The WIP Thread

2 years 3 months ago - 2 years 3 months ago #71 by SArais
Replied by SArais on topic The WIP Thread
The forum seems to have eaten my post. The yellow caco and Draconipose seem like they'd get a lot of use.

Meanwhile, whilst people are being dramatic over an edited-without-permission map (who HASN'T done this?), that got me expelled from JOM 4 and the rest of the community due to Realm667's ROOTS PACK, I'm just going to keep working on my other map.

imgur.com/a/1ikCV
imgur.com/a/Ya5Zp

I may be digging my own hole further, but the only way out is down.

www.dropbox.com/s/onj8ru5hyqdc8p2/2017-0...%2022-26-58.flv?dl=0 supplimentary video

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2 years 3 months ago - 2 years 3 months ago #72 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Working on a Boss monster for Hexen/Heretic called The Mountain King. A bit of a different and unique boss enemy because it has two parts to it.

The main part is its head which doesn't move at all. I am using the Iron Lich as the head who sits on top of a large pillar (since I couldn't come up with any kind of body or other things that would fit) and will summon Stone Golems from the ground, summon falling stalactites (Yet to be implemented) from the ceiling, and spit out large stones/boulders if the player gets too close. It will have a ton of health and elemental defenses to make up for its lack of mobility. So far, not too threatening right?

Well that's where the second part of this boss comes in, its hands. At the moment I am using placeholder actors until I can get some actual stone fists made, but the mechanics are pretty much down. These stone hands will be floating in the air at all times and chase the player around. Once the player is within range they will smash the ground, causing a large earthquake to damage the player. The hands will also have a large pool of health and elemental defenses.

This forces the player to keep moving and keep an eye on all three parts of the monster to make sure they don't accidentally run into danger. I have yet to implement this but when the head is killed the hands will also be killed, as well as the golems, so the main objective is still to focus on the head. It will still be possible to kill each hand, of course.

When testing this out make sure to use both files. The map file already has everything set up at their proper heights since spawning in the hands normally without needing to fly will cause the hands to sink into the ground. They will appear to be on the ground at the start but will raise up once they enter their See state. Illusions!!!

Updated version: 7/28/17 11:06pm
Mountain King WIP

Edit: I tried to make some giant stone hands... Not really that good but it's the best I could do so... Meh. The search for better hands is still on!

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2 years 3 months ago #73 by MagicWazard
Replied by MagicWazard on topic The WIP Thread
Maybe you could edit some hands from this guy?

www.spriters-resource.com/fullview/43153/

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2 years 3 months ago #74 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Eh, I tried that already but I didn't like what came out. The style doesn't really fit with Hexen or the Iron Lich and when scaled up it was a bit... meh looking. I can try it again though and see if I can make something a bit better at the very least.

I am thinking maybe a front perspective on the Fighter's gauntlet might work a lot better since it will be in the same style and can scale up to the Lich's size and still look ok. I just need to find it or something similar.

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1 year 10 months ago #75 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread

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Getting back into weapons again. Soon to come... :3c

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1 year 10 months ago #76 by MagicWazard
Replied by MagicWazard on topic The WIP Thread
Looks cool! The skeletal elements will need to cast a bit of a drop shadow on the barrel, but that's my only criticism thus far.

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1 year 10 months ago #77 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
I made some ammo pickups for the Skull Launcher (WIP)!

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Additionally, here is the current version of the weapon. It is pretty much fully functional with a few things still needing some adjustments.
Skull Launcher

The idea of this weapon is that a weapons expert at the UAC really hates Lost Souls and Revenants. So they decided to show them just how much he hated them by creating this weapon. After going on a rampage and slaughtering tons of each demon he used the remains as parts. Jamming a Lost Soul onto the barrel of a modified rocket launcher and using the hands of the Revenant fused to the sides, the weapons expert could show the demons that he is the master of all things bone and boom booms. But that wasn't enough of a statement.

Pushing even further they then used the skulls of the Lost Souls and Revenants as modified weapons. Placing the Lost Souls on the front of rockets as they try to constantly fight back against the trajectory they are forced to unwillingly attack their own. While the Revenant's skulls are filled with explosives and bounce around until they explode. Thanks to having killed so many Revenants the weapons expert also used its tech so each projectile will home in on the demons.

