[SUBMISSION] Mismatched Pistols

1 month 4 weeks ago #1 by ctlcdn
[SUBMISSION] Mismatched Pistols was created by ctlcdn
INFORMATION:
Name:
Mismatched Pistols
Class: 2 or 4Type: Hitscan (And Melee)
Palette: DoomSummon: MismatchedPistols
Ammo Type: Clip
Altfire: Yes
Powered Mode: Yes
Brightmaps: None
Actor Modifications: None
ACS: None

CREDITS:
Code: ctlcdn
Sounds: Valve
Sprites: Jredalert, Millenia, Kimono, Thanez, Naky, MG, Kais, LAM, Dayofdefeat123, Teh Snake, CadeOpreto, PillowBlaster, and ID Software
Sprite Edit: ctlcdn
Idea Base: Very loosely based on Dante's pistols from Devil May Cry

Description:
A pair of mismatched pistols, miraculously they use the same ammo.The pistol on the right is rather accurate and hits with moderate force, taking most small demons down in a few shots.On the other hand, while the left pistol lacks in firepower it has a deadly, albeit inaccurate, 3-shot burst firemode.You are able to reload them at lightning speed, pistol-whipping nearby hellspawn while you spin them around.If you pick up a berzerk pack, your pistol whips will pack a much bigger punch too.

Sprites: 



Download:
drive.google.com/file/d/10mS4tM4nSyecbG_...4eX/view?usp=sharing
Attachments:
The following user(s) said Thank You: Xim

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1 month 2 weeks ago - 1 month 2 weeks ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Mismatched Pistols
This is a really interesting submission, having 2 different handguns at the same time, I would recomment making them separate submissions, but they work fine as a single weapon.
I'm not a big fan of blurry or translucent sprites, but that's just me being grumpy about modern zdoom tricks.
Are you left handed by any chance? because normally I would expect the fire button (left click) to fire the left gun and the alt fire button (right click) to fire the right gun.

I found a couple of problems while testing them:
  • Getting the weapon with cheats will require reload right after firing a single shot. Maybe instead of a ghost ammo type, use Inventory instead?
  • If you fire the VSP while having less than 3 of ammo, it will make an additional fire noise, without shooting a bullet, and it will keep the room iluminated:

Also if you are interested, I reduced the size of some of your sound effects, since some of them were quite heavy:
Download

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1 month 2 weeks ago #3 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
I'm indifferent regarding the blur effect. It's the bobbing style that I feel should be changed to the default one. Modders can decide for themselves if they want it changed.

INFO and CREDITS lumps are missing from the WAD. Please add them.

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1 month 2 weeks ago #4 by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Alright so I'm going to do some reworks to make it better. I'm currently doing the following:

Aesthetic:
- Scrapping the fancy blur effects on raising the weapon, just leaving it as a simple A_Raise and A_Lower so it uses less frames.
- Custom bobbing removed, left at default values
- Replacing the SFX used with the smaller sized ones Gothic provided (thanks btw)

Mechanics:
- Maybe only making the melee attack happen when reloading and not necessarily when drawing the weapon
- Changing the ghost ammo type to just an inventory type
- Fixing out of ammo room illumination bug
- INFO and CREDITS lump

Regarding whether the alt fires the right or left hand, which one should I use? Should I keep the version where the left click fires the right gun or should I swap them? Personally I'm already used to the gun on the right hand firing when left clicking so that's why they're swapped, although I could just add a small note in the DECORATE file to allow modders to change it to how they like.

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1 month 2 weeks ago - 1 month 2 weeks ago #5 by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Here's a list of the changes I did for the new file (and also things I didn't end up changing)

CHANGES:
- Changed the item name from "MismatchedPistols" to just "Pistols" because it was tedious to type
- Sounds are now more compact, using some of the ones Gothic provided. I also reworked the firing sounds to be a bit more impactful.
- Custom bobbing has been removed
- Melee attack now is only when reloading instead of when raising the weapon, as it felt out of place since there's not a lot of force when drawing the weapon.
- Ammo counters changed from Ghost Ammo type to Inventory type to fix the "give all" bug (thanks Gothic for the tip with using Inventory instead of Ammo)
- Firing code changed to properly check for ammo when firing, fixing both the illumination bug and the VSP firing extra ghost bullets. The weapon now force deselects if the player is out of ammo.
- There is now an INFO and CREDITS lump

I didn't end up changing the weapon draw animation. I feel that the smooth movement for the entire weapon feels off if it's only for the firing and reload frames, sorry for keeping the blur on them but it felt like I had to redo 75% of the sprites to remake it without the blur.

