[C2M1] Operaton: Ausbruch

5 years 5 months ago - 3 years 4 months ago #1 by Tormentor667
[C2M1] Operaton: Ausbruch was created by Tormentor667
After you get caught by the germans at the end of C1M6, it's time to escape the Gestapo Headquarters before you face your execution. It's pretty much a spinoff, heavily inspired by the first map of Wolf 3D and the second episode of Operation: Rheingold.

The main plan is to sneak out of the Gestapo Headquarter, mostly without any weapon or support. It's supposed to be a Metal Gear Solid thing, just adapted to the world of WolfenDoom. After escaping the Headwuarter, you sneak your way also through forests, minefields and other outdoor areas, mostly attacked by snipers or dogs in the worst case.

Typical "Sneak Situations" are:
  • Hallways where soldiers travel patrol routes, you are hidden in shadows
  • Outside areas with spotlights on towers, moving, avoid the light or machinegune fire starts
  • Turning off the lights somwhere sou you can travel through an area

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5 years 5 months ago #2 by Guardsoul
Replied by Guardsoul on topic [C1M7] Gestapo Headquarters
This would be the third time Blazko escapes from a Nazi base. I guess he is the Macgyver of his era ;)

I dont care how bad your maps are, everything can be improved.
Banned for cheating at DoomBuilder.

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5 years 5 months ago #3 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters
Give him a lighter and a brick and he will turn it into a tank :D

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5 years 4 months ago #4 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters
Finally some news on the map. I guess the basics for a Metal Gear Solid map are there now. I have managed to prepare the mechanics that will make the whole thing work in a intuitive way. All I need now is help with this:
forum.zdoom.org/viewtopic.php?f=3&t=48574

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5 years 2 months ago #5 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters
MaxEd is currently working on a very impressive stealth system. As soon as this one is working, we will do a collaboration on C2M1

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5 years 2 months ago - 5 years 2 months ago #6 by MaxED
Replied by MaxED on topic [C1M7] Gestapo Headquarters
Committed stealth-related changes. You can check C2M1 to see it in action.
Also, I think I can implement all the stealth scenarios I suggested earlier, so if you want to use one, create a setup for it and let me know how you want it to work.

Side note: the latest GZDB revision contains some comment-related improvements, so you can easily write your notes in the map itself.
Side note 2: I think I can add Thief-style light gem HUD element, which can be used in this mission (or any other stealth mission, if we would have more).

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5 years 2 months ago #7 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters
Thanks for the additions, will take a closer look at them this weekend. I already took a look at the comments system, this is absolutely awesome and will be very useful in collaboration maps :)

For the hud element, I think it might be a good addition to avoid a lot of save/load and accidental stuff considering how complex the system already got (footsteps, speed, crouching, etc)

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4 years 10 months ago - 4 years 10 months ago #8 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters
Time to get back to this one :)

@MaxEd - One question: How is the system actually working? I noticed the following things so far:
  • Guards attack you when being in their line of sight (unlimited distance?)
  • Guards attack you when you walk near them (about 128 map units?)
  • Guards do not attack you when you crouch and walk near them (until you touch them)
  • Once Guards have seen you, it's not possible to make you unseen, right?

So considering this, how can I alert a guard when I am in a very bright light spot? Or how can I alert Guards in a different way through script? Furthermore, how can I hide from the Guards in dark corners?

Additionally, as you have already suggested: Some kind of visual indicator might help a lot :)

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4 years 10 months ago - 4 years 10 months ago #9 by MaxED
Replied by MaxED on topic [C1M7] Gestapo Headquarters
Important: current implementation of the stealth system requires special enemy actors to function. Currently the described stuff works only for SSMP40GuardBlind actor.

Tormentor667 wrote: Guards attack you when being in their line of sight (unlimited distance?)

Currently the distance is 1024 mu. (can be changed in the Spawn state of BlindGuardEyes actor). Also, when BlindGuardEyes sees the player, it calls "TargetIsHidden" ACS script, which determines whether to ignore the player based on player's speed, sector light level and crouch state.

Tormentor667 wrote: Guards attack you when you walk near them (about 128 map units?)
Guards do not attack you when you crouch and walk near them (until you touch them)

This works a bit differently: PlayerStep actors (these are spawned to make step sounds) also alert monsters in 256 mu. radius. These actors aren't spawned when crouching.

