The WIP Thread

2 years 1 day ago - 2 years 13 hours ago #71 by SArais
Replied by SArais on topic The WIP Thread
The forum seems to have eaten my post. The yellow caco and Draconipose seem like they'd get a lot of use.

Meanwhile, whilst people are being dramatic over an edited-without-permission map (who HASN'T done this?), that got me expelled from JOM 4 and the rest of the community due to Realm667's ROOTS PACK, I'm just going to keep working on my other map.

imgur.com/a/1ikCV
imgur.com/a/Ya5Zp

I may be digging my own hole further, but the only way out is down.

www.dropbox.com/s/onj8ru5hyqdc8p2/2017-0...%2022-26-58.flv?dl=0 supplimentary video

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1 year 11 months ago - 1 year 11 months ago #72 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Working on a Boss monster for Hexen/Heretic called The Mountain King. A bit of a different and unique boss enemy because it has two parts to it.

The main part is its head which doesn't move at all. I am using the Iron Lich as the head who sits on top of a large pillar (since I couldn't come up with any kind of body or other things that would fit) and will summon Stone Golems from the ground, summon falling stalactites (Yet to be implemented) from the ceiling, and spit out large stones/boulders if the player gets too close. It will have a ton of health and elemental defenses to make up for its lack of mobility. So far, not too threatening right?

Well that's where the second part of this boss comes in, its hands. At the moment I am using placeholder actors until I can get some actual stone fists made, but the mechanics are pretty much down. These stone hands will be floating in the air at all times and chase the player around. Once the player is within range they will smash the ground, causing a large earthquake to damage the player. The hands will also have a large pool of health and elemental defenses.

This forces the player to keep moving and keep an eye on all three parts of the monster to make sure they don't accidentally run into danger. I have yet to implement this but when the head is killed the hands will also be killed, as well as the golems, so the main objective is still to focus on the head. It will still be possible to kill each hand, of course.

When testing this out make sure to use both files. The map file already has everything set up at their proper heights since spawning in the hands normally without needing to fly will cause the hands to sink into the ground. They will appear to be on the ground at the start but will raise up once they enter their See state. Illusions!!!

Updated version: 7/28/17 11:06pm
Mountain King WIP

Edit: I tried to make some giant stone hands... Not really that good but it's the best I could do so... Meh. The search for better hands is still on!

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1 year 11 months ago #73 by MagicWazard
Replied by MagicWazard on topic The WIP Thread
Maybe you could edit some hands from this guy?

www.spriters-resource.com/fullview/43153/

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1 year 11 months ago #74 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Eh, I tried that already but I didn't like what came out. The style doesn't really fit with Hexen or the Iron Lich and when scaled up it was a bit... meh looking. I can try it again though and see if I can make something a bit better at the very least.

I am thinking maybe a front perspective on the Fighter's gauntlet might work a lot better since it will be in the same style and can scale up to the Lich's size and still look ok. I just need to find it or something similar.

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1 year 6 months ago #75 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread

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Getting back into weapons again. Soon to come... :3c

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1 year 6 months ago #76 by MagicWazard
Replied by MagicWazard on topic The WIP Thread
Looks cool! The skeletal elements will need to cast a bit of a drop shadow on the barrel, but that's my only criticism thus far.

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1 year 6 months ago #77 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
I made some ammo pickups for the Skull Launcher (WIP)!

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Additionally, here is the current version of the weapon. It is pretty much fully functional with a few things still needing some adjustments.
Skull Launcher

The idea of this weapon is that a weapons expert at the UAC really hates Lost Souls and Revenants. So they decided to show them just how much he hated them by creating this weapon. After going on a rampage and slaughtering tons of each demon he used the remains as parts. Jamming a Lost Soul onto the barrel of a modified rocket launcher and using the hands of the Revenant fused to the sides, the weapons expert could show the demons that he is the master of all things bone and boom booms. But that wasn't enough of a statement.

Pushing even further they then used the skulls of the Lost Souls and Revenants as modified weapons. Placing the Lost Souls on the front of rockets as they try to constantly fight back against the trajectory they are forced to unwillingly attack their own. While the Revenant's skulls are filled with explosives and bounce around until they explode. Thanks to having killed so many Revenants the weapons expert also used its tech so each projectile will home in on the demons.

I'd like to get some feedback on this current version of this weapon before I submit it. I know that I do not have any sounds for anything yet, but I have put in a request specifically for this weapon on the Zdoom Forums since I am not much of an audio mixer. But anything else I would love to get some feedback on this. :lol:

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1 year 6 months ago #78 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread

Looks cool! The skeletal elements will need to cast a bit of a drop shadow on the barrel, but that's my only criticism thus far.


I added some drop shadows!

