[Missions] Plot & Ideas (update 16th January)

3 years 8 months ago - 1 year 10 months ago #1 by Tormentor667
[Missions] Plot & Ideas (update 16th January) was created by Tormentor667
Main Plot
The introduction starts with our hero William, who is getting back to active duty after receiving a letter from his old friend Douglas during the WW2, who calls him back to the arms in 1944 where Europe is a battlefield and it's not clear how long the war will last. The US has joined the battle, but in secret, Hitler is working on something that could make the Krauts win the war in the end - but it's all only thoughts, nothing is clear for the player.

In Chapter 1, BJ finds out about Hitler's search for an ancient artifact (the Spear of Destiny) that could turn the tides of war (the Third Reich is on the edge of defeat) and that General Schwabbelhals, head of the Africa Corps is searching for the artifact in Tunis (C1M1), that's where BJ drops in and finds important files that need to be deciphered. After the start of the first chapter, BJ enters the headquarters (Intermission Map) meeting a lot of former friends but also new people who already have heard about him and his heroic past. The first episode is about gathering the information about Hitler's plans and getting the spear of Destiny. He later (in C1M2) frees one of his agent comerades (which is actually a double agent, but more on that later). In the meantime, other missions will happen that aren't directly connected to the main plot. After some while, the road leads (C1M5) back to northern Egypt (C1M6) where BJ enters an excavation site, but he comes too late, he finds the "Spear of Destiny" but got cought by the Nazis taking the Spear for their own. He ends up in a Gestapo prison. --END OF CHAPTER 1

In Chapter 2, BJs main goal is to escape from the prison (C2M1) first. After that, it isn't really clear what happened to the Spear or if it is special powers or not. Things like that should only be part of the NPC dialogues in the intermission. The missions itself will be based on the Nazi movement of "Thor's Hammer", a group of scientists and soldiers which are doing scientific and technological stuff to win the war, e.g. C1M0 (Eisenmann mutants), C2M2 (intelligent drones) and C2M5 (most propably UFOs) . Beyond he enters a french town/castle (C2M3, lookign for clues to "Thor's Hammer"), another trip to Africa (C2M4) (maybe some more clues concerning the Spear of Destiny and that there might be an equivalent weapon, the Blade of Agony) and after an open business, he hunts down the "Thor's Hammer" movement (C2M5, an ufo base), which ultimately leads him to the secret "Hades Project" (C2M6_x) where his next step is Scandinavia. Being there, his way leads him to Iceland (after finding out the definite location of the "Hades Facility") and he accidentally mostly finds the excavation site the nazis found. Maybe as he was actually focused destryoing the facility (or at least heavily damaging him). This time BJ is faster, gets new artifact instead of the spear (which is the Blade of Agony) and escapes after he kills General Schwabbelhals. He finds out that the Blade is some kind of Kryptonite for the Spear - are equally strong. One important twist and turn in episode 2 is the death of Dirty Douglas (as well as General Schwabbelhals) at the end of the episode, he is killed by the double agend you freed who is also revealing his nazi identity then. -- END OF CHAPTER 2

Chapter 3, the conclusion. Douglas is dead, but Ascher will take his place and lead you through the mission as your comerade. Maybe we need to make sure he has some more important roles in Chapter 2 already to make yourself comfortable with him (I would like to make him act like some kind of Casanova in C2, fits well with Dean is in real-life, a nice homage in my eyes :)) Currently the question is what happens to the Blade of Agony after BJ found it. In most of the missions, the double agent is part of the plot where he gets in BJs ways, attacks him, closes doors before him (like in Prince of Persia) and makes his life harder. You can expect german towns in forests, german cities destroyed (C3M3, after bombardements, BJ kills the double Agent here finally), a concentration camp (C3M2, where he finally kills the Schabbs Doctor for all good) and a lot of occult stuff after the technical and science-stuff has been destroyed in C2 then before the final mission, gets back to the destroyed headquarter, everyone is slaughtered and dead (C3M5) thanks to our double agent who informed Hitler before his death (the prleude to wolfenstein), then mountain passes (C3M6_A) and finally, he enters Castle Wolfenstein (C3M6_B). This is also the episode where the occult stuff is getting a central piece of the battles and plot. BJ kills Hitler with the sword while he is fighting with the spear of destiny and - bam, he is dead and europe is safe, game plays the "Hitler is dead"-radio spot. -- END OF CHAPTER 3

This sounds short, but with enough side missions and a good integration of various gametypes, it could be the perfect length of an interesting middle-sized project.

