[Help] Low health fade/blood splatter effect

4 years 2 months ago - 4 years 2 months ago #1 by CaptainManiac
[Help] Low health fade/blood splatter effect was created by CaptainManiac
Hi.Sorry for my childish questioning.To be honest,i tried to make a script that fades screen when player's health lowers.I tried the script in game and it does not work.I do not make it for a project i am working on.Sorry about asking for help here.
Here is my shame:
#include "zcommon.acs"
script 1 open
{
  if(GetActorProperty(0,APROP_HEALTH) <= 50)
  {
   delay(10);
   FadeTo(128,128,128,50,0.0);
   delay(10);
  }
  else if(GetActorProperty(0,APROP_HEALTH) <= 40)
  {
   SetHudSize(1024,768,0);
   Setfont("bldscrnt");
   delay(10);
   FadeTo(128,128,128,50,0.0);
   delay(10); 
   HudMessageBold(s:"A";HUDMSG_FADEINOUT,0,CR_WHITE,512.0,384.0,0.0);
   delay(10);
  }
  else if(GetActorProperty(0,APROP_HEALTH) <= 30)
  {
   FadeTo(255,0,0,70,0.0);
  }
  else if(GetActorProperty(0,APROP_HEALTH) <= 10)
  {
   delay(10);
   FadeTo(255,0,0,80,0.0);
   delay(10);
  }
  else if(GetActorProperty(0,APROP_HEALTH) <= 1|GetActorProperty(0,APROP_HEALTH) == 0)
  {
    delay(10);
    FadeTo(255,0,0,90,0.0);
    delay(10);
  }
delay(10);
restart;
}
Now prepare to laugh on this,because it does not work

Doom can always be improved and that makes the game great

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4 years 2 months ago #2 by CaptainManiac
Replied by CaptainManiac on topic My childish questioning again....
Huh,if you do not care about that please thrash it to the edge of chaos and copy only the code.I hope that this code will make some use for one of your projects.

Doom can always be improved and that makes the game great

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4 years 2 months ago #3 by MagicWazard
Replied by MagicWazard on topic My childish questioning again....
Well, for starters, you don't need to be so hard on yourself or your efforts. Every one of us gets stuck on something from time to time.

As far as the code, I won't have a chance to look at it right away, but someone might. Don't write it off as a waste of time just yet.

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4 years 2 months ago - 4 years 2 months ago #4 by BadMojo
Replied by BadMojo on topic My childish questioning again....
We all make mistakes, its how we learn :)

But anyway, Ive messed around with your script and noticed a few things.

Here is what Ive done:
#include "zcommon.acs"
script 1 ENTER
{	
	Thing_ChangeTID(0, 1000 + PlayerNumber());	//Assign the player a TID
	int P_Health = GetActorProperty(1000, APROP_HEALTH);	/*A variable containing the value of APROP_HEALTH
															(it just simplifies the code and makes it easier to read))*/

	if(P_Health >= 51)	/* This is so the game knows what to do at more than 50 health, 
							without this, it will fade as if its 50 health the moment the script runs.. its also good to have a default point for over 50 hp*/
	{
		FadeTo(0,0,0,0.0,1.0); //Changed the intensity value to a floating point, and gave it a 1 second fade time
	}
	else if(P_Health <= 50)
	{
		FadeTo(128,128,128,0.5,1.0);
	}
	else if(P_Health <= 40)
	{
		FadeTo(128,128,128,0.6,0.0);
	}
	else if(P_Health <= 30)
	{
		FadeTo(255,0,0,0.7,0.0);
	}
	else if(P_Health <= 10)
	{
		FadeTo(255,0,0,0.8,0.0);
	}
	else if(P_Health <= 1)
	{
		FadeTo(255,0,0,0.9,0.0);
	}
	
	delay(1);
	restart;
}

I kind of just rewritten the whole thing, theres a few things missing from the one you posted but you can add them in later.

Firstly, for the intensity value in FadeTo, it should be a float otherwise it wont work, that was the main issue.

The second thing that wasnt working was the TID for GetActorProperty. Basically you just need to assign the player thing to a TID, so Ive set it so that player 1's TID is 1000, player 2'2 TID is 1001 etc...

