[.plans] Milestones and Achievements

2 years 5 months ago - 1 year 2 weeks ago #1 by Tormentor667
[.plans] Milestones and Achievements was created by Tormentor667
As of now, this time-line is supposed to be a little help to have a feeling when I plan what kind of stage for the project. It's not a "must happen" but it's some kind of guideline towards the whole development.
  • 2016/08/01: Launch of "Blade of Agony" webpage
  • 2016/11: Advertisement wave 1/hype through social media channels
  • 2016/11/13: Release of "Blade of Agony: The Staff of Kings" (Chapter 1)
  • 2016/11 - 2016/12: Advertisement wave 2/hype: News sites, social media sites, youtube and other channels with reviews and news
  • 2017/04: Advertisement wave 3/hype through social media channels
  • 2017/05/20: Release trailer for chapter 2
  • 2017/06/01: Release of "Blade of Agony: Shadow in the Dark" (Chapter 2 incl. Chapter 1 enhancements + HiRes sprites)
  • 2017/06: Advertisement wave 4/hype: News sites, social media sites, youtube and other channels with reviews and news
  • 2017/12: Advertisement wave 5/hype through social media channels
  • 2018/05: Release of "Blade of Agony: The Clash of Faith" (Chapter 3 incl. Chapter 1+2 enhancements), Realm667 birthday
  • 2018/05 - 2018/07: Advertisement wave 4/hype: News sites, social media sites, youtube and other channels with reviews and news

.plans for the summer to winter 2017
Now that Chapter 2 has been unleashed, it is abotu time to plan our next steps towards Chapter 3, the final chapter of the game. This incorporates questions on how the plot evolves and closes at the end, what kind of maps we have in this chapter, and what general additions we will have in Chapter 3, like full voice acting which I consider to be the "special thing that adds upon C1 and C2 as well". An apropriate thread about the plans for C3 will appear here soon.

.plans for the winter of 2016/2017
Warning: Spoiler! [ Click to expand ]


.plans for the summer of 2016
Warning: Spoiler! [ Click to expand ]

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2 years 5 months ago #2 by Tormentor667
Replied by Tormentor667 on topic [.plans] Milestones and Achievements
Just a reminder that the website-launch is approaching, currently the only thing left to do is improving the texts which is planned by Dean currently.

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2 years 5 months ago #3 by Tormentor667
Replied by Tormentor667 on topic [.plans] Milestones and Achievements
Updated the dates

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1 year 9 months ago #4 by ozymandias81
Replied by ozymandias81 on topic [.plans] Milestones and Achievements
Concerning brightmaps for Hires sprites: keep in mind that we won't be able to see them properly in game until that Lowres / Hires feature will be added on GZDoom...

Otherwise I can rework boadefs.bm in order to check a different folder for Hires brightmaps (this would also mean that Lowres ones won't have fitting ones)...

Doom is a State Of Mind... out of Control.

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1 year 8 months ago - 1 year 8 months ago #5 by Tormentor667
Replied by Tormentor667 on topic [.plans] Milestones and Achievements
I started with the advertisement hype now through the various social media channels and community forums to hype the Chapter 2 release a bit. This also includes updating the webpage screenshots with all the nice new stuff we have, mostly the hires sprites by Maxim. Something like a screenshot every 3rd day might do the job well. Later on short video clips from passages of Chapter 2.

Though to be honest, I don't think that we will meet the 20th of April for a C2 release but what do you think: How realistic is a release on May the 20th? It would mark the page's 17th birthday and feels like the right moment to do something major :)

What is left to be done for the release?
If I spotted it correctly, the hires-sprites for C2 are mostly done. One thing though is mapping which draws a lot of time yet (e.g. C2M2 isn't even finished yet, C2M5 needs gameplay work, but the rest looks nice so far and needs gameplay test. We can't start beta tests though before C2M2 isn't finished, that's where Guardsoul is in the spotlight. I will be able to finish C2M5 over Easter. The question is: What else needs work or left to be done? Dean is currently doing the wagons on C2M5 and he will continue working on C2M1 afterwards. I can take care of further work on the other maps, detail jobs, adding "unique" stuff to those. I will also try to add dialogue stuff to the missions as soon as C2M2 is done, so I can write up important things about the plot. Kevin can take care of proper language afterwards and Virgilio is taking care of brightmaps and Maxim's sprites, right? What else needs to be done? Please everyone give a short statement about this.

