#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/weapon.png) Weapon Improvement

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- **cmw1986**
- ![cmw1986's Avatar](https://www.realm667.com/media/kunena/core/svg/person.svg) Topic Author
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   9 years 5 months ago [\#5523](#5523) by cmw1986  Replied by *cmw1986* on topic *[Weapon Improvement](https://www.realm667.com/forum/the-workshop/877-weapon-improvement?start=10#5523 "Hey MagicWazard,

I have a weapon that needs fixing to behave how I want for it to do.

My weapon is fireworks that are supposed to stop an enemy in its tracks when the enemy comes across one after the player places one on the ground (the enemy also enters and stays in pain state without taking any pain/damage which is what I already have so far). Then the firework is supposed to activate itself and launch straight up into the sky and take the enemy along with it! (which eventually blows up and kills the enemy). Sound pretty cool, eh?!.

How do I go by accomplishing this task?. What actually really needs to be fixed with the weapon's codes is probably just the FireworksLighting actor, but I could be wrong. Here are the current codes for the fireworks and an enemy (replaces rifle zombies) to help you with this neat idea:")*

 Oh, I'm sorry, please forgive me of my mistake... :oops:

...anyways, here is an example wad of the character and weapon. Hope you can find it helpful!. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

####  File Attachment:

 File Name: [ Fireworks.zip](https://www.realm667.com/forum/attachment/641 "Fireworks.zip")
 File Size:98.27 KB

-cmw1986

- [ Fireworks.zip ](https://www.realm667.com/forum/attachment/641?download=1 "Fireworks.zip") [ ](https://www.realm667.com/forum/attachment/641?download=1 "Fireworks.zip")

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- **MagicWazard**
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   9 years 5 months ago [\#5525](#5525) by MagicWazard  Replied by *MagicWazard* on topic *[Weapon Improvement](https://www.realm667.com/forum/the-workshop/877-weapon-improvement?start=10#5525 "Hey MagicWazard,

I have a weapon that needs fixing to behave how I want for it to do.

My weapon is fireworks that are supposed to stop an enemy in its tracks when the enemy comes across one after the player places one on the ground (the enemy also enters and stays in pain state without taking any pain/damage which is what I already have so far). Then the firework is supposed to activate itself and launch straight up into the sky and take the enemy along with it! (which eventually blows up and kills the enemy). Sound pretty cool, eh?!.

How do I go by accomplishing this task?. What actually really needs to be fixed with the weapon's codes is probably just the FireworksLighting actor, but I could be wrong. Here are the current codes for the fireworks and an enemy (replaces rifle zombies) to help you with this neat idea:")*

> cmw1986 wrote: Oh, I'm sorry, please forgive me of my mistake... :oops:
>
> ...anyways, here is an example wad of the character and weapon. Hope you can find it helpful!. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")
>
> ####  File Attachment:

>
>  File Name: [ Fireworks.zip](https://www.realm667.com/forum/attachment/641 "Fireworks.zip")
>  File Size:98.27 KB
>
>
>
> -cmw1986

No worries; like I said before, I probably wasn't terribly clear. Anyways, I'll take a look when I can, but don't hesitate to ask around on the ZDoom forums in the meanwhile. Much smarter people hang out there all the time, and one of them may be able to help you out if I can't.

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