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1 year 5 months ago - 1 year 5 months ago #79 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Oh no, another thing I'm working on before I finished my previous thing... previous few things. Whatever, I have a spastic mind and want to just make stuff lol. Anyway, making a Hexen weapon for the Fighter this time. I wanted to make a real powerhouse of a weapon but with a downside to kind of balance it out. The weapon can usually kill most enemies with a single swing of the sword, but the downside is that it has a large wind up and slows the player due to the curse that comes with the sword. The player can hold on the drawback to help time their swing a bit better but this slows them down even further. It also has an alt attack that fires a large ripper projectile but costs a lot of mana to use. (Well it's only 15 now but will raise a little more later) It is not the kind of weapon that you can just spam and clear a room in a matter of seconds and is not good for close quarter hoard encounters. More of carefully timed swings and figuring out when to move in and strike to make your swing really count.

The only issue is that I am not sure if I am hitting than balance in that the weapon is worth using for the upsides that comes with it, even with the downsides attached. I'd like it to still be a powerhouse weapon as well as have a downside while using it because I think that would make for an interesting weapon type.

Also I did not know that you could alter the players speed stat depending on which weapon they are using and I think that is awesome because it gives way on giving a weapon a great sense of weight. You know, instead of it all being within the animations because, sure, you can make a weapon look heavy but if you're moving at a full sprint the whole weight thing is kind of negated.

Any feedback would be greatly appreciated on this.

Cursed Sword

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11 months 3 weeks ago - 11 months 3 weeks ago #80 by SArais
Replied by SArais on topic The WIP Thread
Been working on a mapset. It's a/n techbase set on the arctic moon of saturn, Enceladus. It's intended to take place roughly 25 years (to be updated to actual release year) after the last demonic invasion. They haven't been seen in years, so why hit the Enceladus base, which would be the most disadvantageous position? Ideally place it between the end of d64 and the start of user content in the doom timeline.

As it suggests, it's meant to be a melding of D64 to Doom 2, as well as do some weird other stuff for future wad hooks.

Using d64 textures, d64 texture variants, and CC4tex; You are free to edit most things in the wad and add/remove as nessasary; though communicate with other people.
Probably going to end up doing it myself, but if anybody wants to jump onboard, feel free.

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Shoutbox

Blue Shadow's Avatar Blue Shadow - 11 hours ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 12 hours ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 1 day ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 3 days ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 3 days ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 4 days ago

Define "different styles".

elend's Avatar elend - 5 days ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 2 weeks ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 2 weeks ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 2 weeks ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 3 weeks ago

my*

zsec5500's Avatar zsec5500 - 3 weeks ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 3 weeks ago

Okay

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 3 weeks ago

the*

zsec5500's Avatar zsec5500 - 3 weeks ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 3 weeks ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 3 weeks ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 3 weeks ago

Why the

's Avatar Copster - 3 weeks ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 3 weeks ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 3 weeks ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 1 month ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 1 month ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 1 month ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 1 month ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 1 month ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 1 month ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 1 month ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 2 months ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 2 months ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 2 months ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 2 months ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 2 months ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 2 months ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 2 months ago

how do I upload things?

's Avatar Dominykas2323 - 3 months ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 3 months ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 3 months ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 3 months ago

No, it's not.

Gothic's Avatar Gothic - 3 months ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 4 months ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

's Avatar Luislopezno - 4 months ago

El juego se puede jugar en android de alguna manera?

's Avatar Lopezno - 4 months ago

Lopezno

's Avatar HerzdesKrieges - 4 months ago

hola amigos

's Avatar aaa - 5 months ago

is there any way to turn this popup off?

Infirnex's Avatar Infirnex - 5 months ago

Hissy please.

Blue Shadow's Avatar Blue Shadow - 5 months ago

I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

's Avatar Big Carlos - 5 months ago

Man I wish they fixed the tutorial page :C

's Avatar GRD - 5 months ago

Oh yes HISSY is real devil

's Avatar Cyberbeast - 5 months ago

It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

's Avatar Cyberbeast - 5 months ago

Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

Blue Shadow's Avatar Blue Shadow - 5 months ago

It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

's Avatar New guy - 5 months ago

I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

Blue Shadow's Avatar Blue Shadow - 5 months ago

As you're new, your first post needs be approved first by a moderator before it becomes visible.

Sebrw's Avatar Sebrw - 5 months ago

I tried answering someone, answering topic or create new post and anything working

Sebrw's Avatar Sebrw - 5 months ago

Can't post anything, why?

's Avatar Captain Cosmotic - 5 months ago

Where can i activate the compass ? Help Please, thanks.

mattbratt11's Avatar mattbratt11 - 5 months ago

Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

's Avatar Noah - 5 months ago

Just downloaded standalone, cant talk to an NPCs in first level. Help?

's Avatar Greglikus - 5 months ago

Can i play it on 32 bit version (windows 7) ? Thanks :)

's Avatar Matt - 6 months ago

When is Chapter 3 being released. I can't wait to play it when it comes out.

