Information:
Type: Wall and floor mounted traps that shoot flames.
Connections: None
Spawn Offsets: Arguments
Spawn Ceiling: No
Summon: FireballSpitter, FireballSpitterInactive, FlameJetter,
FlameJetterInactive, FlameJetterToggle, FloorGrill, FloorGrillInactive,
FloorGrillToggle
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesounds.com (liamg-sfx, highpixel, cubicApocalypse), edited by
Captain Toenail
Sprites: Doom
Sprite Edit: Captain Toenail
Idea Base: 3D platforming games like Tomb Raider
Description:
This pack contains several fire themed traps to place in your map. Use
sparingly or players will hate you
Fireball spitters - these periodically launch fireballs in a straight line.
Place them directly on walls with a custom zheight.
Flame jetters - these shoot a jet of flame, approximately 192 units long.
Place them directly on walls like the fireball spitters.
Floor grills - these periodically shoot flames upwards from the floor.
The toggle variants are similar to the others except they shoot flame
forever as long as they are active. Will stop when manually deactivated.
For some of the traps you can also specify projectile speed, projectile
delay and fire duration.
See included test map for examples.
If you don't feel like setting up traps the original way using ACS and custom textures then you can simply place these in your map.