Batandy is obviously on a mapping and modding rage these days. After having released Golden Souls 2 only a few days ago, a new version of Castlevania Simon's Destiny has been released, bringing it up to version 1.3 and adding new features like environment maps or the so called bump mapping. Check the ModDb page of the project and download the latest version, it's definitely worth replaying,
July is definitely the month of big releases. Doom : The Golden Souls 2 is finally out and the sequel of the groundbreaking mario styled hub-based mod that we have waited so long now. Batandy has created something amazin here! This time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again! For a gameplay trailer, more information and the final download, check the development and release thread over at ZDoom.org.
Revae has just released one of the TCs I have been waiting for a long time now. REKKR is an ambitious vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. You are a warrior recently returned from war, only to find your hometown massacred by hellish creatures. From there you set out to find revenge. So what does it feature?
- 27 maps + 8 and 1/2 bonus maps
- Over 10 monsters
- All new weapons
- All new music
- All new sounds
- All new graphics
- All new everything
It should run in just about any engine you throw it at. For ZDoom variants, make sure your compatibility settings are for Doom (Strict), and don't jump or freelook or you'll break the visuals/everything. More information including a download link and a link to the project homepage can be found in the ZDoom forums.
Back in the day I don't think people would have really gone for this whole "corporation as state" thing, but I guess back in the day they didn't have to deal with portals to hell ripping our dimension apart. When push comes to shove, if the throne is empty, somebody's going to go and sit on it. Just happened 200 years ago that it was the UAC. They call themselves a commonwealth now, their CEO a president, their shareholders are the public. All told they've done a decent job putting the pieces back together.
This is how the whole Interstellar Enforcer story starts. ReformedJoe has just uploaded a gameplay trailer of his wip-project and it's really nice looking stuff he got there. What is Interstellar Enforcer? In a nutshell, it is a mission based GZDOOM TC for DOOM II. Take doom, mix in a dose of unreal and turok, add a splash of metroid and maybe a little bit of system shock 2 and you'll not be far from the target. You play as an officer of the Interstellar Enforcement Patrol, tasked with policing the obscure fringes of humanities bustling space empire in the future of the DOOM II timeline. You generally do this by shooting things.
It is so impressive to see, how far the Doom engine has come if you take a closer look at Membrane, a standalone game developed by SuperDon which is based on GZDoom. Featuring fast gameplay, expansive labyrinthine levels, with fun sci fi weapons and powers. Membrane is a throwback to classic First Person Shooters, inspired by the likes of Jedi Knight, Duke Nukem 3d, and of course Doom.
The story so far: You awaken in the crumbling ruins of a laboratory. An alien membrane covers your arms and back. You hear it in your head... responding to your thoughts, telling you to escape! As you climb into the light, it becomes clear you have been the subject of alien experimentation. You can hear a patrol in the distance... you will have to fight your way out and find a way back to Earth! A gameplay trailer can be found in the official thread over at ZDoom as well es on the ModDB page.
Just spotted that the modder Revae has posted a new "work-inp-progress" screenshot of his mod REKKR. Teasing is one of his greatest strengths, no doubt about that. If you haven't heard about this project yet, let's put it in a nutshell: It's a vanilla TC set in a fantasy world that feels vaguely Norse or Celtic. Think Skyrim, but without the billions of dollars or cohesive art direction, or planning. All the weapons and enemies and maps and sounds and musics and textures and graphics are new from scratch (except 3-4 textures that I re-shrunk from a high res Thief texture pack Revae did years ago). A total total conversion. The general idea is a 90's Doom clone. It started as a sprite tutorial and snowballed into a full game - and it looks brilliant so far. Check the thread, there is even a gameplay-trailer.
Ever imagined what Doom II would have looked like when the first maps weren't focused on the Space Station theme but some kind of a darker and more hellish theme? Doom II Dark World is exactly that: 11 maps that are patterned after the first set of 11 levels in Doom II. The concept for this mapset was inspired by the Dark World levelsets from Super Meat Boy: levels with the same broad layout as the original they're based on, and with a familiar look, but with different aesthetics and a much higher challenge factor. The chief mapping guideline the mappers Hellser, Trance and Grimmoire followed was that if a player knew their way around the original map, then they should never get lost playing one of these. The goal is to provide longtime Doom II veterans with a fresh experience traversing maps which feel both instantly familiar and new and challenging at the same time - and it does a good job at it!
