header general

Farewell Chapter 9

Operation: Arctic Wolf, Astrostein or Eisenmann, the collection of Laz Rojas' WolfenDoom releases is almost endless. I was always a big fan of Wolfenstein 3D's background story: An allied spy trying to escape from a nazi fortress during World War II is a great scenario, but the implementation could have been more immersive. You can't blame id on that, considering the game's release date. Therefore Laz' inofficial sequels combining this setting with the idTech1 engine was a revelation back then. I can't remember when I lost hope for Operation Rheingold Episode 3 ever to be released, but in fact I do remember that I never stopped dreaming about creating my own WolfenDoom operations.

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.