Since I couldn't decide on which handedness to keep the weapon, I added a small note in the DECORATE to help modders switch the pistol hand orientation by editing two lines of code if they wished to swap the hands, hopefully this is alright.

Here is the new version of the weapon:
drive.google.com/file/d/1zHiJqwoWKU-nZcM...DJw/view?usp=sharing

I hope this fixes most of the issues.

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1 month 2 weeks ago #6 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
I seem to have failed to notice that this had a melee attack...

I'm not sure I quite like it without some sort of animation. I mean, the guns lower and suddenly whatever is in front of you gets damaged? I think the weapon can do without the melee attack.

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1 month 2 weeks ago #7 by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Okay, so I reworked it a third time with a few more changes along with Blue Shadow's suggestion as well as other small things.

CHANGES:
- Melee attack removed completely, removed mentions of pistol whip in the INFO file
- Accidentally named both CREDITS and INFO lumps just CREDITS in the previous version, fixed names accordingly

Version 3:
drive.google.com/file/d/1CR3APDC2uz2NKaK...dPl/view?usp=sharing

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1 month 2 weeks ago #8 by Gothic
Replied by Gothic on topic [SUBMISSION] Mismatched Pistols
If you keep pressing the altfire button when it runs out of ammo, it doesn't deselect, it just stays empty until you press the fire button and then it deselects

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1 month 2 weeks ago #9 by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
I changed it so that after firing the last bullet it automatically pulls away when it's out of ammo. The animation is a little janky but other weapons behave kinda the same when firing their last bullet so I think it's okay gameplay-wise.

New Download Link:
drive.google.com/file/d/1910RRz7Q39rKUKC...LGv/view?usp=sharing

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1 month 2 weeks ago - 1 month 2 weeks ago #10 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
Can't you make it so the weapon is switched out to another instead of just being put away?

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Shoutbox

's Avatar Kalensar - 1 week ago

Stupid technical difficulties

's Avatar Zug - 1 week ago

In the menu of the game you can choose between low normal standart high or very high quality for a better looping game. Sorry for my english :/

Blue Shadow's Avatar Blue Shadow - 1 week ago

@Zug, your message lacks context. What are you referring to here?

's Avatar Zug - 1 week ago

Hi,When details are set to high or very high in the menu, there is no filter for the textures.Thereforethe high quality setup is worse than the default .

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

@gman829, see my post: https://www.realm667.com/index.php/en/kunena/closed-submissions/1616-submission-cyber-demon-lord#9017

's Avatar ScarewcrowofDOOM - 2 weeks ago

Does anyone have any ice textures I can conveniently use in GZDOOM builder for my WAD?

's Avatar Sergi - 2 weeks ago

The best game in the Wolfenstein series! Amazing, work, Thanks guys!

gman829's Avatar gman829 - 2 weeks ago

Why was my topic about the Cyber Demon Lord removed?

's Avatar mac - 2 weeks ago

i can't set high priority of BOA from task manager!

Gothic's Avatar Gothic - 3 weeks ago

I feel like I complain about loud sounds on submissions all the time, maybe I should stop

's Avatar Niko - 3 weeks ago

I had more questions, but if you think you can't help me, I'll try asking on the site you recommended. Thanks again.

