Original Heretic monsters (of course):
- Gargoyle
- Fire Gargoyle
- Golem (plus ghost)
- Nitrogolem (plus Ghost)
- Undead Warrior (plus Ghost)
- Weredragon
- Sabreclaw (Added jumping ability)
- Ophidian
- Iron Lich
- Maulotaur
New HPack monsters:- Disciple of Chaos (Disciple of D'Sparil, renamed)
- Bishop of Chaos (Hexen's Bishop)
- Acolyte of Chaos (Replaces Bishop for later episodes)
- Apostle of Chaos (Replaces Disciple for later episodes)
- Augur of Chaos (Flies, occasionally teleports, Hellstaff-based attacks)
- Frost Gargoyle (Charges at target)
- Ice Gargoyle (Spread of ice projectiles)
- Fallen
- Ghoul (plus Ghost)
- Gargoyle Lord (Charges and throws fireballs)
- Lesser Ophidian (Weak projectile, lower health)
- Ophidian Lord (Higher health, strong, fast projectile)
- Weredragon Brute (Higher health, triple-shot projectiles)
- Undead Champion
- Death Knight (Heavy melee monster with defense gimmicks. Also, with Ghost variant)
- Shadowclaw (Melee, slightly stealth monster with teleportation ability)
- Cultist
- Dragon Familiar
- Guardian Cube
- Ice Lich
- Blood Lich
- Sentinel
- Dark Lich (Variety of different projectile attacks)
- Hellrose
- Chaos Serpent (Green) (When low on health, gets faster and throws more projectiles)
- Chaos Serpent (Brown) ( ^)
- Chaos Serpent (Red) (Flamethrower when close, otherwise same as the others)
- Darkness Rift
- Horn Beast
- Nightshade (Stealth gimmick swarmer)
- Reiver
- Wraith
- Satyr Archer
- Shadow Beast
- Shadow Dragon (Triple-shot projectiles)
- Swarm
- Wicked
- Archwizard
- Chaos Wyvern
- Gold Maulotaur (Currently Episode 2 end-boss. No Decorate, just an ACS edit of the Maulotaur)
- Inferno Demon (Episode 3 end-boss)
- Sons of D'Sparil (End-episode bosses)
- Rebalance (and rename?) the Archwizard
- Make the Sons of D'Sparil (In my opinion, we need an alternate attack animation. Just the one animation is disappointing, and feels somewhat low-quality)
- Dark Lich death frames
- Figure out how/if we're going to tighten up the amount of Lich variants.
- Figure out the Wraith's dynamic lights and things like that.
- Get new sounds for the Guardian.
- Death Knight probably still needs some balance tweaking, but it's done.
- Death Knight's wave attack probably needs some graphical improvements.
- Chaos Serpents need to be more distinct from one another (Also, they could use a new sound set. +Boss with the Maulotaur sound is... misleading.)
- Satyr Archer needs some rotations, and maybe a little work to make it more unique.
- Squirrels don't have sounds, and monsters seem to disappear when they morph back.
- Check balance on Chaos Wyvern (halve its health) and tone down on the Floatbob if its possible
- Change the Dragon Familiars flame breath to look more like the Phoenix Rod flamethrower
- Give the Reiver sounds and a better death (doesn't it have death frames? In that case, speed the explosion animation up by a tic and scale it up x2)
- We should come to a decision about the Gargoyle Lord
- Gez had something he wanted to do for the Undead Champion.
- Revisit the Swarm. Something still feels off, but I'll get to this after we've finished up more stuff.
- Should the Horn Beast be cut?
- After the monsters are finalized, need to go through and assign ammo drops.
- After the monsters are finalized, need to go through and decide if anything needs +DontSquash.
New HPack monsters:
- Ice gargoyle variants
- Ophidian variants
- Weredragon variants (I have a pretty good idea for this, actually, but was waiting on a sprite set)
- Cultist
- Dragon Familiar
- Hellrose
- Darkness Rift
- Reiver
- Fixed the Wraith kill-count bug
- Got a Raven-style Guardian sprite set.
- Death Knight revamped.
- Hellmage
- Shadow Wizard (Technically, this and the Hellmage were amalgamated into another monster to make it all more interesting in general)
- Fell Beast
- Avatar
- Vulgar
- Scimitar
- Invisible Warrior
- Butcher
- Bormereth
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