Tormentor667 wrote: Once Guards have seen you, it's not possible to make you unseen, right?

Right, but I think I can change that so the guard will return to patrolling if it doesn't see the player for given ammount of time.

Tormentor667 wrote: how can I alert a guard when I am in a very bright light spot?

You mean manually?

Tormentor667 wrote: Or how can I alert Guards in a different way through script?

Theoretically, setting FRIENDLY flag to false should do the trick, but I haven't tested that yet.

Tormentor667 wrote: Furthermore, how can I hide from the Guards in dark corners?

Just stay still and the guard will ignore you (can be done in the second stealth system example I've sent you).

Tormentor667 wrote: Additionally, as you have already suggested: Some kind of visual indicator might help a lot :)

Yeah, I'll see what I can do.
The following user(s) said Thank You: Tormentor667

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4 years 10 months ago #10 by Tormentor667
Replied by Tormentor667 on topic [C1M7] Gestapo Headquarters

MaxED wrote: Important: current implementation of the stealth system requires special enemy actors to function. Currently the described stuff works only for SSMP40GuardBlind actor.

Thanks, I already noticed this when playing around with the system but that's fine. What do I have to take care of when I want to clone the behaviour to other soliders?

MaxED wrote: Also, when BlindGuardEyes sees the player, it calls "TargetIsHidden" ACS script, which determines whether to ignore the player based on player's speed, sector light level and crouch state.

The exact preferences can be found in the script library, yes? For the "sector light level", I guess the script doesn't take care of dynamic light levels or does it? Just for the sake of it, I posted this to the ZDoom forums.

MaxED wrote: This works a bit differently: PlayerStep actors (these are spawned to make step sounds) also alert monsters in 256 mu. radius. These actors aren't spawned when crouching.

Understood.

MaxED wrote: Right, but I think I can change that so the guard will return to patrolling if it doesn't see the player for given ammount of time.

I think that would be better. Reason for this is quite simple: As son as you are detected, the game would be over. If they return to their patrol route after a given time, the "run and hide"-gameplay gets a bit more interesting as you have a better chance of surviving even after being spotted. Something about 10 seconds? (maybe also adding this to the visual addition to the hud if possible)

MaxED wrote: You mean manually?

Exactly. I guess also by changing the FRIENDLY flag to false?

MaxED wrote: Just stay still and the guard will ignore you (can be done in the second stealth system example I've sent you).

Cluttered as I am, I lost it :meh: Do you still have it laying around somewhere?

MaxED wrote: Yeah, I'll see what I can do.

Thanks alot MaxED!

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Shoutbox

JohnCook1994's Avatar JohnCook1994 - 1 day ago

If it weren't for Gothic, I be toasted.

JohnCook1994's Avatar JohnCook1994 - 1 day ago

Gothic is one of the most reliable friend I've ever met.

Salahmander's Avatar Salahmander - 1 week ago

Just officially released the complete version of Super Golden Souls. Find it on ZDoom or Doomworld. Enjoy. :D

ozymandias81's Avatar ozymandias81 - 2 weeks ago

Very happy to see finally Crusader of Might & Magic tx uploaded, thanks a bunch Gothic :)

JohnCook1994's Avatar JohnCook1994 - 3 weeks ago

@SalahMander, I might be on DoomWorld soon. I actually forgot to check on the ShoutBox

Salahmander's Avatar Salahmander - 1 month ago

You have to make a replacement actor of the original monsters in order to add the possessed state.

's Avatar What's wrong with possess - 1 month ago

What's wrong with possession sphere, why is it not working?

Salahmander's Avatar Salahmander - 1 month ago

@JohnCook1994, you about on DoomWorld?

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Do it brother

's Avatar Caeden11 - 2 months ago

I Have a suggestion for Realm667. It is a Marine who was transformed into this monstrous demon with wings and a split jaw. I call it........Betrayer!

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Hopefully everything is okay right now

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Hey guys, I updated the published things on the repository. For the author's name, for ex I added StopSign's name to Chubbs

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Warhawk, it would be best to submit it, and we shall see it's death.