's Avatar Niko - 3 weeks ago

Unfortunately cHeretic on DS console is a port of the old DOS ver. and does not support .deh files via "command line", but does support older vanilla megawads.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

You may be better off asking for how to use DeHackEd on Heretic over at Doomworld instead.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

However I have no idea how to use DeHackEd myself, I only really code Doom mods in (G)ZDoom, so I only know ZScript and DECORATE, and some basic ACS.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

But I don't know if any games besides Doom 1/2, like Heretic have had DeHackEd developed for them, but I'm guessing they do.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

The IWADs only contain the assets like music, audio, graphics and sprites. The only way to change the actual monster behaviour is by using DEHACKED.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

There are no files in the Heretic IWAD (Or any of the Doom engine game IWADS.) that store actual actor code, such as how much HP each monster has.

's Avatar Niko - 3 weeks ago

I visit this site through Android Chrome. At least, could you tell me which files inside Heretic.wad should be modified to change the enemy HPs ?

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

Also by using XWE, that basically means that almost nobody will be able to help you since AFAIK XWE is very different from SLADE.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

Even my archaic SFF Optiplex 760 can run SLADE.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

What kind of computer are you even on, how can you even get on this site.

's Avatar Niko - 3 weeks ago

I would like to modify Heretic Iwad to decrease HP of some tough enemies (BigHead, Minotaur etc.). Where should I look and how to do it?

's Avatar Niko - 3 weeks ago

Hi. Unfortunately I couldn't get Slade to work as my pc lacks a necessary software, but I found XWE which works fine.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

Oh alright lol.

's Avatar Niko - 3 weeks ago

Sorry. I wanted to thank you with an emoji, but it didn't go through.Thanks again.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

You asked me for a WAD editor that can run on Windows XP, so I gave you a link to one.

's Avatar Niko - 3 weeks ago

?

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

SLADE 3.1.6 has working binaries for Windows XP: http://slade.mancubus.net/index.php?page=downloads

's Avatar Niko - 3 weeks ago

Thank you.I just have to try.Couldn't you recommend a wad editor that works with an old WindowsXP Pentium.

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

Sure you could probably use the sprite graphics themselves in a vanilla WAD by simply using them as a sprite replacement for the original weapon sprites.

's Avatar Niko - 3 weeks ago

Basically I'd like to use custom enemies/weapons/textures with cHeretic, a port for DS, and the only way is to use an .argv file containing the aforementioned "

's Avatar Niko - 3 weeks ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

's Avatar Niko - 3 weeks ago

Thank you for your answer.If I open a weapon wad (eg Emerald Wand) with a wad editor and replace the name of the graphic files in it to match those of the original Heretic wand, this should be replaced by the first one, using the dos command line argument "Heretic.exe -file EmeraldWand.wad". Is that right or am I wrong?

inkoalawetrust's Avatar inkoalawetrust - 3 weeks ago

They are not, the submissions on this repository are meant for ZDoom and its' forks such as Zandronum and GZDoom. Not for the original Doom engine games.

's Avatar Niko - 3 weeks ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Niko - 3 weeks ago

Hi. Do any of you know if the custom weapons for Heretic (contained in the repository) are compatible with the original version (DOS) of Heretic, because I would like to use them on the port for nintendo DS through "command line parameters".Thanks.

's Avatar Nerevar - 4 weeks ago

Is Hitler bossfight doable on MeIn Leben difficulty? As without dmg boosts or/and that healing suitcase it seems imposible. Will have to replay level or all ch2

's Avatar Nerevar - 1 month ago

ah nevemind I figured it out, you have to shoot high over their heads when they are really far like with the bow xD

's Avatar Nerevar - 1 month ago

I am stacked in CH2 mission Stahlhimmel cant kill those snipers, seems like those 2 on right was too far, sniper rifle seems to have bugged reach or something.

's Avatar TQ - 1 month ago

vehicles and flak guns all appear to be flattened in my install. Anybody seen this or know how t o fix?

's Avatar ZEB - 1 month ago

BUG-The projector screen in the briefing room has white bars coming off of it. (lens flares were causing it)

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

Looks like I'll be waiting for my next submission to be reviewed.

Blue Shadow's Avatar Blue Shadow - 1 month ago

Importing where? And which monster or weapon?

's Avatar need help with gzdoom bdr - 1 month ago

when i import a monster/weapon into the wad it says Script error, "test 2.wad:ZSCRIPT" line 1:Unexpected integer constantExpecting ';' or '{' help?

