Doom 2: Nemesis - the never ending Project
Written by Anthippos Anastasakis on
Warchild has been around in the modding community roughly since Doom Legacy v1.42 had been released and introduced 3d floors. After some first steps in mapping he decided to make his own project. It was called "Doom Dimensions" and after an SSD crash it was renamed to Doom Nemesis and reworked from scratch. This project has been around for at least a decade but was beyond the capabilities of the GZDoom port and suffered the lack of limit removing features in the port itself, manpower, hardware power and especially public interest, as nobody seemed to be interested in 3d Models that were provided by Warchild as he was one of the first to do that. Doom Nemesis nevertheless evolved parallel to the GZDoom port. Slowly but surely many limitations would vanish and new features would appear, such as DECORATE, ACS, 3D Floors, dynamic lights, HD Textures and 3D model support. With these developments, the project would slowly start to take shape and a playable alpha was released in 2021.
Doom 2: Nemesis (new name since 2022) runs with a customized particle fire enhancer fork as base "Engine" for SFX, GZDoom Port and Led´s generic weapon mod. Features are dnymic lights, scripted events via ACS, monsters, weapons, actual tracer bullets, custom basic gore, 3d Floors, tons of 3d models, custom sounds and textures, and many other things, to bring some modern gameplay and visuals together with classic gameplay and visuals.
While technical limitations get fewer thanks to GZDoom and Ultimate Doom Builder, the project still suffers from lack of public attention and feedback and therefore stays under the radar and mostly unknown to the greater community.
Many 3D modelpacks were provided by Warchild over the years since GZDoom managed to implement 3D model support and still releases packs for mappers to work with. Unfortunately to this day no foreign Doom mod is known to be using these models. Due to no available feedback, possible reasons are purely speculative. Currently, the amount of GZDoom ready 3D models reaches roughly 3000. Mentionable modelpacks are:
- Soldier of fortune 2 modelpack for GZDoom
- Jedi Knight: Jedi Acady / Jedi Outcast modelpack (Textures included) for GZDoom
- BlackRayne modelpack (originally a Jedi Knight modelpack with non-scifi-themed props) for GZDoom
- Counter Strike Source modelpack for GZDoom
and some others in development.... However, mods like Total Chaos, Hunter´s Moon, Doomreal, Doom Turnament, Wolfendoom: Blade of Agony e.t.c came into being with no relation whatsoever to these modelpacks. Warchild is also the author of "Ballern", a mod that consists of playable vanilla maps from 2007-2010 and was released as "Ballern2012". Ballern2023 is planned to be the Remake af all the old maps + additional old maps / map snippets recycled and redone.
DOOMIUM, one month till fission
Written by Zhaojue Éphastine on
After going on a trip towards the plains of Eternal Evilness and back, fai1025 got tired of huge adventures with a hidden treasure deep into far-far away shores of Hell. The Fai Slayer realised that travelling wide, desolated bits of Hell just to retrieve a random MacGuffin wasn't for them anymore. That's why they decided to gather a team of Science Slayers to exploit a chaotic and demonic radioactive matter known as DOOMium. Their research team has two months, until the 10th of December, to test and find out how DOOMium will benefit the future of mankind and other thriving people that have to deal with demons and alike on a daily basis.
This community project is a collection of 32 short maps using OTEX 1.1 as their only texture set and are interconnected using the exact same teleports for entering and exiting the level. It started on the 16th of October and there's only less than one month left now.
Prior to this community project, fai1025 also did a 20 maps MegaWAD named Unternity in an attempt to move on from Eviternity as a too big maps MegaWAD. Check the links provided for the community project and Unternity MegaWAD if you want to learn more about this DOOM mapper's past projects.
Doom Wads' showcase channel
Written by Zhaojue Éphastine on
Few weeks ago, I stumbled upon a YouTube channel named "Doom Wads" that uploads one video weekly (+ the month the week is set in) where they show a bit of gameplay from multiple WADs. They display the name of the WAD, the number of maps the WAD has, the author's name and the monster count. If you want to try new WADs, test fresh creations and keep yourself up to date with what's going on, I am confident you will find this channel interesting and useful. Moreover, because the NanoWADMo finishes less than 10 days ago, a lot of WADs were put in the video. First week of November. And here's the direct link to their channel.
The Refinery - Trinity released
Written by Tormentor667 on
Lately I am really enjoying spicing up my old projects from time to time. It's nothing that "I have to" or that time plans demand from me, it's something I can work on when I am interested in doing. For the past year I have been working on a remaster of The Refinery with the title Trinity. There has been some bashing around when it was released in 2012 (let's simply forget about the "Shores of ZDoom" drama) and maybe it was released in a certain rush back then. Anyhow it wasn't released the way it was meant to be so I took the time to finish it up, adjust the gameplay, exchange some actors, add some new content and on top of it all, enhancing it with a 3rd playthrough that totally shuffles the cards again. Give it a try, at least three times before you wipe it of the harddrive again. It might be fun.