Please Log in or Create an account to join the conversation.
If the iwad keyword is present within the definition, then the brightmap will not be applied if the image is replaced by a loaded PWAD. This is useful so that if the user is loading a PWAD that replaces a given enemy, the brightmap doesn't end up trying to apply itself to a graphic which no longer represents the same thing, possibly resulting in an incorrectly-lit enemy or decoration. In general, you don't need to worry about adding this keyword if you're creating brightmaps for your custom creations.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.