's Avatar Darkcrow - 1 month ago

Possible bug in Commander Keen map from episode 1. Can only get 217 out of 218 treasure.

's Avatar Lifell - 1 month ago

Ah, seems it was reported on page 2 (comments) on ModDB and will be fixed for 3.1. Guess I'll use noclip for now

's Avatar Lifell - 1 month ago

I got a bug where in the second mission (prison) I can't get to the secret key in the little crawlspace because of an invisible wall... Search didn't help.

I'm going to commit the funny: shoutouts to simpleflips

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

Lol it seems that BoA's release has attracted several people who don't know how this site works.

Blue Shadow's Avatar Blue Shadow - 1 month ago

Again, Blade of Agony questions go here: https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony

's Avatar Devin - 1 month ago

Yeah, cannot figure out the safe on operation chastise. Tried the note return the number on it. Can't figure out out.

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

THE SHOUTBOX IS FOR SHOUTING STUFF ONLY !!!!!!!

Blue Shadow's Avatar Blue Shadow - 1 month ago

Post them here instead: https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony

Blue Shadow's Avatar Blue Shadow - 1 month ago

Please, do not post BoA-related questions in the Let Us Know sub-forum, or here in the shoutbox.

Blue Shadow's Avatar Blue Shadow - 1 month ago

This is a reminder that this is the Realm667 forums, not the Blade of Agony forums.

's Avatar Operation Chastise Safe - 1 month ago

As for Pabg666, the safe note should be on the wall of one of the storage rooms. But it seems there is no note in my game, despite the safe is here.

's Avatar Operation Chastise safe - 1 month ago

I am almost certain I have the correct combo on a pick up I found. However it doesn't seem to be working any which way I spin the dial.

Blue Shadow's Avatar Blue Shadow - 1 month ago

[Repository-related] Submission rules have been altered to allow submitting resources in PK3 files.

's Avatar John - 1 month ago

I'm hoping for an easy link to Wolf3D:BOA so Chapter 3 is as easy to download as an expansion pack to our existing files. Thanks fellas for all the hard work!

's Avatar John - 1 month ago

Are they going to put a link up on Realm667 main page for people to download Chapter 3 if they already have Chapters 1&2?

's Avatar Ozymandias81 (notlogged) - 1 month ago

It feels so good that finally we are going to release Blade of Agony... 6 years damn, but felt fantastic. But sadly last year has been the worst of my life.

's Avatar Ozymandias81 (notlogged) - 1 month ago

TrustworthyBard - You can find the mod on Re-Releases on github

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

I just posted a message on the forum and it did NOT get sent with a bunch of garbage text at the bottom, that's a first since I joined the site.

inkoalawetrust's Avatar inkoalawetrust - 1 month ago

Well PK3 archives are now allowed as submissions on the site.

Ganbare-Lucifer's Avatar Ganbare-Lucifer - 2 months ago

Man... Don't you just hate when the site IP Bans you for thinking your IP is a spambot?

's Avatar TrustworthyBard - 2 months ago

Does anyone know if City of the Damned: Apocalypse - Remaster still is being planned to release? I can't find anything definitive either way.

's Avatar Eager Fan - 2 months ago

Since Q1 has come and gone without a release, I was wondering if you plan on announcing a new release window? I've been waiting to replay the redone chapters.

Blue Shadow's Avatar Blue Shadow - 2 months ago

I don't remember. It either happened before my time, or I just simply don't remember (maybe because long-name textures?)

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Why is it allowed to use a PK3 archive for a texture pack but not for an actor submission ?

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

@Blue Shadow I was looking at the texture repository and I noticed that the submission rules say that PK3 archives are allowed for texture sets.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Here's a sneek peek of it (I think that what it's called.): https://i.imgur.com/0uq5eII.png

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

I'm also gonna begin working on something new sooner or later, though it'll take some time for Freebmane to finish all the models and sprites for it.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

The demo map for the tank also includes a parallaxing 3D skybox (Because I felt like adding one.), which I may also submit eventually since it's very useful.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

Oh also @Blue Shadow, as I mentioned on my new post on the MBT thread, I'll release the new version of the tank whenever I can stop it from wallhacking.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

@Gothic Mood

Gothic's Avatar Gothic - 2 months ago

time to stop being so lazy, and start reviewing submissions again

Blue Shadow's Avatar Blue Shadow - 2 months ago

I'm assuming you're referring to Blade of Agony? If so, then yes, it's still coming out.

