Latest News

Last of 2019: Ultimate Doom Builder released!

Last of 2019: Ultimate Doom Builder released!

Though it were a Christmas release, we are saving this for the last day of this year. Map crafters usually make use of Doom Builder 2 or, if needed, GZDoom Builder. However, the latter has been discontinued for a few years now, and most mappers tend to use GZDoom Builder-Bugfix instead. This is a joint effort lead by author ZZYZX. Over time, the effort developed from a mere bugfix branch to host completely new features. So much so, that ZZYZX discontinued GZDB-Bugfix and instead announced a new builder. Enter Ultimate Doom Builder (UDB).

Ultimate Doom Builder comes with a slew of new features compared to ye olde GZDoom Builder:

  • All the features of the original GZDB!
  • ZScript support
  • Visual attenuated lights support
  • Visual spotlights support
  • Doom 64 sector lighting support
  • Various bugfixes (e.g. dynamic lights properly render on middle textures, dynamic light intensive maps work better, less crashes)
  • Various performance optimizations by anotak
  • Native 64-bit version implemented by StrikerMan780
  • Better Linux compatibility implemented by dpJudas & Talon1024
  • 3D mode performance improvements by dpJudas

As such, UDB is a significant stepping stone in the world of Doom level editing. But with new features come new requirements.They are as follows:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with OpenGL 3.3 support
    Beware: this requirement is new! If GZDB-BF works for you, UDB may not.
    But, if latest GZDoom works for you in 3D mode, UDB will, too.
    Because of this, GZDB-BF will not automatically update to UDB.

The release of UDB marks the end of another Hellish year in Doom. Since this is posted on the 31st, allow me, on behalf of the entire Realm667 Team, to wish you all a HISSY NEW YEAR AND A SAFE AND FRAGTASTIC 2020.  

Read more

At the end of the year... Doom: Perdition is here!

At the end of the year... Doom: Perdition is here!

What better way to end the year then with a big and loud BANG!!!. One of the more impressive outings just released at the eleventh hour of 2019 is DOOM: Perdition, a Thy Flesh Consumed successor and episode replacement by newcomer Scorpius. The biggest surprises often come unexpected and DOOM: Perdition arrives with much fanfare, set out to turn you over!

According to Scorpius, ''The goal was to make these maps authentic to the original EPI4 levels without losing its core identity as an infamous episode, particularly with the inconsistent difficulty curve. Most of the maps are designed to resemble the work of American McGee and John Romero. Some were designed in the style of classic megawads, such as Memento Mori, to revitalize the feel and look of the levels, as well as a reminder of the "good old days." It is also designed to be much more difficult than Thy Flesh Consumed, especially on Ultra-Violence.''

Nine vanilla maps await you alongside three small deathmatch levels. If the screenshots didn't amaze you, then its levels may do so! Celebrate christmas the DOOM way, cancel your plans with friends and family and play DOOM: Perdition today!

Read more

Work of one man: Doomworld Mega Project 2019 stealth released

Work of one man: Doomworld Mega Project 2019 stealth released

Amongst the inner circles of Doom, TimeOfDeath is an author one cannot miss - A prolific crafter of maps, there is a reason why ToD has his own DoomWiki entry. A major part of his work is comprised of contributions to the Doomworld Mega Project. This collaborative series, that runs yearly, sees multiple level designers craft new hellish worlds for the community to enjoy. 

This year's entry was a little different: There was no sign up thread regarding the 2019 entry. What was going on? TimeofDeath explains: ''DMP2019 was closed to the public and wasn't even going to happen until I started using a trackball recently. There just wasn't enough time for me to organize a full-fledged community project before the end of the year, so in an effort to keep the annual DMP streak going (along with my own annual mapping streak) the rule for this year's project was that only I was allowed to submit a map... lol. DMP2020 will be back to normal in January.''

Read that again: ToD has crafted an entire megawad in no time of his own, just so that there is a DMP entry for this year. Utter nuts! And you can play it already right now!

