Name: HellStorm Cannon Class: 6 Type: Projectile Palette: Doom Summon: HellStormCannon Ammo Type: ImpactGrenade (Custom) Altfire: No Powered Mode: No Brightmaps: No Actor modification: No ACS: No
Submitted: Ghastly_dragon Code: Ghastly_dragon GLDefs: Ghastly_dragon Sounds: Epic Games, The Funktasm Sprites: Eriance, KDiZD Team (Projectile) Sprite Edit: Ghastly_dragon, Infernus, Xaser Idea Base: Fallout 3's Experimental MIRV.
The HellStorm fires a cluster of impact grenades. Individually, each impact grenade has only half the explosive potential of a rocket, but the entire cluster has a total of four times the yield, easily able to clear a swarming group or a more powerful demon with a single shot.
The drawback is that the weapon takes some skill to fire correctly. One mis-fire could smear a careless marine across the walls, and the spread itself it difficult to aim correctly. It also has a reload time greater than that of the rocket launcher, and must reload after every shot.