's Avatar :( - 2 months ago

So Tormentor667 has announced that he's leaving... is this project even coming out anymore?

Blue Shadow's Avatar Blue Shadow - 2 months ago

About the garbage text, sorry no idea. You can report the issue in the Let Us Know sub-forum at the top, so Tormentor is aware of it.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

@Blue Shadow I just posted the new version of the tank, the demo map you told me to make isn't finished yet, when it's done I'll link it on the thread.

's Avatar impulse101 - 2 months ago

Sorry if this is the wrong place to ask. I was just wondering if the release is still planned for Q1 21? The 31st is coming up and I haven't heard anything new.

inkoalawetrust's Avatar inkoalawetrust - 2 months ago

@Blue Shadow Do you know why there would be garbage text that appears inside the forum posts I make ? I can't seem to get rid of it no matter what I try.

's Avatar zsec9000 - 3 months ago

Actually I saw that the latest version of VS doesn't support Vista anymore, Windows 7 or higher is needed for it to work.

Blue Shadow's Avatar Blue Shadow - 3 months ago

@zsec9000: In short, GZDoom is compiled using VS. The 2019 version offers features that the devs utilize which are not compatible with XP.

Blue Shadow's Avatar Blue Shadow - 3 months ago

@Lagi: Yes, we do. Just make sure you follow the submission rules. Although, the activity is minimal, so don't expect an immediate review.

's Avatar zsec9000 - 3 months ago

So gzdoom is related to visual studio 2019?

Lagi's Avatar Lagi - 3 months ago

do you still accept new monster here? or im 2 years too late?

Lagi's Avatar Lagi - 3 months ago

hi

Blue Shadow's Avatar Blue Shadow - 3 months ago

No, it doesn't (https://forum.zdoom.org/viewtopic.php?f=49&t=64876).

's Avatar zsec9000 - 3 months ago

So on XP it doesn't work anymore?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Vista and above, I think.

's Avatar zsec9000 - 3 months ago

And I didn't mean to post the same question twice.

's Avatar zsec9000 - 3 months ago

Which windows you need to run the latest version of gzdoom?

's Avatar zsec9000 - 3 months ago

Which windows you need to run the latest version of gzdoom?

's Avatar schnibbelkram - 5 months ago

went back and forth, but cant find the issue

's Avatar schnibbelkram - 5 months ago

hey , need some help with "operation" stahlhimmel" . I cannot ope the launch bay gate. I thought i accomplished everything, placed all the c4, went back and for

Blue Shadow's Avatar Blue Shadow - 5 months ago

Sorry it's taking so long, but if the submission is in order, it'll eventually approved and added. It's just a matter of finding the time to do that.

's Avatar sergeirocks100 - 5 months ago

It's been almost a month and my texture submission still has not been approved, i'm starting to worry that it might not ever be approved.

Gothic's Avatar Gothic - 7 months ago

Seems like I can log in again

's Avatar DanielBreakdown - 7 months ago

Doom TrinityMap01: Breaking InBoss: Devastator ZombieMap02: Snow PointBoss: CheoghMap03: Ghost ForestBoss: Hells FuryMap04: The AvatarBoss: Avat

JohnCook1994's Avatar JohnCook1994 - 7 months ago

Hey guys, I am currently working at my job due to Holiday rush. Be sure to submit anything and either myself or the staff will give you advice.

Robot J's Avatar Robot J - 8 months ago

Was the website just down a bit ago for anyone?

Gothic's Avatar Gothic - 8 months ago

This may be related to the DDoS attack the site suffered a few days ago. Try contacting Torm in the zdoom forums.