Then to simplify the whole thing, I just created an int called P_Health to contain the value of APROP_Health... It just makes everything neat and tidy.

I removed all of the delays and just set a 1 tick delay right at the end before the loop.

Oh and lastly, I started the script with ENTER not OPEN, so that it start when the player enters the map rather than when the map starts.

Stuff goes here!
The following user(s) said Thank You: CaptainManiac

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4 years 2 months ago #5 by CaptainManiac
Replied by CaptainManiac on topic My childish questioning again....
Thank you,BadMojo.I have changed the script but something is still nto achieved:on health below 40 an image was supposed to be drawn on the screen(used the HudMessageBold and set the font to the name of my picture lump,but it does not show(the image's size is 1024:1024 and the hudsize was set to 1024:768 and the image was meant to be displayed on the centre of the screen.It does not show up.I will try to repair that alone,but any help will be appreciated

Doom can always be improved and that makes the game great

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4 years 2 months ago #6 by CaptainManiac
Replied by CaptainManiac on topic My childish questioning again....
Unfortunately,i have no idea why the image is not printed on the screen using the hudmessage command

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4 years 2 months ago - 4 years 2 months ago #7 by BadMojo
Replied by BadMojo on topic My childish questioning again....
Can you provide me a sample of the code you wrote?

Ill see what I can do from what I sent you already in terms of displaying an image on the screen... Whilst playing with the code you sent earlier though, I noticed there was the letter 'a' in the middle of the crosshair, so that worked at least.. But Ill mess around with it anyway and see what I can do to help :)

Stuff goes here!

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4 years 2 months ago #8 by CaptainManiac
Replied by CaptainManiac on topic My childish questioning again....
Ok,i will send you the code,this time the picture shows,but on the top of the screen,not on the centre.Here is the code:
#include "zcommon.acs"

script 1 enter
{
int fadeDecimal = 0.0; //The decimal of the fade
int phealth = GetActorProperty(0,APROP_HEALTH); //the health point goes here

  if(phealth <= 50 && phealth > 40)
  {
   fadeDecimal = 0.2;
   delay(10);
   FadeTo(128,128,128,fadeDecimal,1.0); //below 50:fades to 20% grey
   delay(10);
  }
  else if(phealth <= 40 && phealth >30)
  {
   fadeDecimal = 0.3;
   FadeTo(128,128,128,fadeDecimal,1.0); //below 40:fades to 30% grey and...
   SetHudSize(1024,768,0);
   Setfont("M_BLUD");
   delay(10); 
   HudMessage(s:"A";HUDMSG_PLAIN,0,CR_UNTRANSLATED,512.0,420.0,1.0);//..draws an blood on screen image
   delay(10);
  }
  else if(phealth <=20 && phealth >10)
  {
  fadeDecimal = 0.6;
  FadeTo(255,0,0,fadeDecimal,1.0); //below 20:60% red fading
  }
  else if(phealth <= 30 && phealth > 20)
  {
   fadeDecimal = 0.4;
   FadeTo(255,0,0,fadeDecimal,1.0); //below 30:40% red fading
  }
  else if(phealth <= 10 && phealth > 1)
  {
   fadeDecimal = 0.8;
   delay(10);
   FadeTo(255,0,0,fadeDecimal,1.0); //below 10%:a 80% fading(you see hard)
   delay(10);
  }
  else if(phealth <= 1|phealth == 0)
  {
    fadeDecimal = 0.9;
    delay(10);
    FadeTo(255,0,0,fadeDecimal,1.0); //90% fade on death
    delay(10);
  }
  else
  {
  fadeDecimal = 0.0;
  FadeTo(255,255,255,fadeDecimal,1.0); //resets everything when the above condtions are not met
  }
delay(10);
restart;
}
The Image is called M_BLUD and is 512:512(the 1024:1024 resolution was problem what prevents it from viewing) and i resized it to 512:512.Offsets are Graphic and HUd/Weapon(Doom)

Doom can always be improved and that makes the game great

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4 years 2 months ago #9 by BadMojo
Replied by BadMojo on topic My childish questioning again....
After looking at your old code, theres a problem with the way your setting the fixed X and Y positions of the in conjunction with the SetHudSize. Try this line instead of the one you have already:
HudMessageBold(s:"A"; HUDMSG_FADEINOUT, 0, CR_WHITE, 0.5, -0.5, 3.7);

It should place the 1024x1024 image you have in the center of the screen... if you cant see the image still, its probably because the way you have that image nested in, what I'm assuming is your WAD?.. It doesnt work if its between the F_START and END lumps, I can only assume it wont work between the sprite and the other lumps that tell the game what type of image it is.. so just have it outside of any of those and you should be right. If your using a pk3, then the graphics folder should be fine.

