[C2M3] Operation: Schlangenkopf

3 years 4 months ago - 2 years 9 months ago #1 by Talon1024
[C2M3] Operation: Schlangenkopf was created by Talon1024
[UPDATE] Renamed to Operation: Schlangenkopf

This is the mission where you go to this dope castle named Chateau Bruniquel in France and 420 noscope everyone as usual.

Ahem... There are a huge number of issues with this level. As I was playing through the level, I made note of each issue I came across and each suggestion I came up with.
  • Stuck scientist in basement of the house containing the blue key, preventing the player from opening the front door of that house.
  • Stuck dogs in mutant lab.
  • Dog cage in deep catacombs (where the yellow key and the ghosts are) not opening.
  • Player needs more resources at start (ammo), perhaps a browning auto-5?
  • Add a portal to the two-storey house?
  • Player can walk through castle windows near locations (X:13084, Y:267) and (X:15024, Y:367).
  • Secret area with just explosive barrels in it.
  • Add a secret area containing a backpack? Just a thought. Candidate areas: (X:2992, Y:4836), (X:2647, Y:2822), secret area with barrels, add push wall (X:14509, Y:2736), (X:14189, Y:1482)
  • Rooms to the side in Eisenmann lab with purple key have damaging floors (bug?)
  • Add escape music (and perhaps more enemies?) to the end of the level?
  • Cannot "use" Douglas Blake to return to Allied HQ AKA INTERMAP.
  • Replace music with C3M3_MUS?
  • Certain cliffs need to be marked as impassable.
  • Torches with invisible flames. (X:8485, Y:6141)
  • All double doors have no mirror polyobjects. (X:14067, Y: 195)

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3 years 4 months ago #2 by Tormentor667
Replied by Tormentor667 on topic [C2M3] Operation: Schlangenkopf
Thanks alot for the playthrough, did some fixes and here is what I got:

Talon1024 wrote:

  • Stuck scientist in basement of the house containing the blue key, preventing the player from opening the front door of that house. T667: Should be fixed now!
  • Stuck dogs in mutant lab. T667: Where exactly? (idmypos)
  • Dog cage in deep catacombs (where the yellow key and the ghosts are) not opening. T667: Should be fixed now!
  • Player needs more resources at start (ammo), perhaps a browning auto-5? T667: Should be fixed now!
  • Add a portal to the two-storey house? T667: Why?
  • Player can walk through castle windows near locations (X:13084, Y:267) and (X:15024, Y:367). T667: Should be fixed now!
  • Secret area with just explosive barrels in it. T667: Where exactly? (idmypos)
  • Add a secret area containing a backpack? Just a thought. Candidate areas: (X:2992, Y:4836), (X:2647, Y:2822), secret area with barrels, add push wall (X:14509, Y:2736), (X:14189, Y:1482) T667: Should be fixed now!
  • Rooms to the side in Eisenmann lab with purple key have damaging floors (bug?) T667: Should be fixed now!
  • Add escape music (and perhaps more enemies?) to the end of the level? T667: Not again, we already have these scenarios like :)
  • Cannot "use" Douglas Blake to return to Allied HQ AKA INTERMAP. T667: Should be fixed now!
  • Replace music with C3M3_MUS? T667: Why?
  • Certain cliffs need to be marked as impassable. T667: Where exactly? (idmypos)
  • Torches with invisible flames. (X:8485, Y:6141) T667: Should be fixed now!
  • All double doors have no mirror polyobjects. (X:14067, Y: 195) T667: Should be fixed now!

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3 years 4 months ago #3 by Talon1024
Replied by Talon1024 on topic [C2M3] Operation: Schlangenkopf

Tormentor667 wrote:

  • Stuck dogs in mutant lab. T667: Where exactly? (idmypos)
  • Near (X: 16226, Y: -2697) and (X: 15022, Y: -2715).

    Tormentor667 wrote:

  • Add a portal to the two-storey house? T667: Why?
  • The doors on the upper floor can impede your movement on the lower floor and in the attic. Unless it's possible to use the 3D Midtex flag on the door polyobjects to restrict the doors' collision height.

