I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.
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Not exactly something I'm working on, but sometimes boredom hits hard and you find yourself doing silly things:
The rest of the album .
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This. But only on the textures and flats of E1M1. I'm wasn't too bored to apply that on all the textures and flats in the whole game.I assume it's just every texture in the game with WARP attributed to it in ANIMDEFS.
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Of course it'd be possible. Relatively simple programming. Parse through the TEXTURE1 and TEXTURE2 lumps, print a warp line for each texture name.
For flats, parse through the IWAD's directory, and print a line for each lump name found between F_START and F_END.
But if you take it to programming, you can as well just edit ZDoom a bit so that it'll warp all the textures, all of them.
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