's mainly meant to stop your fall safely and continue your parkour-ing on laser bridges.

Here you go, current revision:

####  File Attachment:

 File Name: [ BridgeGene...1-27.zip](https://www.realm667.com/forum/attachment/35 "BridgeGenerator_2014-11-27.zip")
 File Size:16.98 KB

- [ BridgeGene...1-27.zip ](https://www.realm667.com/forum/attachment/35?download=1 "BridgeGene...1-27.zip") [ ](https://www.realm667.com/forum/attachment/35?download=1 "...2014-11-27.zip")

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