    Tormentor667 wrote:

  • Secret area with just explosive barrels in it. T667: Where exactly? (idmypos)
  • (X: 13407, Y:-368).

    Tormentor667 wrote:

  • Certain cliffs need to be marked as impassable. T667: Where exactly? (idmypos)
  • (X: 950, Y: 1277) and (X: 2360, Y: 5363).

    Tormentor667 wrote:

  • Torches with invisible flames. (X:8485, Y:6141) T667: Should be fixed now!
  • There still seems to be one torch with invisible flames on that staircase.

    Tormentor667 wrote:

  • All double doors have no mirror polyobjects. (X:14067, Y: 195) T667: Should be fixed now!
  • The double doors at (X: 16984, Y: 2004) and (X: 8572, Y: -3276) need mirror polyobjects set. I don't know whether the church door at (X: 10252, Y: 6398) opening only one way was intentional or not.

    A few more suggestions and issues I found:
    • I found a stuck scientist at (X: 13790, Y: -123).
    • The dogs at (X: 13977, Y: -3136) are not waking up.
    • The push wall near (X: 16961, Y: 816) has the wrong texture and moves in the wrong direction.
    • Please add some medium medkits or a large medkit to the secret at (X: 14600, Y: 2588), as well as the secret at (X: 13407, Y:-368).

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    3 years 4 months ago #4 by Tormentor667
    Replied by Tormentor667 on topic [C2M3] Operation: Schlangenkopf
    Thanks for all the hints, fixed all of them :) Your bugtracking is very helpful!

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    3 years 1 week ago #5 by Talon1024
    Replied by Talon1024 on topic [C2M3] Operation: Schlangenkopf
    This mission feels so bland to me for some reason. I guess it's because the boss fights don't have much, if any, drama to them.

    Like, in C1M2, there was a boss fight with Dr. Schabbs Jr. inside a big chamber, in which he would laugh over the loudspeakers, throw a bunch of mutants at you, and come down to finish you off himself.

    I think that kind of scripted drama was what made C1M2 interesting.

    I'd suggest improving the boss fight with Graf Holzbein (the guy in the wheelchair) by having him behind a glass barrier when he is introduced, having some nazis come out of doors at the side of the room or dropping in from the ceiling, and then when those guys are dead, open up the glass barrier to reveal Graf Holzbein.

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    3 years 1 week ago #6 by Tormentor667
    Replied by Tormentor667 on topic [C2M3] Operation: Schlangenkopf
    I totally agree with you and it's the same feeling to me. Both boss fights simply suck, it's nothing less. I want to improve both of them and I like your suggestions, so any idea to the boss fight at the end?

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    3 years 6 days ago #7 by Tormentor667
    Replied by Tormentor667 on topic [C2M3] Operation: Schlangenkopf
    @Kevin - Feel free to play both boss battles again and let me know if it is any better.

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    3 years 5 days ago - 3 years 5 days ago #8 by Talon1024
    Replied by Talon1024 on topic [C2M3] Operation: Schlangenkopf
    I think I like both boss fights a lot more now. However, the fight with Schwabbelhals was a bit confusing at first because I didn't expect to need to approach the door to his office so closely. Also, when the fight with Schwabbelhals is over, it seems as if more dogs are come in to finish you off, and I don't like that, particularly because the room is so dark after you defeat him.

    Edit: More bugs/suggestions
    There are Doom ammo clips instead of WolfenDoom 9mm ammo clips in Graf Holzbein's chamber.

    Also, I think the oversized radios should each be replaced with a table with a radio and Feld Hell machine on it.

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    3 years 5 days ago #9 by Tormentor667
    Replied by Tormentor667 on topic [C2M3] Operation: Schlangenkopf
    Fixed the issues and changed the battles. For the oversized radios, which ones do you mean?