It's already been a while since Enjay released his ambitious 1-map project Gene-Tech but I spotted the old thread again today and I think it is fine to showcase the project another time - I am actually still hoping for a sequel. The game has sort of an EU-like, fan-fictionish plot for another game inspired by a single paragraph in an article that Enjay found online. You are tasked with investigating the Gene-Tech corporation. This company, based on Mars (why is it always mars), specialises in genetic manipulation and cybernetic integration. The Global Defence Force has strong evidence to suggest that Gene-Tech has made contact with an alien race and is working with them on new technology. This goes against the internationally and interplanetarily agreed protocols for alien contact and is considered to pose a significant security risk. As such, you are authorised to use any means necessary to investigate Gene-Tech, discover the nature of their work and neutralise any alien threat should it become apparent that there is one. Sounds thrilling? It is! Get the map now, it's worth every bit and byte of download!
Imagine having the Legendary mechanics of Fallout 4 integrated into Doom - how cool would that be? That's the premise of the Legendoom mod from Yholl! If you are unfamiliar with those, here's basically what happens. Random enemies on the map are chosen to be Legendary enemies, with increased health. Bringing them down to half will cause them to fully heal and transform (kinda) into a more powerful form, attacking you relentlessly and with even more damage than normal. Killing a Legendary enemy at any point will cause them to drop a completely random Legendary weapon, which will have an extra effect altering its behaviour! There are currently 60 different effects, ranging from things like increasing the effectiveness of healing items, firing bouncing projectiles, doubled explosion size, or even a triple shot attack! These effects are seperated into four tiers of general awesomeness, with each tier having a different color representing it, as well as cool weapon sprites. You want more? Go for it!
While being on a gameplay-mod rage the last weeks, I have to mention one special thing from the modder Deadalus: Complex Doom. In my eyes it honors its name in all regards when it comes to its features:
- Each monster has typically 3/4 tiers where a random tougher monster will spawn in its place.
- Armor and Spheres have a random chance to spawn a stronger type / powerup.
- Weapons have been redone and feature reloading.
- There is an inventory system to make use of items / powerups which are randomly dropped by monsters.
- You can toss grenades and mines with weapons equipped.
- here's plenty more in it but again, its been out for so long people likely know whats what.
Next to that, a lot of additional features have been added since the initial release like upgradable weapons, kicking, demon runes and many more things. For a detailed explanation and a gameplay video, simply check the development and release thread over at ZDoom.org
Just spotted a very interesting gameplay mod over at ZDoom.org which is all about our beloved protagonist from the first early build games. Let's set our minds back to 1871. We all know the sad fate of the undead cowboy known as Caleb, main character of the Blood series and his thirst for vengeance, as he was betrayed by the dark god known as Tchernobog. When he (Tchernobog) killed the Chosen, and among them, his beloved Ophelia, he knew Caleb would seek revenge more powerful than ever, many years later. But what if Tchernobog used his powers to banish Caleb once and for all from that dimension? Caleb awakes in the middle of a demonic invasion on earth. But not that world he used to know. Things look too different. It's up to you to find some answers. Or maybe, you could awake on a Dark-fantasy themed scenario, or even, a dystopic cyberpunk themed world! The possibilities are on your hands. Ultra Crispy combines the best of both worlds when it comes to Doom and Blood.
Admeral has released his gameplay mod Enhanced Vanilla Project already a few days ago, but it doesn't matter, as it is still in progress and development is continuing. for his very first Doom gameplay mod and a QoL (Quality of Life) type of mod, it's a very solid release. It some kind of Smooth Doom and Beautiful Doom. But, what does this mod? To keep things simple: It gives vanilla Doom a fresh coat of paint, while maintaining vanilla gameplay. If you are interested, simply check the dev thread over at ZDoom for a full list of features, a gameplay video and a changelog.