Below you will find a list of settings and ideas that we have/had so far, feel free to add ideas to the list.

Regions
  • Africa (jungle, dunes, desert)
  • Southern Europe (mediterranean, sea, sun)
  • Northern Europe (scandinavian, snowy)
  • Middle Europe (moderate climate, forests, rain)

Locations
  • Archeological excavations (e.g. Africa, ala "Portal", C1M6, C2M0_A)
  • Submarine shipyards (e.g. Scandinavia, ala "Arctiv Wolf", C2M6_A, C2M6_B)
  • Towns of '45 (e.g. Central Europe, ala "Medal of Honor" sniper mission, C3M3)
  • Castles (e.g. Central Europe, ala "RTC Wolfenstein" (C3M6, C2M3)
  • Underground Laboratories (C1M0, C3M2)
  • Prisons (C1M2, C2M1, C3M2)
  • Airship (e.g. "LZ 127 Graf Zeppelin", more at Wikipedia, C3M5)
  • Train (e.g. Enjays train map, kinda Blood, just more militaric)
  • Nuclear Weapon site (stop a nuclear weapon from being launched, timed mission)
  • Vulcano site on island with a power facility (C2M6_C)

Missions
  • Defend a bridge against incoming enemies (C1M5)
  • Assassinate one specific enemy, sneak in and get out again (ala "Metal Gear Solid")
  • Open Battlefield (ala "Operation Overlord", partially in C1M3)
  • Excavation site(ala "Portal" (C1M1, C1M6, C2M0_A)
  • Castle Wolfenstein, finally the chance to mix Nazis with occult stuff like Hitler Ghosts (C3M6)
  • Laboratories of "Operation Eisenmann" where the mutants are coming from, story-driven (C1M0)

Inspirational Screenshots
Warning: Spoiler! [ Click to expand ]
The following user(s) said Thank You: ozymandias81, doom juan

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3 years 8 months ago - 3 years 8 months ago #2 by ozymandias81
Replied by ozymandias81 on topic [Missions] Plot & Ideas (update 16th January)
Speaking of regions and locations... you mentioned on shutbox something like an Italian plot/extra mission... what about a Venice map? It could be added between superwaffe & Scandinavia plots, also I think we may add an extra/plot mission at the very start of Central Europe stuff: LZ SS Hindenburg mission (notice that it's SS and not 129, because it was from 1939 and we are in 1944)!
While I don't know if I had necessary skills/time in doing them, I'll see what I can do for the purpose anyway, expecially on gathering useful textures/graphics. If you like these ideas. :cool:

[EDIT]: Found this really useful Wars of the World History Site ... I think this will be fundamentally useful for Intermap slideshow stuff...

Doom is a State Of Mind... out of Control.
The following user(s) said Thank You: Tormentor667

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3 years 8 months ago #3 by zrrion the insect
Replied by zrrion the insect on topic [Missions] Plot & Ideas (update 16th January)
I have an idea for an excavation level.
The plan would be to have a large hanger door in the side of a cliff in the desert. The player would fight a group and then open the hanger door. After the door had been opened the player would fight the group inside of the base, and make their way down to a large elevator platform (large enough to have room for several tanks as well as supplies)
The platform would have a lot of crates and supplies on it and as it went down into the large shaft the player would get to see a few of the places that they would need to get to later through windows in the shaft wall as well as on ledges on the shaft wall.
When the platform finally stops at the bottom the player would fight into the facilities at the bottom and up to the windows they had seen on the way down. Perhaps they'd unlock an inner chamber and either end the level and go on to the next level, or it could be used for a boss fight followed by a inter-level slideshow with some victory text.
The following user(s) said Thank You: Tormentor667

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3 years 8 months ago #4 by Tormentor667
Replied by Tormentor667 on topic [Missions] Plot & Ideas (update 16th January)
@Ozy - An airship "in air" would be awesome, or maybe even you enter it, it starts its engine and you are in air, clouds passing by and the sun going down while you battle nazis onboard,

@zrrion - Awesome idea, I added this to the main post as well, maybe that's something you could take care of as you already have a certain idea of the setting :)

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3 years 8 months ago - 3 years 8 months ago #5 by ozymandias81
Replied by ozymandias81 on topic [Missions] Plot & Ideas (update 16th January)
For Venice map I think that a disguise mission at rainy night could be amazing...