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    3 years 5 days ago #10 by Talon1024
    Replied by Talon1024 on topic [C2M3] Operation: Schlangenkopf
    These oversized radios:

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    Shoutbox

    's Avatar Jimbob - 1 day ago

    jimbobbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

    's Avatar alex - 6 days ago

    alex2009

    's Avatar Alex - 6 days ago

    alex2009

    's Avatar alex - 6 days ago

    alex2009

    's Avatar Paul - 1 week ago

    How do I sign in to the forums?

    's Avatar Ozymandias81(notlogged) - 2 weeks ago

    @Jimmy - Unfortunately we can't due to massive usage of advanced stuff, but if you have BlueStacks + compatible GZDoom with andro and BoA... who knows

    's Avatar Jimmy - 2 weeks ago

    Can you guys port blades of agony to android or no

    's Avatar RamboLevi - 1 month ago

    Hello! It will sound noobish,but i cant find where to register on main page. Any help please? I have a serious issue to post here on Forum 'bout the game.

    ozymandias81's Avatar ozymandias81 - 1 month ago

    Merry Christmas to everyone!

    DizzyDillo's Avatar DizzyDillo - 2 months ago

    I combined Brutal Doom and Sigil today for the fun of it. I was not disappointed. I recommend trying it.

    Blue Shadow's Avatar Blue Shadow - 2 months ago

    Update submitted.

    Blue Shadow's Avatar Blue Shadow - 2 months ago

    I'm currently trying to figure out a way to solve the issue while keeping compatibility with both GZDoom and Zandronum.

    Blue Shadow's Avatar Blue Shadow - 2 months ago

    Hmm, it seems the code that I added to make the weapon ignore altfire if there isn't enough ammo doesn't work anymore in GZDoom.

    zsec5500's Avatar zsec5500 - 2 months ago

    to*

    zsec5500's Avatar zsec5500 - 2 months ago

    That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    "Not working" doesn't tell us much. What's the issue are you having with it exactly?

    zsec5500's Avatar zsec5500 - 3 months ago

    Napalm Launcher is not working, what happened to it?

    zsec5500's Avatar zsec5500 - 3 months ago

    I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    We're also looking for having a new team that would take care of submissions to the repository.

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    We're currently looking for people who can actively post news on the site.

    's Avatar Stopsignal - 3 months ago

    Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

    's Avatar noob - 3 months ago

    thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    To make posts, you need to have a forum account first (you create one from the site's main page).

    's Avatar noob - 3 months ago

    just gonna say it here then. in BoA, sprint does not work if you're using a controller...

    's Avatar noob - 3 months ago

    how tf do i make a post on this forum lol

    's Avatar Shadesmaster - 3 months ago

    Swraph

    doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

    Happy Halloween! ^_^

    zsec5500's Avatar zsec5500 - 3 months ago

    So there is only one strife custom weapon here?

    Gothic's Avatar Gothic - 3 months ago

    wake me up when Zandro supports them then

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

    Gothic's Avatar Gothic - 3 months ago

    simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    What kind of changes have you done to it?

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    I doubt they are.

    Gothic's Avatar Gothic - 3 months ago

    if Maelstorm is still around here, may I have permission to update the InfernoDemon?

    Cyantusk's Avatar Cyantusk - 3 months ago

    i see, thank you for the clarification!

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    Submissions need to be reviewed first before a decision is made.

    Cyantusk's Avatar Cyantusk - 3 months ago

    i double checked the rules, but maybe i missed something

    Cyantusk's Avatar Cyantusk - 3 months ago

    oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

    Blue Shadow's Avatar Blue Shadow - 3 months ago

    The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

    Cyantusk's Avatar Cyantusk - 3 months ago

    oh i see, ty!

    Stopsignal's Avatar Stopsignal - 3 months ago

    Indeed! Also, use the submission icon, the one with the S!

    Cyantusk's Avatar Cyantusk - 3 months ago

    Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

    zsec5500's Avatar zsec5500 - 4 months ago

    Yes, like Infernal Attack.