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1 year 8 months ago #6 by DoomJedi
Replied by DoomJedi on topic [.plans] Milestones and Achievements
Keen r8 is unsolved.
Beside that, after mechanic is done, I'm not much aware of other c2-related tasks.

We need to finish the themed Hanses, that I remember, Dean can tell up more on that.

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1 year 8 months ago #7 by Tormentor667
Replied by Tormentor667 on topic [.plans] Milestones and Achievements
Keen r8 is something we will keep for C3. Currently we have 2 secret maps in C2 and a total of 10 maps when we are finished - this is 3 more than C1 - no need to add the secret maps already to C2, so we have time for that.

The themed Hanses would be cool but keep the ones with our faces to C3, that's something that belongs in the final chapter.

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1 year 8 months ago - 1 year 8 months ago #8 by ozymandias81
Replied by ozymandias81 on topic [.plans] Milestones and Achievements
I will try to summarize what I have to do atm:

  • Add new props, you know which one
  • Add new gory Hires textures using the "new stuff" :)
  • Prepare and Shoot r8s for several enemies (for Shoot I need to check which one have been done and add them but I can't do them)
  • Need to finish Hires colored brightmaps
  • Remove Lowres sprites and replace them with all hires art where needed (but I highly suggest to keep pickups & props as they are for C2)
  • Check models and see what can be improved
  • Check actors and fix them decorate-wise, accordingly with overall playism inside maps (reload & retreat) and visual (scale)
  • Check all maps

  • Doom is a State Of Mind... out of Control.
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    1 year 8 months ago #9 by DoomJedi
    Replied by DoomJedi on topic [.plans] Milestones and Achievements
    Yeah, no special Hans faces for c2

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    1 year 7 months ago #10 by Guardsoul
    Replied by Guardsoul on topic [.plans] Milestones and Achievements
    List of TODO:
    • Create the generator where Blazko will place the bombs
    • Create escape sequence
    • Detail some rooms here and there
    • Script everything and add all enemies/items

    C2M2 mapping progress: Around 75%

    I dont care how bad your maps are, everything can be improved.
    Banned for cheating at DoomBuilder.
    The following user(s) said Thank You: Tormentor667

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    Shoutbox

    's Avatar Martin - 3 days ago

    I cant extract boa_c2.exe from the zip file everthing else is copied normaly

    's Avatar Martin - 3 days ago

    I cant extract boa_c2.exe from the zip file everthing else is copied normaly

    's Avatar PinkSkull - 4 days ago

    HAIL HYDRA

    's Avatar dan - 4 days ago

    hey guys when will chapter 3 release? is it even in production?

    Blue Shadow's Avatar Blue Shadow - 1 week ago

    No worries.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

    So it may take a little bit before I update. But I haven't abandoned them.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

    Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

    Blue Shadow's Avatar Blue Shadow - 1 week ago

    Less complex? What do you mean by that?

    RnatO's Avatar RnatO - 1 week ago

    Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

    RnatO's Avatar RnatO - 1 week ago

    Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

    Blue Shadow's Avatar Blue Shadow - 2 weeks ago

    Yeah, don't worry.

    's Avatar Osjclatchford - 2 weeks ago

    Doh... Nevermind. Hope its all ok...

    Blue Shadow's Avatar Blue Shadow - 2 weeks ago

    Since it's your first post, it needs to be approved first before it becomes publicly visible.

    osjclatchford's Avatar osjclatchford - 2 weeks ago

    ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

    osjclatchford's Avatar osjclatchford - 2 weeks ago

    gotcha! thanks!

    Blue Shadow's Avatar Blue Shadow - 2 weeks ago

    From the main site page.

    's Avatar latchford - 2 weeks ago

    how do i login/register?

    ozymandias81's Avatar ozymandias81 - 3 weeks ago

    Cool thing those translation buttons btw

    ozymandias81's Avatar ozymandias81 - 3 weeks ago

    Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

    's Avatar Tigaie - 1 month ago

    i have a problem the briefing room dont give me mission anymore

    's Avatar Tin Can - 1 month ago

    but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

    's Avatar Tin Can - 1 month ago

    I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

    's Avatar Tin Can - 1 month ago

    sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

    's Avatar Kami - 1 month ago

    Thank you

    's Avatar Ozymandias81(not logged) - 1 month ago

    @Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

    's Avatar Kami - 1 month ago

    Can somebody please tell me the name of the soundtrack in the Paris level ?

