Maskim Xul is a project by Obsidian, that he started around mid-2014 and in its 3-year lifespan has been the most erratic and peculiar wad I've ever worked on thus far. The project was his attempt to accomplish 2 things: Create a decently large map as opposed to the small ones he is accustomed to and satisfy his incorrigible fetish for bookshelf textures. Mmmm, books.... The wad is for Boom format and utilizes a rather large amount of DeHackEd, (impressive that people still use it) as well as a ZDoom-exclusive OGG for the main attraction (courtesy of Eris Falling and his extremely well honed composing skills). Expect new textures, new enemies and even some new weapons to aid you in the combat. But most of all, expect the unexpected... check the development thread with an almost finished release candidate here.
Sick and tired blasting Nazis at foot? Say no more - we did the impossible! After hours of coding by AFADoomer, hours of defining models by Ozymandias and hours of enslaving by ...err me... we are proud to present you the first fully drivable and steerable tank in a Doom engine powered by GZDoom. As videos are a better proof of conzept than words, we have prepared a little demo for you - have fun with it, we are looking forward to your thoughts!
Next to finishing the world map you can see in the screenshot, Batandy has also finally announced the release date of his amazing piece Doom: The Golden Souls 2 which is a charming mash-up between Doom and the Super Mario games from the 90s we all played and loved. Golden Souls 2 now rocks 38 completed maps, which is a bit more than the standard 32-map megawad. Currently Batandy is working on the final area and boss of MAP38, the seventh castle, and he will soon start working on World 8 "Hell", the last world. Yep, that's it, end of the line, only 5 more levels left to make. Check the dev thread and also sign up to his facebook page to not miss a thing in the future!
Not being a weapons mod fan myself, these kind of creations really need to be something special to get my attention. In the special case of Heretic - Order and Chaos, the coder amv2k9 exactly got what it needed. Order & Chaos' twist on Heretic's gameplay is such: You have entered a world where the very atmosphere itself slowly eats away at your health, and health pickups are extremely rare. All is not lost, though; your weapons siphon life from killed enemies, and your health maxes out at 500. Armor is also more plentiful; in fact, armor pickups ranging from a meagre 1 point to as many as 128 points now replace health artifacts and most powerups, and the max amount of armor you can have is 500. Doesn't sound interesting enough yet? Check the release and development thread over at ZDoom. It's definitely an interesting gameplay approach.
Good news for all those GZDoom fanatics out there: The new version 3.3 has been released just a few days ago and it brings a huge list of additions and improvements to the engine, especially some ZScript and UDMF Mapping highlights for you, for example dynamic spot lights configurable in the UDMF map format or mod-defined aliases no longer permanently change CVARs. For a full list of changes and additions, check the release thread and get your copy of GZDoom 3.3 just now - it's worth every bit and byte.
GZDoom is for some of us the most powerful Doom engine available. Though, mappers don't seem to try to push it to its limits - until now: Elementalism finally seems to be one of those projects that fully take the advantage of all the capabilities, GZDoom has. It takes classic Doom gameplay and combines it with cutting-edge enhanced graphical features for an explosive new six-episode Megawad. Confront and conquer the power of the elements, wield the powerful Elementium-powered wand and take charge through six awe-inspiring locations of elemental carnage! None lesser than Dragonfly, Dreadopp, Remmirath and other skilled mappers are working on the project atm with a planned release date in 2019. It's still a long way to go but the screenshots are already promising. Check the thread at ZDoom.org now.
hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful this can be). The author has fixed various issues and added a load of different new features, including
After his first Wolfenstein project Shadows of Destiny has been released only a few months ago, you would consider he will take a short break but little did I know. Just a few weeks ago he has released the first beta version of the successor with the promising title Machines of Death, another GZDoom-project based on the original Wolfenstein 3D with a lot of interesting additions thanks to the new engine-capabilities. He really took the spirit and carried it further. This is a real recommendation if you are into those good old times. Check the development thread and the beta version at the ZDoom forums.
It has been a pretty long while since we last posted news about the development of the final episode of Blade of Agony - and no, this won't change today. I can already promise you though that Chapter 3 will showcase a lot of surprises again that will make the last chapter the best chapter. We are currently focusing a lot on the settings, plot and twists that will conclude the storyline after a lot of turns have been taken place in the second chapter, but more about this another day. On the other hand we are taking community support and feedback very serious as it's the most important thing to see our creation from a player's point of view. Therefore, we have taken Chapter 1 under another overhaul and also improved and developed Chapter 2 to be better according to Let's Plays and tests we got from Youtube and other useful sources. One thing I want to show you finally is the replacement of the terrible ugly jpg-artifacted and pixelated starry night skybox that so many people have complained about - for a reason. Other than that, a lot of other improvements have been made so far regarding the quality of visuals, gameplay and maps. I can promise you one thing: Replaying and revisiting Chapter 1 and 2 will be worth it - if not only for the voice acting...
Good news for Blade of Agony when it comes to awards: After we made it into the Top 100 of ModDBs mods of 2017 (the voting is still going btw), I just discovered that we also got into the final rolling of PC Gamer's Games of the Year 2017 contest, which is amazing news for us developers. The final list is still not set but we are part of the contenders that the team then got together to argue over the winners and put together a final list that represents the best of PC gaming. We are honored to be part of this and we can't wait to see if we make it into the list of winners this year. More about this as soon as we get the news!