Doomworld Mega Project 2019 is a megawad for ZDoom 2.8.1. Included is a BAT file that needs to be used to play the WAD as intended. Put the bat file and the wad in your zdoom 2.8.1 folder and double click the bat file. This map requires splashfactor 0.00001 (type splashfactor 0.00001 in the console or +splashfactor 0.00001 in the command line). This map requires dmflags2 256 (turn off bfg aiming in gameplay options or type +dmflags2 256 in the command line). This map requires wallrunning enabled (compatibility options - physics behavior). Head over to the thread and prepare yourself for the 2019 entry of Doomworld Mega Project!

Read more

New standalone game called Eternity Blitz in progress

New standalone game called Eternity Blitz in progress

Standalone games based on Doom are getting ever more popular - Hedon is one, but Memoirs of Magic also fits the bill. ZDoom resident NachtIntellect has been working on his first project for a few months already, and he instantly aims for the stars - A full blown standalone game, using GZDoom as it's base called Eternity Blitz. Described as ''a retro shooter where it feels a bit like a game of speed and agility'', where the player moves in such a way that allows it to engage with enemies in order to gain boosts to some of their stats.

Combo's and specials would be made possible through special meters and NachtIntellect is thinking of the idea to have each enemy have a stage where they change tactics too based on their health values to provide a challenging experience for the players that runs very smoothly. Up to 12 weapons are to be planned along with 28 maps for your enjoyment. Storywise Eternity Blitz tells the tale of Yuihachi Haas, Codename: ''100 Wespenschwerm'' in the year 2069.  After returning from a vacation, He receives a distress call, only to look over a cliff and find out the soil is rotted and the city is on fire. Demons have invaded through some means and it's your turn to apply the brakes on the scum.

Featuring an epic soundtrack by none other than Jimmy, the Midi Maestro from Hell, Eternity Blitz is set out to be a wickedly fast-paced shooter that should run like a Lost Soul gliding on ice: Buttery - and  i mean buttery! smooth.  An very early alpha is available at the source link, but for those who want to be on the pinnacle of development, follow the Eternity Blitz Discord.

Read more

LZDoom 3.8.4 released

LZDoom 3.8.4 released

If you want to enjoy all the fun of ZDoom but lack the hardware grunt to run the advanced rendering features of GZDoom, then head over to LZDoom. As an official port, maintained by drfrag, LZDoom targets OpenGL 2.0 and up (As opposed to OpenGL 3.3 by GZDoom) and is described as ''It does not provide all features currently supported by GZDoom but in turn is capable of running on older hardware which does not support modern OpenGL features, plus it can run the software renderer on Direct3D 9.''  In version 3.8.4, the highlights are as follows:

  • Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key (randi).
  • Bumped ZScript version to be the same as in GZDoom.
  • Fixed stretching for 256 and 240 pixels tall skies in software.
  • Removed and replaced the following LevelCompatibility functions: FlipLine, GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle.
  • Fixed lighting problems with weapon models.
  • Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 5.
  • Replaced the useless 160x200 scale preset with widescreen 356x200.
  • Add option to reset controls to defaults.
  • A lot of stuff from GZDoom.

For those running older hardware but still want a good grade of compatibility, LZDoom is the port of choice for you. Head over to the ZDoom homepage and download the works today!

Read more

Fate: A Doom Conversion, in development

Fate: A Doom Conversion, in development

Venturing a little bit into video game obscurity, Fate was a 1996 shooter running on Ken Silverman's Build Engine, in development at Dogstone Software. Unfortunately, the game never materialized into an actual product, and only a bunch of screenshots and some gameplay remain. Fast forward to 2019, and newcome Hyperstyle drops an in-development total conversion of the game, running on GZDoom. According to Hyperstyle: ''I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces. Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.'' The new HUD seen is custom made and overall, this is definitely something to look out for, if only if to see a liberal interpretation of Dogstone Software's cancelled game come alive.