    's Avatar Revenge - 4 months ago

    Is there a mod that allows your custom weapons to be spawned randomly on the maps?

    zsec5500's Avatar zsec5500 - 4 months ago

    Cryocubus has been updated on moddb, check it out and I hope he is much better.

    zsec5500's Avatar zsec5500 - 4 months ago

    But the Strife Pistol I've seen in a mod called Strife Uncut.

    zsec5500's Avatar zsec5500 - 4 months ago

    I haven't seen a single strife mod that uses the custom strife monsters here.

    Gothic's Avatar Gothic - 4 months ago

    I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

    zsec5500's Avatar zsec5500 - 4 months ago

    I mean that I saw it only in infernal attack not in this site.

    's Avatar Ozymandias81(notlogged) - 4 months ago

    Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

    zsec5500's Avatar zsec5500 - 4 months ago

    I never heard of an enemy called vore and I think he never existed here.

    Blue Shadow's Avatar Blue Shadow - 4 months ago

    What Hexen project?

    Super Doomgod's Avatar Super Doomgod - 4 months ago

    Awesome, i was waiting for a Hexen project, finally.

    zsec5500's Avatar zsec5500 - 4 months ago

    Why the Hellstorm Archon death message says Archon of Hell?

    zsec5500's Avatar zsec5500 - 5 months ago

    Actually, I didn't know that most of the monsters here are so old.

    's Avatar zsec5500 - 5 months ago

    Ok

    zsec5500's Avatar zsec5500 - 5 months ago

    Actually, I don't know who you are.

    DizzyDillo's Avatar DizzyDillo - 5 months ago

    No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

    zsec5500's Avatar zsec5500 - 5 months ago

    I did notice there were 2 links.

    's Avatar Ozymandias81(notlogged) - 5 months ago

    zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

    zsec5500's Avatar zsec5500 - 5 months ago

    The link you sent me has nothing in it.

    's Avatar Ozymandias81(notlogged) - 5 months ago

    zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

    zsec5500's Avatar zsec5500 - 5 months ago

    What is the difference between ZScript and Decorate?

    zsec5500's Avatar zsec5500 - 5 months ago

    What is arachnocubus?

    Gothic's Avatar Gothic - 5 months ago

    Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

    zsec5500's Avatar zsec5500 - 5 months ago

    Why weapons here have no reloading?

    zsec5500's Avatar zsec5500 - 6 months ago

    I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

    Dynamo's Avatar Dynamo - 6 months ago

    https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

    's Avatar Dynamo - 6 months ago

    cheers!

    's Avatar Dynamo - 6 months ago

    I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

    's Avatar Dynamo - 6 months ago

    evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

    's Avatar Dynamo - 6 months ago

    I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

    's Avatar Dynamo - 6 months ago

    https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    What's the error?

    's Avatar Crythix - 6 months ago

    How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

    's Avatar t3hgonz01 - 6 months ago

    is there a slated release date for chapter 3?

    BadMojo's Avatar BadMojo - 6 months ago

    Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

    zsec5500's Avatar zsec5500 - 6 months ago

    What is that mod you are talking about?

    's Avatar Gray - 6 months ago

    Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    Now, are we done with these questions?

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    You don't need to know about them; they're history.

    zsec5500's Avatar zsec5500 - 6 months ago

    Like what?

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    We only have a few resources that were added and then later removed.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

    zsec5500's Avatar zsec5500 - 6 months ago

    Along with Dark Claw and Soul Render...

    zsec5500's Avatar zsec5500 - 6 months ago

    That's true. Was Soul Cube existed here?

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    No "catharsi cannon" ever existed, to my knowledge.

    zsec5500's Avatar zsec5500 - 6 months ago

    What about Catharsi Cannon, did it exist here before?

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

    zsec5500's Avatar zsec5500 - 6 months ago

    Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    There was a sonic railgun. It was taken down by request from the auther of the submission.

    zsec5500's Avatar zsec5500 - 6 months ago

    Did sonic railgun and devastator exist here before?

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    Post them as separate submissions, each in their own thread, and we'll see.

    elend's Avatar elend - 6 months ago

    Realistic style, cartoon style and some gnarly dead trees.