    's Avatar Tulivu - 2 months ago

    I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

    's Avatar Ozymandias81(notlogged) - 2 months ago

    @Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

    's Avatar Ozymandias81(notlogged) - 2 months ago

    @Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

    's Avatar Tulivu - 2 months ago

    I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

    's Avatar Zombie - 2 months ago

    for some reason when i played wolfendoom standalone i keep getting missing textures it seems

    's Avatar Zane - 2 months ago

    Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

    's Avatar Ozymandias81 (notlogged) - 2 months ago

    Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

    's Avatar Fr - 2 months ago

    He seems stuck, the projector is already rolling.

    's Avatar Fr - 2 months ago

    I can't complete the first episode of the game because the Major won't give me the mission.

    's Avatar Dude_Radical - 2 months ago

    Purp, hit the - key (the minus key) and it will reappear. I had the same problem a couple weeks ago. :-) Fun game though, am I right?

    's Avatar Purp - 2 months ago

    No HUD? How do I enable it?

    's Avatar Dude_Radical - 2 months ago

    There is an option to assign a keybinding to show objectives. It's in the same group as "quick-kick," and "toss grenade."

    's Avatar Dude_Radical - 2 months ago

    Oops, nevermind. I figured it out. If anybody else has this problem, the option is in the "Enh. Options" (enhanced options).

    's Avatar Dude_Radical - 2 months ago

    The game stopped displaying Mission Objectives. I've tried changing the key binding but no good. Is there a console command or something that will fix it?

    's Avatar kasin - 3 months ago

    got that bug too, the end doesn't trigger after destroying the final enemy (the tank). other than that, excellent work. really looking towards any ETA on chap 3

    's Avatar Captain Cosmotic - 3 months ago

    i can not finish the paris map, help please ?

    ozymandias81's Avatar ozymandias81 - 3 months ago

    Dude_Radical - I fear you have found a bug I have fixed AFTER Chapter 2 release: https://tinyurl.com/y7r5u8ge

    's Avatar Dude_Radical - 3 months ago

    In the Paris level, I encountered Colored Keys actually within buildings that were only accessible through locked doors corresponding with their color.

    SArais's Avatar SArais - 3 months ago

    ok thank you doublepost

    SArais's Avatar SArais - 3 months ago

    ok thank you doublepost

    SArais's Avatar SArais - 3 months ago

    posted a quick fix for the pillar gizmos

    SArais's Avatar SArais - 3 months ago

    posted a quick fix for the pillar gizmos

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    Thanks for taking the time to do the fixes.

    Tormentor667's Avatar Tormentor667 - 3 months ago

    Still very busy with wedding photography this summer, will get better in the middle of october

    Ghastly's Avatar Ghastly - 3 months ago

    Started my job in network security, so ZScriptification is going a bit more slowly than before, but still working. Should have the next batch soon.

    's Avatar sarais - 4 months ago

    work on that episode still scraping together, so it seems. shame we can't post our works here proper.

    Blue Shadow's Avatar Blue Shadow - 4 months ago

    This usually means the actor is missing. Make sure the WAD is loaded when running the game.

    's Avatar HolidayBeard - 4 months ago

    I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

    's Avatar HolidayBeard - 4 months ago

    I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

    's Avatar Captain Cosmotic - 4 months ago

    and bonusmissions in chapter 1-2 ?

    's Avatar Captain Cosmotic - 4 months ago

    thanks for the answer.

    's Avatar Ozymandias81 (notlogged) - 4 months ago

    @Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

    's Avatar Captain Cosmotic - 4 months ago

    where can i find them ?

    's Avatar Captain Cosmotic - 4 months ago

    the 3 cartridge by prof. gutenberg

    's Avatar aaer - 4 months ago

    ?

    's Avatar Captain Cosmotic - 4 months ago

    Hi, can someone help me with that Cartridge ?

    's Avatar sarais - 4 months ago

    Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

    's Avatar nose - 4 months ago

    this mapping shtick is hard work yes

    Blue Shadow's Avatar Blue Shadow - 5 months ago

    @Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

    Blue Shadow's Avatar Blue Shadow - 5 months ago

    I've seen your posts. I'll ask around and see what's going on.

    Hgluzowski's Avatar Hgluzowski - 5 months ago

    Guys, I have strange problem.

    CaptainManiac's Avatar CaptainManiac - 5 months ago

    why the tneire folder of BoA Chapter 2 is considered not found?

    CaptainManiac's Avatar CaptainManiac - 5 months ago

    Hi,I haven't been here for a long time/What I missed?

    doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

    I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

    Ghastly's Avatar Ghastly - 5 months ago

    The Icon of Sin things for Heretic and Hexen.