JohnCook1994's Avatar JohnCook1994 - 2 months ago

It's published

Robot J's Avatar Robot J - 2 months ago

I wonder if the B.R.P.S will actually make it to the armory

Gothic's Avatar Gothic - 2 months ago

I guess as an update, but can we see it first?

Warhawk's Avatar Warhawk - 2 months ago

Hey guys, I made an alternate death animation for Abaddon. How do I submit it?

's Avatar LoganMTM - 2 months ago

Iddqd999

JohnCook1994's Avatar JohnCook1994 - 2 months ago

My pleasure, Sir Gothic

Gothic's Avatar Gothic - 2 months ago

It's up now. Thanks!

JohnCook1994's Avatar JohnCook1994 - 2 months ago

Alright guys, I fixed the expired problem. Can you guys see Abaddon on the Beastiary - Doom Style monster?

JohnCook1994's Avatar JohnCook1994 - 2 months ago

The problem was that I saw this expired thing on abaddon, and the download button is that direct like the others

JohnCook1994's Avatar JohnCook1994 - 2 months ago

I uploaded and published the Abaddon monster via the how-to topic for the repo stuff. I am asking Tormentor667 for more help.

Gothic's Avatar Gothic - 2 months ago

I don't see the Abaddon added to the beastiary

JohnCook1994's Avatar JohnCook1994 - 3 months ago

They are.

's Avatar zsec - 3 months ago

Suicide bombers remind me of creepers in minecraft

's Avatar mr cool - 3 months ago

hey guys what is up

mattbratt11's Avatar mattbratt11 - 3 months ago

How long does the Repository Submission Absence last?

's Avatar comegetsome - 3 months ago

Hey there, interested in trying to get this to run on my RetroPie. Is this compatible with lzdoom by chance? Thanks!

Gothic's Avatar Gothic - 3 months ago

here https://devbuilds.drdteam.org/gzdoom/

's Avatar marriagecounselor - 3 months ago

Where do we find the dev builds?

's Avatar Avi - 3 months ago

I'll keep that in mind. Thanks!

Tormentor667's Avatar Tormentor667 - 3 months ago

Please use a dev build. The text file says 4.4+

's Avatar Avi - 3 months ago

I'm having the same issue as cycogod. Currently running version 4.3.3-2 through Manjaro (linux)

's Avatar Makazu87 - 3 months ago

How close is boa chapter 3's release?

Gothic's Avatar Gothic - 3 months ago

are you using the latest gzdoom build?

cycogod's Avatar cycogod - 3 months ago

error please help getting pk3 to run

cycogod's Avatar cycogod - 3 months ago

sapphire.pk3:zscript/saphrtorch.zc, line 89: Default blocks currently disabled in mixinssapphire.pk3:zscript/saphrtorch.zc, line 165: Mixin SaphrFireMixin does

's Avatar abbuw - 3 months ago

I like to take up the rear end by Schwoogies like my buttboy ZedekThePlagueDoctor

Stopsignal's Avatar Stopsignal - 4 months ago

Greetings! Could i ask for someone to check the creatures i added too, if it's not too much of a hassle? Hyped to see if they get accepted! Anyways, thanks!

Cyantusk's Avatar Cyantusk - 4 months ago

@ozymandias81 Thank you! I've already replied! Yea it's all cool here. What about there?

ozymandias81's Avatar ozymandias81 - 4 months ago

@Cyantusk - Done, very cool stuff... I deliberately optimized some stuff, check your posts hope all cool :)

ozymandias81's Avatar ozymandias81 - 4 months ago

@Cyantusk - Gonna check them asap

Cyantusk's Avatar Cyantusk - 4 months ago

Hello, are my recent posts alright? It's been 3 months unanswered. Do they need changes?

Gothic's Avatar Gothic - 4 months ago

No

's Avatar Crow - 4 months ago

Hello is any1 online?

ozymandias81's Avatar ozymandias81 - 4 months ago

royn - I guess you have issues with BoA on the base, simply go outside and talk to Miller at the start again after briefing

ozymandias81's Avatar ozymandias81 - 4 months ago

Click the Donate button below MakeHissyHappy image and follow instruction :)

's Avatar how do i donate - 4 months ago

how do i donate money?

's Avatar damm... - 4 months ago

damm. No sounds in snap version and flatpak is broken.

