Topic-icon Rule/Credits/Info changes for ZScript

3 months 1 week ago - 3 months 1 week ago #1 by Ghastly
With ZScript in a very usable state, I think we should overhaul the rules and things for these various sections in the repository to account for this. There's also a few things, rules-wise, that have bugged me for a bit that I don't think are nearly as valid as they used to be. So here are my suggestions:

  • Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.
  • No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.
  • Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.
  • In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.
  • Change "Added States" info to "Added States/Functions." Virtual functions that we can override in ZScript open up a LOT that we can do. For example, for my Doom 3/4 resource project, I made an item that lets you double-jump, but it requires overriding the CheckJump function in the player class. Of course, I mean if it requires states or functions on OTHER actors; if a submitted monster has its own functions, they shouldn't count towards this because a modder has to do nothing extra to implement it.
  • In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.
  • Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.
  • In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.
  • I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

As always, any thoughts? Disagreements? Things I missed?

Also, once we've figured out any rule changes, I'm going to go through and convert the most popular and most usable resources in the repository to the new rules, and convert their Decorate to ZScript. I'll still keep a version of the Decorate in the wad (in a renamed lump, so it's not loaded as Decorate), for if users have to use Decorate for whatever reason.

(Before anyone offers help for that last bit, this is mostly to help me learn ZScript myself, so I'm happy to do it alone.)

Enough teach you'd.

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3 months 1 week ago #2 by Blue Shadow

Ghastly wrote:

  • No longer require 256-color paletted PNG.

How about converting into palette mode if the graphic doesn't use many colors (more than 256 colors)?

  • Take "Palette" out of info for all sections.

Personally, I like to know what palette is in use by a given submission.


As for the rest, I have no objection, apart from the armory one which I have no comment on.

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3 months 6 days ago #3 by MagicWazard

Ghastly wrote: Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.

I think we might as well keep the submission credits in the Credits lump; it's only 1 or 2 extra lines in a text file. After all, somebody had to make the effort to present the submission, even if it was just a few minutes formatting a topic.

Ghastly wrote: No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.

I'd be in favor of encouraging folks to stick with paletted PNG due to memory/storage savings, if not specifically requiring it. The majority of sprites don't really benefit from truecolor; those that require colors outside of the normal palette ranges can use custom palettes. I think paletted sprites also tend to fit the Doom games' art style better. That's not to say that I'd refuse to accept truecolor sprites even when they are appropriate--just that I don't think they're appropriate (or at least necessary) all the time.
Warning: Spoiler! [ Click to expand ]


Ghastly wrote: Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.

For the above reason, I'd say we keep it. Or at least expand it to something like "Format/Palette" to cover more bases.

Ghastly wrote: In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.

Agree!

Ghastly wrote: Change "Added States" info to "Added States/Functions."...

Agree!

Ghastly wrote: In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.

Agree.

Ghastly wrote: Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.

Mostly agree. I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

Ghastly wrote: In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.

Definitely agree! I didn't even realize we didn't require a separate lump for uncompiled scripts.

Ghastly wrote: I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

I'd agree with this too, though we might be opening up the door for untold numbers of CoD/Battlefield rip submissions. (Obviously we don't have to approve them, but they will probably happen.) Do we want to encourage multiple hand styles for generic/realistic type weapons if we aren't going to explicitly categorize them as "Doom" by default?

On a side note, do we want to have a specific category for Strife?

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3 months 6 days ago #4 by Blue Shadow

MagicWazard wrote: I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

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3 months 5 days ago #5 by Ghastly

Blue Shadow wrote: I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

Yes, that's what I meant. Showing users "Does this have documentation? Yes" isn't really warranted if we require the answer to be yes in the first place.

MagicWazard wrote: On a side note, do we want to have a specific category for Strife?

We do on the Beastiary, but not the Armory.

Enough teach you'd.

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1 month 3 weeks ago #6 by Tormentor667
Just in case you think you need my approval for this: I am all okay, the suggestions from Ghastly make sense in most cases and the other ones have already been discussed by Blue shadow and MagicWazard :)

As I am not active a lot here, just drop me a line to This email address is being protected from spambots. You need JavaScript enabled to view it. if you need help with some changes in the Joomla CMS system, I can help you with that.

Thanks in general for this, it was about time to take care of some things that didn't age well.

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1 month 2 weeks ago #7 by Ghastly

Tormentor667 wrote: Just in case you think you need my approval for this

Well, I wouldn't want to make any huge changes without checking with the owner of the site first. :P

Anywho, yeah, I'll leave the current palette rules in place. Categories and stuff is probably a bag of worms that needs a bigger overhaul, so I'm not going to bother with the new Armory section right now.