Some of you might have already noticed that donations for the Realm667 or Blade of Agony weren't working anymore. Unfortunately, I didn't - for the past 10 months to be precise. The old mail adress wasn't attached to the site's PayPal account anymore so all of the donations didn't reach me or the page account and simply have been refunded or not accepted (no idea what PayPal itself does if a donation is given to a non-existant mail adress and if it isn't accepted for weeks and months). Anyway, if you got your donation refunded in the past 10 months (what I really hope for) and if you would like to donate the same amount again (what we really hope for even more) then go for it, the system/button is working again and the donation will be delivered. Sorry for the trouble, this is more annoying for us site runners than for you visitors, so thanks already a lot if you consider doing it another time.
Only a few days ago, the Annual Cacowards have been celebrated over at Doomworld.com and to be honest, this years winners are simply amazing - even the "Runner up"s are of a tremendous quality that I'd consider 2017 one of the greatest modding years in Doom history. Unfortunately, Blade of Agony Chapter 2 wasn't mentioned in this year's edition but regarding the competitors we can actually live with it and will focus on making Chapter 3 even better for 2018. Nevermind, this is what one of the authors says: "2017 has come and gone, and with it comes another installment of Doomworld's Cacowards. Doom is now twenty-four years old and has successfully weathered the release of its technologically superior progeny; in fact, I'm certain that public interest has only increased since Doom 2016's release the previous year. If anything had a chance of doing any damage to its longevity, it would have been the end of development on ZDoom. Thankfully, developers were more than prepared to pick things up, and the torch continues to burn in QZDoom and GZDoom." Read the rest of the article in the official page at Doomworld.com.
The final voting phase for ModDB's "Mod of the Year 2017" and a second time you have the ability to vote for Blade of Agony and other mods to decide, which project is the number 1 of this year (multiple votes are possible btw). So if you want to support us, please do your vote - it's pretty simple: Visit the Top 100 page at ModDb, click on the Doom II button and then hit the red "VOTE" button for your voice - thanks already a lot in return for your help, we can't wait to see the final results!
Mod of the Year has begun on ModDB, and a voting booth for our fans of Blade of Agony has been added to our mod profile on the ModDB site. If you have a moment left, and you like Blade of Agony as we do as modders, support us and do your vote, just click at the link and hit the "VOTE NOW" button for your voice - thanks already a lot in return for your help, we are eager to see the competition's results :)
Just saw a new screenshot from a project that I have been following for a while now: REKKR by Revae. To be honest, it's very ambitious for a one-person show but other projects have already proven, that people are able to create complex projects totally on their own (like ravage with Hocus Doom or MSPaintRock with Woolball). So REKKR is another special gem that happened out of nowhere. The special thing about it is: It's an Ultimate doom TC. It's intended to be vanilla compatible, but runs fine in ZDoom (and nearly every other engine) with the proper compat flags. The theme is vague norse/celtic/fantasy. Notable differences from Doom are a lack of hitscanning enemies, and that weapons are tad more balanced, rather than dooms obvious progression (as much as dehacked would allow for anyway). The weapons also (generally) function quite differently.
Does anyone of you still remember Eriance and his ambitious project Demon Eclipse? A addon for Doom with countless self-drawn new enemies and weapons, unique detailed maps and a totally thrillng experience? Well, then you might also still remember that this project has been cancelled a few years ago, the drama has been terrible but nobody was able to stop Eriance from his decision. And out of nowhere, the dead has been resurrected: Hell Forged is the successor to Demon Eclipse. Thanks to Tarnsman's feedback from some time ago, he's convinced Eriance (now called Amuscaria) to focus on the Hell-tech theme of Demon Eclipse instead of having two essentially different games in a single package. Hell-Forged is currently planned to be a single 9-map episode set in another world being invaded by Hell. Although Episode 2,3, and 4 were designed and much thought put into them, it's unlikely those will be completed. The focus is for Hell-Forged's 9 maps and ~dozen new enemies and bosses. More information can be found at the development thread.
After playing Golden Souls and Simon's Destiny you can't wait to proceed with something in the similar style? Then I have good news for you: Batandy has released another 3-map demo of his Golden Souls 2 mod a few weeks ago: Try 3 new levels and two brand new weapons! From the damp caves of Beautiful Bay, through the cold icicles of Rimy Residence, to the cozy skies of Strawberry Fields, there's plenty of content to give you a taste of the final release! Read more for the trailer:
Just discovered, that Vostyokuploaded a few new screenshots and a showcase video of his Ashes total conversion including a few other extras that totally blew me away. The atmosphere of this post-apocalyptic project is simply brilliant and I am looking forward to the first fully playable version. I mean - riding a motorcycle, isn't that already enough that keeps you eager? This is what the author says about his creation:
Even though the final release has been made almost a month ago, it's still worth to be announced at the Realm667 as well. Castlevania : Simon's Destiny is a standalone non-profit GZDOOM based fan game born as a love letter to this legendary franchise. This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay. All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night! And to be honest: It does a damn good job at reimagining the old nostalgic feeling. Check the official ZDoom forum thread for more informaton, screenshots, trailers, extras and the final game.
Even though people know that I am not a big fan of Brutal Doom and its derivations, I have to admit that the dedication ZioMcCall puts into his Brutal Wolfenstein is really impressive. Brutal Wolfenstein 3D is a TC for Doom 2:Hell on Earth which aims to recreate a new experience of the original Wolfenstein 3D,with new gameplay mechanichs such as new enemies, new weapons, interactive enviroment and - of course -blood. A huge amount of blood. Next to remade maps you will find a large arsenal of weapons and enemies to spice things up. A demo of v5.0 can be found at ZDoom.org.