- Posts: 2
- Thank you received: 2
Man... Don't you just hate when the site IP Bans you for thinking your IP is a spambot?
Does anyone know if City of the Damned: Apocalypse - Remaster still is being planned to release? I can't find anything definitive either way.
Since Q1 has come and gone without a release, I was wondering if you plan on announcing a new release window? I've been waiting to replay the redone chapters.
I don't remember. It either happened before my time, or I just simply don't remember (maybe because long-name textures?)
Why is it allowed to use a PK3 archive for a texture pack but not for an actor submission ?
@Blue Shadow I was looking at the texture repository and I noticed that the submission rules say that PK3 archives are allowed for texture sets.
Here's a sneek peek of it (I think that what it's called.): https://i.imgur.com/0uq5eII.png
I'm also gonna begin working on something new sooner or later, though it'll take some time for Freebmane to finish all the models and sprites for it.
The demo map for the tank also includes a parallaxing 3D skybox (Because I felt like adding one.), which I may also submit eventually since it's very useful.
Oh also @Blue Shadow, as I mentioned on my new post on the MBT thread, I'll release the new version of the tank whenever I can stop it from wallhacking.
time to stop being so lazy, and start reviewing submissions again
I'm assuming you're referring to Blade of Agony? If so, then yes, it's still coming out.
So Tormentor667 has announced that he's leaving... is this project even coming out anymore?
About the garbage text, sorry no idea. You can report the issue in the Let Us Know sub-forum at the top, so Tormentor is aware of it.
@Blue Shadow I just posted the new version of the tank, the demo map you told me to make isn't finished yet, when it's done I'll link it on the thread.
Sorry if this is the wrong place to ask. I was just wondering if the release is still planned for Q1 21? The 31st is coming up and I haven't heard anything new.
@Blue Shadow Do you know why there would be garbage text that appears inside the forum posts I make ? I can't seem to get rid of it no matter what I try.
Actually I saw that the latest version of VS doesn't support Vista anymore, Windows 7 or higher is needed for it to work.
@zsec9000: In short, GZDoom is compiled using VS. The 2019 version offers features that the devs utilize which are not compatible with XP.
@Lagi: Yes, we do. Just make sure you follow the submission rules. Although, the activity is minimal, so don't expect an immediate review.
So gzdoom is related to visual studio 2019?
do you still accept new monster here? or im 2 years too late?
No, it doesn't (https://forum.zdoom.org/viewtopic.php?f=49&t=64876).
So on XP it doesn't work anymore?
Vista and above, I think.
And I didn't mean to post the same question twice.
Which windows you need to run the latest version of gzdoom?
Which windows you need to run the latest version of gzdoom?
went back and forth, but cant find the issue
hey , need some help with "operation" stahlhimmel" . I cannot ope the launch bay gate. I thought i accomplished everything, placed all the c4, went back and for
Sorry it's taking so long, but if the submission is in order, it'll eventually approved and added. It's just a matter of finding the time to do that.
It's been almost a month and my texture submission still has not been approved, i'm starting to worry that it might not ever be approved.
Seems like I can log in again
Doom TrinityMap01: Breaking InBoss: Devastator ZombieMap02: Snow PointBoss: CheoghMap03: Ghost ForestBoss: Hells FuryMap04: The AvatarBoss: Avat
Hey guys, I am currently working at my job due to Holiday rush. Be sure to submit anything and either myself or the staff will give you advice.
Was the website just down a bit ago for anyone?
This may be related to the DDoS attack the site suffered a few days ago. Try contacting Torm in the zdoom forums.
Hi, my IP is constantly getting banned for no reason. I'm simply browsing the site.
My home IP address is banned for no reason
If it weren't for Gothic, I be toasted.
Gothic is one of the most reliable friend I've ever met.
Just officially released the complete version of Super Golden Souls. Find it on ZDoom or Doomworld. Enjoy. :D
Very happy to see finally Crusader of Might & Magic tx uploaded, thanks a bunch Gothic :)
@SalahMander, I might be on DoomWorld soon. I actually forgot to check on the ShoutBox
You have to make a replacement actor of the original monsters in order to add the possessed state.
What's wrong with possession sphere, why is it not working?
@JohnCook1994, you about on DoomWorld?
Do it brother
I Have a suggestion for Realm667. It is a Marine who was transformed into this monstrous demon with wings and a split jaw. I call it........Betrayer!
Hopefully everything is okay right now
Hey guys, I updated the published things on the repository. For the author's name, for ex I added StopSign's name to Chubbs
Warhawk, it would be best to submit it, and we shall see it's death.
I wonder if the B.R.P.S will actually make it to the armory
I guess as an update, but can we see it first?
Hey guys, I made an alternate death animation for Abaddon. How do I submit it?
My pleasure, Sir Gothic
It's up now. Thanks!
Alright guys, I fixed the expired problem. Can you guys see Abaddon on the Beastiary - Doom Style monster?
The problem was that I saw this expired thing on abaddon, and the download button is that direct like the others
I uploaded and published the Abaddon monster via the how-to topic for the repo stuff. I am asking Tormentor667 for more help.