Doom is a State Of Mind... out of Control.

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3 years 8 months ago #6 by Guardsoul
Replied by Guardsoul on topic [Missions] Plot & Ideas (update 16th January)

ozymandias81 wrote: For Venice map I think that a disguise mission at rainy night could be amazing...


Sounds like Hellbound Map02

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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3 years 8 months ago - 3 years 8 months ago #7 by ozymandias81
Replied by ozymandias81 on topic [Missions] Plot & Ideas (update 16th January)
I didn't play Hellbound, while knowing of such wad... I took a look rapidly to youtube and my idea is enormously different from it: a disguise mission in Venice, with usable gondolaes on river + a new fake weapon (useful only when needed and not IDKFAble) that makes our hero a sneaky one (ral22 on ZForums has done something for the purpose), until we get a nazi uniform.

Then it's time to go on a party near Piazza San Marco, speak with people in order to catch some clues for were to find our objective (a man, a woman, a prisoner, a spy, an artifact, an akten :-), a weapon...) then after the pickup/rescue it's up to us to kill everybody or sneak through the party and leave it from the back door...

For the "kill or sneak" part, if we have somebody to rescue then we can add ZSDF stuff for the purpose like:
1)Follow me, I want vengeance
2)Take this uniform [another one, not mine] and disguise with me
3)You give your uniform, the spy/prisoner flees, then gib all.

It's not a so easy process, but with some patience and practice I think we can get rid of this stuff... exactly this is something Skyrim inspired IMOH, but we don't want to RPG BoA indeed? :-)

Doom is a State Of Mind... out of Control.

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3 years 8 months ago - 3 years 8 months ago #8 by Guardsoul
Replied by Guardsoul on topic [Missions] Plot & Ideas (update 16th January)
I only meant the style of the map, not the gameplay :lol:

PS: Why aren´t smilies working? :ohno:

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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3 years 8 months ago #9 by ozymandias81
Replied by ozymandias81 on topic [Missions] Plot & Ideas (update 16th January)
Sorry but I expressed myself badly... For the map I mean a DETAILED map as Venice requires... for "working" you meant :-) or my misunderstanding? :roll:

Doom is a State Of Mind... out of Control.

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3 years 8 months ago #10 by Tormentor667
Replied by Tormentor667 on topic [Missions] Plot & Ideas (update 16th January)
@OZy - The idea is pretty awesome but also highly ambitious. :)

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Shoutbox

's Avatar Martin - 3 days ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 3 days ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 3 days ago

HAIL HYDRA

's Avatar dan - 4 days ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 1 week ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 1 week ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 1 week ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 1 week ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

Yeah, don't worry.

's Avatar Osjclatchford - 2 weeks ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 2 weeks ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 2 weeks ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

From the main site page.

's Avatar latchford - 2 weeks ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 3 weeks ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 3 weeks ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 1 month ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 1 month ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 1 month ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 1 month ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 1 month ago

Thank you

's Avatar Ozymandias81(not logged) - 1 month ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 1 month ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 2 months ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 2 months ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 2 months ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 2 months ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 2 months ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

's Avatar Zane - 2 months ago

Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

's Avatar Ozymandias81 (notlogged) - 2 months ago

Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

's Avatar Fr - 2 months ago

He seems stuck, the projector is already rolling.

's Avatar Fr - 2 months ago

I can't complete the first episode of the game because the Major won't give me the mission.

's Avatar Dude_Radical - 2 months ago

Purp, hit the - key (the minus key) and it will reappear. I had the same problem a couple weeks ago. :-) Fun game though, am I right?

's Avatar Purp - 2 months ago

No HUD? How do I enable it?

's Avatar Dude_Radical - 2 months ago

There is an option to assign a keybinding to show objectives. It's in the same group as "quick-kick," and "toss grenade."

's Avatar Dude_Radical - 2 months ago

Oops, nevermind. I figured it out. If anybody else has this problem, the option is in the "Enh. Options" (enhanced options).