The mapper ImpieTwo has just released his latest side-project called Operation Bodycount, revisiting a previous remake he abandoned a couple years back. The project is three objective-based with multi-storied missions. The objectives are clear: Kill terrorists, rescue hostages, disarm nuclear devices, and save the world from HORUS's ultimate jihad. A remake of the terrible DOS shooter of the same name, in the same spirit as his previous remake, Nerves of Steel. The story goes:
The HORUS terrorist group has just made super-terrorist Victor Baloch its new leader, and they’ve stolen several nuclear warheads. With the nukes in tow, they’ve begun holding the world hostage one region at a time.
In response to this, NATO has greenlit a campaign to eradicate HORUS and Victor once and for all, with the Hercules of counter-terrorism Hector Juarez taking point. Operation Body Count is a go.
This doesn't only sound fun: It definitely is. Check the release thread with more information and a nice showcase video from the official release thread over at ZDoom.
HexereticDoom is proud to announce the release of what has been one of his most ambitious Doom mods up to this time. For everyone, here he presents you: HXRTC Project Golden Edition! This new release is in fact a continuation of the previous version HXRTC Project Final Edition, which for some time has been receiving small updates and hotfixings, but this one he brings you is by far a major update of this Doom mod. It includes several new weapons, more exclusive enemies, tons of new items and decoration elements and much more! Get access to the latest info about H-Project Golden Edition (including download links) visiting the official ZDoom forum thread. Check and enjoy this new release, and have a nice Doomsday everyone!
hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful this can be). The author has fixed various issues and added a load of different new features, including
Maskim Xul is a project by Obsidian, that he started around mid-2014 and in its 3-year lifespan has been the most erratic and peculiar wad I've ever worked on thus far. The project was his attempt to accomplish 2 things: Create a decently large map as opposed to the small ones he is accustomed to and satisfy his incorrigible fetish for bookshelf textures. Mmmm, books.... The wad is for Boom format and utilizes a rather large amount of DeHackEd, (impressive that people still use it) as well as a ZDoom-exclusive OGG for the main attraction (courtesy of Eris Falling and his extremely well honed composing skills). Expect new textures, new enemies and even some new weapons to aid you in the combat. But most of all, expect the unexpected... check the development thread with an almost finished release candidate here.
Sick and tired blasting Nazis at foot? Say no more - we did the impossible! After hours of coding by AFADoomer, hours of defining models by Ozymandias and hours of enslaving by ...err me... we are proud to present you the first fully drivable and steerable tank in a Doom engine powered by GZDoom. As videos are a better proof of conzept than words, we have prepared a little demo for you - have fun with it, we are looking forward to your thoughts!
Next to finishing the world map you can see in the screenshot, Batandy has also finally announced the release date of his amazing piece Doom: The Golden Souls 2 which is a charming mash-up between Doom and the Super Mario games from the 90s we all played and loved. Golden Souls 2 now rocks 38 completed maps, which is a bit more than the standard 32-map megawad. Currently Batandy is working on the final area and boss of MAP38, the seventh castle, and he will soon start working on World 8 "Hell", the last world. Yep, that's it, end of the line, only 5 more levels left to make. Check the dev thread and also sign up to his facebook page to not miss a thing in the future!
Not being a weapons mod fan myself, these kind of creations really need to be something special to get my attention. In the special case of Heretic - Order and Chaos, the coder amv2k9 exactly got what it needed. Order & Chaos' twist on Heretic's gameplay is such: You have entered a world where the very atmosphere itself slowly eats away at your health, and health pickups are extremely rare. All is not lost, though; your weapons siphon life from killed enemies, and your health maxes out at 500. Armor is also more plentiful; in fact, armor pickups ranging from a meagre 1 point to as many as 128 points now replace health artifacts and most powerups, and the max amount of armor you can have is 500. Doesn't sound interesting enough yet? Check the release and development thread over at ZDoom. It's definitely an interesting gameplay approach.
Good news for all those GZDoom fanatics out there: The new version 3.3 has been released just a few days ago and it brings a huge list of additions and improvements to the engine, especially some ZScript and UDMF Mapping highlights for you, for example dynamic spot lights configurable in the UDMF map format or mod-defined aliases no longer permanently change CVARs. For a full list of changes and additions, check the release thread and get your copy of GZDoom 3.3 just now - it's worth every bit and byte.