The other problem that I noticed, is that so long as your health is 40 or below, it will keep the image on screen until health goes above 40 again.. rather than fade it out after the 3.7 seconds, like the way you have it set to in your first post.. Im not sure if this is intentional or not but to remedy that, it might be a good idea to set a couple of int's or bool's, to check in an if statement, when health has gone below 40 and when it goes back up again, so that it doesnt constantly loop the HudMessage image, and just does it once and fades it out... If that makes any sense at all :)


Edit: Heh, I was in the process of typing all of that above in an edited post.... but you replied in the process so I didnt see it until now... but anyway it should still apply to the code you have now

Stuff goes here!
The following user(s) said Thank You: CaptainManiac

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4 years 2 months ago - 4 years 2 months ago #10 by BadMojo
Replied by BadMojo on topic My childish questioning again....
Paste this in, Ive commented what I done but essentially its what I ment about the bool that checks if health goes back above a set point... and also, your new fadeDecimal int seems to just be a waste of characters, especially if you have to type it out to equal something new everytime.. just seems like unnecessary clutter to me... phealth is ok because it shortens what you need to type significantly considering it needs to be typed a few times.
#include "zcommon.acs"

script 1 enter
{
int fadeDecimal = 0.0; //The decimal of the fade.... This probably isnt going to help at all, it just makes more lines of code to write :)
int phealth = GetActorProperty(0,APROP_HEALTH); //the health point goes here
bool foo; //this is to check if health has already reached 40

  if(phealth <= 50 && phealth > 40)
  {
   foo = FALSE; //set foo to FALSE, always runs when health is above 40
   fadeDecimal = 0.2;
   delay(10);
   FadeTo(128,128,128,fadeDecimal,1.0); //below 50:fades to 20% grey
   delay(10);
  }
  else if(phealth <= 40 && phealth >30)
  {
	if(!foo) // if foo is FALSE
	{
	   foo=TRUE; // Then set foo to TRUE, run all of this code and dont run again until hp goes above 40 
	   fadeDecimal = 0.3;
	   FadeTo(128,128,128,fadeDecimal,1.0); //below 40:fades to 30% grey and...
	   SetHudSize(1024,768,0);
	   Setfont("UNTITLED");
	   delay(10); 
	   HudMessage(s:"A";HUDMSG_PLAIN,0,CR_WHITE, 0.5,-0.5,1.0);//..draws an blood on screen image
	   delay(10);
	}
  }
  else if(phealth <=20 && phealth >10)
  {
  fadeDecimal = 0.6;
  FadeTo(255,0,0,fadeDecimal,1.0); //below 20:60% red fading
  }
  else if(phealth <= 30 && phealth > 20)
  {
   fadeDecimal = 0.4;
   FadeTo(255,0,0,fadeDecimal,1.0); //below 30:40% red fading
  }
  else if(phealth <= 10 && phealth > 1)
  {
   fadeDecimal = 0.8;
   delay(10);
   FadeTo(255,0,0,fadeDecimal,1.0); //below 10%:a 80% fading(you see hard)
   delay(10);
  }
  else if(phealth <= 1|phealth == 0)
  {
    fadeDecimal = 0.9;
    delay(10);
    FadeTo(255,0,0,fadeDecimal,1.0); //90% fade on death
    delay(10);
  }
  else
  {
  fadeDecimal = 0.0;
  FadeTo(255,255,255,fadeDecimal,1.0); //resets everything when the above condtions are not met
  }
delay(10);
restart;
}

UPDATE:
Warning: Spoiler!

Stuff goes here!
The following user(s) said Thank You: CaptainManiac

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went back and forth, but cant find the issue

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Blue Shadow's Avatar Blue Shadow - 1 month ago

Sorry it's taking so long, but if the submission is in order, it'll eventually approved and added. It's just a matter of finding the time to do that.