    JustinLloyd's Avatar JustinLloyd - 5 months ago

    Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

    Blue Shadow's Avatar Blue Shadow - 5 months ago

    Boss spawners? What are they?

    Ghastly's Avatar Ghastly - 5 months ago

    Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

    Gothic's Avatar Gothic - 6 months ago

    Why is the Daedabus on the Repo pic of it was removed before the site was updated?

    Hexereticdoom's Avatar Hexereticdoom - 6 months ago

    Greetings everyone, how is it going? :D

    A-Bomb's Avatar A-Bomb - 6 months ago

    I will; thank you!

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

    A-Bomb's Avatar A-Bomb - 6 months ago

    Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

    's Avatar BadMojo - 7 months ago

    Thanks! exactly what I was looking for :)

    's Avatar Ozymandias81 - notlogged - 7 months ago

    Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

    BadMojo's Avatar BadMojo - 7 months ago

    Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

    's Avatar Ozymandias81 - notlogged - 7 months ago

    @Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

    's Avatar Gravlok - 7 months ago

    Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

    's Avatar Ozymandias81 - notlogged - 7 months ago

    @Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

    's Avatar Gravlok - 7 months ago

    I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

    ozymandias81's Avatar ozymandias81 - 7 months ago

    Yep, I am back for a while finally friends :)

    CaptainManiac's Avatar CaptainManiac - 7 months ago

    I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

    doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

    Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

    doomedarchviledemon's Avatar doomedarchviledemon - 7 months ago

    Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    @CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    i envy on your creaivity,man,and i am also glad that you make good ocncepts

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    I see a concept for a WAD

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    @MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    Heeeeeey

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    Hi,Torm

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    I supplied with many of your resources

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    well i suppose not

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    did you miss me?

    MagicWazard's Avatar MagicWazard - 8 months ago

    But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

    MagicWazard's Avatar MagicWazard - 8 months ago

    As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

    MagicWazard's Avatar MagicWazard - 8 months ago

    Honestly, I think your last post was too random for anyone to get upset about it. :)

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

    doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

    @MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

    CaptainManiac's Avatar CaptainManiac - 8 months ago

    WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

    MagicWazard's Avatar MagicWazard - 8 months ago

    I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

    MagicWazard's Avatar MagicWazard - 8 months ago

    Question: What would you guys do to build a Doom campaign around the events of Easter?

    MagicWazard's Avatar MagicWazard - 8 months ago

    Maybe a few days late to say, but Happy Easter to all of you too!

    's Avatar Ozymandias81 - 8 months ago

    Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

    's Avatar Elder - 8 months ago

    Anyone here for BoA?

    doomedarchviledemon's Avatar doomedarchviledemon - 9 months ago

    Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

    's Avatar Haggar1971 - 9 months ago

    Kale1971

    Blue Shadow's Avatar Blue Shadow - 9 months ago

    Yes, you do. Without such software, you won't be able to push to and pull from the repo.

    Gothic's Avatar Gothic - 9 months ago

    Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

    MagicWazard's Avatar MagicWazard - 9 months ago

    On the plus side, at least we get to see some of these names for perhaps the first time...

    's Avatar Ozymandias81 - 9 months ago

    Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

    Blue Shadow's Avatar Blue Shadow - 10 months ago

    @Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

    Ghastly's Avatar Ghastly - 10 months ago

    Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

    Gothic's Avatar Gothic - 10 months ago

    We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

    Ghastly's Avatar Ghastly - 10 months ago

    Proposed rule changes are up in the Let Us Know forum.

    Ghastly's Avatar Ghastly - 10 months ago

    Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

    's Avatar Rac**** - 10 months ago

    So, like, is BoA still going as a project?

    's Avatar Ozymandias81 - 11 months ago

    Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

    Dreadopp's Avatar Dreadopp - 11 months ago

    A bit late, but Merry Christmas and Happy New Year to all! :)

    MagicWazard's Avatar MagicWazard - 11 months ago

    Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

    MagicWazard's Avatar MagicWazard - 11 months ago

    Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

    Blue Shadow's Avatar Blue Shadow - 11 months ago

    Then I reloaded the page. Now I can see the new one.

    Blue Shadow's Avatar Blue Shadow - 11 months ago

    I cleared R667's cache like you did then went to the index page - old avatar was still there.

    MagicWazard's Avatar MagicWazard - 11 months ago

    Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

    Blue Shadow's Avatar Blue Shadow - 11 months ago

    Have you tried clearing your browser's cache?