I don't see the Abaddon added to the beastiary
Suicide bombers remind me of creepers in minecraft
hey guys what is up
How long does the Repository Submission Absence last?
Hey there, interested in trying to get this to run on my RetroPie. Is this compatible with lzdoom by chance? Thanks!
Where do we find the dev builds?
I'll keep that in mind. Thanks!
Please use a dev build. The text file says 4.4+
I'm having the same issue as cycogod. Currently running version 4.3.3-2 through Manjaro (linux)
How close is boa chapter 3's release?
are you using the latest gzdoom build?
error please help getting pk3 to run
sapphire.pk3:zscript/saphrtorch.zc, line 89: Default blocks currently disabled in mixinssapphire.pk3:zscript/saphrtorch.zc, line 165: Mixin SaphrFireMixin does
I like to take up the rear end by Schwoogies like my buttboy ZedekThePlagueDoctor
Greetings! Could i ask for someone to check the creatures i added too, if it's not too much of a hassle? Hyped to see if they get accepted! Anyways, thanks!
@ozymandias81 Thank you! I've already replied! Yea it's all cool here. What about there?
@Cyantusk - Done, very cool stuff... I deliberately optimized some stuff, check your posts hope all cool :)
@Cyantusk - Gonna check them asap
Hello, are my recent posts alright? It's been 3 months unanswered. Do they need changes?
Hello is any1 online?
royn - I guess you have issues with BoA on the base, simply go outside and talk to Miller at the start again after briefing
Click the Donate button below MakeHissyHappy image and follow instruction :)
how do i donate money?
damm. No sounds in snap version and flatpak is broken.
how the **** do you beat the damn level nothing happens ive explored everything
Thanks, I didn't see the comments *face palm*.. I'll give that new exe a go, cheers
Yes man it is fine, it is a phalse positive and you can undertsand it by reading moddb page (and my replies). New exe if you want: https://bit.ly/32fp63G
Just downloaded BOA from the moddb page, but windows security is showing boa_c2.exe as a trojan, is this normal?
How do I sign in to the forums?
@Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows
Can you guys port blades of agony to android or no
Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.
Merry Christmas to everyone!
I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.
I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.
Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.
That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.
"Not working" doesn't tell us much. What's the issue are you having with it exactly?
Napalm Launcher is not working, what happened to it?
I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?
See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266
We're also looking for having a new team that would take care of submissions to the repository.
We're currently looking for people who can actively post news on the site.
Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!
thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint
To make posts, you need to have a forum account first (you create one from the site's main page).
just gonna say it here then. in BoA, sprint does not work if you're using a controller...
how tf do i make a post on this forum lol
Happy Halloween! ^_^
So there is only one strife custom weapon here?
wake me up when Zandro supports them then
The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.
simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update
What kind of changes have you done to it?
I doubt they are.
if Maelstorm is still around here, may I have permission to update the InfernoDemon?
i see, thank you for the clarification!
Submissions need to be reviewed first before a decision is made.
i double checked the rules, but maybe i missed something
oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...
The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.
oh i see, ty!
Indeed! Also, use the submission icon, the one with the S!
Hello, how do i tag a forum post of mine with [submission]? I just type in its title?
Yes, like Infernal Attack.
Is there a mod that allows your custom weapons to be spawned randomly on the maps?
Cryocubus has been updated on moddb, check it out and I hope he is much better.
But the Strife Pistol I've seen in a mod called Strife Uncut.
I haven't seen a single strife mod that uses the custom strife monsters here.
I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE
I mean that I saw it only in infernal attack not in this site.
Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?
I never heard of an enemy called vore and I think he never existed here.
What Hexen project?
Awesome, i was waiting for a Hexen project, finally.
Why the Hellstorm Archon death message says Archon of Hell?
Actually, I didn't know that most of the monsters here are so old.
Actually, I don't know who you are.
No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.
I did notice there were 2 links.
zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are
The link you sent me has nothing in it.
zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript
What is the difference between ZScript and Decorate?
What is arachnocubus?
Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself
Why weapons here have no reloading?
I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.
So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.
I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both
evidently this simple aspect of doom mapping was overlooked by the one who closed the submission
I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please
https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho
What's the error?
How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?
is there a slated release date for chapter 3?
Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)
What is that mod you are talking about?
Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.
Now, are we done with these questions?
You don't need to know about them; they're history.
We only have a few resources that were added and then later removed.
If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.
Along with Dark Claw and Soul Render...
That's true. Was Soul Cube existed here?
When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.
No "catharsi cannon" ever existed, to my knowledge.
What about Catharsi Cannon, did it exist here before?
As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.
Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.
We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators
There was a sonic railgun. It was taken down by request from the auther of the submission.
Did sonic railgun and devastator exist here before?
Post them as separate submissions, each in their own thread, and we'll see.
Realistic style, cartoon style and some gnarly dead trees.
Define "different styles".
I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?
I don't know the history of those monsters, so I can't answer. They were added before my time here.
And why arachnophyte is not a boss?