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It's been almost a month and my texture submission still has not been approved, i'm starting to worry that it might not ever be approved.

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Seems like I can log in again

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Hey guys, I am currently working at my job due to Holiday rush. Be sure to submit anything and either myself or the staff will give you advice.

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This may be related to the DDoS attack the site suffered a few days ago. Try contacting Torm in the zdoom forums.

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Hi, my IP is constantly getting banned for no reason. I'm simply browsing the site.

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My home IP address is banned for no reason

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hi

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Gothic is one of the most reliable friend I've ever met.

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Just officially released the complete version of Super Golden Souls. Find it on ZDoom or Doomworld. Enjoy. :D

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Very happy to see finally Crusader of Might & Magic tx uploaded, thanks a bunch Gothic :)

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@SalahMander, I might be on DoomWorld soon. I actually forgot to check on the ShoutBox

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Do it brother

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I Have a suggestion for Realm667. It is a Marine who was transformed into this monstrous demon with wings and a split jaw. I call it........Betrayer!

JohnCook1994's Avatar JohnCook1994 - 6 months ago

Hopefully everything is okay right now

JohnCook1994's Avatar JohnCook1994 - 6 months ago

Hey guys, I updated the published things on the repository. For the author's name, for ex I added StopSign's name to Chubbs

JohnCook1994's Avatar JohnCook1994 - 6 months ago

Warhawk, it would be best to submit it, and we shall see it's death.

JohnCook1994's Avatar JohnCook1994 - 6 months ago

It's published

Robot J's Avatar Robot J - 6 months ago

I wonder if the B.R.P.S will actually make it to the armory

Gothic's Avatar Gothic - 6 months ago

I guess as an update, but can we see it first?

Warhawk's Avatar Warhawk - 7 months ago

Hey guys, I made an alternate death animation for Abaddon. How do I submit it?

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Iddqd999

JohnCook1994's Avatar JohnCook1994 - 7 months ago

My pleasure, Sir Gothic

Gothic's Avatar Gothic - 7 months ago

It's up now. Thanks!

JohnCook1994's Avatar JohnCook1994 - 7 months ago

Alright guys, I fixed the expired problem. Can you guys see Abaddon on the Beastiary - Doom Style monster?

JohnCook1994's Avatar JohnCook1994 - 7 months ago

The problem was that I saw this expired thing on abaddon, and the download button is that direct like the others

JohnCook1994's Avatar JohnCook1994 - 7 months ago

I uploaded and published the Abaddon monster via the how-to topic for the repo stuff. I am asking Tormentor667 for more help.

Gothic's Avatar Gothic - 7 months ago

I don't see the Abaddon added to the beastiary

JohnCook1994's Avatar JohnCook1994 - 7 months ago

They are.

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hey guys what is up

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How long does the Repository Submission Absence last?

's Avatar comegetsome - 7 months ago

Hey there, interested in trying to get this to run on my RetroPie. Is this compatible with lzdoom by chance? Thanks!

Gothic's Avatar Gothic - 7 months ago

here https://devbuilds.drdteam.org/gzdoom/

's Avatar marriagecounselor - 7 months ago

Where do we find the dev builds?

's Avatar Avi - 7 months ago

I'll keep that in mind. Thanks!

Tormentor667's Avatar Tormentor667 - 7 months ago

Please use a dev build. The text file says 4.4+

's Avatar Avi - 7 months ago

I'm having the same issue as cycogod. Currently running version 4.3.3-2 through Manjaro (linux)

's Avatar Makazu87 - 7 months ago

How close is boa chapter 3's release?

Gothic's Avatar Gothic - 8 months ago

are you using the latest gzdoom build?

cycogod's Avatar cycogod - 8 months ago

error please help getting pk3 to run

cycogod's Avatar cycogod - 8 months ago

sapphire.pk3:zscript/saphrtorch.zc, line 89: Default blocks currently disabled in mixinssapphire.pk3:zscript/saphrtorch.zc, line 165: Mixin SaphrFireMixin does

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I like to take up the rear end by Schwoogies like my buttboy ZedekThePlagueDoctor

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Greetings! Could i ask for someone to check the creatures i added too, if it's not too much of a hassle? Hyped to see if they get accepted! Anyways, thanks!