Cyantusk's Avatar Cyantusk - 8 months ago

Hi, my IP is constantly getting banned for no reason. I'm simply browsing the site.

daemonspudguy's Avatar daemonspudguy - 8 months ago

My home IP address is banned for no reason

's Avatar uBO - 8 months ago

hi

JohnCook1994's Avatar JohnCook1994 - 9 months ago

If it weren't for Gothic, I be toasted.

JohnCook1994's Avatar JohnCook1994 - 9 months ago

Gothic is one of the most reliable friend I've ever met.

Salahmander's Avatar Salahmander - 9 months ago

Just officially released the complete version of Super Golden Souls. Find it on ZDoom or Doomworld. Enjoy. :D

ozymandias81's Avatar ozymandias81 - 9 months ago

Very happy to see finally Crusader of Might & Magic tx uploaded, thanks a bunch Gothic :)

JohnCook1994's Avatar JohnCook1994 - 9 months ago

@SalahMander, I might be on DoomWorld soon. I actually forgot to check on the ShoutBox

Salahmander's Avatar Salahmander - 10 months ago

You have to make a replacement actor of the original monsters in order to add the possessed state.

's Avatar What's wrong with possess - 10 months ago

What's wrong with possession sphere, why is it not working?

Salahmander's Avatar Salahmander - 10 months ago

@JohnCook1994, you about on DoomWorld?

JohnCook1994's Avatar JohnCook1994 - 11 months ago

Do it brother

's Avatar Caeden11 - 11 months ago

I Have a suggestion for Realm667. It is a Marine who was transformed into this monstrous demon with wings and a split jaw. I call it........Betrayer!

JohnCook1994's Avatar JohnCook1994 - 11 months ago

Hopefully everything is okay right now

JohnCook1994's Avatar JohnCook1994 - 11 months ago

Hey guys, I updated the published things on the repository. For the author's name, for ex I added StopSign's name to Chubbs

JohnCook1994's Avatar JohnCook1994 - 11 months ago

Warhawk, it would be best to submit it, and we shall see it's death.

JohnCook1994's Avatar JohnCook1994 - 11 months ago

It's published

Robot J's Avatar Robot J - 11 months ago

I wonder if the B.R.P.S will actually make it to the armory

Gothic's Avatar Gothic - 11 months ago

I guess as an update, but can we see it first?

Warhawk's Avatar Warhawk - 11 months ago

Hey guys, I made an alternate death animation for Abaddon. How do I submit it?

's Avatar LoganMTM - 11 months ago

Iddqd999

JohnCook1994's Avatar JohnCook1994 - 11 months ago

My pleasure, Sir Gothic

Gothic's Avatar Gothic - 11 months ago

It's up now. Thanks!

JohnCook1994's Avatar JohnCook1994 - 11 months ago

Alright guys, I fixed the expired problem. Can you guys see Abaddon on the Beastiary - Doom Style monster?

JohnCook1994's Avatar JohnCook1994 - 11 months ago

The problem was that I saw this expired thing on abaddon, and the download button is that direct like the others

JohnCook1994's Avatar JohnCook1994 - 11 months ago

I uploaded and published the Abaddon monster via the how-to topic for the repo stuff. I am asking Tormentor667 for more help.

Gothic's Avatar Gothic - 11 months ago

I don't see the Abaddon added to the beastiary

JohnCook1994's Avatar JohnCook1994 - 1 year ago

They are.

's Avatar zsec - 1 year ago

Suicide bombers remind me of creepers in minecraft

's Avatar mr cool - 1 year ago

hey guys what is up

mattbratt11's Avatar mattbratt11 - 1 year ago

How long does the Repository Submission Absence last?

's Avatar comegetsome - 1 year ago

Hey there, interested in trying to get this to run on my RetroPie. Is this compatible with lzdoom by chance? Thanks!

Gothic's Avatar Gothic - 1 year ago

here https://devbuilds.drdteam.org/gzdoom/

's Avatar marriagecounselor - 1 year ago

Where do we find the dev builds?

's Avatar Avi - 1 year ago

I'll keep that in mind. Thanks!

