Did you ever imagine what it would be if Diablo's/World of Warcraft's monster gameplay style got adapted to the Doom engine? Well, Hege Cactus must have had exactly that thought when he started his mod Colourful Hell. So what is it about? Slightly jokish but mostly serious; The mod randomizes the enemies and gives them a colourcode that reflects their rarity and strength using the generic MMO colour tier systems. For example green are common, blue are rare, orange are legendary. At the moment the mod is still wip but you can already get an idea checking the development thread over at ZDoom.org.