#  ![](https://www.realm667.com/media/kunena/topic_icons/realm667/user/map.png) Blood Amulet and Doom

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- **Salahmander**
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   9 years 6 months ago [\#5438](#5438) by Salahmander  *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#5438 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")* was created by *Salahmander*

 Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's ammo, and I have read it's made for Heretic and Hexen. Is it simply not compatible with Doom at all?

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- **Blue Shadow**
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   9 years 6 months ago [\#5439](#5439) by Blue Shadow  Replied by *Blue Shadow* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#5439 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 After you did your changes, did you compile the ACS file?

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- **Salahmander**
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   9 years 6 months ago - 9 years 6 months ago [\#5440](#5440) by Salahmander  Replied by *Salahmander* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#5440 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 How do I do that in Slade?

Edit:
Scratch that, found out how and all sorted, thank you for the help. ![:)](https://www.realm667.com/media/kunena/emoticons/cacsmi.gif ":)")

 Last edit: 9 years 6 months ago by Salahmander.

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- **Blue Shadow**
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   9 years 6 months ago [\#5441](#5441) by Blue Shadow  Replied by *Blue Shadow* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#5441 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 You're welcome.

I might submit an updated version at one point so that the item works without requiring changes on the modder's part.

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- **Ultimate Freedoomer**
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   8 years 4 months ago [\#6850](#6850) by Ultimate Freedoomer  Replied by *Ultimate Freedoomer* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6850 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 I actually did the updates for you.####  File Attachment:

 File Name: [ BloodAmule...ated.zip](https://www.realm667.com/forum/attachment/719 "BloodAmuletupdated.zip")
 File Size:3.87 KB

- [ BloodAmule...ated.zip ](https://www.realm667.com/forum/attachment/719?download=1 "BloodAmule...ated.zip") [ ](https://www.realm667.com/forum/attachment/719?download=1 "...letupdated.zip")

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- **Blue Shadow**
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   8 years 4 months ago [\#6898](#6898) by Blue Shadow  Replied by *Blue Shadow* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6898 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 That will only work with the ammo from the original games (IWADs), though. What I have in mind is to make it work with any ammo, including custom ammo.

I'll probably work on that soon.

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- **Ultimate Freedoomer**
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   8 years 3 months ago [\#6904](#6904) by Ultimate Freedoomer  Replied by *Ultimate Freedoomer* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6904 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 When I did my edits, I figured it'd just be easier to only have it cover the vanilla ammo types while leaving what custom ammo it effects up to the modder, on the basis of reducing the probability of startup errors causing "unknown actor" warnings or startup being halted from a custom ammo type being referenced in the ACS despite not being defined as an actor in DECORATE. I still left the space specifically for custom ammo in the ACS, though.

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   8 years 3 months ago [\#6905](#6905) by Blue Shadow  Replied by *Blue Shadow* on topic *[Blood Amulet and Doom](https://www.realm667.com/forum/the-workshop/880-blood-amulet-and-doom#6905 "Hey guys, I'm working on a mod and am implementing a Blood Amulet into Doom, I'm having problems, I'm taking damage and yet I'm not recieving ammo, I've changed the ACS so that it would give me Doom's...")*

 I started working on updating this two days ago, and decided to leave it as it is in terms of what ammo types the item gives, and that was for two reasons:

1. The idea of the item only works well with fantasy-themed weapons/ammo: it's really weird to get rockets or shotgun shells from this.
2. Weapons with reload: it makes no sense to gain ammo for a weapon's clip or magazine.

Of course, one can disregard the above and have the item do whatever they want. But that's how *I* am going about it.

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