Read more

Powertrip: Rowdy Rudy II currently in development

Powertrip: Rowdy Rudy II currently in development

We have covered DoomKid prior with Ray Mohawk's Manic Monday!  but that's not the only thing he is working on. An older project is currently well underway called Powertrip: Rowdy Rudy II. Unlike the former, this is a community effort targeting vanilla compatiblity and (so far) 8 other authors have said yes to crafting levels. Despite being vanilla compatible, Powertrip brings forth a new and updated enemy roster, and weapons are given an upgrade aswell, through Dehacked, obviously. The community pack is still well underway, but the story is as follows:

As Rudy, the player will see himself getting a lot of offers for mercenary work after he took out the evil cult known as the Protectors, avenged his brother and saved his home town. Getting sick and tired of having to decline the job title of mercenary-for-hire, Rudy relocates and changes his name.

But things do not go quite as planned.  Just before he wants to leave this present to become his past, he is stopped by 3 men who are looking for his.... qualities, sort to say. Rudy is to investigate some bases up north, hidden away in the mountains, and find out what went wrong with the experimental research that was underway there.The Soldier enhancement program in development there went haywire and super soldiers freeed several hundreds of aliens being used for experimentation purposes there.

The secretive men throw in a hard number: For $40 million dollars, plus new guns, ammo and armor on the house, Rudy is to find out what went wrong in the mountains and in the process send the soldiers and the aliens a ticket back home. Faced with little choice, Rudy takes the option, and that's where you, the player, will come in.

"Tomorrow morning.. It all begins", Rudy mutters to himself.

Read more

ZDaemon 1.10.10 released

ZDaemon 1.10.10 released

For those enjoy Dooming in multiplayer there are a few options available: Odamex, but also ZDaemon. The ZDaemon Team has released version 1.10.10 of their multiplayer oriented source port, the fourth release this year.  Highlights of this release include:

  • New ACS functions to change the behavior of Artifacts. When the artifact is used "script" will be executed instead of the hard coded action.
  • Implementation of BetaSkull and BetaSkullAttack (dehacked).
  • "auto_altwads" updated to Freedoom 0.12.1.
  • Bloodsplat decals (blood on the wall from damaging monsters/players) work online now.
  • Respawning of ArtiInvulnerability and ArtiInvisibility depends on the dmflag DF_RESPAWN_SUPER (sv_respawnsuper) now.
  • Fixed an issue that could make a bad packet cause a nameless player in game.
  • and other various fixes and improvements.

If you are currently running ZLauncher, then there is nothing you have to do: The new build will automatically be installed. For newcomers who want to take up on multiplayer Doom but look for alternatives other than Odamex, then go right ahead and download ZDaemon 1.10.10 here.

Read more

[ECWolf] Wolfenstein Missions: Second Encounter gets beta release

[ECWolf] Wolfenstein Missions: Second Encounter gets beta release

And now for something completely different: Author Woolie Wool, who one might know of his excellent standalone Shadow of the Wool Ball and Rise of the Wool Ball games, comes Wolfenstein Missions: Second Encounter in a beta release. The first part (Aptly named First Encounter) was released three years ago, so its time for a follow up. Its the second installment in Woolie Wool's Wolfenstein Missions series bringing a new array of enemies, weapons and  levels that should make the game a title in its own right, rather than an addon of the original Wolf3D. To that effect, the ECWolf source port  is used to bring the oldskool gameplay to a modern retro-fps base whilst still being visually the game that started off the FPS craze in the 90s. Featuring a remixed soundtrack by AstroCreep, Wolfenstein Missions: Second Encounter is one to look out for if you want to step away from the shores of hell and into the heart of the Reichsbunkers.

Read more

The Roots of Doom Mapping

The Roots of Doom Mapping

Next to the Annual Cacowards this year, the Doomworld community has posted an article about the Roots of Doom Mapping written by not Jabba. It's an amazing article about the past 26 years of Doom modding, showcasing a lot of people and mods that had a huge impact on the way, modding and mapping for Doom has evolved. The author has done a very good job and a very neutral point of view which makes reading the article a pleasure. While reading, I stumbled upon Chapter 6: Big Budget Doom and I somehow was honored to see that a long paragraph featured my influence to the community - in a more positive than negative way - I honestly didn't expect this.