    Blue Shadow's Avatar Blue Shadow - 6 months ago

    Define "different styles".

    elend's Avatar elend - 7 months ago

    I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    I don't know the history of those monsters, so I can't answer. They were added before my time here.

    zsec5500's Avatar zsec5500 - 7 months ago

    And why arachnophyte is not a boss?

    zsec5500's Avatar zsec5500 - 7 months ago

    What does thamuz mean?

    zsec5500's Avatar zsec5500 - 7 months ago

    What does thamuz mean?

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    And no, you can't delete your shoutbox posts. Only moderators can do that.

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    It's generally for things that don't deserve to have a thread of their own.

    zsec5500's Avatar zsec5500 - 7 months ago

    my*

    zsec5500's Avatar zsec5500 - 7 months ago

    What is this shoutbox for and can I delete mt messages from here?

    's Avatar zsec5500 - 7 months ago

    Okay

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    For example, Pos_DoomImp is the modified version of the imp.

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

    Blue Shadow's Avatar Blue Shadow - 7 months ago

    The Possession Sphere requires that you inject some code into your monsters for it to work.

    zsec5500's Avatar zsec5500 - 7 months ago

    the*

    zsec5500's Avatar zsec5500 - 7 months ago

    Why hellstorm archon uses tha same attacks as the archon of hell?

    zsec5500's Avatar zsec5500 - 7 months ago

    What's wrong with possession sphere, why is it not working?

    zsec5500's Avatar zsec5500 - 7 months ago

    Why the possession is not working, whoever created it, please fix it.

    zsec5500's Avatar zsec5500 - 7 months ago

    Why the

    's Avatar Copster - 7 months ago

    I can't get the application to run start when I click on it. Any idea why?

    DBJ87's Avatar DBJ87 - 7 months ago

    Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

    's Avatar DBJ87 - 7 months ago

    Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

    's Avatar Ozymandias81(NotLogged) - 7 months ago

    M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

    's Avatar M - 7 months ago

    I can talk to them but I can not see anyone in first chapter please help me

    's Avatar The_Funktasm - 8 months ago

    I suppose this ain't really a place for in-progress works? A shame...

    's Avatar i do not know - 8 months ago

    Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

    ozymandias81's Avatar ozymandias81 - 8 months ago

    insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

    Blue Shadow's Avatar Blue Shadow - 8 months ago

    Logging in/Registering is done from the main site page, not the forum page.

    's Avatar Jabberwock - 8 months ago

    Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

    insomnia976's Avatar insomnia976 - 8 months ago

    So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

    Dragon Games's Avatar Dragon Games - 9 months ago

    am I stupid? I think I am

    Blue Shadow's Avatar Blue Shadow - 9 months ago

    There should be an "Attachment" button just below the area where you type your reply/post.

    Dragon Games's Avatar Dragon Games - 9 months ago

    i cant find an upload button to get to a page where i can upload

    Blue Shadow's Avatar Blue Shadow - 9 months ago

    Each category has its own rules, which can be found at the very top of said category.

    Blue Shadow's Avatar Blue Shadow - 9 months ago

    Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

    Dragon Games's Avatar Dragon Games - 9 months ago

    how do I upload things?

    's Avatar Dominykas2323 - 10 months ago

    No im want bomb barrel no shotgun barrel

    Blue Shadow's Avatar Blue Shadow - 10 months ago

    I can't say, but I'd only assume it was mistakenly made accessible to the public.

    Gothic's Avatar Gothic - 10 months ago

    so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

    Blue Shadow's Avatar Blue Shadow - 10 months ago

    No, it's not.

    Gothic's Avatar Gothic - 10 months ago

    Oh hey! The Vore is back in the Beastiary

    doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

    Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

    Blue Shadow's Avatar Blue Shadow - 11 months ago

    I don't know, but you can select all the sprites and set their offsets in one go.

    doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

    Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

    's Avatar Luislopezno - 11 months ago

    El juego se puede jugar en android de alguna manera?