I still want to make the change to the submission credits, though, because I feel like having the submission credits in the wad alongside the people who created the sprites and coded it kind of emphasizes the wrong thing. I feel like people might just submit things they didn't make just to get names in the credits. For example, I submitted the Super Shotgun, Grenade Launcher and Rifle from KDiZD, but I didn't do any of the work in actually creating those resources so why should my name be inside the wad next to the others? If I'm a modder who's using the KDiZD Rifle in my mod, why would I keep the Submitted field in the credits, since it really doesn't matter to my mod who put it on R667? I think it's important to keep on the Repository page itself, but I don't think it should be kept inside the wad.

Thoughts? Any other suggestions for changes?

Enough teach you'd.
The following user(s) said Thank You: Tormentor667

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1 month 2 weeks ago #8 by MagicWazard
Well, I wouldn't worry too much about people abusing submissions to gain credit for themselves. After all, they only get credit if the submission is accepted, so people can't build a positive reputation by submitting lots of trash. And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

And yeah, in regards to Documentation, what I was thinking of was having a full copy of the documentation in the SFX Shoppe tab (sort of like a "Description" tab that tells people what they are getting into on a technical level), not whether there was simply a "yes/no" field for submission. I absolutely think documentation should be mandatory, though I don't necessarily mind if it's in a separate lump or within the DECORATE/ZScript lump. So yes, I definitely agree with you on that one.

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1 month 2 weeks ago #9 by Ghastly

MagicWazard wrote: And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

But that's kind of what I'm referring to. We're crediting people for filling out a form and clicking a submit button, when the submission isn't important for modders using these resources; the resources are.

It makes perfect sense to keep it on the Repository page itself, for book-keeping, but I don't think it makes sense to put it in the Credits lump in the wad itself.

Enough teach you'd.

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1 month 2 weeks ago #10 by Tormentor667
I actually do not care if we remove the submitter from the credits lump as long as we keep it online on the page. It's also important for backtracking, and for some reason I even think that people combining and submitting something should be rewarded for their support.

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Shoutbox

Hexereticdoom's Avatar Hexereticdoom - 3 days ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 1 week ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 1 week ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 1 week ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 2 weeks ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 2 weeks ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 3 weeks ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 1 month ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 1 month ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 1 month ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 1 month ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 1 month ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 1 month ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 1 month ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 1 month ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 1 month ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 1 month ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 1 month ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 1 month ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 1 month ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 1 month ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 1 month ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 1 month ago

did you miss me?

MagicWazard's Avatar MagicWazard - 1 month ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 1 month ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 1 month ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 1 month ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 1 month ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 1 month ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 1 month ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 1 month ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 1 month ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 1 month ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 1 month ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 2 months ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 2 months ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 2 months ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 2 months ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 3 months ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 3 months ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 3 months ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 3 months ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 3 months ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 3 months ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 4 months ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 4 months ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 4 months ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 4 months ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 4 months ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 4 months ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 4 months ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 4 months ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 4 months ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 4 months ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 4 months ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

CaptainManiac's Avatar CaptainManiac - 4 months ago

MERRY CHRISTMAS 4 ALLL!!!!!!!!

MagicWazard's Avatar MagicWazard - 4 months ago

Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

dantos's Avatar dantos - 5 months ago

hello people i just this site, its nice to be on here

CaptainManiac's Avatar CaptainManiac - 5 months ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 5 months ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 5 months ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 5 months ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 5 months ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 5 months ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 5 months ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 5 months ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 5 months ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 5 months ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 5 months ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 5 months ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 5 months ago

I have a question

's Avatar Hi - 5 months ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 5 months ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 6 months ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 6 months ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 6 months ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 6 months ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 6 months ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 6 months ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 6 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 6 months ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 7 months ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 7 months ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 7 months ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 7 months ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 7 months ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 7 months ago

Hey Wazard, any update on that Brutal Doom Marine code?

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 7 months ago

thing that requiers the key to activate i get no option for the key to be used

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 7 months ago

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 7 months ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 7 months ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 7 months ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 7 months ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 7 months ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 7 months ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 7 months ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 7 months ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 7 months ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 7 months ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 7 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 7 months ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 7 months ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 7 months ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 7 months ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 8 months ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 8 months ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 8 months ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 8 months ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 8 months ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 8 months ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 8 months ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 8 months ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 8 months ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 8 months ago

anyone else?

skelepound's Avatar skelepound - 8 months ago

We can discuss details there

skelepound's Avatar skelepound - 8 months ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 8 months ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 8 months ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 8 months ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 8 months ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 8 months ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 8 months ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 8 months ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 8 months ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 8 months ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 8 months ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 8 months ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 8 months ago

It's kind of hilarious

skelepound's Avatar skelepound - 8 months ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 8 months ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 8 months ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 8 months ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 8 months ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 8 months ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 8 months ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 8 months ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 8 months ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 8 months ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 8 months ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 8 months ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 8 months ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 8 months ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 8 months ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 8 months ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 8 months ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 8 months ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 8 months ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 8 months ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 8 months ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 8 months ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 8 months ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 8 months ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 8 months ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 8 months ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

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