Fiorello1's Avatar Fiorello1 - 5 months ago

EEEH

SKRFrancis's Avatar SKRFrancis - 5 months ago

EHH FRIMAN.

's Avatar royn - 5 months ago

how the **** do you beat the damn level nothing happens ive explored everything

's Avatar BadMojo - 6 months ago

Thanks, I didn't see the comments *face palm*.. I'll give that new exe a go, cheers

's Avatar Ozymandias81(notlogged) - 6 months ago

Yes man it is fine, it is a phalse positive and you can undertsand it by reading moddb page (and my replies). New exe if you want: https://bit.ly/32fp63G

BadMojo's Avatar BadMojo - 7 months ago

Just downloaded BOA from the moddb page, but windows security is showing boa_c2.exe as a trojan, is this normal?

's Avatar Jimbob - 7 months ago

jimbobbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

's Avatar alex - 7 months ago

alex2009

's Avatar Alex - 7 months ago

alex2009

's Avatar alex - 7 months ago

alex2009

's Avatar Paul - 7 months ago

How do I sign in to the forums?

's Avatar Ozymandias81(notlogged) - 7 months ago

@Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows

's Avatar Jimmy - 7 months ago

Can you guys port blades of agony to android or no

's Avatar RamboLevi - 8 months ago

Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.

ozymandias81's Avatar ozymandias81 - 8 months ago

Merry Christmas to everyone!

DizzyDillo's Avatar DizzyDillo - 9 months ago

I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Update submitted.

Blue Shadow's Avatar Blue Shadow - 10 months ago

I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

Blue Shadow's Avatar Blue Shadow - 10 months ago

Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

zsec5500's Avatar zsec5500 - 10 months ago

to*

zsec5500's Avatar zsec5500 - 10 months ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 10 months ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 10 months ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 10 months ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 10 months ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 10 months ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 10 months ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 10 months ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 10 months ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 10 months ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 10 months ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 10 months ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 10 months ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 10 months ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 10 months ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 10 months ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 10 months ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 10 months ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 10 months ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 10 months ago

I doubt they are.

Gothic's Avatar Gothic - 10 months ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 10 months ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 10 months ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 10 months ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 10 months ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 10 months ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 10 months ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 10 months ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 10 months ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 11 months ago

Yes, like Infernal Attack.

's Avatar Revenge - 11 months ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 11 months ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 11 months ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 11 months ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 11 months ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 11 months ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 11 months ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 11 months ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 11 months ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 11 months ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 11 months ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 1 year ago

Ok

zsec5500's Avatar zsec5500 - 1 year ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 1 year ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 1 year ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 1 year ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 1 year ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 1 year ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 1 year ago

What is arachnocubus?

Gothic's Avatar Gothic - 1 year ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 1 year ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 1 year ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 1 year ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 1 year ago

cheers!

's Avatar Dynamo - 1 year ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 1 year ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 1 year ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 1 year ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 1 year ago

What's the error?

's Avatar Crythix - 1 year ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 1 year ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 1 year ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 1 year ago

What is that mod you are talking about?

's Avatar Gray - 1 year ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 1 year ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 1 year ago

Like what?

Blue Shadow's Avatar Blue Shadow - 1 year ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 1 year ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 1 year ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 1 year ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 1 year ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 1 year ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 1 year ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 1 year ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 1 year ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 1 year ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 1 year ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 1 year ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Define "different styles".

elend's Avatar elend - 1 year ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 1 year ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 1 year ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 1 year ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 1 year ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 1 year ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 1 year ago

my*

zsec5500's Avatar zsec5500 - 1 year ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 1 year ago

Okay

Blue Shadow's Avatar Blue Shadow - 1 year ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 1 year ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 1 year ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 1 year ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 1 year ago

the*

zsec5500's Avatar zsec5500 - 1 year ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 1 year ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 1 year ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 1 year ago

Why the

's Avatar Copster - 1 year ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 1 year ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 1 year ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 1 year ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 1 year ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 1 year ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 1 year ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 1 year ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 1 year ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 1 year ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 1 year ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 1 year ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 1 year ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 1 year ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 1 year ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 1 year ago

how do I upload things?

's Avatar Dominykas2323 - 1 year ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 1 year ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 1 year ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 1 year ago

No, it's not.

Gothic's Avatar Gothic - 1 year ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 1 year ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

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