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The NRocket actor has a defined damage type "FriendlyFire" which is not a default damage type and must be a leftover of whatever mod the original author was working on
The NapalmKaboom actor, when entering its death state, seems to randomly jump 12 frames forward (which should be 14 actually), however those frames are no different from the previous ones
There are unused actors which are already commented out
Some actors call Radius_Quake, but they do nothing
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