Cyantusk's Avatar Cyantusk - 8 months ago

@ozymandias81 Thank you! I've already replied! Yea it's all cool here. What about there?

ozymandias81's Avatar ozymandias81 - 8 months ago

@Cyantusk - Done, very cool stuff... I deliberately optimized some stuff, check your posts hope all cool :)

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@Cyantusk - Gonna check them asap

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Hello, are my recent posts alright? It's been 3 months unanswered. Do they need changes?

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No

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Hello is any1 online?

ozymandias81's Avatar ozymandias81 - 8 months ago

royn - I guess you have issues with BoA on the base, simply go outside and talk to Miller at the start again after briefing

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Click the Donate button below MakeHissyHappy image and follow instruction :)

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how do i donate money?

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EEEH

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EHH FRIMAN.

's Avatar royn - 10 months ago

how the **** do you beat the damn level nothing happens ive explored everything

's Avatar BadMojo - 11 months ago

Thanks, I didn't see the comments *face palm*.. I'll give that new exe a go, cheers

's Avatar Ozymandias81(notlogged) - 11 months ago

Yes man it is fine, it is a phalse positive and you can undertsand it by reading moddb page (and my replies). New exe if you want: https://bit.ly/32fp63G

BadMojo's Avatar BadMojo - 11 months ago

Just downloaded BOA from the moddb page, but windows security is showing boa_c2.exe as a trojan, is this normal?

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alex2009

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alex2009

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How do I sign in to the forums?

's Avatar Ozymandias81(notlogged) - 11 months ago

@Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows

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Can you guys port blades of agony to android or no

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Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.

ozymandias81's Avatar ozymandias81 - 1 year ago

Merry Christmas to everyone!

DizzyDillo's Avatar DizzyDillo - 1 year ago

I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 1 year ago

to*

zsec5500's Avatar zsec5500 - 1 year ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 1 year ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 1 year ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 1 year ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 1 year ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 1 year ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 1 year ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 1 year ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 1 year ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 1 year ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 1 year ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 1 year ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 1 year ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 1 year ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 1 year ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 1 year ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 1 year ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 1 year ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 1 year ago

I doubt they are.

Gothic's Avatar Gothic - 1 year ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 1 year ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 1 year ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 1 year ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 1 year ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 1 year ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 1 year ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 1 year ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 1 year ago

Yes, like Infernal Attack.

's Avatar Revenge - 1 year ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 1 year ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 1 year ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 1 year ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 1 year ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 1 year ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 1 year ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 1 year ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 1 year ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 1 year ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 1 year ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 1 year ago

Ok

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 1 year ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 1 year ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 1 year ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 1 year ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 1 year ago

What is arachnocubus?

Gothic's Avatar Gothic - 1 year ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 1 year ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 1 year ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 1 year ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 1 year ago

cheers!

's Avatar Dynamo - 1 year ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 1 year ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 1 year ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 1 year ago

What's the error?

's Avatar Crythix - 1 year ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 1 year ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 1 year ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 1 year ago

What is that mod you are talking about?

's Avatar Gray - 1 year ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 1 year ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 1 year ago

Like what?

Blue Shadow's Avatar Blue Shadow - 1 year ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 1 year ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 1 year ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 1 year ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 1 year ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 1 year ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 1 year ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 1 year ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 1 year ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 1 year ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 1 year ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Define "different styles".

elend's Avatar elend - 1 year ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 1 year ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 1 year ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 1 year ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 1 year ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 1 year ago

my*

zsec5500's Avatar zsec5500 - 1 year ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 1 year ago

Okay

Blue Shadow's Avatar Blue Shadow - 1 year ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 1 year ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 1 year ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 1 year ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 1 year ago

the*

zsec5500's Avatar zsec5500 - 1 year ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 1 year ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 1 year ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 1 year ago

Why the

's Avatar Copster - 1 year ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 1 year ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 1 year ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 1 year ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 1 year ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 1 year ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 1 year ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 1 year ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 1 year ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 1 year ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 1 year ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 1 year ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 1 year ago

There should be an "Attachment" button just below the area where you type your reply/post.

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