"Tormentor’s releases—including the many group projects he’s led over the years—are all defined by a sense of grandeur and drama. There’s a sweeping, cinematic feel to every aspect of the map design, from the slow, deliberate buildup of enemy firepower to the special effects. These directorial sensibilities are perhaps the most far-reaching aspect of Tormentor’s legacy, as later years have seen many classic-styled maps (Jade Earth or Remnant, for instance) that also tend toward that same cinematic feel, albeit within the limits of vanilla or Boom format."

It is crazy how long I am already part of the community, how much time I have spent on this game and how many friends I got during this time. Reading about someone's Legacy it sounds for me like some kind of retirement - strange feeling to be part of the older Doomers but it's certainly true.

Read more

Sonic Robo Blast 2 gets a new release in 5 years

Sonic Robo Blast 2 gets a new release in 5 years

It is that the Cacowards of this year saw multiple great achievements - From Jimmy's Espi award to Mikoportal's to John Romero's SIGIL one would totally miss that Sonic Robo Blast 2, the 3D platform game running on everyone's favorite engine from hell had a new release.... in 5 years!  In case you don't know what SRB2 entails, it is described as a ''free 3D Sonic the Hedgehog fan-game built using a modified version of the Doom Legacy source port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate their design in 3D.'' Since its first outing all the way back in 1998 it has developed a cult following for everyone loving the old-skool platforming gameplay of the world's most known hedgehog. With version 2.2, the SRB2 team has significantly updated the campaign and outright remade entire chunks from scratch, added in two new Zones,  improved AI, added slopes, and much more! In short, 5 long years have seen the game get its biggest update yet so what are you waiting for? Check this out! And whilst you are at it, be sure to check out SRB2 Kart made by the community there, for a frisky standalone racing mod that gives Mario Kart a run for its money!

Read more

Cacowards 2019

Cacowards 2019

It's that time of the year again: The Annual Cacowards have been announced and I want to congrat everyone involved in winning one of these but also to those "Runners up" and the staff pronouncing the winners and writing the articles. Sometimes I am surprised how many releases I have missed even though being an active member myself. You can check the whole article at the Doomworld page. Congrats to the community, I am glad we are still alive!

Read more

Vietdoom Alpha released

Vietdoom Alpha released

Just spotted over at ModDB that SeargentMarkIV has released his currently developed project VietDoom as a first alpha showcase and I have to admit it's doing a very good job. It's hard as hell but features a lot of interesting content already that makes the 60MB worth being downloaded. You can find the download link as well as two gameplay videos of the mod in the link below - get them Vietkongs!

Read more

Ray Mohawk's Manic Monday!

Ray Mohawk's Manic Monday!

From the likes of DoomKid comes Ray Mohawk's Manic Monday!, a tropical minisode of 6 levels that is 100% vanilla-compatible and should run in any port. Away from the gloom and doom of the Shores of Hell, Manic Monday sees our protagonist Ray Mohawk take a nice holiday to the tropics, to the beachside neighborhood he knows and loves. But in 2027, the UAC developed Nukage™. A revolutionary fuel alternative for then current oil and petroleum. It was ''the savior humanity was waiting for.'' But not for Ray Mohawk. Whether it was because of Nukage™ or not, the ecosystem and coincidentially Ray's neighborhood polluted - including his former neighbors. Only one option is left - to travel to the UAC heart of operations, and reassure that Mohawk's future holiday's to the beachside are saved. Check it out!