I'd like to get some feedback on this current version of this weapon before I submit it. I know that I do not have any sounds for anything yet, but I have put in a request specifically for this weapon on the Zdoom Forums since I am not much of an audio mixer. But anything else I would love to get some feedback on this. :lol:

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1 year 10 months ago #78 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread

Looks cool! The skeletal elements will need to cast a bit of a drop shadow on the barrel, but that's my only criticism thus far.


I added some drop shadows!

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1 year 9 months ago - 1 year 9 months ago #79 by doomedarchviledemon
Replied by doomedarchviledemon on topic The WIP Thread
Oh no, another thing I'm working on before I finished my previous thing... previous few things. Whatever, I have a spastic mind and want to just make stuff lol. Anyway, making a Hexen weapon for the Fighter this time. I wanted to make a real powerhouse of a weapon but with a downside to kind of balance it out. The weapon can usually kill most enemies with a single swing of the sword, but the downside is that it has a large wind up and slows the player due to the curse that comes with the sword. The player can hold on the drawback to help time their swing a bit better but this slows them down even further. It also has an alt attack that fires a large ripper projectile but costs a lot of mana to use. (Well it's only 15 now but will raise a little more later) It is not the kind of weapon that you can just spam and clear a room in a matter of seconds and is not good for close quarter hoard encounters. More of carefully timed swings and figuring out when to move in and strike to make your swing really count.

The only issue is that I am not sure if I am hitting than balance in that the weapon is worth using for the upsides that comes with it, even with the downsides attached. I'd like it to still be a powerhouse weapon as well as have a downside while using it because I think that would make for an interesting weapon type.

Also I did not know that you could alter the players speed stat depending on which weapon they are using and I think that is awesome because it gives way on giving a weapon a great sense of weight. You know, instead of it all being within the animations because, sure, you can make a weapon look heavy but if you're moving at a full sprint the whole weight thing is kind of negated.

Any feedback would be greatly appreciated on this.

Cursed Sword

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1 year 3 months ago - 1 year 3 months ago #80 by SArais
Replied by SArais on topic The WIP Thread
Been working on a mapset. It's a/n techbase set on the arctic moon of saturn, Enceladus. It's intended to take place roughly 25 years (to be updated to actual release year) after the last demonic invasion. They haven't been seen in years, so why hit the Enceladus base, which would be the most disadvantageous position? Ideally place it between the end of d64 and the start of user content in the doom timeline.

As it suggests, it's meant to be a melding of D64 to Doom 2, as well as do some weird other stuff for future wad hooks.

Using d64 textures, d64 texture variants, and CC4tex; You are free to edit most things in the wad and add/remove as nessasary; though communicate with other people.
Probably going to end up doing it myself, but if anybody wants to jump onboard, feel free.

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Shoutbox

Blue Shadow's Avatar Blue Shadow - 23 hours ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 1 day ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 1 day ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 1 day ago

to*

zsec5500's Avatar zsec5500 - 1 day ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 2 days ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 2 days ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 1 week ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 2 weeks ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 2 weeks ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 2 weeks ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 2 weeks ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 2 weeks ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 2 weeks ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 2 weeks ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 2 weeks ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 3 weeks ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

I doubt they are.

Gothic's Avatar Gothic - 3 weeks ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 3 weeks ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 3 weeks ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 3 weeks ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 3 weeks ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 1 month ago

Yes, like Infernal Attack.

's Avatar Revenge - 1 month ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 1 month ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 1 month ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 1 month ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 1 month ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 1 month ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 1 month ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 1 month ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 1 month ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 1 month ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 1 month ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 2 months ago

Ok

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 2 months ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 2 months ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 2 months ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 2 months ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 2 months ago

What is arachnocubus?

Gothic's Avatar Gothic - 3 months ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 3 months ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 3 months ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 3 months ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 3 months ago

cheers!

's Avatar Dynamo - 3 months ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 3 months ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 3 months ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 3 months ago

What's the error?

's Avatar Crythix - 3 months ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 3 months ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 3 months ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 3 months ago

What is that mod you are talking about?

's Avatar Gray - 3 months ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 3 months ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 3 months ago

Like what?

