Name: Frag Grenade Class: 5 Type: Projectile, Explosive Palette: Doom Summon: FragGrenade Ammo Type: FragGrenadeAmmo (custom) AltFire: Yes Powered Mode: No Brightmaps: No Added States: No ACS: No
Submitted: DBJ87 Decorate: DBJ87 Sounds: id Software (Doom 3), Froon Sprites: Kronos (Doom 2.5), BloodyAcid (ClipBox Variant used for GrenadeBox) Sprite Edit: Kronos, DBJ87 Idea Base: Doom 3; extra grenades or mines thrown by hand instead of fired from a gun.
Standard issue UAC infantry frag grenades. Dealing high damage for crowd control, wiping out weaker enemies quickly and packing a punch to tougher enemies. You can take advantage of various throwing distances bouncing off walls or the floor, as well as using full speed attack, throwing the grenade with little bounce intended, adding a faster attack.
Submitted: BadMojo Decorate: BadMojo Sounds: BadMojo Sprites: IdSoftware, BadMojo Sprite Edit: BadMojo Idea Base: I guess it reminds me of the gatling laser from fallout 4 but doom style ACS: Nope ACS: No
Fully Automatic Laser Gatling Gun. Deals less damage than the PlasmaGun, but has faster projeciles and a higher fire rate.
Name: Heavy Carbine Class: 4 Type: Projectile Palette: Doom Summon: HeavyCarbine, BloodyCarbine, Bloodycarbineguy Ammotype: Clip AltFire: Yes Note: Requires zdoom 2.8.1 or later
Submitted: Skelegant Decorate: Skelegant, ozymandias81 Gldefs: Skelegant Sprites: Id Software, Uboa, Wildweasel (puff sprites), David G. Sprites Edit: Skelegant Sounds: Id Software, FatSoundEffects's (www.freesfx.co.uk/sfx/knife?p=2)
This bad girl's ready to whup some demon tush! Mow down foes with streams of hot lead, or skewer them with the twin bayonets. Comes with an impaled corpse, complete with removable carbine (just press use to haul it out and start shootin'). The "salvaged" carbine has lower accuracy due to its battle-wear.