's Avatar akidd - 6 months ago

sorry, just saw that Shoutbox is on every page - I meant BoA

's Avatar akidd - 6 months ago

is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

ozymandias81's Avatar ozymandias81 - 6 months ago

Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

's Avatar mo - 6 months ago

good

Blue Shadow's Avatar Blue Shadow - 7 months ago

Only moderators can do that, I'd guess.

Ghastly's Avatar Ghastly - 7 months ago

Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

Blue Shadow's Avatar Blue Shadow - 7 months ago

@Ghastly: I got rid of the duplicate posts you made, so no worries.

Ghastly's Avatar Ghastly - 7 months ago

But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

Ghastly's Avatar Ghastly - 7 months ago

Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

Ghastly's Avatar Ghastly - 7 months ago

ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

Gothic's Avatar Gothic - 7 months ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 7 months ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 7 months ago

There isn't as far as I know.

's Avatar Terifire - 7 months ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 7 months ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 7 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 7 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 7 months ago

HAIL HYDRA

's Avatar dan - 7 months ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 7 months ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 7 months ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 7 months ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 7 months ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 7 months ago

Yeah, don't worry.

's Avatar Osjclatchford - 7 months ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 7 months ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 7 months ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 7 months ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 7 months ago

From the main site page.

's Avatar latchford - 7 months ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 8 months ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 8 months ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 8 months ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 8 months ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 8 months ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 8 months ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 8 months ago

Thank you

's Avatar Ozymandias81(not logged) - 8 months ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 9 months ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 9 months ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 9 months ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 9 months ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 9 months ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 9 months ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

's Avatar Zane - 9 months ago

Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

's Avatar Ozymandias81 (notlogged) - 9 months ago

Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

's Avatar Fr - 9 months ago

He seems stuck, the projector is already rolling.

's Avatar Fr - 9 months ago

I can't complete the first episode of the game because the Major won't give me the mission.

's Avatar Dude_Radical - 10 months ago

Purp, hit the - key (the minus key) and it will reappear. I had the same problem a couple weeks ago. :-) Fun game though, am I right?

's Avatar Purp - 10 months ago

No HUD? How do I enable it?

's Avatar Dude_Radical - 10 months ago

There is an option to assign a keybinding to show objectives. It's in the same group as "quick-kick," and "toss grenade."

's Avatar Dude_Radical - 10 months ago

Oops, nevermind. I figured it out. If anybody else has this problem, the option is in the "Enh. Options" (enhanced options).

's Avatar Dude_Radical - 10 months ago

The game stopped displaying Mission Objectives. I've tried changing the key binding but no good. Is there a console command or something that will fix it?

's Avatar kasin - 10 months ago

got that bug too, the end doesn't trigger after destroying the final enemy (the tank). other than that, excellent work. really looking towards any ETA on chap 3

's Avatar Captain Cosmotic - 10 months ago

i can not finish the paris map, help please ?

ozymandias81's Avatar ozymandias81 - 10 months ago

Dude_Radical - I fear you have found a bug I have fixed AFTER Chapter 2 release: https://tinyurl.com/y7r5u8ge

's Avatar Dude_Radical - 10 months ago

In the Paris level, I encountered Colored Keys actually within buildings that were only accessible through locked doors corresponding with their color.

SArais's Avatar SArais - 10 months ago

ok thank you doublepost

SArais's Avatar SArais - 10 months ago

ok thank you doublepost

SArais's Avatar SArais - 10 months ago

posted a quick fix for the pillar gizmos

SArais's Avatar SArais - 10 months ago

posted a quick fix for the pillar gizmos

Blue Shadow's Avatar Blue Shadow - 10 months ago

Thanks for taking the time to do the fixes.

Tormentor667's Avatar Tormentor667 - 10 months ago

Still very busy with wedding photography this summer, will get better in the middle of october

Ghastly's Avatar Ghastly - 11 months ago

Started my job in network security, so ZScriptification is going a bit more slowly than before, but still working. Should have the next batch soon.

's Avatar sarais - 11 months ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 11 months ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 11 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 11 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 11 months ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 11 months ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 11 months ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 11 months ago

where can i find them ?

's Avatar Captain Cosmotic - 11 months ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 11 months ago

?

's Avatar Captain Cosmotic - 11 months ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 11 months ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 11 months ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 1 year ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 1 year ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 1 year ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 1 year ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 1 year ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 1 year ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 1 year ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 1 year ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 1 year ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 1 year ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 1 year ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 1 year ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 1 year ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 1 year ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 1 year ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 1 year ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 1 year ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 1 year ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 1 year ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 1 year ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 1 year ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 1 year ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 1 year ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 1 year ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 1 year ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 1 year ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 1 year ago

did you miss me?

MagicWazard's Avatar MagicWazard - 1 year ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 1 year ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 1 year ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 1 year ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 1 year ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 1 year ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 1 year ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

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