#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) How do I add the PSX fire skies onto Doom Builder?

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   10 years 2 months ago [\#4091](#4091) by PinkyDemonPunky73  *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4091 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")* was created by *PinkyDemonPunky73*

 I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames on the fire skies on doom builder, if anyone can help I would greatly appretiate it.

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   10 years 2 months ago - 10 years 2 months ago [\#4110](#4110) by MagicWazard  Replied by *MagicWazard* on topic *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4110 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")*

 Well, you don't want to put the entries between FF_START and FF_END, since that's reserved for flats, and these images are patches. The way this pack is compiled, there isn't any TEXTUREx/TEXTURES definition files for the skies, so you won't be able to see them in the list of textures in a map editor like a normal sky. However, you never assign a sky texture to your map using a map editor anyways. Instead, what you need to do is go into [ MAPINFO](http://zdoom.org/wiki/MAPINFO), and for your map, set the "sky1" value to whichever fire sky type you want to use. This will make the sky show up in your map.

 Warning: Spoiler!

 If you want to see the fire sky textures in your map editor's list of textures (say, for example, you want to apply it to a wall for some reason), then create a TEXTURES file with the following contents:
Texture BFIRSK00, 63, 224
{
Patch BFIRSK00, 0, 0
}

Texture FIRESK00, 63, 224
{
Patch FIRESK00, 0, 0
}

Texture GFIRSK00, 63, 224
{
Patch GFIRSK00, 0, 0
}

Texture RFIRSK00, 63, 224
{
Patch RFIRSK00, 0, 0
}

Texture TFIRSK00, 63, 224
{
Patch TFIRSK00, 0, 0
}

Texture YFIRSK00, 63, 224
{
Patch YFIRSK00, 0, 0
}

 Last edit: 10 years 2 months ago by MagicWazard.

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   10 years 2 months ago [\#4115](#4115) by Tormentor667  Replied by *Tormentor667* on topic *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4115 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")*

 Wrong forum anyway, moved it.

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   10 years 2 months ago - 10 years 2 months ago [\#4121](#4121) by MagicWazard  Replied by *MagicWazard* on topic *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4121 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")*

> Tormentor667 wrote: Wrong forum anyway, moved it.

Ha ha, I'd already moved it once. It was in the Repository to start with.

Anyways, to the original topic, I wanted to clarify a little further: the visual appearance of "F_SKY1" has no impact on what the actual sky looks like in-game. Putting new sky images into the flats list, or replacing "F_SKY1" with a new image, won't have any effect on the actual sky. The flat "F_SKY1" is just a special marker to the engine; when you apply it to the ceiling (or the floor, if you're kinky), it tells the game engine "draw the sky here". What "the sky here" looks like is dependent on what you put in MAPINFO; if you haven't put anything into MAPINFO, then the game will default to whatever the appropriate sky for the map number of the current game is.

Hopefully that helps explain the sky behavior a little better.

 Last edit: 10 years 2 months ago by MagicWazard.

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   10 years 1 month ago [\#4137](#4137) by PinkyDemonPunky73  Replied by *PinkyDemonPunky73* on topic *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4137 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")*

 Where do you find MAPINFO? is it in doom builder or slade 3?

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   10 years 1 month ago [\#4138](#4138) by MagicWazard  Replied by *MagicWazard* on topic *[How do I add the PSX fire skies onto Doom Builder?](https://www.realm667.com/forum/the-workshop/714-how-do-i-add-the-psx-fire-skies-onto-doom-builder#4138 "I recently downloaded the psx fire skies for my map i'm making in GZDoom Builder, I cant seem to get it to work. I tried putting it in Slade 3 on FF_Start and F_end entries but only showed each frames...")*

 You'd edit the file in SLADE3. Note that a MAPINFO file isn't generated automatically when you make a map in Doom Builder (or any other editor that I'm aware of). You have to make the MAPINFO file by hand in SLADE3, then fill in the values you want. It's not difficult once you know what you're doing, but there's a lot of game info that MAPINFO is capable of modifying, so it can take a bit of time to learn how to use. I'd suggest opening up ZDoom.pk3 in SLADE3 and examining the MAPINFO file for the existing Doom games to get a basic idea of how they work. You can then copy the MAPINFO to use as a base and modify it for your needs. And definitely refer to the [ MAPINFO](http://zdoom.org/wiki/MAPINFO) page on the wiki for more information.

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