's Avatar Dude_Radical - 2 months ago

The game stopped displaying Mission Objectives. I've tried changing the key binding but no good. Is there a console command or something that will fix it?

's Avatar kasin - 3 months ago

got that bug too, the end doesn't trigger after destroying the final enemy (the tank). other than that, excellent work. really looking towards any ETA on chap 3

's Avatar Captain Cosmotic - 3 months ago

i can not finish the paris map, help please ?

ozymandias81's Avatar ozymandias81 - 3 months ago

Dude_Radical - I fear you have found a bug I have fixed AFTER Chapter 2 release: https://tinyurl.com/y7r5u8ge

's Avatar Dude_Radical - 3 months ago

In the Paris level, I encountered Colored Keys actually within buildings that were only accessible through locked doors corresponding with their color.

SArais's Avatar SArais - 3 months ago

ok thank you doublepost

SArais's Avatar SArais - 3 months ago

ok thank you doublepost

SArais's Avatar SArais - 3 months ago

posted a quick fix for the pillar gizmos

SArais's Avatar SArais - 3 months ago

posted a quick fix for the pillar gizmos

Blue Shadow's Avatar Blue Shadow - 3 months ago

Thanks for taking the time to do the fixes.

Tormentor667's Avatar Tormentor667 - 3 months ago

Still very busy with wedding photography this summer, will get better in the middle of october

Ghastly's Avatar Ghastly - 3 months ago

Started my job in network security, so ZScriptification is going a bit more slowly than before, but still working. Should have the next batch soon.

's Avatar sarais - 4 months ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 4 months ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 4 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 4 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 4 months ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 4 months ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 4 months ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 4 months ago

where can i find them ?

's Avatar Captain Cosmotic - 4 months ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 4 months ago

?

's Avatar Captain Cosmotic - 4 months ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 4 months ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 4 months ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 5 months ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 5 months ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 5 months ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 5 months ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 5 months ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 5 months ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 5 months ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 5 months ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 5 months ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 6 months ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 6 months ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 6 months ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 6 months ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 6 months ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 6 months ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 7 months ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 7 months ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 7 months ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 7 months ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 7 months ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 7 months ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 7 months ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 7 months ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 7 months ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 7 months ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 7 months ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 8 months ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 8 months ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 8 months ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 8 months ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 8 months ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 8 months ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 8 months ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 8 months ago

did you miss me?

MagicWazard's Avatar MagicWazard - 8 months ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 8 months ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 8 months ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 8 months ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 8 months ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 8 months ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 8 months ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 8 months ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 8 months ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 8 months ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 8 months ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 9 months ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 9 months ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 9 months ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 9 months ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 9 months ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 9 months ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 10 months ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 10 months ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 10 months ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 10 months ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 10 months ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 10 months ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 11 months ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 11 months ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 11 months ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 11 months ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 11 months ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 11 months ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 11 months ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 11 months ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 11 months ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 11 months ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

CaptainManiac's Avatar CaptainManiac - 11 months ago

MERRY CHRISTMAS 4 ALLL!!!!!!!!

MagicWazard's Avatar MagicWazard - 11 months ago

Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

dantos's Avatar dantos - 11 months ago

hello people i just this site, its nice to be on here

CaptainManiac's Avatar CaptainManiac - 11 months ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 1 year ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 1 year ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 1 year ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 1 year ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 1 year ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 1 year ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 1 year ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 1 year ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 1 year ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 1 year ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 1 year ago

I have a question

's Avatar Hi - 1 year ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 1 year ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 1 year ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 1 year ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 1 year ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 1 year ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 1 year ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 1 year ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 1 year ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 1 year ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 1 year ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 1 year ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 1 year ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 1 year ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 1 year ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 1 year ago

Hey Wazard, any update on that Brutal Doom Marine code?

thing that requiers the key to activate i get no option for the key to be used

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 1 year ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 1 year ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 1 year ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 1 year ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 1 year ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 1 year ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 1 year ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 1 year ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 1 year ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 1 year ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 1 year ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 1 year ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 1 year ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 1 year ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 1 year ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 1 year ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 1 year ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 1 year ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 1 year ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 1 year ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Done. But please, in the future, keep us updated on the status of your submissions.

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