Blue Shadow's Avatar Blue Shadow - 3 months ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 3 months ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 3 months ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 3 months ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 3 months ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 3 months ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 3 months ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 3 months ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 3 months ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 3 months ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 3 months ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 3 months ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 4 months ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 4 months ago

Define "different styles".

elend's Avatar elend - 4 months ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 4 months ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 4 months ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 4 months ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 4 months ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 4 months ago

my*

zsec5500's Avatar zsec5500 - 4 months ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 4 months ago

Okay

Blue Shadow's Avatar Blue Shadow - 4 months ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 4 months ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 4 months ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 4 months ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 4 months ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 4 months ago

the*

zsec5500's Avatar zsec5500 - 4 months ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 4 months ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 4 months ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 4 months ago

Why the

's Avatar Copster - 4 months ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 4 months ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 4 months ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 4 months ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 5 months ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 5 months ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 5 months ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 5 months ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 5 months ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 5 months ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 6 months ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 6 months ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 6 months ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 6 months ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 6 months ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 6 months ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 6 months ago

how do I upload things?

's Avatar Dominykas2323 - 7 months ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 7 months ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 7 months ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 7 months ago

No, it's not.

Gothic's Avatar Gothic - 7 months ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 8 months ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

's Avatar Luislopezno - 8 months ago

El juego se puede jugar en android de alguna manera?

's Avatar Lopezno - 8 months ago

Lopezno

's Avatar HerzdesKrieges - 8 months ago

hola amigos

's Avatar aaa - 8 months ago

is there any way to turn this popup off?

Infirnex's Avatar Infirnex - 8 months ago

Hissy please.

Blue Shadow's Avatar Blue Shadow - 9 months ago

I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

's Avatar Big Carlos - 9 months ago

Man I wish they fixed the tutorial page :C

's Avatar GRD - 9 months ago

Oh yes HISSY is real devil

's Avatar Cyberbeast - 9 months ago

It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

's Avatar Cyberbeast - 9 months ago

Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

Blue Shadow's Avatar Blue Shadow - 9 months ago

It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

's Avatar New guy - 9 months ago

I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

Blue Shadow's Avatar Blue Shadow - 9 months ago

As you're new, your first post needs be approved first by a moderator before it becomes visible.

Sebrw's Avatar Sebrw - 9 months ago

I tried answering someone, answering topic or create new post and anything working

Sebrw's Avatar Sebrw - 9 months ago

Can't post anything, why?

's Avatar Captain Cosmotic - 9 months ago

Where can i activate the compass ? Help Please, thanks.

mattbratt11's Avatar mattbratt11 - 9 months ago

Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

's Avatar Noah - 9 months ago

Just downloaded standalone, cant talk to an NPCs in first level. Help?

's Avatar Greglikus - 9 months ago

Can i play it on 32 bit version (windows 7) ? Thanks :)

's Avatar Matt - 10 months ago

When is Chapter 3 being released. I can't wait to play it when it comes out.

's Avatar akidd - 10 months ago

sorry, just saw that Shoutbox is on every page - I meant BoA

's Avatar akidd - 10 months ago

is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

ozymandias81's Avatar ozymandias81 - 10 months ago

Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

's Avatar mo - 10 months ago

good

Blue Shadow's Avatar Blue Shadow - 11 months ago

Only moderators can do that, I'd guess.

Ghastly's Avatar Ghastly - 11 months ago

Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

Blue Shadow's Avatar Blue Shadow - 11 months ago

@Ghastly: I got rid of the duplicate posts you made, so no worries.

Ghastly's Avatar Ghastly - 11 months ago

But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

Ghastly's Avatar Ghastly - 11 months ago

Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

Ghastly's Avatar Ghastly - 11 months ago

ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

Gothic's Avatar Gothic - 11 months ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 11 months ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 11 months ago

There isn't as far as I know.

's Avatar Terifire - 11 months ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 11 months ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 11 months ago

HAIL HYDRA

's Avatar dan - 11 months ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 11 months ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 11 months ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 11 months ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 11 months ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 11 months ago

Yeah, don't worry.

's Avatar Osjclatchford - 11 months ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 11 months ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 11 months ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 11 months ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 11 months ago

From the main site page.

's Avatar latchford - 11 months ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 1 year ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 1 year ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 1 year ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 1 year ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 1 year ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 1 year ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 1 year ago

Thank you

's Avatar Ozymandias81(not logged) - 1 year ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 1 year ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 1 year ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 1 year ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 1 year ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

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