    's Avatar Lopezno - 11 months ago

    Lopezno

    's Avatar HerzdesKrieges - 11 months ago

    hola amigos

    's Avatar aaa - 11 months ago

    is there any way to turn this popup off?

    Infirnex's Avatar Infirnex - 11 months ago

    Hissy please.

    Blue Shadow's Avatar Blue Shadow - 11 months ago

    I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

    's Avatar Big Carlos - 1 year ago

    Man I wish they fixed the tutorial page :C

    's Avatar GRD - 1 year ago

    Oh yes HISSY is real devil

    's Avatar Cyberbeast - 1 year ago

    It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

    's Avatar Cyberbeast - 1 year ago

    Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

    's Avatar New guy - 1 year ago

    I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    As you're new, your first post needs be approved first by a moderator before it becomes visible.

    Sebrw's Avatar Sebrw - 1 year ago

    I tried answering someone, answering topic or create new post and anything working

    Sebrw's Avatar Sebrw - 1 year ago

    Can't post anything, why?

    's Avatar Captain Cosmotic - 1 year ago

    Where can i activate the compass ? Help Please, thanks.

    mattbratt11's Avatar mattbratt11 - 1 year ago

    Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

    's Avatar Noah - 1 year ago

    Just downloaded standalone, cant talk to an NPCs in first level. Help?

    's Avatar Greglikus - 1 year ago

    Can i play it on 32 bit version (windows 7) ? Thanks :)

    's Avatar Matt - 1 year ago

    When is Chapter 3 being released. I can't wait to play it when it comes out.

    's Avatar akidd - 1 year ago

    sorry, just saw that Shoutbox is on every page - I meant BoA

    's Avatar akidd - 1 year ago

    is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

    ozymandias81's Avatar ozymandias81 - 1 year ago

    Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

    's Avatar mo - 1 year ago

    good

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Only moderators can do that, I'd guess.

    Ghastly's Avatar Ghastly - 1 year ago

    Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    @Ghastly: I got rid of the duplicate posts you made, so no worries.

    Ghastly's Avatar Ghastly - 1 year ago

    But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

    Ghastly's Avatar Ghastly - 1 year ago

    Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

    Ghastly's Avatar Ghastly - 1 year ago

    ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

    Gothic's Avatar Gothic - 1 year ago

    It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Saying that, what's wrong with discussing things on the forum?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    There isn't as far as I know.

    's Avatar Terifire - 1 year ago

    I too would like to know if there's a Discord server. :)

    's Avatar Michaelis - 1 year ago

    Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

    's Avatar Martin - 1 year ago

    I cant extract boa_c2.exe from the zip file everthing else is copied normaly

    's Avatar Martin - 1 year ago

    I cant extract boa_c2.exe from the zip file everthing else is copied normaly

    's Avatar PinkSkull - 1 year ago

    HAIL HYDRA

    's Avatar dan - 1 year ago

    hey guys when will chapter 3 release? is it even in production?

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    No worries.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    So it may take a little bit before I update. But I haven't abandoned them.

    doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

    Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Less complex? What do you mean by that?

    RnatO's Avatar RnatO - 1 year ago

    Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

    RnatO's Avatar RnatO - 1 year ago

    Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Yeah, don't worry.

    's Avatar Osjclatchford - 1 year ago

    Doh... Nevermind. Hope its all ok...

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    Since it's your first post, it needs to be approved first before it becomes publicly visible.

    osjclatchford's Avatar osjclatchford - 1 year ago

    ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

    osjclatchford's Avatar osjclatchford - 1 year ago

    gotcha! thanks!

    Blue Shadow's Avatar Blue Shadow - 1 year ago

    From the main site page.

    's Avatar latchford - 1 year ago

    how do i login/register?

    ozymandias81's Avatar ozymandias81 - 1 year ago

    Cool thing those translation buttons btw

    ozymandias81's Avatar ozymandias81 - 1 year ago

    Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

    's Avatar Tigaie - 1 year ago

    i have a problem the briefing room dont give me mission anymore

    's Avatar Tin Can - 1 year ago

    but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

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