    MagicWazard's Avatar MagicWazard - 11 months ago

    Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

    's Avatar Ozymandias81 - 11 months ago

    Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

    CaptainManiac's Avatar CaptainManiac - 11 months ago

    MERRY CHRISTMAS 4 ALLL!!!!!!!!

    MagicWazard's Avatar MagicWazard - 11 months ago

    Welcome aboard! We haven't been super-active as of late, but we try to be as neighborly as possible. :)

    dantos's Avatar dantos - 11 months ago

    hello people i just this site, its nice to be on here

    CaptainManiac's Avatar CaptainManiac - 11 months ago

    I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

    doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

    Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Yeah, that caught a few people.

    mcphail's Avatar mcphail - 1 year ago

    nvm. found it on the main page. Odd not to have a registration page on the board index

    's Avatar mcphail - 1 year ago

    I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    @qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

    qwerty132's Avatar qwerty132 - 1 year ago

    it would be nice if a mod can contact me on my mail, or some other kind of private chat.

    qwerty132's Avatar qwerty132 - 1 year ago

    my email is on my profile page -.-

    qwerty132's Avatar qwerty132 - 1 year ago

    my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

    qwerty132's Avatar qwerty132 - 1 year ago

    can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

    's Avatar Ozymandias81 - 1 year ago

    Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

    MagicWazard's Avatar MagicWazard - 1 year ago

    The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

    's Avatar -- - 1 year ago

    I have a question

    's Avatar Hi - 1 year ago

    Is the shoutbox dead

    StevenC21's Avatar StevenC21 - 1 year ago

    Is the shoutbox dead

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    No problem.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    A_ClearTarget makes a monster forget about its current target.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    You can't. There isn't a PM feature.

    qwerty132's Avatar qwerty132 - 1 year ago

    how to send a pm to someone?

    MagicWazard's Avatar MagicWazard - 1 year ago

    Although it looks like you found it, going by recent posts...?

    MagicWazard's Avatar MagicWazard - 1 year ago

    Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

    's Avatar InterdementionalInterlope - 1 year ago

    AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

    MagicWazard's Avatar MagicWazard - 1 year ago

    ...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

    MagicWazard's Avatar MagicWazard - 1 year ago

    @ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

    's Avatar Roozy1999 - 1 year ago

    I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

    MagicWazard's Avatar MagicWazard - 1 year ago

    Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

    MagicWazard's Avatar MagicWazard - 1 year ago

    @ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

    skelepound's Avatar skelepound - 1 year ago

    Hey Wazard, any update on that Brutal Doom Marine code?

    thing that requiers the key to activate i get no option for the key to be used

    Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

    MagicWazard's Avatar MagicWazard - 1 year ago

    In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

    MagicWazard's Avatar MagicWazard - 1 year ago

    It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

    's Avatar Blackisntblackanymore - 1 year ago

    I added the scripts for the keys into my wad but don't know how to use them in the level editor.

    's Avatar Blackisntblackanymore - 1 year ago

    I have looked allover the site and i cant find where I am supposed to make an account.

    's Avatar ozymandias81 - 1 year ago

    I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    No problem. Dreadopp deserves a thank you too, since he approved them.

    ozymandias81's Avatar ozymandias81 - 1 year ago

    And even Quiver ones! I am so happy, thanks a lot BS!

    ozymandias81's Avatar ozymandias81 - 1 year ago

    Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

    MagicWazard's Avatar MagicWazard - 1 year ago

    @ qwerty132: we don't usually have someone on 24/7; what's on your mind?

    qwerty132's Avatar qwerty132 - 1 year ago

    is there any mod online?

    MagicWazard's Avatar MagicWazard - 1 year ago

    Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

    's Avatar noob - 1 year ago

    how do I create an account?

    MagicWazard's Avatar MagicWazard - 1 year ago

    SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

    MagicWazard's Avatar MagicWazard - 1 year ago

    I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

    MagicWazard's Avatar MagicWazard - 1 year ago

    I bought it at launch! It's been one of my prized possessions ever since.

    skelepound's Avatar skelepound - 1 year ago

    Where'd you find GBA Doom?

    skelepound's Avatar skelepound - 1 year ago

    LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

    skelepound's Avatar skelepound - 1 year ago

    You have GBA Doom? Dude - resoect.

    MagicWazard's Avatar MagicWazard - 1 year ago

    Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

    MagicWazard's Avatar MagicWazard - 1 year ago

    @ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Done. But please, in the future, keep us updated on the status of your submissions.

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