This category displays only the monsters which are based on similar Doom monsters or fit better in Doom-style settings. This doesn't mean that you can't place them into Heretic, Hexen or Strife maps / mods as well, it is only meant as a little style guide and help.
Name: Time Imp Difficulty: I would say it is a medium monster Connections: None Summon: TimeImp Melee: Yes Distance: Projectiles, work like the imps just faster. Type: Demon
Submitted: NovaKiller Decorate: NovaKiller GLDefs: NovaKiller Sounds: id Software, Raven Sprites: id Software Sprite Edit: NovaKiller, Tormentor667 Idea Base: Making a monster that had a bit control over time.
This Imp, has some control over time. It has a chance to freeze the time for you, while it still can move around, attack with projectiles that still fly. Any form of time freeze has no effect on this monster, neither the "freeze" command in console or a Time Freeze item. After it dies the first time, it releases it's soul, but the soul will be "reversed back in time", into the imp's budy agian, and it is revived, but this time the imp is more aggresive.
Name: UAC Auto Sentry Gunbot Difficulty: Very Hard Connections: DSBAREXP is used, skulltag grenade sprites and sounds are used and provided Summon: UACBot Melee: No Distance: Hitscan, Projectile Type: Robot
Submitted: Virtue Decorate: Virtue Sounds: Rogue Entertainment, ID Software, Skulltag Team Sprites: George Hamlin Sprite Edit: Virtue Idea Base: A Doom style Robot
If you didn't hate the chaingunners already, this beefy zombie will surely make you see red in no time. With added armor and a bigger gun, this zombie can take more abuse and dish it out twice as hard. Luckily, the heavy gun slows it down a bit more and it leaves itself wide open when it stops firing. Take that window and send it back to hell!
Name: Weakener Difficulty: Easy Connections: None Summon: Weakener Melee: No Distance: Projectile Type: Demon Added States: No ACS: No
Submitted: Infirnex Decorate: Enjay, Infirnex, Blue Shadow GLDefs: Infirnex Sounds: id Software Sprites: id Software Sprite Edit: Enjay Idea Base: The jar of urine in Team Fortress 2
A Support Monster for hell. It deals minor damage, but being hit by the projectile will shroud you in a weakening mist. Every hit from this moment on will deal double the normal damage until the mist goes away.
Name: Zombie Fodder Difficulty: Very Easy Connections: None Summon: ZombieFodder, QuakeFodder Melee: Yes Distance: Yes (Quake variant only) Type: Human, Undead Brightmaps: No Actor modification: No ACS: No
Submitted: Horror Movie Guy Code: Horror Movie Guy, Ghastly (ZScript conversion) Sounds: id Software, Raven Software Sprites: Vader, Raven Software Sprite Edit: Finalizer, Horror Movie Guy Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie
The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.
Name: Zombie Missile Tank Difficulty: Medium Connection: None Summon: ZombieMissileTank Melee: No Distance: Projectile Type: Human, Undead, Mechanic
Added States: No
Submitted: Xim Decorate: Xim GLDEFs: Dreadopp, Ghastly Dragon, Xim (Brightmaps) Sounds: Id Software, 3DRealms Sprites: Id Software, 3DRealms, David G Sprite Edit: Xim Idea Base: Pig Tank from Duke Nukem 3D
Name: ZSpecOps Difficulty: Medium Connections: Some actors in other ZSpecOps variants in the decorate version Summon: ZSpecOpsShotgun, ZSpecOpsMachinegun, ZSpecOpsRailgun Melee: No Distance: Hitscan, Rail Type: Human, Undead Brightmaps: Yes Actor modification: No ACS: No
Submitted: Ghastly_dragon Code: Ghastly_dragon GLDefs: Ghastly_dragon, MagicWazard (brightmaps) Sounds: Id Software Sprites: Id Software Sprite Edit: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard
Very intelligent monsters that change AI modes based on their current situation. Different ZSpecOps can be made with different weapons, with different weighted behavior. If you want to make a new ZSpecOps, contact Ghastly on the forums.