Read more

Hocus Pocus is released

Hocus Pocus is released

Well, yeah, not the sidescroller from the early 90's but ravage's own approach in turning the old 2d game in a 3d environment - and man, it's so good at doing this. Hocus Pocus Doom has relatively the same features as the original Hocus Pocus. You complete maps by collecting all available crystals. However, you can also find red crystals that let you warp to secret maps at the end of the level. You are awarded points for finding treasure, killing enemies, and completing each map within a time limit. At the end of every episode your highest score will be recorded. NightFright pretty much put it in a nutshell with his review:

"After staying away from this until it had reached final release status (which was REALLY hard to do), I have now played the first few levels and gotta say you ABSOLUTELY nailed it. This is what I would have expected from an official 3D sequel made by Apogee themselves in the 90s if they had done one. Level design, enemy behavior, shooting (no hitscanners!), sounds, music... it totally takes you back to the old days while still delivering on the visual side. Of course you have a slight advantage if you played the original game since you recognize the game mechanics right away, but it's not like anybody who doesn't know Hocus Doom wouldn't get used to this within a matter of minutes. And it's still so addictive to collect all the treasure, no difference to the original at all. There's also a great visual variety throughout the episodes which cannot be praised enough."

Anyway, make your own experience, this release is top quality, and a definite winner of the Annual Cacowards - I'd bet!

Read more

Scattered Evil 1.9 released

Scattered Evil 1.9 released

A new version of Scattered Evil has been released, bringing it up to version 1.9 and is now available at www.koraxheritage.com featuring a lot of new features that further improve the complex mod:

  • New Armor System
  • New Feature: Carried Weight
    Inventory items (including money) now have a specific weight and depending on your character’s stats, sooner or later you’ll become overburdened
  • New Feature: Banking and Finances
    You can now open a bank account at Ocadia’s Counting House and deposit some of your cash in it, both lightening the load in your backpack and earning interest with time.
  • New and modified Class Abilities
  • New Dungeons
    Rebuilt from scratch, The Rift is open once again, connecting The Canyon to the Dark Conclave, Hytesthani Ravine is now the target of Senior Wizard Robert’s quest for the ultimate weapon.

Read more

Deathless released

Deathless released

Just spotted by accident, that jimmy has released his 27-map project Deathless at the Doomworld forums a few weeks ago. How could I miss that? And what is it all about? This is what jimmy said: "As with that set, I condensed the process of creating it into the slimmest timeframe I possibly could. The 27 layouts for the three new episodes were first blocked out starting midnight 1st Nov. The 27th map was thingplaced and balanced at about midnight 10th Nov, so the total build time for this is nine days." Considerind the quality of the mapset, this is a definite Cacoward for this year. Check out the thread and get your copy!

Read more

Tartarus released

Tartarus released

The mapper RonnieJamesDiner has just released his new masterpiece Tartarus at the Doomworld forums. "The air chokes with the metallic mist of blood. Unimaginable pillars reach above and below to unseen structures of Hell. The Gates of Tartarus tower amidst the haunted vapor -- a Stygian fortress guarding the passage to realms beyond. Abandon hope, all ye who enter here." This map had several sources of inspiration, but the biggest one were the Nether Fortresses in Minecraft (both visually and mechanically). The mapper always wanted to make a Doom map that had the sensation of finding one of these in the Nether, especially with the idea where the environment is as dangerous as the denizens lurking within. That said, there are no teleports if you fall off any of the ledges into the chasm - you are dead! Check it out!

Read more

Heresy Palette

Heresy Palette

ReaperAA has released a new custom palette for Heretic. It has been created in about a week that changes/tweaks some of the colors that he didn't like much and felt that they needed an improvement. The main changes are to the blues and greens. And unlike some other palettes, he did not include any new assets. This palette should work with vanilla assets just fine and give you a very interesting new experience when it comes to the old classic gem.

Read more

Hocus Doom

Hocus Doom

Just noticed that ravage posted his next release candidate of his amazing Hocus Pocus Doom total conversion. Clock's ticking! Check the latest version with final fixes and additions at the official ZDoom development thread and be ready, we are almost there - the most anticipated release of 2019 is nearing.

Read more

Archive

What's old?

Submit News

Submit News

Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.