Tormentor667's Avatar Tormentor667 - 1 year ago

Please use a dev build. The text file says 4.4+

's Avatar Avi - 1 year ago

I'm having the same issue as cycogod. Currently running version 4.3.3-2 through Manjaro (linux)

's Avatar Makazu87 - 1 year ago

How close is boa chapter 3's release?

Gothic's Avatar Gothic - 1 year ago

are you using the latest gzdoom build?

cycogod's Avatar cycogod - 1 year ago

error please help getting pk3 to run

cycogod's Avatar cycogod - 1 year ago

sapphire.pk3:zscript/saphrtorch.zc, line 89: Default blocks currently disabled in mixinssapphire.pk3:zscript/saphrtorch.zc, line 165: Mixin SaphrFireMixin does

's Avatar abbuw - 1 year ago

I like to take up the rear end by Schwoogies like my buttboy ZedekThePlagueDoctor

Stopsignal's Avatar Stopsignal - 1 year ago

Greetings! Could i ask for someone to check the creatures i added too, if it's not too much of a hassle? Hyped to see if they get accepted! Anyways, thanks!

Cyantusk's Avatar Cyantusk - 1 year ago

@ozymandias81 Thank you! I've already replied! Yea it's all cool here. What about there?

ozymandias81's Avatar ozymandias81 - 1 year ago

@Cyantusk - Done, very cool stuff... I deliberately optimized some stuff, check your posts hope all cool :)

ozymandias81's Avatar ozymandias81 - 1 year ago

@Cyantusk - Gonna check them asap

Cyantusk's Avatar Cyantusk - 1 year ago

Hello, are my recent posts alright? It's been 3 months unanswered. Do they need changes?

Gothic's Avatar Gothic - 1 year ago

No

's Avatar Crow - 1 year ago

Hello is any1 online?

ozymandias81's Avatar ozymandias81 - 1 year ago

royn - I guess you have issues with BoA on the base, simply go outside and talk to Miller at the start again after briefing

ozymandias81's Avatar ozymandias81 - 1 year ago

Click the Donate button below MakeHissyHappy image and follow instruction :)

's Avatar how do i donate - 1 year ago

how do i donate money?

's Avatar damm... - 1 year ago

damm. No sounds in snap version and flatpak is broken.

Fiorello1's Avatar Fiorello1 - 1 year ago

EEEH

SKRFrancis's Avatar SKRFrancis - 1 year ago

EHH FRIMAN.

's Avatar royn - 1 year ago

how the **** do you beat the damn level nothing happens ive explored everything

's Avatar BadMojo - 1 year ago

Thanks, I didn't see the comments *face palm*.. I'll give that new exe a go, cheers

's Avatar Ozymandias81(notlogged) - 1 year ago

Yes man it is fine, it is a phalse positive and you can undertsand it by reading moddb page (and my replies). New exe if you want: https://bit.ly/32fp63G

BadMojo's Avatar BadMojo - 1 year ago

Just downloaded BOA from the moddb page, but windows security is showing boa_c2.exe as a trojan, is this normal?

's Avatar Jimbob - 1 year ago

jimbobbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

's Avatar alex - 1 year ago

alex2009

's Avatar Alex - 1 year ago

alex2009

's Avatar alex - 1 year ago

alex2009

's Avatar Paul - 1 year ago

How do I sign in to the forums?

's Avatar Ozymandias81(notlogged) - 1 year ago

@Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows

's Avatar Jimmy - 1 year ago

Can you guys port blades of agony to android or no

's Avatar RamboLevi - 1 year ago

Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.

ozymandias81's Avatar ozymandias81 - 1 year ago

Merry Christmas to everyone!

DizzyDillo's Avatar DizzyDillo - 1 year ago

I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 1 year ago

to*

zsec5500's Avatar zsec5500 - 1 year ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 1 year ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 1 year ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 1 year ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 1 year ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 1 year ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 1 year ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 1 year ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 1 year ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 1 year ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 1 year ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 1 year ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 1 year ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 1 year ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 1 year ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 1 year ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 1 year ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 1 year ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 1 year ago

I doubt they are.

Gothic's Avatar Gothic - 1 year ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 1 year ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 1 year ago

i double checked the rules, but maybe i missed something

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