Even though it took a bit longer as expected, the first part of The City of the Damned got its remaster finished and released today. The original was released in 2004 and after 16 years I took the opportunity to polish and improve the map in a way, it was always meant to be - I just suffered knowledge how to properly realise some things.
- Added dynamic lights to improve the atmosphere
- Replaced some vertical doors with polyobject doors
- Improved gameplay, added skill settings
- Added a custom status bar
- Added new palette
- Added brightmaps
- Added new graphics (widescreen compatible)
- Added new sound effects
- Improved various textures
- Retextured areas, replaced many original Doom textures
- New ending sequence
- Two new monsters for boss battles
- Fixed countless misalignments and bugs from the original release
On top of that, a few people helped me with the remaster from 2020 - especially Ozymandias81 with whom I work on Blade of Agony for over 5 years now was a great help. But I want to thank everyone else at Doomworld and ZDoom for joining the testing phase and supporting me with feedback and testing before I was finished. I hope the new version is fun to you, it feels perfect to me now and I am looking forward to the community's reception, it's about 30 minutes of non-linear gameplay and I'd be happy to see some Let's Plays around - that would be awesome! ...oh and for those who wonder, a remaster of The City of the Damned: Apocalypse is already underway, powered by Gothic, Nash, Ozymandias81 and me.